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115 lines
3.1 KiB
115 lines
3.1 KiB
//----------------------------------------------------------------------------- |
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// TOGL.VPC |
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// |
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// Project Script |
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//----------------------------------------------------------------------------- |
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$Macro SRCDIR ".." [$WIN32] |
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$Macro SRCDIR ".." [!$WIN32] |
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$Macro OUTBINDIR $LIBPUBLIC |
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$Macro OUTBINNAME "togl" |
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$Macro TOGL_SRCDIR "$SRCDIR/togl/linuxwin" |
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$Macro TOGL_INCDIR "$SRCDIR/public/togl/linuxwin" |
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$include "$SRCDIR\vpc_scripts\source_dll_base.vpc" |
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// Common Configuration |
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$Configuration |
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{ |
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$Compiler |
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{ |
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$AdditionalIncludeDirectories "$BASE;..\" |
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$PreprocessorDefinitions "$BASE;TOGL_DLL_EXPORT;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" [!$OSXALL] |
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$PreprocessorDefinitions "$BASE;TOGL_DLL_EXPORT" [$OSXALL] |
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} |
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$Linker |
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{ |
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$ImportLibrary "$LIBPUBLIC\$_IMPLIB_PREFIX$OUTBINNAME$_IMPLIB_EXT" [!$X360 && !$OSXALL] |
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$ImportLibrary "$SRCDIR\lib\$PLATFORM\$_IMPLIB_PREFIX$OUTBINNAME$_IMPLIB_EXT" [$OSXALL] |
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} |
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$Linker [$OSXALL] |
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{ |
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$SystemFrameworks "Carbon;OpenGL;Quartz;Cocoa;IOKit" |
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} |
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// togl/tier0/vstdlib traditionally used "lib" prefix though nobody else seems to. |
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$Linker [$POSIX] |
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{ |
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$OutputFile "$(OBJ_DIR)/$_IMPLIB_PREFIX$OUTBINNAME$_DLL_EXT" |
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} |
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$General [$POSIX] |
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{ |
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$GameOutputFile "$OUTBINDIR/$_IMPLIB_PREFIX$OUTBINNAME$_DLL_EXT" |
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} |
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$PreLinkEvent [$WINDOWS] |
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{ |
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$CommandLine "call $SRCDIR\vpc_scripts\valve_p4_edit.cmd $LIBPUBLIC\$(TargetName).lib $SRCDIR" "\n" \ |
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"$BASE" |
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} |
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} |
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$Project "togl" |
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{ |
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$Folder "Source Files" [$GL] |
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{ |
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$File "$TOGL_SRCDIR/dx9asmtogl2.cpp" |
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$File "$TOGL_SRCDIR/dxabstract.cpp" |
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$File "$TOGL_SRCDIR/glentrypoints.cpp" |
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$File "$TOGL_SRCDIR/glmgr.cpp" |
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$File "$TOGL_SRCDIR/glmgrbasics.cpp" |
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$File "$TOGL_SRCDIR/glmgrcocoa.mm" [$OSXALL] |
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$File "$TOGL_SRCDIR/intelglmallocworkaround.cpp" [$OSXALL] |
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$File "$TOGL_SRCDIR/mach_override.c" [$OSXALL] |
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$File "$TOGL_SRCDIR/cglmtex.cpp" |
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$File "$TOGL_SRCDIR/cglmfbo.cpp" |
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$File "$TOGL_SRCDIR/cglmprogram.cpp" |
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$File "$TOGL_SRCDIR/cglmbuffer.cpp" |
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$File "$TOGL_SRCDIR/cglmquery.cpp" |
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} |
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$Folder "DirectX Header Files" [$WIN32 && !$GL] |
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{ |
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} |
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$Folder "Header Files" [$GL] |
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{ |
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$File "$TOGL_SRCDIR/dx9asmtogl2.h" |
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$File "$TOGL_SRCDIR/glmgr_flush.inl" |
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$File "$TOGL_SRCDIR/intelglmallocworkaround.h" [$OSXALL] |
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$File "$TOGL_SRCDIR/mach_override.h" [$OSXALL] |
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} |
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$Folder "Public Header Files" [$GL] |
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{ |
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$File "$SRCDIR/public/togl/rendermechanism.h" |
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$File "$TOGL_INCDIR/dxabstract.h" |
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$File "$TOGL_INCDIR/dxabstract_types.h" |
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$File "$TOGL_INCDIR/glbase.h" |
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$File "$TOGL_INCDIR/glentrypoints.h" |
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$File "$TOGL_INCDIR/glmgr.h" |
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$File "$TOGL_INCDIR/glmdebug.h" |
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$File "$TOGL_INCDIR/glmgrbasics.h" |
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$File "$TOGL_INCDIR/glmgrext.h" |
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$File "$TOGL_INCDIR/glmdisplay.h" |
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$File "$TOGL_INCDIR/glmdisplaydb.h" |
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$File "$TOGL_INCDIR/glfuncs.h" |
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$File "$TOGL_INCDIR/cglmtex.h" |
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$File "$TOGL_INCDIR/cglmfbo.h" |
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$File "$TOGL_INCDIR/cglmprogram.h" |
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$File "$TOGL_INCDIR/cglmbuffer.h" |
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$File "$TOGL_INCDIR/cglmquery.h" |
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} |
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$Folder "Link Libraries" |
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{ |
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$Lib tier2 |
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$Lib mathlib |
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} |
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} |
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