Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef SV_PACKEDENTITIES_H
#define SV_PACKEDENTITIES_H
#ifdef _WIN32
#pragma once
#endif
#include "server.h"
#include "framesnapshot.h"
#include "server_class.h"
void SV_ComputeClientPacks(
int clientCount,
CGameClient** clients,
CFrameSnapshot *snapshot );
void SV_WriteSendTables( ServerClass *pClasses, bf_write &pBuf );
void SV_WriteClassInfos( ServerClass *pClasses, bf_write &pBuf );
void SV_ComputeClassInfosCRC( CRC32_t* crc );
void SV_EnsureInstanceBaseline( ServerClass *pServerClass, int iEdict, const void *pData, int nBytes );
void SV_EnableChangeFrames( bool state );
#endif // SV_PACKEDENTITIES_H