You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
25 lines
673 B
25 lines
673 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: Expose an IsAHunter function |
|
// |
|
//=============================================================================// |
|
|
|
#ifndef NPC_HUNTER_H |
|
#define NPC_HUNTER_H |
|
|
|
#if defined( _WIN32 ) |
|
#pragma once |
|
#endif |
|
|
|
class CBaseEntity; |
|
|
|
/// true if given entity pointer is a hunter. |
|
bool Hunter_IsHunter(CBaseEntity *pEnt); |
|
|
|
// call throughs for member functions |
|
|
|
void Hunter_StriderBusterAttached( CBaseEntity *pHunter, CBaseEntity *pAttached ); |
|
void Hunter_StriderBusterDetached( CBaseEntity *pHunter, CBaseEntity *pAttached ); |
|
void Hunter_StriderBusterLaunched( CBaseEntity *pBuster ); |
|
|
|
#endif
|
|
|