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81 lines
2.1 KiB
81 lines
2.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef VMTPREVIEWPANEL_H |
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#define VMTPREVIEWPANEL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "vgui_controls/Panel.h" |
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#include "tier1/utlstring.h" |
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#include "materialsystem/MaterialSystemUtil.h" |
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#include "mathlib/vector.h" |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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// |
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// VMT Preview panel |
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// |
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//----------------------------------------------------------------------------- |
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class CVMTPreviewPanel : public vgui::Panel |
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{ |
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DECLARE_CLASS_SIMPLE( CVMTPreviewPanel, vgui::Panel ); |
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public: |
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// constructor |
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CVMTPreviewPanel( vgui::Panel *pParent, const char *pName ); |
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void SetVMT( const char *pMaterialName ); |
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const char *GetVMT() const; |
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// Paints the texture |
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virtual void Paint( void ); |
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// View it in 3D or 2D mode |
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void DrawIn3DMode( bool b3DMode ); |
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private: |
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// Two different preview methods |
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void DrawSphere( void ); |
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void DrawRectangle( void ); |
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// Set up a projection matrix for a 90 degree fov |
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void SetupProjectionMatrix( int nWidth, int nHeight ); |
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void SetupOrthoMatrix( int nWidth, int nHeight ); |
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// Sets the camera to look at the the thing we're spinning around |
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void LookAt( const Vector &vecLookAt, float flRadius ); |
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// Sets up lighting state |
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void SetupLightingState(); |
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// Draw a sphere |
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void RenderSphere( const Vector &vCenter, float flRadius, int nTheta, int nPhi ); |
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// Draw sprite-card based materials |
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void RenderSpriteCard( const Vector &vCenter, float flRadius ); |
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CUtlString m_VMTName; |
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CMaterialReference m_Material; |
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CTextureReference m_pLightmapTexture; |
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CTextureReference m_DefaultEnvCubemap; |
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Vector m_LightDirection; |
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Color m_LightColor; |
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float m_flLightIntensity; |
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Vector m_vecCameraDirection; |
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float m_flLastRotationTime; |
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bool m_bDrawIn3DMode; |
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}; |
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#endif // VMTPREVIEWPANEL_H
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