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334 lines
13 KiB
334 lines
13 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "match_stats_page.h" |
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#include <vgui_controls/SectionedListPanel.h> |
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#include "c_team.h" |
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#include "cs_client_gamestats.h" |
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using namespace vgui; |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: creates child panels, passes down name to pick up any settings from res files. |
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//----------------------------------------------------------------------------- |
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CMatchStatsPage::CMatchStatsPage(vgui::Panel *parent, const char *name) : BaseClass(parent, "CSMatchStatsDialog") |
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{ |
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m_allStatsGroupPanel = AddGroup( L"all", "Stats_Button_All", L"All" ); |
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m_detailedWeaponStatsGroupPanel = AddGroup( L"weapon", "Stats_Button_Weapon", L"Weapon Stats" ); |
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m_specialSkillsStatsGroupPanel = AddGroup( L"skills", "Stats_Button_Skills", L"Special Skills" ); |
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m_mapAndMiscellanyStatsGroupPanel = AddGroup( L"map", "Stats_Button_Misc", L"Miscellaneous" ); |
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m_missionAndObjectiveStatsGroupPanel = AddGroup( L"mission", "Stats_Button_Mission", L"Mission && Objectives" ); |
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m_allStatsGroupPanel->SetGroupActive(true); |
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m_ResetNotice = new Label( this, "ResetNotice", ""); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Loads settings from statsdialog.res in hl2/resource/ui/ |
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//----------------------------------------------------------------------------- |
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void CMatchStatsPage::ApplySchemeSettings( vgui::IScheme *pScheme ) |
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{ |
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BaseClass::ApplySchemeSettings( pScheme ); |
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LoadControlSettings("resource/ui/CSMatchStatsDialog.res"); |
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m_statsList->AddColumnToSection( 0, "name", "", SectionedListPanel::COLUMN_CENTER, 180); |
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m_statsList->AddColumnToSection( 0, "playerValue", "", SectionedListPanel::COLUMN_CENTER, 100); |
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m_statsList->AddColumnToSection( 0, "ctValue", "", SectionedListPanel::COLUMN_CENTER, 100); |
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m_statsList->AddColumnToSection( 0, "tValue", " ", SectionedListPanel::COLUMN_CENTER, 100); |
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m_statsList->AddColumnToSection( 0, "serverValue", "", SectionedListPanel::COLUMN_CENTER, 100); |
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} |
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void CMatchStatsPage::RepopulateStats() |
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{ |
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m_statsList->RemoveAll(); |
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RoundStatsDirectAverage_t* tStats = g_CSClientGameStats.GetDirectTStatsAverages(); |
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RoundStatsDirectAverage_t* ctStats = g_CSClientGameStats.GetDirectCTStatsAverages(); |
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RoundStatsDirectAverage_t* serverStats = g_CSClientGameStats.GetDirectPlayerStatsAverages(); |
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const StatsCollection_t& personalMatchStats = g_CSClientGameStats.GetMatchStats(); |
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if (m_missionAndObjectiveStatsGroupPanel->IsGroupActive() || m_allStatsGroupPanel->IsGroupActive()) |
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{ |
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AddSimpleStat(CSSTAT_ROUNDS_WON, personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_KILLS, personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_DEATHS, personalMatchStats, tStats, ctStats, serverStats); |
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AddKillToDeathStat(personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_DAMAGE, personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_NUM_BOMBS_PLANTED, personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_NUM_BOMBS_DEFUSED, personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_NUM_HOSTAGES_RESCUED, personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_PISTOLROUNDS_WON, personalMatchStats, tStats, ctStats, serverStats); |
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} |
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if (m_specialSkillsStatsGroupPanel->IsGroupActive() || m_allStatsGroupPanel->IsGroupActive()) |
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{ |
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AddSimpleStat(CSSTAT_MVPS, personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_SHOTS_FIRED, personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_SHOTS_HIT, personalMatchStats, tStats, ctStats, serverStats); |
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AddAccuracyStat(personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_DOMINATIONS, personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_DOMINATION_OVERKILLS, personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_REVENGES, personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_KILLS_HEADSHOT, personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_KILLS_AGAINST_ZOOMED_SNIPER, personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_KILLS_ENEMY_BLINDED, personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_KILLS_ENEMY_WEAPON, personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_KILLS_KNIFE_FIGHT, personalMatchStats, tStats, ctStats, serverStats); |
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} |
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if (m_mapAndMiscellanyStatsGroupPanel->IsGroupActive() || m_allStatsGroupPanel->IsGroupActive()) |
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{ |
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AddSimpleStat(CSSTAT_MONEY_EARNED, personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_DECAL_SPRAYS, personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_NIGHTVISION_DAMAGE, personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_NUM_BROKEN_WINDOWS, personalMatchStats, tStats, ctStats, serverStats); |
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AddSimpleStat(CSSTAT_WEAPONS_DONATED, personalMatchStats, tStats, ctStats, serverStats); |
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} |
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if (m_detailedWeaponStatsGroupPanel->IsGroupActive() || m_allStatsGroupPanel->IsGroupActive()) |
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{ |
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CSStatType_t hitsStat = CSSTAT_HITS_DEAGLE; |
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CSStatType_t shotsStat = CSSTAT_SHOTS_DEAGLE; |
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for (CSStatType_t killStat = CSSTAT_KILLS_DEAGLE ; killStat <= CSSTAT_KILLS_HEGRENADE ; killStat = (CSStatType_t)(killStat + 1)) |
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{ |
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if (shotsStat <= CSSTAT_SHOTS_M249) |
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{ |
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AddSimpleStat(shotsStat, personalMatchStats, tStats, ctStats, serverStats); |
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} |
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if (hitsStat <= CSSTAT_HITS_M249) |
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{ |
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AddSimpleStat(hitsStat, personalMatchStats, tStats, ctStats, serverStats); |
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} |
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AddSimpleStat(killStat, personalMatchStats, tStats, ctStats, serverStats); |
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hitsStat = (CSStatType_t)(hitsStat + 1); |
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shotsStat = (CSStatType_t)(shotsStat + 1); |
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} |
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} |
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int itemCount = m_statsList->GetItemCount(); |
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for (int i = 0; i < itemCount ; ++i) |
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{ |
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m_statsList->SetItemBgColor(i, Color(0,0,0,0)); |
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} |
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} |
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int CMatchStatsPage::AddSimpleStat( int desiredStat, const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats ) |
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{ |
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PlayerStatData_t stat = g_CSClientGameStats.GetStatById(desiredStat); |
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KeyValues *pKeyValues = new KeyValues( "data" ); |
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pKeyValues->SetWString( "name", stat.pStatDisplayName ); |
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pKeyValues->SetFloat( "playerValue", 0 ); |
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char buf[64]; |
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Q_snprintf( buf, sizeof( buf ), "%d", personalMatchStats[stat.iStatId] ); |
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pKeyValues->SetString( "playerValue", (personalMatchStats[stat.iStatId])?buf:"" ); |
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if (desiredStat == CSSTAT_ROUNDS_WON) |
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{ |
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C_Team *ts = GetGlobalTeam(TEAM_TERRORIST); |
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if (ts) |
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{ |
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Q_snprintf( buf, sizeof( buf ), "%d", ts->Get_Score() ); |
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pKeyValues->SetString( "tValue", buf ); |
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} |
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C_Team *cts = GetGlobalTeam(TEAM_CT); |
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if (cts){ |
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Q_snprintf( buf, sizeof( buf ), "%d", cts->Get_Score()); |
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pKeyValues->SetString( "ctValue", buf ); |
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} |
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} |
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else |
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{ |
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Q_snprintf( buf, sizeof( buf ), "%.1f", tStats->m_fStat[stat.iStatId] ); |
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pKeyValues->SetString( "tValue", (tStats->m_fStat[stat.iStatId]||personalMatchStats[stat.iStatId])?buf:"" ); |
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Q_snprintf( buf, sizeof( buf ), "%.1f", ctStats->m_fStat[stat.iStatId] ); |
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pKeyValues->SetString( "ctValue", (ctStats->m_fStat[stat.iStatId]||personalMatchStats[stat.iStatId])?buf:"" ); |
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} |
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Q_snprintf( buf, sizeof( buf ), "%.1f", serverStats->m_fStat[stat.iStatId] ); |
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pKeyValues->SetString( "serverValue", (serverStats->m_fStat[stat.iStatId]||personalMatchStats[stat.iStatId])?buf:"" ); |
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int newItem = m_statsList->AddItem(0, pKeyValues); |
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pKeyValues->deleteThis(); |
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m_statsList->SetItemFont(newItem , m_listItemFont); |
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m_statsList->SetItemFgColor(newItem, Color(197,197,197,255)); |
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return newItem; |
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} |
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int CMatchStatsPage::AddKillToDeathStat(const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats ) |
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{ |
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PlayerStatData_t statKills = g_CSClientGameStats.GetStatById(CSSTAT_KILLS); |
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PlayerStatData_t statDeaths = g_CSClientGameStats.GetStatById(CSSTAT_DEATHS); |
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KeyValues *pKeyValues = new KeyValues( "data" ); |
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pKeyValues->SetWString( "name", LocalizeTagOrUseDefault( "Stats_KillToDeathRatio", L"Kill to Death Ratio" ) ); |
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pKeyValues->SetFloat( "playerValue", 0 ); |
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float playerKills = personalMatchStats[statKills.iStatId]; |
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float tKills = tStats->m_fStat[statKills.iStatId]; |
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float ctKills = ctStats->m_fStat[statKills.iStatId]; |
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float serverKills = serverStats->m_fStat[statKills.iStatId]; |
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float playerDeaths = personalMatchStats[statDeaths.iStatId]; |
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float tDeaths = tStats->m_fStat[statDeaths.iStatId]; |
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float ctDeaths = ctStats->m_fStat[statDeaths.iStatId]; |
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float serverDeaths = serverStats->m_fStat[statDeaths.iStatId]; |
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char buf[64]; |
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if (playerDeaths > 0) |
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{ |
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float playerKillToDeathRatio = playerKills / playerDeaths; |
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Q_snprintf( buf, sizeof( buf ), "%.2f", playerKillToDeathRatio ); |
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pKeyValues->SetString( "playerValue", (playerKillToDeathRatio)?buf:"" ); |
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} |
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else |
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{ |
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pKeyValues->SetString( "playerValue", "" ); |
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} |
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if (tDeaths > 0) |
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{ |
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float tKillToDeathRatio = tKills / tDeaths; |
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Q_snprintf( buf, sizeof( buf ), "%.2f", tKillToDeathRatio ); |
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pKeyValues->SetString( "tValue", ((playerKills&&playerDeaths)||tKillToDeathRatio)?buf:"" ); |
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} |
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else |
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{ |
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pKeyValues->SetString( "tValue", "" ); |
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} |
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if (ctDeaths > 0) |
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{ |
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float ctKillToDeathRatio = ctKills / ctDeaths; |
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Q_snprintf( buf, sizeof( buf ), "%.2f", ctKillToDeathRatio); |
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pKeyValues->SetString( "ctValue", ((playerKills&&playerDeaths)||ctKillToDeathRatio)?buf:"" ); |
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} |
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else |
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{ |
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pKeyValues->SetString( "ctValue", "" ); |
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} |
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if (serverDeaths > 0) |
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{ |
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float serverKillToDeathRatio = serverKills / serverDeaths; |
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Q_snprintf( buf, sizeof( buf ), "%.2f", serverKillToDeathRatio ); |
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pKeyValues->SetString( "serverValue", ((playerKills&&playerDeaths)||serverKillToDeathRatio)?buf:"" ); |
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} |
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else |
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{ |
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pKeyValues->SetString( "serverValue", "" ); |
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} |
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int newItem = m_statsList->AddItem(0, pKeyValues); |
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pKeyValues->deleteThis(); |
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m_statsList->SetItemFont(newItem , m_listItemFont); |
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m_statsList->SetItemFgColor(newItem, Color(197,197,197,255)); |
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return newItem; |
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} |
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int CMatchStatsPage::AddAccuracyStat(const StatsCollection_t& personalMatchStats, RoundStatsDirectAverage_t* tStats, RoundStatsDirectAverage_t* ctStats, RoundStatsDirectAverage_t* serverStats ) |
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{ |
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PlayerStatData_t statHits = g_CSClientGameStats.GetStatById(CSSTAT_SHOTS_HIT); |
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PlayerStatData_t statShots = g_CSClientGameStats.GetStatById(CSSTAT_SHOTS_FIRED); |
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KeyValues *pKeyValues = new KeyValues( "data" ); |
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pKeyValues->SetWString( "name", LocalizeTagOrUseDefault( "Stats_Accuracy", L"Accuracy" ) ); |
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pKeyValues->SetFloat( "playerValue", 0 ); |
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float playerHits = personalMatchStats[statHits.iStatId]; |
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float tHits = tStats->m_fStat[statHits.iStatId]; |
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float ctHits = ctStats->m_fStat[statHits.iStatId]; |
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float serverHits = serverStats->m_fStat[statHits.iStatId]; |
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float playerShots = personalMatchStats[statShots.iStatId]; |
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float tShots = tStats->m_fStat[statShots.iStatId]; |
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float ctShots = ctStats->m_fStat[statShots.iStatId]; |
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float serverShots = serverStats->m_fStat[statShots.iStatId]; |
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float playerAccuracy = 0.0; |
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float tAccuracy = 0.0; |
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float ctAccuracy = 0.0; |
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float serverAccuracy = 0.0; |
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if (playerShots > 0) |
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{ |
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playerAccuracy = 100.0f * playerHits / playerShots; |
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} |
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if (tShots > 0) |
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{ |
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tAccuracy = 100.0f * tHits / tShots; |
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} |
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if (ctShots > 0) |
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{ |
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ctAccuracy = 100.0f * ctHits / ctShots; |
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} |
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if (serverShots > 0) |
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{ |
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serverAccuracy = 100.0f * serverHits / serverShots; |
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} |
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char buf[64]; |
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Q_snprintf( buf, sizeof( buf ), "%.1f%%", playerAccuracy ); |
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pKeyValues->SetString( "playerValue", (playerAccuracy)?buf:"" ); |
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Q_snprintf( buf, sizeof( buf ), "%.1f%%", tAccuracy); |
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pKeyValues->SetString( "tValue", (playerAccuracy||tAccuracy)?buf:"" ); |
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Q_snprintf( buf, sizeof( buf ), "%.1f%%", ctAccuracy ); |
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pKeyValues->SetString( "ctValue", (playerAccuracy||ctAccuracy)?buf:"" ); |
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Q_snprintf( buf, sizeof( buf ), "%.1f%%", serverAccuracy ); |
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pKeyValues->SetString( "serverValue", (playerAccuracy||serverAccuracy)?buf:"" ); |
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int newItem = m_statsList->AddItem(0, pKeyValues); |
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pKeyValues->deleteThis(); |
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m_statsList->SetItemFont(newItem , m_listItemFont); |
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m_statsList->SetItemFgColor(newItem, Color(197,197,197,255)); |
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return newItem; |
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} |
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void CMatchStatsPage::OnSizeChanged(int newWide, int newTall) |
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{ |
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BaseClass::OnSizeChanged(newWide, newTall); |
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if (m_statsList) |
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{ |
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if (m_ResetNotice) |
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{ |
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int labelX, labelY, listX, listY, listWide, listTall; |
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m_statsList->GetBounds(listX, listY, listWide, listTall); |
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m_ResetNotice->GetPos(labelX, labelY); |
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m_ResetNotice->SetPos(labelX, listY + listTall + 4); |
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} |
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} |
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}
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