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333 lines
10 KiB
333 lines
10 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Client explosions |
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// |
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// $NoKeywords: $ |
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//===========================================================================// |
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#include "cbase.h" |
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#include "tempentity.h" // FLAGS |
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#include "c_te_particlesystem.h" |
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#include "ragdollexplosionenumerator.h" |
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#include "glow_overlay.h" |
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#include "fx_explosion.h" |
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#include "clienteffectprecachesystem.h" |
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#include "engine/ivdebugoverlay.h" |
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#include "tier1/KeyValues.h" |
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#include "toolframework_client.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#define OLD_EXPLOSION 0 |
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// Enumator class for ragdolls being affected by explosive forces |
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CRagdollExplosionEnumerator::CRagdollExplosionEnumerator( Vector origin, float radius, float magnitude ) |
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{ |
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m_vecOrigin = origin; |
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m_flMagnitude = magnitude; |
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m_flRadius = radius; |
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} |
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// Actual work code |
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IterationRetval_t CRagdollExplosionEnumerator::EnumElement( IHandleEntity *pHandleEntity ) |
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{ |
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C_BaseEntity *pEnt = ClientEntityList().GetBaseEntityFromHandle( pHandleEntity->GetRefEHandle() ); |
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if ( pEnt == NULL ) |
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return ITERATION_CONTINUE; |
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C_BaseAnimating *pModel = static_cast< C_BaseAnimating * >( pEnt ); |
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// If the ragdoll was created on this tick, then the forces were already applied on the server |
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if ( pModel == NULL || WasRagdollCreatedOnCurrentTick( pEnt ) ) |
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return ITERATION_CONTINUE; |
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m_Entities.AddToTail( pEnt ); |
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return ITERATION_CONTINUE; |
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} |
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CRagdollExplosionEnumerator::~CRagdollExplosionEnumerator() |
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{ |
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for (int i = 0; i < m_Entities.Count(); i++ ) |
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{ |
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C_BaseEntity *pEnt = m_Entities[i]; |
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C_BaseAnimating *pModel = static_cast< C_BaseAnimating * >( pEnt ); |
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Vector position = pEnt->CollisionProp()->GetCollisionOrigin(); |
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Vector dir = position - m_vecOrigin; |
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float dist = VectorNormalize( dir ); |
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float force = m_flMagnitude - ( ( m_flMagnitude / m_flRadius ) * dist ); |
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if ( force <= 1.0f ) |
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continue; |
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trace_t tr; |
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UTIL_TraceLine( m_vecOrigin, position, MASK_SHOT_HULL, NULL, COLLISION_GROUP_NONE, &tr ); |
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// debugoverlay->AddLineOverlay( m_vecOrigin, position, 0,255,0, true, 18.0 ); |
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if ( tr.fraction < 1.0f && tr.m_pEnt != pModel ) |
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continue; |
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dir *= force; // scale force |
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// tricky, adjust tr.start so end-start->= force |
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tr.startpos = tr.endpos - dir; |
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// move expolsion center a bit down, so things fly higher |
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tr.startpos.z -= 32.0f; |
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pModel->ImpactTrace( &tr, DMG_BLAST, NULL ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Explosion TE |
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//----------------------------------------------------------------------------- |
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class C_TEExplosion : public C_TEParticleSystem |
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{ |
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public: |
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DECLARE_CLASS( C_TEExplosion, C_TEParticleSystem ); |
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DECLARE_CLIENTCLASS(); |
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C_TEExplosion( void ); |
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virtual ~C_TEExplosion( void ); |
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virtual void PostDataUpdate( DataUpdateType_t updateType ); |
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virtual void RenderParticles( CParticleRenderIterator *pIterator ); |
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virtual void SimulateParticles( CParticleSimulateIterator *pIterator ); |
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private: |
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// Recording |
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void RecordExplosion( ); |
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public: |
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void AffectRagdolls( void ); |
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int m_nModelIndex; |
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float m_fScale; |
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int m_nFrameRate; |
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int m_nFlags; |
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Vector m_vecNormal; |
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char m_chMaterialType; |
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int m_nRadius; |
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int m_nMagnitude; |
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//CParticleCollision m_ParticleCollision; |
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CParticleMgr *m_pParticleMgr; |
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PMaterialHandle m_MaterialHandle; |
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bool m_bShouldAffectRagdolls; |
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}; |
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//----------------------------------------------------------------------------- |
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// Networking |
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//----------------------------------------------------------------------------- |
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IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEExplosion, DT_TEExplosion, CTEExplosion) |
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RecvPropInt( RECVINFO(m_nModelIndex)), |
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RecvPropFloat( RECVINFO(m_fScale )), |
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RecvPropInt( RECVINFO(m_nFrameRate)), |
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RecvPropInt( RECVINFO(m_nFlags)), |
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RecvPropVector( RECVINFO(m_vecNormal)), |
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RecvPropInt( RECVINFO(m_chMaterialType)), |
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RecvPropInt( RECVINFO(m_nRadius)), |
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RecvPropInt( RECVINFO(m_nMagnitude)), |
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END_RECV_TABLE() |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_TEExplosion::C_TEExplosion( void ) |
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{ |
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m_bShouldAffectRagdolls = true; |
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m_nModelIndex = 0; |
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m_fScale = 0; |
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m_nFrameRate = 0; |
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m_nFlags = 0; |
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m_vecNormal.Init(); |
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m_chMaterialType = 'C'; |
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m_nRadius = 0; |
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m_nMagnitude = 0; |
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m_pParticleMgr = NULL; |
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m_MaterialHandle = INVALID_MATERIAL_HANDLE; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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C_TEExplosion::~C_TEExplosion( void ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void C_TEExplosion::AffectRagdolls( void ) |
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{ |
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if ( ( m_nRadius == 0 ) || ( m_nMagnitude == 0 ) || (!m_bShouldAffectRagdolls) ) |
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return; |
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CRagdollExplosionEnumerator ragdollEnum( m_vecOrigin, m_nRadius, m_nMagnitude ); |
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partition->EnumerateElementsInSphere( PARTITION_CLIENT_RESPONSIVE_EDICTS, m_vecOrigin, m_nRadius, false, &ragdollEnum ); |
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} |
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// |
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// CExplosionOverlay |
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// |
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bool CExplosionOverlay::Update( void ) |
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{ |
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m_flLifetime += gpGlobals->frametime; |
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const float flTotalLifetime = 0.1f; |
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if ( m_flLifetime < flTotalLifetime ) |
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{ |
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float flColorScale = 1.0f - ( m_flLifetime / flTotalLifetime ); |
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for( int i=0; i < m_nSprites; i++ ) |
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{ |
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m_Sprites[i].m_vColor = m_vBaseColors[i] * flColorScale; |
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m_Sprites[i].m_flHorzSize += 16.0f * gpGlobals->frametime; |
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m_Sprites[i].m_flVertSize += 16.0f * gpGlobals->frametime; |
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} |
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return true; |
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} |
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return false; |
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} |
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//----------------------------------------------------------------------------- |
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// Recording |
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//----------------------------------------------------------------------------- |
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void C_TEExplosion::RecordExplosion( ) |
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{ |
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if ( !ToolsEnabled() ) |
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return; |
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if ( clienttools->IsInRecordingMode() ) |
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{ |
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const model_t* pModel = (m_nModelIndex != 0) ? modelinfo->GetModel( m_nModelIndex ) : NULL; |
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const char *pModelName = pModel ? modelinfo->GetModelName( pModel ) : ""; |
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KeyValues *msg = new KeyValues( "TempEntity" ); |
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msg->SetInt( "te", TE_EXPLOSION ); |
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msg->SetString( "name", "TE_Explosion" ); |
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msg->SetFloat( "time", gpGlobals->curtime ); |
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msg->SetFloat( "originx", m_vecOrigin.x ); |
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msg->SetFloat( "originy", m_vecOrigin.y ); |
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msg->SetFloat( "originz", m_vecOrigin.z ); |
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msg->SetFloat( "directionx", m_vecNormal.x ); |
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msg->SetFloat( "directiony", m_vecNormal.y ); |
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msg->SetFloat( "directionz", m_vecNormal.z ); |
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msg->SetString( "model", pModelName ); |
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msg->SetFloat( "scale", m_fScale ); |
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msg->SetInt( "framerate", m_nFrameRate ); |
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msg->SetInt( "flags", m_nFlags ); |
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msg->SetInt( "materialtype", m_chMaterialType ); |
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msg->SetInt( "radius", m_nRadius ); |
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msg->SetInt( "magnitude", m_nMagnitude ); |
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ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg ); |
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msg->deleteThis(); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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// Input : bool - |
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//----------------------------------------------------------------------------- |
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void C_TEExplosion::PostDataUpdate( DataUpdateType_t updateType ) |
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{ |
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RecordExplosion(); |
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AffectRagdolls(); |
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// Filter out a water explosion |
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if ( UTIL_PointContents( m_vecOrigin ) & CONTENTS_WATER ) |
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{ |
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WaterExplosionEffect().Create( m_vecOrigin, m_nMagnitude, m_fScale, m_nFlags ); |
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return; |
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} |
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if ( !( m_nFlags & TE_EXPLFLAG_NOFIREBALL ) ) |
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{ |
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if ( CExplosionOverlay *pOverlay = new CExplosionOverlay ) |
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{ |
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pOverlay->m_flLifetime = 0; |
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pOverlay->m_vPos = m_vecOrigin; |
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pOverlay->m_nSprites = 1; |
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pOverlay->m_vBaseColors[0].Init( 1.0f, 0.9f, 0.7f ); |
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pOverlay->m_Sprites[0].m_flHorzSize = 0.05f; |
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pOverlay->m_Sprites[0].m_flVertSize = pOverlay->m_Sprites[0].m_flHorzSize*0.5f; |
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pOverlay->Activate(); |
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} |
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} |
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BaseExplosionEffect().Create( m_vecOrigin, m_nMagnitude, m_fScale, m_nFlags ); |
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} |
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void C_TEExplosion::RenderParticles( CParticleRenderIterator *pIterator ) |
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{ |
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} |
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void C_TEExplosion::SimulateParticles( CParticleSimulateIterator *pIterator ) |
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{ |
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pIterator->RemoveAllParticles(); |
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} |
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void TE_Explosion( IRecipientFilter& filter, float delay, |
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const Vector* pos, int modelindex, float scale, int framerate, int flags, int radius, int magnitude, |
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const Vector* normal = NULL, unsigned char materialType = 'C', bool bShouldAffectRagdolls = true ) |
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{ |
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// Major hack to access singleton object for doing this event (simulate receiving network message) |
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__g_C_TEExplosion.m_nModelIndex = modelindex; |
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__g_C_TEExplosion.m_fScale = scale; |
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__g_C_TEExplosion.m_nFrameRate = framerate; |
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__g_C_TEExplosion.m_nFlags = flags; |
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__g_C_TEExplosion.m_vecOrigin = *pos; |
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__g_C_TEExplosion.m_vecNormal = *normal; |
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__g_C_TEExplosion.m_chMaterialType = materialType; |
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__g_C_TEExplosion.m_nRadius = radius; |
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__g_C_TEExplosion.m_nMagnitude = magnitude; |
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__g_C_TEExplosion.m_bShouldAffectRagdolls = bShouldAffectRagdolls; |
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__g_C_TEExplosion.PostDataUpdate( DATA_UPDATE_CREATED ); |
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} |
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void TE_Explosion( IRecipientFilter& filter, float delay, KeyValues *pKeyValues ) |
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{ |
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Vector vecOrigin, vecNormal; |
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vecOrigin.x = pKeyValues->GetFloat( "originx" ); |
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vecOrigin.y = pKeyValues->GetFloat( "originy" ); |
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vecOrigin.z = pKeyValues->GetFloat( "originz" ); |
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vecNormal.x = pKeyValues->GetFloat( "directionx" ); |
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vecNormal.y = pKeyValues->GetFloat( "directiony" ); |
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vecNormal.z = pKeyValues->GetFloat( "directionz" ); |
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const char *pModelName = pKeyValues->GetString( "model" ); |
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int nModelIndex = pModelName[0] ? modelinfo->GetModelIndex( pModelName ) : 0; |
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float flScale = pKeyValues->GetFloat( "scale" ); |
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int nFrameRate = pKeyValues->GetInt( "framerate" ); |
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int nFlags = pKeyValues->GetInt( "flags" ); |
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int nMaterialType = pKeyValues->GetInt( "materialtype" ); |
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int nRadius = pKeyValues->GetInt( "radius" ); |
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int nMagnitude = pKeyValues->GetInt( "magnitude" ); |
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TE_Explosion( filter, 0.0f, &vecOrigin, nModelIndex, flScale, nFrameRate, |
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nFlags, nRadius, nMagnitude, &vecNormal, (unsigned char)nMaterialType, false ); |
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}
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