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81 lines
2.3 KiB
81 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef GAMEFILETREEVIEW_H |
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#define GAMEFILETREEVIEW_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tier1/utlstring.h" |
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#include "vgui_controls/TreeView.h" |
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#include "vgui_controls/ImageList.h" |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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namespace vgui |
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{ |
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class IScheme; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Handles file view for game files |
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//----------------------------------------------------------------------------- |
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class CGameFileTreeView : public vgui::TreeView |
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{ |
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DECLARE_CLASS_SIMPLE( CGameFileTreeView, vgui::TreeView ); |
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public: |
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CGameFileTreeView( vgui::Panel *parent, const char *name, const char *pRootFolderName, const char *pRootDir, const char *pExtension = NULL ); |
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// Inherited from base classes |
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virtual void GenerateChildrenOfNode( int itemIndex ); |
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virtual void GenerateContextMenu( int itemIndex, int x, int y ); |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
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// Purpose: Refreshes the active file list |
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void RefreshFileList(); |
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// Sets an item to be colored as if its a menu |
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void SetItemColorForDirectories( int itemID ); |
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// Gets the number of root directories |
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int GetRootDirectoryCount(); |
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// Gets the ith root directory |
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const char *GetRootDirectory( int nIndex ); |
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// Selects the root folder |
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void SelectRoot(); |
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private: |
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// Populate the root node (necessary since tree view can't have multiple roots) |
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void PopulateRootNode( int itemIndex ); |
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// Populate the root node with directories |
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void AddDirectoriesOfNode( int itemIndex, const char *pFilePath ); |
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// Populate the root node with directories |
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bool DoesDirectoryHaveSubdirectories( const char *pFilePath ); |
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// Populate the root node with files |
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void AddFilesOfNode( int itemIndex, const char *pFilePath, const char *pExt ); |
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CUtlString m_RootDir; |
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CUtlString m_Ext; |
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CUtlString m_RootFolderName; |
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vgui::ImageList m_Images; |
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bool m_bUseExt; // To differentiate "" from NULL in m_Ext |
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}; |
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#endif // GAMEFILETREEVIEW_H |
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