Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "c_user_message_register.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CUserMessageRegister *CUserMessageRegister::s_pHead = NULL;
CUserMessageRegister::CUserMessageRegister( const char *pMessageName, pfnUserMsgHook pHookFn )
{
m_pMessageName = pMessageName;
m_pHookFn = pHookFn;
// Link it in.
m_pNext = s_pHead;
s_pHead = this;
}
void CUserMessageRegister::RegisterAll()
{
for ( CUserMessageRegister *pCur=s_pHead; pCur; pCur=pCur->m_pNext )
{
usermessages->HookMessage( pCur->m_pMessageName, pCur->m_pHookFn );
}
}