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119 lines
4.1 KiB
119 lines
4.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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#ifndef HUD_ACHIEVEMENT_TRACKER_H |
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#define HUD_ACHIEVEMENT_TRACKER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "hudelement.h" |
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#include <vgui_controls/EditablePanel.h> |
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class IAchievement; |
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namespace vgui |
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{ |
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class ImagePanel; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Draws information about one achievement (name, description, progress) |
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//----------------------------------------------------------------------------- |
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class CAchievementTrackerItem : public vgui::EditablePanel |
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{ |
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DECLARE_CLASS_SIMPLE( CAchievementTrackerItem, vgui::EditablePanel ); |
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public: |
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CAchievementTrackerItem( vgui::Panel* pParent, const char *pElementName ); |
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virtual ~CAchievementTrackerItem(); |
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virtual void ApplySchemeSettings( vgui::IScheme *scheme ); |
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virtual void SetAchievement( IAchievement* pAchievement ); |
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virtual void OnThink(); |
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virtual void SetSlot( int i ) { m_iSlot = i; } |
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virtual void PerformLayout(); |
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virtual void AchievementIncremented( int iCount ); |
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virtual int GetAchievementID() { return m_iAchievementID; } |
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virtual float GetGlow() { return m_flGlow; } |
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virtual void ShowAccumulatedIncrements(); |
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virtual int GetLastCount() { return m_iLastCount; } |
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virtual void UpdateAchievementDisplay(); |
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protected: |
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vgui::Label *m_pAchievementName; |
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vgui::Label *m_pAchievementNameGlow; |
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vgui::Label *m_pAchievementDesc; |
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vgui::ImagePanel *m_pProgressBarBackground; |
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vgui::ImagePanel *m_pProgressBar; |
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int m_iAchievementID; |
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int m_iLastPaintedAchievementID; |
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int m_iLastProgressBarGoal, m_iLastProgressBarCount, m_iLastCount; |
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int m_iSlot; |
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float m_flGlowTime; |
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float m_flGlow; |
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float m_flShowIncrementsTime; |
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int m_iAccumulatedIncrement; |
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CPanelAnimationVarAliasType( int, m_iPadding, "Padding", "1", "proportional_int" ); // space between description and bar |
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}; |
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//--------------------------------------------------------------------------------------------- |
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// Purpose: Scrolls a floating number up the screen to indicate achievement progression |
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//--------------------------------------------------------------------------------------------- |
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enum floating_number_directions |
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{ |
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FN_DIR_UP, |
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FN_DIR_DOWN, |
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FN_DIR_LEFT, |
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FN_DIR_RIGHT, |
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}; |
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class CFloatingAchievementNumber : public vgui::EditablePanel |
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{ |
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DECLARE_CLASS_SIMPLE( CFloatingAchievementNumber, vgui::EditablePanel ); |
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public: |
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CFloatingAchievementNumber( int iProgress, int x, int y, floating_number_directions iDir, vgui::Panel* pParent ); |
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virtual ~CFloatingAchievementNumber(); |
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virtual void ApplySchemeSettings( vgui::IScheme *scheme ); |
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virtual void OnThink(); |
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protected: |
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vgui::Label *m_pNumberLabel; |
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int m_iStartX; |
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int m_iStartY; |
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int m_iProgress; |
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float m_fStartTime; |
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floating_number_directions m_iDirection; |
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CPanelAnimationVarAliasType( int, m_iScrollDistance, "ScrollDistance", "40", "proportional_int" ); // how far the floating number will scroll up before disappearing completely |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Creates panels to show achievements on the HUD |
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//----------------------------------------------------------------------------- |
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class CHudBaseAchievementTracker : public CHudElement, public vgui::EditablePanel |
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{ |
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DECLARE_CLASS_SIMPLE( CHudBaseAchievementTracker, vgui::EditablePanel ); |
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public: |
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CHudBaseAchievementTracker( const char *pElementName ); |
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virtual void Reset(); |
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virtual void LevelInit(); |
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virtual void ApplySchemeSettings( vgui::IScheme *scheme ); |
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virtual void OnThink(); |
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virtual bool ShouldDraw(); |
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virtual void PerformLayout(); |
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virtual bool ShouldShowAchievement( IAchievement *pAchievement ); |
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virtual void UpdateAchievementItems(); |
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virtual int GetMaxAchievementsShown(); |
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virtual CAchievementTrackerItem* GetAchievementPanel( int i ); |
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virtual CAchievementTrackerItem* CreateAchievementPanel(); |
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protected: |
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float m_flNextThink; |
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CUtlVector<CAchievementTrackerItem*> m_AchievementItem; |
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CPanelAnimationVarAliasType( int, m_iItemPadding, "ItemPadding", "8", "proportional_int" ); // space between each achievement item |
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}; |
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#endif // HUD_ACHIEVEMENT_TRACKER_H
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