Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CSACHIEVEMENTSPAGE_H
#define CSACHIEVEMENTSPAGE_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/PanelListPanel.h"
#include "vgui_controls/Label.h"
#include "tier1/KeyValues.h"
#include "vgui_controls/PropertyPage.h"
#include "vgui_controls/Button.h"
#include "c_cs_player.h"
#include "vgui_avatarimage.h"
#include "GameEventListener.h"
class CCSBaseAchievement;
class IScheme;
class CAchievementsPageGroupPanel;
class StatCard;
#define ACHIEVED_ICON_PATH "hud/icon_check.vtf"
#define LOCK_ICON_PATH "hud/icon_locked.vtf"
// Loads an achievement's icon into a specified image panel, or turns the panel off if no achievement icon was found.
bool CSLoadAchievementIconForPage( vgui::ImagePanel* pIconPanel, CCSBaseAchievement *pAchievement, const char *pszExt = NULL );
// Loads an achievement's icon into a specified image panel, or turns the panel off if no achievement icon was found.
bool CSLoadIconForPage( vgui::ImagePanel* pIconPanel, const char* pFilename, const char *pszExt = NULL );
// Updates a listed achievement item's progress bar.
void CSUpdateProgressBarForPage( vgui::EditablePanel* pPanel, CCSBaseAchievement *pAchievement, Color clrProgressBar );
////////////////////////////////////////////////////////////////////////////
// PC version
//////////////////////////////////////////////////////////////////////////
class CAchievementsPage : public vgui::PropertyPage, public CGameEventListener
{
DECLARE_CLASS_SIMPLE ( CAchievementsPage, vgui::PropertyPage );
public:
CAchievementsPage( vgui::Panel *parent, const char *name );
~CAchievementsPage();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
void UpdateTotalProgressDisplay();
virtual void UpdateAchievementDialogInfo( void );
virtual void OnPageShow();
virtual void OnThink();
virtual void ApplySettings( KeyValues *pResourceData );
virtual void OnSizeChanged( int newWide, int newTall );
virtual void FireGameEvent( IGameEvent *event );
void CreateNewAchievementGroup( int iMinRange, int iMaxRange );
void CreateOrUpdateComboItems( bool bCreate );
void UpdateAchievementList(CAchievementsPageGroupPanel* groupPanel);
void UpdateAchievementList(int minID, int maxID);
vgui::PanelListPanel *m_pAchievementsList;
vgui::ImagePanel *m_pListBG;
vgui::PanelListPanel *m_pGroupsList;
vgui::ImagePanel *m_pGroupListBG;
vgui::ImagePanel *m_pPercentageBarBackground;
vgui::ImagePanel *m_pPercentageBar;
StatCard* m_pStatCard;
int m_iFixedWidth;
bool m_bStatsDirty;
bool m_bAchievementsDirty;
typedef struct
{
int m_iMinRange;
int m_iMaxRange;
} achievement_group_t;
int m_iNumAchievementGroups;
achievement_group_t m_AchievementGroups[15];
};
class CHiddenHUDToggleButton : public vgui::Button
{
DECLARE_CLASS_SIMPLE( CHiddenHUDToggleButton, vgui::Button );
public:
CHiddenHUDToggleButton( vgui::Panel *pParent, const char *pName, const char *pText );
virtual void DoClick( void );
};
//////////////////////////////////////////////////////////////////////////
// Individual item panel, displaying stats for one achievement
class CAchievementsPageItemPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CAchievementsPageItemPanel, vgui::EditablePanel );
public:
CAchievementsPageItemPanel( vgui::PanelListPanel *parent, const char* name);
~CAchievementsPageItemPanel();
void SetAchievementInfo ( CCSBaseAchievement* pAchievement );
CCSBaseAchievement* GetAchievementInfo( void ) { return m_pSourceAchievement; }
void UpdateAchievementInfo( vgui::IScheme *pScheme );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
void ToggleShowOnHUDButton();
MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel );
private:
static void PreloadResourceFile();
CCSBaseAchievement* m_pSourceAchievement;
int m_iSourceAchievementIndex;
vgui::PanelListPanel *m_pParent;
vgui::Label *m_pAchievementNameLabel;
vgui::Label *m_pAchievementDescLabel;
vgui::Label *m_pPercentageText;
vgui::Label *m_pAwardDate;
vgui::ImagePanel *m_pLockedIcon;
vgui::ImagePanel *m_pAchievementIcon;
vgui::ImagePanel *m_pPercentageBarBackground;
vgui::ImagePanel *m_pPercentageBar;
vgui::CheckButton *m_pShowOnHUDButton;
vgui::IScheme *m_pSchemeSettings;
CHiddenHUDToggleButton *m_pHiddenHUDToggleButton;
CPanelAnimationVar( Color, m_clrProgressBar, "ProgressBarColor", "140 140 140 255" );
};
class CGroupButton : public vgui::Button
{
DECLARE_CLASS_SIMPLE( CGroupButton, vgui::Button );
public:
CGroupButton( vgui::Panel *pParent, const char *pName, const char *pText );
virtual void DoClick( void );
};
//////////////////////////////////////////////////////////////////////////
// Individual achievement group panel, displaying info for one achievement group
class CAchievementsPageGroupPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CAchievementsPageGroupPanel, vgui::EditablePanel );
public:
CAchievementsPageGroupPanel( vgui::PanelListPanel *parent, CAchievementsPage *owner, const char* name, int iListItemID );
~CAchievementsPageGroupPanel();
void SetGroupInfo ( const wchar_t* name, int firstAchievementID, int lastAchievementID );
void UpdateAchievementInfo( vgui::IScheme *pScheme );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
int GetFirstAchievementID() { return m_iFirstAchievementID; }
int GetLastAchievementID() { return m_iLastAchievementID; }
vgui::PanelListPanel* GetParent() { return m_pParent; }
CAchievementsPage* GetOwner() { return m_pOwner; }
void SetGroupActive(bool active) { m_bActiveButton = active; }
bool IsGroupActive() { return m_bActiveButton; }
private:
void PreloadResourceFile( void );
vgui::PanelListPanel *m_pParent;
CAchievementsPage *m_pOwner;
vgui::Label *m_pAchievementGroupLabel;
vgui::Label *m_pPercentageText;
CGroupButton *m_pGroupButton;
vgui::ImagePanel *m_pGroupIcon;
vgui::ImagePanel *m_pPercentageBarBackground;
vgui::ImagePanel *m_pPercentageBar;
vgui::IScheme *m_pSchemeSettings;
bool m_bActiveButton;
CPanelAnimationVar( Color, m_clrProgressBar, "ProgressBarColor", "140 140 140 255" );
int m_iFirstAchievementID;
int m_iLastAchievementID;
wchar_t *m_pGroupName;
};
#endif // CSACHIEVEMENTSPAGE_H