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44 lines
1.1 KiB
44 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef WEAPONS_RESOURCE_H |
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#define WEAPONS_RESOURCE_H |
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#pragma once |
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#include "shareddefs.h" |
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#include "weapon_parse.h" |
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#include "utldict.h" |
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#include "hud.h" |
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class C_BaseCombatWeapon; |
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class CHudTexture; |
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//----------------------------------------------------------------------------- |
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// Purpose: Stores data about the Weapon Definitions passed to the client when |
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// the client first connects to a server. |
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//----------------------------------------------------------------------------- |
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class WeaponsResource |
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{ |
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public: |
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WeaponsResource( void ); |
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~WeaponsResource( void ); |
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void Init( void ); |
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void Reset( void ); |
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// Sprite handling |
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void LoadWeaponSprites( WEAPON_FILE_INFO_HANDLE hWeaponFileInfo ); |
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void LoadAllWeaponSprites( void ); |
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// Ammo Handling |
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CHudTexture *GetAmmoIconFromWeapon( int iAmmoId ); |
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const FileWeaponInfo_t *GetWeaponFromAmmo( int iAmmoId ); |
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}; |
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extern WeaponsResource gWR; |
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#endif // WEAPONS_RESOURCE_H
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