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65 lines
1.5 KiB
65 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Create and display a win panel at the end of a round displaying interesting stats and info about the round. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef CSWINPANEL_ROUND_H |
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#define CSWINPANEL_ROUND_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "VGUI/bordered_panel.h" |
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#include <game/client/iviewport.h> |
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#include <vgui/IScheme.h> |
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#include "hud.h" |
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#include "hudelement.h" |
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#include "c_cs_player.h" |
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#include "vgui_avatarimage.h" |
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#include "cs_shareddefs.h" |
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using namespace vgui; |
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class WinPanel_Round : public BorderedPanel, public CHudElement |
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{ |
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private: |
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DECLARE_CLASS_SIMPLE( WinPanel_Round, BorderedPanel ); |
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public: |
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WinPanel_Round(const char *pElementName); |
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~WinPanel_Round(); |
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virtual void Reset(); |
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virtual void Init(); |
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virtual void VidInit(); |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
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virtual void FireGameEvent( IGameEvent * event ); |
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virtual bool ShouldDraw( void ); |
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virtual void Paint( void ) {}; |
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virtual void OnScreenSizeChanged(int nOldWide, int nOldTall); |
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virtual void OnThink(); |
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void InitLayout(); |
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void Show(); |
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void Hide(); |
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protected: |
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void SetMVP( C_CSPlayer* pPlayer, CSMvpReason_t reason ); |
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void SetFunFactLabel( const wchar *szFunFact ); |
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private: |
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bool m_bShowTimerDefend; |
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bool m_bShowTimerAttack; |
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bool m_bShouldBeVisible; |
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// fade tracking |
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bool m_bIsFading; |
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float m_fFadeBeginTime; |
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}; |
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#endif //CSWINPANEL_ROUND_H
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