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201 lines
5.2 KiB
201 lines
5.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "cstriketeammenu.h" |
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#include "backgroundpanel.h" |
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#include <convar.h> |
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#include "hud.h" // for gEngfuncs |
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#include "c_cs_player.h" |
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#include "cs_gamerules.h" |
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using namespace vgui; |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CCSTeamMenu::CCSTeamMenu(IViewPort *pViewPort) : CTeamMenu(pViewPort) |
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{ |
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CreateBackground( this ); |
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m_backgroundLayoutFinished = false; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor |
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//----------------------------------------------------------------------------- |
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CCSTeamMenu::~CCSTeamMenu() |
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{ |
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} |
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void CCSTeamMenu::ShowPanel(bool bShow) |
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{ |
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if ( bShow ) |
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{ |
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engine->CheckPoint( "TeamMenu" ); |
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} |
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BaseClass::ShowPanel( bShow ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: called to update the menu with new information |
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//----------------------------------------------------------------------------- |
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void CCSTeamMenu::Update( void ) |
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{ |
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BaseClass::Update(); |
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const ConVar *allowspecs = cvar->FindVar( "mp_allowspectators" ); |
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C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer(); |
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if ( !pPlayer || !CSGameRules() ) |
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return; |
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if ( allowspecs && allowspecs->GetBool() ) |
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{ |
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// if we're not already a CT or T...or the freeze time isn't over yet...or we're dead |
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if ( pPlayer->GetTeamNumber() == TEAM_UNASSIGNED || |
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CSGameRules()->IsFreezePeriod() || |
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( pPlayer && pPlayer->IsPlayerDead() ) ) |
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{ |
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SetVisibleButton("specbutton", true); |
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} |
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else |
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{ |
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SetVisibleButton("specbutton", false); |
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} |
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} |
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else |
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{ |
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SetVisibleButton("specbutton", false ); |
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} |
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m_bVIPMap = false; |
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char mapName[MAX_MAP_NAME]; |
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Q_FileBase( engine->GetLevelName(), mapName, sizeof(mapName) ); |
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if ( !Q_strncmp( mapName, "maps/as_", 8 ) ) |
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{ |
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m_bVIPMap = true; |
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} |
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// if this isn't a VIP map or we're a spectator/terrorist, then disable the VIP button |
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if ( !CSGameRules()->IsVIPMap() || ( pPlayer->GetTeamNumber() != TEAM_CT ) ) |
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{ |
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SetVisibleButton("vipbutton", false); |
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} |
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else // this must be a VIP map and we must already be a CT |
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{ |
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SetVisibleButton("vipbutton", true); |
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} |
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if( pPlayer->GetTeamNumber() == TEAM_UNASSIGNED ) // we aren't on a team yet |
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{ |
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SetVisibleButton("CancelButton", false); |
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} |
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else |
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{ |
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SetVisibleButton("CancelButton", true); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CCSTeamMenu::SetVisible(bool state) |
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{ |
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BaseClass::SetVisible(state); |
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if ( state ) |
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{ |
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Button *pAutoButton = dynamic_cast< Button* >( FindChildByName( "autobutton" ) ); |
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if ( pAutoButton ) |
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{ |
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pAutoButton->RequestFocus(); |
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pAutoButton->SetArmed( true ); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: When a team button is pressed it triggers this function to |
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// cause the player to join a team |
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//----------------------------------------------------------------------------- |
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void CCSTeamMenu::OnCommand( const char *command ) |
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{ |
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if ( Q_stricmp( command, "vguicancel" ) ) |
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{ |
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engine->ClientCmd( command ); |
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} |
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BaseClass::OnCommand(command); |
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gViewPortInterface->ShowBackGround( false ); |
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OnClose(); |
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} |
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void CCSTeamMenu::OnKeyCodePressed( vgui::KeyCode code ) |
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{ |
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if ( code == KEY_ENTER ) |
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{ |
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Button *pAutoButton = dynamic_cast< Button* >( FindChildByName( "autobutton" ) ); |
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if ( pAutoButton ) |
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{ |
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pAutoButton->DoClick(); |
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} |
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} |
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else |
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{ |
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BaseClass::OnKeyCodePressed( code ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Sets the visibility of a button by name |
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//----------------------------------------------------------------------------- |
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void CCSTeamMenu::SetVisibleButton(const char *textEntryName, bool state) |
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{ |
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Button *entry = dynamic_cast<Button *>(FindChildByName(textEntryName)); |
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if (entry) |
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{ |
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entry->SetVisible(state); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: The CS background is painted by image panels, so we should do nothing |
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//----------------------------------------------------------------------------- |
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void CCSTeamMenu::PaintBackground() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Scale / center the window |
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//----------------------------------------------------------------------------- |
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void CCSTeamMenu::PerformLayout() |
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{ |
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BaseClass::PerformLayout(); |
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// stretch the window to fullscreen |
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if ( !m_backgroundLayoutFinished ) |
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LayoutBackgroundPanel( this ); |
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m_backgroundLayoutFinished = true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CCSTeamMenu::ApplySchemeSettings( vgui::IScheme *pScheme ) |
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{ |
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BaseClass::ApplySchemeSettings( pScheme ); |
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ApplyBackgroundSchemeSettings( this, pScheme ); |
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} |
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