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178 lines
5.9 KiB
178 lines
5.9 KiB
//----------------------------------------------------------------------------- |
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// SERVER_HL1.VPC |
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// |
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// Project Script |
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//----------------------------------------------------------------------------- |
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$Macro SRCDIR "..\.." |
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$Macro GAMENAME "hl1" |
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$Include "$SRCDIR\game\server\server_base.vpc" |
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$Configuration |
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{ |
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$Compiler |
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{ |
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared\hl1,$SRCDIR\game\shared\hl2,.\hl1,.\hl2" |
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$PreprocessorDefinitions "$BASE;HL1_DLL" |
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} |
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} |
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$Project "Server (HL1)" |
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{ |
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$Folder "Source Files" |
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{ |
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$File "base_gameinterface.cpp" |
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$File "basegrenade_concussion.cpp" |
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$File "basegrenade_contact.cpp" |
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$File "basegrenade_timed.cpp" |
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$File "hl2\Func_Monitor.cpp" |
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$File "GrenadeThrown.cpp" |
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$File "GrenadeThrown.h" |
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$File "h_cycler.cpp" |
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$File "$SRCDIR\game\shared\predicted_viewmodel.cpp" |
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$File "$SRCDIR\game\shared\predicted_viewmodel.h" |
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$File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp" |
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$File "team_spawnpoint.cpp" |
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$File "team_spawnpoint.h" |
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$File "$SRCDIR\game\shared\weapon_parse_default.cpp" |
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$Folder "HL2 DLL" |
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{ |
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$File "hl2\ai_behavior_police.h" |
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$File "hl2\ai_goal_police.h" |
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$File "hl2\ai_interactions.h" |
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$File "hl2\antlion_maker.h" |
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$File "hl2\CBaseSpriteProjectile.cpp" |
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$File "hl2\CBaseSpriteProjectile.h" |
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$File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" |
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$File "hl2\energy_wave.h" |
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$File "$SRCDIR\game\shared\hl2\env_alyxemp_shared.h" |
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$File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" |
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$File "$SRCDIR\game\shared\hl2\hl_movedata.h" |
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$File "hl2\look_door.cpp" |
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$File "hl2\monster_dummy.cpp" |
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$File "hl2\npc_metropolice.h" |
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$File "hl2\npc_playercompanion.h" |
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$File "npc_Talker.cpp" |
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$File "npc_Talker.h" |
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$File "hl2\prop_combine_ball.h" |
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$File "hl2\script_intro.h" |
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$File "hl2\vehicle_crane.h" |
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$File "hl2\weapon_crowbar.h" |
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$File "hl2\weapon_physcannon.h" |
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$File "hl2\weapon_stunstick.h" |
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$Folder "unused" |
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{ |
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$File "hl2\grenade_beam.cpp" |
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$File "hl2\grenade_beam.h" |
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$File "hl2\grenade_homer.cpp" |
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$File "hl2\grenade_homer.h" |
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} |
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} |
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$Folder "HL1 DLL" |
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{ |
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$File "actanimating.cpp" |
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$File "actanimating.h" |
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$File "hl1\hl1_ai_basenpc.cpp" |
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$File "hl1\hl1_ai_basenpc.h" |
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$File "hl1\hl1_basecombatweapon.cpp" |
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$File "$SRCDIR\game\shared\hl1\hl1_basecombatweapon_shared.cpp" |
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$File "$SRCDIR\game\shared\hl1\hl1_basecombatweapon_shared.h" |
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$File "hl1\hl1_basegrenade.cpp" |
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$File "hl1\hl1_basegrenade.h" |
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$File "hl1_CBaseHelicopter.h" |
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$File "hl1\hl1_client.cpp" |
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$File "hl1\hl1_ents.cpp" |
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$File "hl1\hl1_env_speaker.cpp" |
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$File "hl1\hl1_eventlog.cpp" |
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$File "hl1\hl1_func_recharge.cpp" |
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$File "hl1\hl1_func_tank.cpp" |
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$File "$SRCDIR\game\shared\hl1\hl1_gamemovement.cpp" |
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$File "$SRCDIR\game\shared\hl1\hl1_gamemovement.h" |
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$File "$SRCDIR\game\shared\hl1\hl1_gamerules.cpp" |
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$File "$SRCDIR\game\shared\hl1\hl1_gamerules.h" |
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$File "hl1\hl1_grenade_mp5.cpp" |
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$File "hl1\hl1_grenade_mp5.h" |
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$File "hl1\hl1_grenade_spit.cpp" |
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$File "hl1\hl1_grenade_spit.h" |
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$File "hl1\hl1_item_ammo.cpp" |
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$File "hl1\hl1_item_battery.cpp" |
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$File "hl1\hl1_item_healthkit.cpp" |
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$File "hl1\hl1_item_longjump.cpp" |
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$File "hl1\hl1_item_suit.cpp" |
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$File "hl1\hl1_items.cpp" |
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$File "hl1\hl1_items.h" |
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$File "hl1\hl1_monstermaker.cpp" |
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$File "hl1\hl1_monstermaker.h" |
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$File "hl1\hl1_npc_aflock.cpp" |
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$File "hl1\hl1_npc_agrunt.cpp" |
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$File "hl1\hl1_npc_apache.cpp" |
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$File "hl1\hl1_npc_barnacle.cpp" |
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$File "hl1\hl1_npc_barnacle.h" |
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$File "hl1\hl1_npc_barney.cpp" |
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$File "hl1\hl1_npc_barney.h" |
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$File "hl1\hl1_npc_bigmomma.cpp" |
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$File "hl1\hl1_npc_bloater.cpp" |
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$File "hl1\hl1_npc_bullsquid.cpp" |
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$File "hl1\hl1_npc_bullsquid.h" |
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$File "hl1\hl1_npc_controller.cpp" |
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$File "hl1\hl1_npc_gargantua.cpp" |
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$File "hl1\hl1_npc_gargantua.h" |
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$File "hl1\hl1_npc_gman.cpp" |
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$File "hl1\hl1_npc_hassassin.cpp" |
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$File "hl1\hl1_npc_headcrab.cpp" |
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$File "hl1\hl1_npc_headcrab.h" |
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$File "hl1\hl1_npc_hgrunt.cpp" |
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$File "hl1\hl1_npc_hgrunt.h" |
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$File "hl1\hl1_npc_hornet.cpp" |
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$File "hl1\hl1_npc_hornet.h" |
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$File "hl1\hl1_npc_houndeye.cpp" |
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$File "hl1\hl1_npc_houndeye.h" |
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$File "hl1\hl1_npc_ichthyosaur.cpp" |
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$File "hl1\hl1_npc_ichthyosaur.h" |
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$File "hl1\hl1_npc_leech.cpp" |
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$File "hl1\hl1_npc_nihilanth.cpp" |
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$File "hl1\hl1_npc_osprey.cpp" |
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$File "hl1\hl1_npc_roach.cpp" |
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$File "hl1\hl1_npc_scientist.cpp" |
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$File "hl1\hl1_npc_scientist.h" |
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$File "hl1\hl1_npc_snark.cpp" |
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$File "hl1\hl1_npc_snark.h" |
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$File "hl1\hl1_npc_talker.cpp" |
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$File "hl1\hl1_npc_talker.h" |
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$File "hl1\hl1_npc_tentacle.cpp" |
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$File "hl1\hl1_npc_turret.cpp" |
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$File "hl1\hl1_npc_vortigaunt.cpp" |
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$File "hl1\hl1_npc_vortigaunt.h" |
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$File "hl1\hl1_npc_zombie.cpp" |
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$File "hl1\hl1_npc_zombie.h" |
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$File "hl1\hl1_player.cpp" |
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$File "hl1\hl1_player.h" |
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$File "$SRCDIR\game\shared\hl1\hl1_player_shared.cpp" |
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$File "$SRCDIR\game\shared\hl1\hl1_player_shared.h" |
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$File "hl1\hl1_playermove.cpp" |
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$File "$SRCDIR\game\shared\hl1\hl1_usermessages.cpp" |
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$File "hl1\hl1_weapon_snark.cpp" |
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$File "hl1\hl1_weapon_tripmine.cpp" |
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$File "hl1\hl1_weaponbox.cpp" |
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$File "$SRCDIR\game\shared\hl1\hl1mp_basecombatweapon_shared.cpp" |
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$File "hl1\hl1mp_bot_temp.cpp" |
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$File "hl1\hl1mp_player.cpp" |
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_357.cpp" |
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_crossbow.cpp" |
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_egon.cpp" |
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_gauss.cpp" |
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_glock.cpp" |
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_handgrenade.cpp" |
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_hornetgun.cpp" |
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_mp5.cpp" |
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_rpg.cpp" |
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_sachel.cpp" |
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$File "$SRCDIR\game\shared\hl1\hl1mp_weapon_shotgun.cpp" |
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$File "hl1\hl1_weapon_crowbar.cpp" |
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} |
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} |
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}
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