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1075 lines
36 KiB
1075 lines
36 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Display a list of achievements for the current game |
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// |
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//=============================================================================// |
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#include "achievementsdialog.h" |
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#include "vgui_controls/Button.h" |
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#include "vgui/ILocalize.h" |
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#include "ixboxsystem.h" |
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#include "iachievementmgr.h" |
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#include "EngineInterface.h" |
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#include "GameUI_Interface.h" |
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#include "MouseMessageForwardingPanel.h" |
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#include "filesystem.h" |
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#include "vgui_controls/ImagePanel.h" |
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#include "vgui_controls/ComboBox.h" |
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#include "vgui_controls/CheckButton.h" |
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#include "vgui_controls/ScrollBar.h" |
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#include "BasePanel.h" |
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#include "fmtstr.h" |
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#include "UtlSortVector.h" |
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using namespace vgui; |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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KeyValues *g_pPreloadedAchievementItemLayout = NULL; |
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#define NUM_COMBO_BOX_LINES_DEFAULT 10 |
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#define NUM_COMBO_BOX_LINES_MAX 16 |
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// Shared helper functions so xbox and pc can share as much code as possible while coming from different bases. |
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//----------------------------------------------------------------------------- |
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// Purpose: Sets the parameter pIconPanel to display the specified achievement's icon file. |
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//----------------------------------------------------------------------------- |
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bool LoadAchievementIcon( vgui::ImagePanel* pIconPanel, IAchievement *pAchievement, const char *pszExt /*= NULL*/ ) |
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{ |
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char imagePath[_MAX_PATH]; |
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Q_strncpy( imagePath, "achievements\\", sizeof(imagePath) ); |
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Q_strncat( imagePath, pAchievement->GetName(), sizeof(imagePath), COPY_ALL_CHARACTERS ); |
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if ( pszExt ) |
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{ |
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Q_strncat( imagePath, pszExt, sizeof(imagePath), COPY_ALL_CHARACTERS ); |
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} |
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Q_strncat( imagePath, ".vtf", sizeof(imagePath), COPY_ALL_CHARACTERS ); |
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char checkFile[_MAX_PATH]; |
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Q_snprintf( checkFile, sizeof(checkFile), "materials\\vgui\\%s", imagePath ); |
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if ( !g_pFullFileSystem->FileExists( checkFile ) ) |
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{ |
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Q_snprintf( imagePath, sizeof(imagePath), "hud\\icon_locked.vtf" ); |
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} |
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pIconPanel->SetShouldScaleImage( true ); |
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pIconPanel->SetImage( imagePath ); |
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pIconPanel->SetVisible( true ); |
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return pIconPanel->IsVisible(); |
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} |
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//----------------------------------------------------------------------------- |
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// The bias is to ensure the percentage bar gets plenty orange before it reaches the text, |
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// as the white-on-grey is hard to read. |
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//----------------------------------------------------------------------------- |
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Color LerpColors ( Color cStart, Color cEnd, float flPercent ) |
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{ |
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float r = (float)((float)(cStart.r()) + (float)(cEnd.r() - cStart.r()) * Bias( flPercent, 0.75 ) ); |
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float g = (float)((float)(cStart.g()) + (float)(cEnd.g() - cStart.g()) * Bias( flPercent, 0.75 ) ); |
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float b = (float)((float)(cStart.b()) + (float)(cEnd.b() - cStart.b()) * Bias( flPercent, 0.75 ) ); |
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float a = (float)((float)(cStart.a()) + (float)(cEnd.a() - cStart.a()) * Bias( flPercent, 0.75 ) ); |
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return Color( r, g, b, a ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Shares common percentage bar calculations/color settings between xbox and pc. |
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// Not really intended for robustness or reuse across many panels. |
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// Input : pFrame - assumed to have certain child panels (see below) |
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// *pAchievement - source achievement to poll for progress. Non progress achievements will not show a percentage bar. |
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//----------------------------------------------------------------------------- |
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void UpdateProgressBar( vgui::EditablePanel* pPanel, IAchievement *pAchievement, Color clrProgressBar ) |
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{ |
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if ( pAchievement->GetGoal() > 1 ) |
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{ |
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bool bShowProgress = true; |
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// if this achievement gets saved with game and we're not in a level and have not achieved it, then we do not have any state |
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// for this achievement, don't show progress |
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if ( ( pAchievement->GetFlags() & ACH_SAVE_WITH_GAME ) && !GameUI().IsInLevel() && !pAchievement->IsAchieved() ) |
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{ |
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bShowProgress = false; |
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} |
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float flCompletion = 0.0f; |
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// Once achieved, we can't rely on count. If they've completed the achievement just set to 100%. |
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int iCount = pAchievement->GetCount(); |
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if ( pAchievement->IsAchieved() ) |
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{ |
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flCompletion = 1.0f; |
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iCount = pAchievement->GetGoal(); |
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} |
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else if ( bShowProgress ) |
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{ |
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flCompletion = ( ((float)pAchievement->GetCount()) / ((float)pAchievement->GetGoal()) ); |
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// In rare cases count can exceed goal and not be achieved (switch local storage on X360, take saved game from different user on PC). |
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// These will self-correct with continued play, but if we're in that state don't show more than 100% achieved. |
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flCompletion = min( flCompletion, 1.f ); |
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} |
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char szPercentageText[ 256 ] = ""; |
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if ( bShowProgress ) |
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{ |
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Q_snprintf( szPercentageText, 256, "%d/%d", iCount, pAchievement->GetGoal() ); |
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} |
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pPanel->SetControlString( "PercentageText", szPercentageText ); |
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pPanel->SetControlVisible( "PercentageText", true ); |
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pPanel->SetControlVisible( "CompletionText", true ); |
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vgui::ImagePanel *pPercentageBar = (vgui::ImagePanel*)pPanel->FindChildByName( "PercentageBar" ); |
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vgui::ImagePanel *pPercentageBarBkg = (vgui::ImagePanel*)pPanel->FindChildByName( "PercentageBarBackground" ); |
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if ( pPercentageBar && pPercentageBarBkg ) |
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{ |
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pPercentageBar->SetFillColor( clrProgressBar ); |
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pPercentageBar->SetWide( pPercentageBarBkg->GetWide() * flCompletion ); |
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pPanel->SetControlVisible( "PercentageBarBackground", IsX360() ? bShowProgress : true ); |
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pPanel->SetControlVisible( "PercentageBar", true ); |
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} |
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} |
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} |
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// TODO: revisit this once other games are rebuilt using the updated IAchievement interface |
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bool GameSupportsAchievementTracker() |
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{ |
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const char *pGame = Q_UnqualifiedFileName( engine->GetGameDirectory() ); |
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if ( ( Q_stricmp( pGame, "tf" ) == 0 ) || ( Q_stricmp( pGame, "tf_beta" ) == 0 ) ) |
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return true; |
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return false; |
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} |
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//---------------------------------------------------------- |
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// CAchievementsDialog_XBox |
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//---------------------------------------------------------- |
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CAchievementsDialog_XBox::CAchievementsDialog_XBox( vgui::Panel *pParent ) : BaseClass( pParent, "AchievementsDialog" ) |
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{ |
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m_nTotalAchievements = 0; |
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m_nUnlocked = 0; |
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m_iSelection = 0; |
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m_iScroll = 0; |
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m_iNumItems = 0; |
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m_bCenterOnScreen = true; |
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m_pProgressBg = new vgui::Panel( this, "ProgressBg" ); |
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m_pProgressBar = new vgui::Panel( this, "ProgressBar" ); |
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m_pProgressPercent = new vgui::Label( this, "ProgressPercent", "" ); |
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m_pNumbering = new vgui::Label( this, "Numbering", "" ); |
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m_pUpArrow = new vgui::Label( this, "UpArrow", "" ); |
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m_pDownArrow = new vgui::Label( this, "DownArrow", "" ); |
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SetDeleteSelfOnClose(true); |
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SetSizeable( false ); |
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m_pFooter = new CFooterPanel( pParent, "AchievementsFooter" ); |
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} |
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CAchievementsDialog_XBox::~CAchievementsDialog_XBox() |
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{ |
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delete m_pProgressBg; |
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delete m_pProgressBar; |
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delete m_pProgressPercent; |
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delete m_pNumbering; |
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delete m_pUpArrow; |
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delete m_pDownArrow; |
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delete m_pFooter; |
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} |
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//---------------------------------------------------------- |
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// Position the dialogs elements |
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//---------------------------------------------------------- |
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void CAchievementsDialog_XBox::PerformLayout( void ) |
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{ |
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BaseClass::PerformLayout(); |
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// Avoid division by zero if the achievements haven't been downloaded yet |
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if ( m_nTotalAchievements ) |
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{ |
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int x, y, wide, tall; |
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m_pProgressBg->GetBounds( x, y, wide, tall ); |
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int iBarX = GetWide() - wide - m_nBorderWidth; |
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int iBarWide = wide * m_nUnlocked / m_nTotalAchievements; |
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m_pProgressBg->SetBounds( iBarX, y, wide, tall ); |
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m_pProgressBar->SetBounds( iBarX, y, iBarWide, tall ); |
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wchar_t wszProgressText[64]; |
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#ifdef WIN32 |
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V_snwprintf( wszProgressText, ARRAYSIZE(wszProgressText), L"%d%% %s", (m_nUnlocked * 100) / m_nTotalAchievements, g_pVGuiLocalize->Find( "#GameUI_Achievement_Unlocked" ) ); |
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#else |
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V_snwprintf( wszProgressText, ARRAYSIZE(wszProgressText), L"%d%% %S", (m_nUnlocked * 100) / m_nTotalAchievements, g_pVGuiLocalize->Find( "#GameUI_Achievement_Unlocked" ) ); |
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#endif |
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m_pProgressPercent->SetText( wszProgressText ); |
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m_pProgressPercent->SizeToContents(); |
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m_pProgressPercent->SetPos( GetWide() - m_pProgressPercent->GetWide() - m_nBorderWidth, y + tall + 3 ); |
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int menux, menuy; |
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m_Menu.GetPos( menux, menuy ); |
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// Do a perform layout on the menu so we get the correct height now |
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m_Menu.InvalidateLayout( true, false ); |
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int iBottomOfTable = menuy + m_Menu.GetTall() + 3; |
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m_pNumbering->SizeToContents(); |
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m_pNumbering->SetPos( m_nBorderWidth, iBottomOfTable ); |
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m_pUpArrow->GetPos( x, y ); |
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m_pUpArrow->SetPos( x, iBottomOfTable ); |
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m_pDownArrow->GetPos( x, y ); |
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m_pDownArrow->SetPos( x, iBottomOfTable ); |
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wchar_t wszNumbering[64]; |
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wchar_t *wzNumberingFmt = g_pVGuiLocalize->Find( "#GameUI_Achievement_Menu_Range" ); |
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wchar_t wzActiveItem[8]; |
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wchar_t wzTotal[8]; |
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V_snwprintf( wzActiveItem, ARRAYSIZE( wzActiveItem ), L"%d", m_Menu.GetActiveItemIndex()+1 ); |
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V_snwprintf( wzTotal, ARRAYSIZE( wzTotal ), L"%d", m_nTotalAchievements ); |
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g_pVGuiLocalize->ConstructString( wszNumbering, sizeof( wszNumbering ), wzNumberingFmt, 2, wzActiveItem, wzTotal ); |
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m_pNumbering->SetText( wszNumbering ); |
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m_pNumbering->SetWide( GetWide() ); |
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} |
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if ( m_bCenterOnScreen ) |
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{ |
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MoveToCenterOfScreen(); |
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} |
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// Set the footer |
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m_pFooter->ClearButtons(); |
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if ( m_pFooterInfo && ( m_pFooterInfo->GetInt( "hide_regular_footer", 0 ) > 0 ) == false ) |
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{ |
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for ( KeyValues *pButton = m_pFooterInfo->GetFirstSubKey(); pButton != NULL; pButton = pButton->GetNextKey() ) |
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{ |
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if ( !Q_stricmp( pButton->GetName(), "button" ) ) |
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{ |
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// Add a button to the footer |
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const char *pText = pButton->GetString( "text", "NULL" ); |
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const char *pIcon = pButton->GetString( "icon", "NULL" ); |
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m_pFooter->AddNewButtonLabel( pText, pIcon ); |
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} |
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} |
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} |
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} |
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//---------------------------------------------------------- |
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// Query the system interface for this game's list of achievements |
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//---------------------------------------------------------- |
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void CAchievementsDialog_XBox::ApplySettings( KeyValues *pResourceData ) |
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{ |
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BaseClass::ApplySettings( pResourceData ); |
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m_bCenterOnScreen = pResourceData->GetInt( "center", 1 ) == 1; |
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if ( !achievementmgr ) |
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{ |
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AssertOnce( 0 && "No achievement manager interface in GameUI.dll" ); |
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return; |
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} |
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achievementmgr->EnsureGlobalStateLoaded(); |
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int iAllAchievements = achievementmgr->GetAchievementCount(); |
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for ( int i = 0; i < iAllAchievements; ++i ) |
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{ |
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IAchievement* pCurAchievement = (IAchievement*)achievementmgr->GetAchievementByIndex( i ); |
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Assert ( pCurAchievement ); |
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if ( pCurAchievement->IsAchieved() ) |
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++m_nUnlocked; |
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// don't show hidden achievements if not achieved |
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if ( pCurAchievement->ShouldHideUntilAchieved() && !pCurAchievement->IsAchieved() ) |
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continue; |
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CAchievementItem *pItem = m_Menu.AddAchievementItem( ACHIEVEMENT_LOCALIZED_NAME( pCurAchievement ), |
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ACHIEVEMENT_LOCALIZED_DESC( pCurAchievement ), |
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pCurAchievement->GetPointValue(), |
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pCurAchievement->IsAchieved(), |
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pCurAchievement |
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); |
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SETUP_PANEL( pItem ); |
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} |
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m_nTotalAchievements = m_Menu.GetItemCount(); |
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} |
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//---------------------------------------------------------- |
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// Add the progress bar and update the dialog layout |
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//---------------------------------------------------------- |
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void CAchievementsDialog_XBox::ApplySchemeSettings( vgui::IScheme *pScheme ) |
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{ |
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BaseClass::ApplySchemeSettings( pScheme ); |
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m_pProgressBg->SetBgColor( Color( 200, 184, 151, 255 ) ); |
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m_pProgressBar->SetBgColor( Color( 179, 82, 22, 255 ) ); |
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m_pProgressPercent->SetFgColor( pScheme->GetColor( "MatchmakingMenuItemDescriptionColor", Color( 64, 64, 64, 255 ) ) ); |
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m_pNumbering->SetFgColor( pScheme->GetColor( "MatchmakingMenuItemDescriptionColor", Color( 64, 64, 64, 255 ) ) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Scrolling up and down with up/down, exit to main menu with back button |
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//----------------------------------------------------------------------------- |
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void CAchievementsDialog_XBox::OnKeyCodePressed( vgui::KeyCode code ) |
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{ |
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// Handle close here, CBasePanel parent doesn't support "DialogClosing" command |
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if ( GetBaseButtonCode( code ) == KEY_XBUTTON_B ) |
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{ |
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OnCommand( "AchievementsDialogClosing" ); |
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SetDeleteSelfOnClose( true ); |
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} |
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else |
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{ |
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BaseClass::OnKeyCodePressed( code ); |
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} |
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InvalidateLayout(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: catch key repeats |
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//----------------------------------------------------------------------------- |
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void CAchievementsDialog_XBox::HandleKeyRepeated( vgui::KeyCode code ) |
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{ |
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BaseClass::HandleKeyRepeated( code ); |
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InvalidateLayout(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Fade main menu back in when this dialog closes. |
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//----------------------------------------------------------------------------- |
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void CAchievementsDialog_XBox::OnClose() |
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{ |
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BasePanel()->RunCloseAnimation( "CloseAchievementsDialog_OpenMainMenu" ); |
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BaseClass::OnClose(); |
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} |
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////////////////////////////////////////////////////////////////////////// |
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// PC Implementation |
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////////////////////////////////////////////////////////////////////////// |
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//----------------------------------------------------------------------------- |
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// Purpose: creates child panels, passes down name to pick up any settings from res files. |
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//----------------------------------------------------------------------------- |
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CAchievementsDialog::CAchievementsDialog(vgui::Panel *parent) : BaseClass(parent, "AchievementsDialog") |
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{ |
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SetDeleteSelfOnClose(true); |
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SetBounds(0, 0, 512, 384); |
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SetMinimumSize( 256, 300 ); |
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SetSizeable( true ); |
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m_nOldScrollItem = -1; |
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m_nScrollItem = -1; |
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m_nUnlocked = 0; |
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m_nTotalAchievements = 0; |
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m_pAchievementsList = new vgui::PanelListPanel( this, "listpanel_achievements" ); |
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m_pAchievementsList->SetFirstColumnWidth( 0 ); |
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m_pListBG = new vgui::ImagePanel( this, "listpanel_background" ); |
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m_pPercentageBarBackground = SETUP_PANEL( new ImagePanel( this, "PercentageBarBackground" ) ); |
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m_pPercentageBar = SETUP_PANEL( new ImagePanel( this, "PercentageBar" ) ); |
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m_pSelectionHighlight = new ImagePanel( m_pAchievementsList->FindChildByName( "PanelListEmbedded" ), "SelectionHighlight" ); |
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m_pSelectionHighlight->SetVisible( false ); |
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m_pSelectionHighlight->SetZPos( 100 ); |
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m_pAchievementPackCombo = new ComboBox(this, "achievement_pack_combo", NUM_COMBO_BOX_LINES_DEFAULT, false); |
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m_pHideAchievedCheck = new vgui::CheckButton( this, "HideAchieved", "" ); |
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// int that holds the highest number achievement id we've found |
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int iHighestAchievementIDSeen = -1; |
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int iNextGroupBoundary = 1000; |
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Q_memset( m_AchievementGroups, 0, sizeof(m_AchievementGroups) ); |
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m_iNumAchievementGroups = 0; |
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// Base groups |
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// CreateNewAchievementGroup( 0, 16000 ); |
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CreateNewAchievementGroup( 0, 999 ); |
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Assert ( achievementmgr ); |
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if ( achievementmgr ) |
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{ |
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int iCount = achievementmgr->GetAchievementCount(); |
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for ( int i = 0; i < iCount; ++i ) |
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{ |
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IAchievement* pCur = achievementmgr->GetAchievementByIndex( i ); |
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if ( !pCur ) |
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continue; |
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int iAchievementID = pCur->GetAchievementID(); |
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if ( iAchievementID > iHighestAchievementIDSeen ) |
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{ |
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// if its crossed the next group boundary, create a new group |
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if ( iAchievementID >= iNextGroupBoundary ) |
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{ |
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int iNewGroupBoundary = 100 * ( (int)( (float)iAchievementID / 100 ) ); |
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CreateNewAchievementGroup( iNewGroupBoundary, iNewGroupBoundary+99 ); |
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iNextGroupBoundary = iNewGroupBoundary + 100; |
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} |
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iHighestAchievementIDSeen = iAchievementID; |
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} |
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// don't show hidden achievements if not achieved |
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if ( pCur->ShouldHideUntilAchieved() && !pCur->IsAchieved() ) |
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continue; |
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m_nTotalAchievements++; |
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if ( m_pHideAchievedCheck->IsSelected() && pCur->IsAchieved() ) |
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continue; |
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bool bAchieved = pCur->IsAchieved(); |
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if ( bAchieved ) |
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{ |
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++m_nUnlocked; |
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} |
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for ( int j=0;j<m_iNumAchievementGroups;j++ ) |
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{ |
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if ( iAchievementID >= m_AchievementGroups[j].m_iMinRange && |
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iAchievementID <= m_AchievementGroups[j].m_iMaxRange ) |
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{ |
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if ( bAchieved ) |
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{ |
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m_AchievementGroups[j].m_iNumUnlocked++; |
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} |
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m_AchievementGroups[j].m_iNumAchievements++; |
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} |
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} |
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} |
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} |
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CreateOrUpdateComboItems( true ); |
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m_pAchievementPackCombo->ActivateItemByRow( 0 ); |
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} |
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CAchievementsDialog::~CAchievementsDialog() |
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{ |
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if ( achievementmgr ) |
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{ |
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achievementmgr->SaveGlobalStateIfDirty( false ); // check for saving here to store achievements we want pinned to HUD |
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} |
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m_pAchievementsList->DeleteAllItems(); |
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delete m_pAchievementsList; |
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delete m_pPercentageBarBackground; |
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delete m_pPercentageBar; |
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} |
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void CAchievementsDialog::OnCheckButtonChecked(Panel *panel) |
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{ |
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if ( panel == m_pHideAchievedCheck ) |
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{ |
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UpdateAchievementList(); |
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} |
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} |
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void CAchievementsDialog::CreateNewAchievementGroup( int iMinRange, int iMaxRange ) |
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{ |
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if ( m_iNumAchievementGroups < MAX_ACHIEVEMENT_GROUPS ) |
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{ |
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m_AchievementGroups[m_iNumAchievementGroups].m_iMinRange = iMinRange; |
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m_AchievementGroups[m_iNumAchievementGroups].m_iMaxRange = iMaxRange; |
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m_iNumAchievementGroups++; |
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} |
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else |
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{ |
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AssertMsg( false, "CAchievementsDialog: Too many achievement groups" ); |
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} |
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} |
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//---------------------------------------------------------- |
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// Get the width we're going to lock at |
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//---------------------------------------------------------- |
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void CAchievementsDialog::ApplySettings( KeyValues *pResourceData ) |
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{ |
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m_iFixedWidth = pResourceData->GetInt( "wide", 512 ); |
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BaseClass::ApplySettings( pResourceData ); |
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} |
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//---------------------------------------------------------- |
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// Preserve our width to the one in the .res file |
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//---------------------------------------------------------- |
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void CAchievementsDialog::OnSizeChanged(int newWide, int newTall) |
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{ |
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// Lock the width, but allow height scaling |
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if ( newWide != m_iFixedWidth ) |
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{ |
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SetSize( m_iFixedWidth, newTall ); |
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return; |
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} |
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BaseClass::OnSizeChanged(newWide, newTall); |
|
} |
|
|
|
//---------------------------------------------------------- |
|
// New group was selected in the dropdown, recalc what achievements to show |
|
//---------------------------------------------------------- |
|
void CAchievementsDialog::OnTextChanged(KeyValues *data) |
|
{ |
|
Panel *pPanel = (Panel *)data->GetPtr( "panel", NULL ); |
|
|
|
// first check which control had its text changed! |
|
if ( pPanel == m_pAchievementPackCombo ) |
|
{ |
|
UpdateAchievementList(); |
|
} |
|
} |
|
|
|
class CAchievementsLess |
|
{ |
|
public: |
|
bool Less( const IAchievement* src1, const IAchievement* src2, void *pCtx ) |
|
{ |
|
IAchievement* _src1 = const_cast<IAchievement*>(src1); |
|
IAchievement* _src2 = const_cast<IAchievement*>(src2); |
|
|
|
if ( _src1->IsAchieved() && !_src2->IsAchieved() ) |
|
return false; |
|
if ( !_src1->IsAchieved() && _src2->IsAchieved() ) |
|
return true; |
|
|
|
const char* name1 = _src1->GetName(); |
|
const char* name2 = _src2->GetName(); |
|
if ( wcscoll( ACHIEVEMENT_LOCALIZED_NAME_FROM_STR( name1 ), ACHIEVEMENT_LOCALIZED_NAME_FROM_STR( name2 ) ) < 0 ) |
|
return true; |
|
return false; |
|
} |
|
}; |
|
|
|
//---------------------------------------------------------- |
|
// Re-populate the achievement list with the selected group |
|
//---------------------------------------------------------- |
|
void CAchievementsDialog::UpdateAchievementList() |
|
{ |
|
m_pAchievementsList->DeleteAllItems(); |
|
|
|
KeyValues *pData = m_pAchievementPackCombo->GetActiveItemUserData(); |
|
|
|
if ( pData ) |
|
{ |
|
int iMinRange = pData->GetInt( "minrange" ); |
|
int iMaxRange = pData->GetInt( "maxrange" ); |
|
|
|
if ( achievementmgr ) |
|
{ |
|
CUtlSortVector<IAchievement*, CAchievementsLess> achievements; |
|
|
|
int iCount = achievementmgr->GetAchievementCount(); |
|
for ( int i = 0; i < iCount; ++i ) |
|
{ |
|
IAchievement* pCur = achievementmgr->GetAchievementByIndex( i ); |
|
|
|
if ( !pCur ) |
|
continue; |
|
|
|
int iAchievementID = pCur->GetAchievementID(); |
|
|
|
if ( iAchievementID < iMinRange || iAchievementID > iMaxRange ) |
|
continue; |
|
|
|
// don't show hidden achievements if not achieved |
|
if ( pCur->ShouldHideUntilAchieved() && !pCur->IsAchieved() ) |
|
continue; |
|
|
|
if ( m_pHideAchievedCheck->IsSelected() && pCur->IsAchieved() ) |
|
continue; |
|
|
|
// if we don't have a localized name, don't add it to the list |
|
if ( pCur->GetName() == NULL || ACHIEVEMENT_LOCALIZED_NAME_FROM_STR( pCur->GetName() ) == NULL ) |
|
continue; |
|
|
|
achievements.Insert( pCur ); |
|
} |
|
|
|
for ( int i=0; i<achievements.Count(); i++ ) |
|
{ |
|
CAchievementDialogItemPanel *achievementItemPanel = new CAchievementDialogItemPanel( m_pAchievementsList, "AchievementDialogItemPanel", i ); |
|
achievementItemPanel->SetAchievementInfo( achievements[i] ); |
|
m_pAchievementsList->AddItem( NULL, achievementItemPanel ); |
|
} |
|
} |
|
} |
|
|
|
if ( m_pAchievementsList->GetItemCount() > 0 ) |
|
{ |
|
m_nOldScrollItem = -1; |
|
m_nScrollItem = -1; |
|
m_pSelectionHighlight->SetVisible( false ); |
|
m_pAchievementsList->ScrollToItem( 0 ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Loads settings from achievementsdialog.res in hl2/resource/ui/ |
|
// Sets up progress bar displaying total achievement unlocking progress by the user. |
|
//----------------------------------------------------------------------------- |
|
void CAchievementsDialog::ApplySchemeSettings( IScheme *pScheme ) |
|
{ |
|
BaseClass::ApplySchemeSettings( pScheme ); |
|
LoadControlSettings("resource/ui/AchievementsDialog.res"); |
|
|
|
if ( !achievementmgr ) |
|
{ |
|
AssertOnce( 0 && "No achievement manager interface in GameUI.dll" ); |
|
return; |
|
} |
|
|
|
// Set up total completion percentage bar |
|
float flCompletion = 0.0f; |
|
if ( achievementmgr->GetAchievementCount() > 0 ) |
|
{ |
|
flCompletion = (((float)m_nUnlocked) / ((float)m_nTotalAchievements)); |
|
} |
|
|
|
char szPercentageText[64]; |
|
V_sprintf_safe( szPercentageText, "%d / %d ( %d%% )", |
|
m_nUnlocked, m_nTotalAchievements, (int)( flCompletion * 100.0f ) ); |
|
|
|
SetControlString( "PercentageText", szPercentageText ); |
|
SetControlVisible( "PercentageText", true ); |
|
SetControlVisible( "CompletionText", true ); |
|
|
|
Color clrHighlight = pScheme->GetColor( "NewGame.SelectionColor", Color(255, 255, 255, 255) ); |
|
Color clrWhite(255, 255, 255, 255); |
|
|
|
Color cProgressBar = Color( static_cast<float>( clrHighlight.r() ) * ( 1.0f - flCompletion ) + static_cast<float>( clrWhite.r() ) * flCompletion, |
|
static_cast<float>( clrHighlight.g() ) * ( 1.0f - flCompletion ) + static_cast<float>( clrWhite.g() ) * flCompletion, |
|
static_cast<float>( clrHighlight.b() ) * ( 1.0f - flCompletion ) + static_cast<float>( clrWhite.b() ) * flCompletion, |
|
static_cast<float>( clrHighlight.a() ) * ( 1.0f - flCompletion ) + static_cast<float>( clrWhite.a() ) * flCompletion ); |
|
|
|
m_pPercentageBar->SetFgColor( cProgressBar ); |
|
m_pPercentageBar->SetWide( m_pPercentageBarBackground->GetWide() * flCompletion ); |
|
|
|
SetControlVisible( "PercentageBarBackground", true ); |
|
SetControlVisible( "PercentageBar", true ); |
|
|
|
m_pSelectionHighlight->SetFillColor( Color( clrHighlight.r(), clrHighlight.g(), clrHighlight.b(), 32 ) ); |
|
|
|
if ( m_iNumAchievementGroups <= 2 ) |
|
{ |
|
// we have no achievement packs. Hide the combo and bump the achievement list up a bit |
|
m_pAchievementPackCombo->SetVisible( false ); |
|
|
|
// do some work to preserve the pincorner and resizing |
|
|
|
int comboX, comboY; |
|
m_pAchievementPackCombo->GetPos( comboX, comboY ); |
|
|
|
int x, y, w, h; |
|
m_pAchievementsList->GetBounds( x, y, w, h ); |
|
|
|
PinCorner_e corner = m_pAchievementsList->GetPinCorner(); |
|
int pinX, pinY; |
|
m_pAchievementsList->GetPinOffset( pinX, pinY ); |
|
|
|
int resizeOffsetX, resizeOffsetY; |
|
m_pAchievementsList->GetResizeOffset( resizeOffsetX, resizeOffsetY ); |
|
|
|
m_pAchievementsList->SetAutoResize( corner, AUTORESIZE_DOWN, pinX, comboY, resizeOffsetX, resizeOffsetY ); |
|
|
|
m_pAchievementsList->SetBounds( x, comboY, w, h + ( y - comboY ) ); |
|
|
|
m_pListBG->SetAutoResize( corner, AUTORESIZE_DOWN, pinX, comboY, resizeOffsetX, resizeOffsetY ); |
|
m_pListBG->SetBounds( x, comboY, w, h + ( y - comboY ) ); |
|
} |
|
|
|
MoveToCenterOfScreen(); |
|
} |
|
|
|
void CAchievementsDialog::ScrollToItem( int nDirection ) |
|
{ |
|
if ( m_pAchievementsList->GetItemCount() > 0 ) |
|
{ |
|
m_nScrollItem = clamp( m_nScrollItem + nDirection, 0, m_pAchievementsList->GetItemCount() - 1 ); |
|
|
|
if ( m_nOldScrollItem != m_nScrollItem ) |
|
{ |
|
m_nOldScrollItem = m_nScrollItem; |
|
m_pAchievementsList->ScrollToItem( m_nScrollItem ); |
|
|
|
Panel *pItem = m_pAchievementsList->GetItemPanel( m_nScrollItem ); |
|
if ( pItem ) |
|
{ |
|
int nX, nY, nWide, nTall; |
|
pItem->GetBounds( nX, nY, nWide, nTall ); |
|
|
|
m_pSelectionHighlight->SetVisible( true ); |
|
m_pSelectionHighlight->SetBounds( nX, nY, nWide, nTall ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void CAchievementsDialog::OnKeyCodePressed( vgui::KeyCode code ) |
|
{ |
|
// Handle close here, CBasePanel parent doesn't support "DialogClosing" command |
|
ButtonCode_t nButtonCode = GetBaseButtonCode( code ); |
|
|
|
if ( nButtonCode == KEY_XBUTTON_B || nButtonCode == STEAMCONTROLLER_B ) |
|
{ |
|
OnCommand( "Close" ); |
|
} |
|
else if ( nButtonCode == KEY_XBUTTON_X || nButtonCode == STEAMCONTROLLER_X ) |
|
{ |
|
if ( m_pHideAchievedCheck && m_pHideAchievedCheck->IsVisible() ) |
|
{ |
|
m_pHideAchievedCheck->SetSelected( !m_pHideAchievedCheck->IsSelected() ); |
|
} |
|
} |
|
else if ( nButtonCode == KEY_XBUTTON_A || nButtonCode == STEAMCONTROLLER_A ) |
|
{ |
|
if ( GameSupportsAchievementTracker() && m_nScrollItem >= 0 && m_nScrollItem < m_pAchievementsList->GetItemCount() ) |
|
{ |
|
CAchievementDialogItemPanel *pItem = dynamic_cast< CAchievementDialogItemPanel* >( m_pAchievementsList->GetItemPanel( m_nScrollItem) ); |
|
if ( pItem && pItem->IsVisible() ) |
|
{ |
|
pItem->ToggleShowOnHUD(); |
|
} |
|
} |
|
} |
|
else if ( nButtonCode == KEY_XBUTTON_UP || |
|
nButtonCode == KEY_XSTICK1_UP || |
|
nButtonCode == KEY_XSTICK2_UP || |
|
nButtonCode == STEAMCONTROLLER_DPAD_UP || |
|
nButtonCode == KEY_UP ) |
|
{ |
|
ScrollToItem( -1 ); |
|
} |
|
else if ( nButtonCode == KEY_XBUTTON_DOWN || |
|
nButtonCode == KEY_XSTICK1_DOWN || |
|
nButtonCode == KEY_XSTICK2_DOWN || |
|
nButtonCode == STEAMCONTROLLER_DPAD_DOWN || |
|
nButtonCode == KEY_DOWN ) |
|
{ |
|
ScrollToItem( 1 ); |
|
} |
|
else if ( nButtonCode == KEY_XBUTTON_LEFT || |
|
nButtonCode == KEY_XSTICK1_LEFT || |
|
nButtonCode == KEY_XSTICK2_LEFT || |
|
nButtonCode == STEAMCONTROLLER_DPAD_LEFT || |
|
nButtonCode == KEY_LEFT ) |
|
{ |
|
m_pAchievementPackCombo->ActivateItemByRow( m_pAchievementPackCombo->GetActiveItem() - 1 ); |
|
} |
|
else if ( nButtonCode == KEY_XBUTTON_RIGHT || |
|
nButtonCode == KEY_XSTICK1_RIGHT || |
|
nButtonCode == KEY_XSTICK2_RIGHT || |
|
nButtonCode == STEAMCONTROLLER_DPAD_RIGHT || |
|
nButtonCode == KEY_RIGHT ) |
|
{ |
|
m_pAchievementPackCombo->ActivateItemByRow( m_pAchievementPackCombo->GetActiveItem() + 1 ); |
|
} |
|
else |
|
{ |
|
BaseClass::OnKeyCodePressed( code ); |
|
} |
|
InvalidateLayout(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Each sub-panel gets its data updated |
|
//----------------------------------------------------------------------------- |
|
void CAchievementsDialog::UpdateAchievementDialogInfo( void ) |
|
{ |
|
int iCount = m_pAchievementsList->GetItemCount(); |
|
IScheme *pScheme = scheme()->GetIScheme( GetScheme() ); |
|
|
|
for ( int i = 0; i < iCount; i++ ) |
|
{ |
|
CAchievementDialogItemPanel *pPanel = (CAchievementDialogItemPanel*)m_pAchievementsList->GetItemPanel(i); |
|
if ( pPanel ) |
|
{ |
|
pPanel->UpdateAchievementInfo( pScheme ); |
|
} |
|
} |
|
|
|
// update the groups and overall progress bar |
|
if ( achievementmgr ) |
|
{ |
|
int i; |
|
|
|
// reset group completed counts |
|
for ( i=0;i<m_iNumAchievementGroups;i++ ) |
|
{ |
|
m_AchievementGroups[i].m_iNumUnlocked = 0; |
|
} |
|
|
|
int iAchievementCount = achievementmgr->GetAchievementCount(); |
|
|
|
// update counts for each achieved achievement |
|
for ( i=0;i<iAchievementCount;i++ ) |
|
{ |
|
IAchievement* pCurAchievement = achievementmgr->GetAchievementByIndex( i ); |
|
|
|
if ( !pCurAchievement || !pCurAchievement->IsAchieved() ) |
|
continue; |
|
|
|
int iAchievementID = pCurAchievement->GetAchievementID(); |
|
|
|
for ( int j=0;j<m_iNumAchievementGroups;j++ ) |
|
{ |
|
if ( iAchievementID >= m_AchievementGroups[j].m_iMinRange && |
|
iAchievementID <= m_AchievementGroups[j].m_iMaxRange ) |
|
{ |
|
m_AchievementGroups[j].m_iNumUnlocked++; |
|
} |
|
} |
|
} |
|
|
|
// update the global progress bar label |
|
char szPercentageText[64]; |
|
float flCompletion = (((float)m_AchievementGroups[0].m_iNumUnlocked) / ((float)iAchievementCount)); |
|
V_sprintf_safe( szPercentageText, "%d / %d ( %d%% )", |
|
m_AchievementGroups[0].m_iNumUnlocked, m_nTotalAchievements, (int)( flCompletion * 100.0f ) ); |
|
|
|
// and the progress bar |
|
m_pPercentageBar->SetWide( m_pPercentageBarBackground->GetWide() * flCompletion ); |
|
|
|
SetControlString( "PercentageText", szPercentageText ); |
|
} |
|
|
|
CreateOrUpdateComboItems( false ); // update them with new achieved counts |
|
|
|
m_pAchievementPackCombo->ActivateItemByRow( m_pAchievementPackCombo->GetActiveItem() ); |
|
} |
|
|
|
void CAchievementsDialog::CreateOrUpdateComboItems( bool bCreate ) |
|
{ |
|
for ( int i=0;i<m_iNumAchievementGroups;i++ ) |
|
{ |
|
char buf[128]; |
|
|
|
Q_snprintf( buf, sizeof(buf), "#Achievement_Group_%d", m_AchievementGroups[i].m_iMinRange ); |
|
|
|
const wchar_t *wzGroupName = g_pVGuiLocalize->Find( buf ); |
|
|
|
if ( !wzGroupName ) |
|
{ |
|
wzGroupName = L"Need Title ( %s1 of %s2 )"; |
|
} |
|
|
|
wchar_t wzGroupTitle[128]; |
|
|
|
if ( wzGroupName ) |
|
{ |
|
wchar_t wzNumUnlocked[8]; |
|
V_snwprintf( wzNumUnlocked, ARRAYSIZE( wzNumUnlocked ), L"%d", m_AchievementGroups[i].m_iNumUnlocked ); |
|
|
|
wchar_t wzNumAchievements[8]; |
|
V_snwprintf( wzNumAchievements, ARRAYSIZE( wzNumAchievements ), L"%d", m_AchievementGroups[i].m_iNumAchievements ); |
|
|
|
g_pVGuiLocalize->ConstructString( wzGroupTitle, sizeof( wzGroupTitle ), wzGroupName, 2, wzNumUnlocked, wzNumAchievements ); |
|
} |
|
|
|
KeyValues *pKV = new KeyValues( "grp" ); |
|
pKV->SetInt( "minrange", m_AchievementGroups[i].m_iMinRange ); |
|
pKV->SetInt( "maxrange", m_AchievementGroups[i].m_iMaxRange ); |
|
|
|
if ( bCreate ) |
|
m_AchievementGroups[i].m_iDropDownGroupID = m_pAchievementPackCombo->AddItem( wzGroupTitle, pKV ); |
|
else |
|
m_pAchievementPackCombo->UpdateItem( m_AchievementGroups[i].m_iDropDownGroupID, wzGroupTitle, pKV ); |
|
} |
|
|
|
if ( bCreate && ( m_iNumAchievementGroups > NUM_COMBO_BOX_LINES_DEFAULT ) ) |
|
{ |
|
if ( m_pAchievementPackCombo ) |
|
{ |
|
m_pAchievementPackCombo->SetNumberOfEditLines( ( m_iNumAchievementGroups <= NUM_COMBO_BOX_LINES_MAX ) ? m_iNumAchievementGroups : NUM_COMBO_BOX_LINES_MAX ); |
|
} |
|
} |
|
} |
|
|
|
void CAchievementsDialog::OnCommand( const char *command ) |
|
{ |
|
if ( !Q_strcasecmp( command, "ongameuiactivated" ) ) |
|
{ |
|
UpdateAchievementDialogInfo(); |
|
} |
|
|
|
BaseClass::OnCommand( command ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: creates child panels, passes down name to pick up any settings from res files. |
|
//----------------------------------------------------------------------------- |
|
CAchievementDialogItemPanel::CAchievementDialogItemPanel( vgui::PanelListPanel *parent, const char* name, int iListItemID ) : BaseClass( parent, name ) |
|
{ |
|
m_iListItemID = iListItemID; |
|
m_pParent = parent; |
|
m_pSchemeSettings = NULL; |
|
|
|
SetMouseInputEnabled( true ); |
|
parent->SetMouseInputEnabled( true ); |
|
|
|
//CMouseMessageForwardingPanel *panel = new CMouseMessageForwardingPanel(this, NULL); |
|
//panel->SetZPos(2); |
|
} |
|
|
|
CAchievementDialogItemPanel::~CAchievementDialogItemPanel() |
|
{ |
|
/* |
|
delete m_pAchievementIcon; |
|
delete m_pAchievementNameLabel; |
|
delete m_pAchievementDescLabel; |
|
delete m_pPercentageBar; |
|
delete m_pPercentageText; |
|
delete m_pShowOnHUDCheck; |
|
*/ |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Updates displayed achievement data. In applyschemesettings, and when gameui activates. |
|
//----------------------------------------------------------------------------- |
|
void CAchievementDialogItemPanel::UpdateAchievementInfo( IScheme* pScheme ) |
|
{ |
|
if ( m_pSourceAchievement && m_pSchemeSettings ) |
|
{ |
|
// Set name, description and unlocked state text |
|
m_pAchievementNameLabel->SetText( ACHIEVEMENT_LOCALIZED_NAME( m_pSourceAchievement ) ); |
|
m_pAchievementDescLabel->SetText( ACHIEVEMENT_LOCALIZED_DESC( m_pSourceAchievement ) ); |
|
|
|
// Setup icon |
|
// get the vtfFilename from the path. |
|
|
|
// Display percentage completion for progressive achievements |
|
// Set up total completion percentage bar. Goal > 1 means its a progress achievement. |
|
UpdateProgressBar( this, m_pSourceAchievement, m_clrProgressBar ); |
|
|
|
if ( m_pSourceAchievement->IsAchieved() ) |
|
{ |
|
LoadAchievementIcon( m_pAchievementIcon, m_pSourceAchievement ); |
|
|
|
SetBgColor( pScheme->GetColor( "AchievementsLightGrey", Color(255, 0, 0, 255) ) ); |
|
|
|
m_pAchievementNameLabel->SetFgColor( pScheme->GetColor( "SteamLightGreen", Color(255, 255, 255, 255) ) ); |
|
|
|
Color fgColor = pScheme->GetColor( "Label.TextBrightColor", Color(255, 255, 255, 255) ); |
|
m_pAchievementDescLabel->SetFgColor( fgColor ); |
|
m_pPercentageText->SetFgColor( fgColor ); |
|
m_pShowOnHUDCheck->SetVisible( false ); |
|
m_pShowOnHUDCheck->SetSelected( false ); |
|
} |
|
else |
|
{ |
|
LoadAchievementIcon( m_pAchievementIcon, m_pSourceAchievement, "_bw" ); |
|
|
|
SetBgColor( pScheme->GetColor( "AchievementsDarkGrey", Color(255, 0, 0, 255) ) ); |
|
|
|
Color fgColor = pScheme->GetColor( "AchievementsInactiveFG", Color(255, 255, 255, 255) ); |
|
m_pAchievementNameLabel->SetFgColor( fgColor ); |
|
m_pAchievementDescLabel->SetFgColor( fgColor ); |
|
m_pPercentageText->SetFgColor( fgColor ); |
|
if ( GameSupportsAchievementTracker() ) |
|
{ |
|
m_pShowOnHUDCheck->SetVisible( !m_pSourceAchievement->ShouldHideUntilAchieved() ); // m_pSourceAchievement->GetGoal() > 1 && |
|
m_pShowOnHUDCheck->SetSelected( m_pSourceAchievement->ShouldShowOnHUD() ); |
|
} |
|
else |
|
{ |
|
m_pShowOnHUDCheck->SetVisible( false ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Makes a local copy of a pointer to the achievement entity stored on the client. |
|
//----------------------------------------------------------------------------- |
|
void CAchievementDialogItemPanel::SetAchievementInfo( IAchievement* pAchievement ) |
|
{ |
|
if ( !pAchievement ) |
|
{ |
|
Assert( 0 ); |
|
return; |
|
} |
|
|
|
m_pSourceAchievement = pAchievement; |
|
m_iSourceAchievementIndex = pAchievement->GetAchievementID(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CAchievementDialogItemPanel::PreloadResourceFile( void ) |
|
{ |
|
const char *controlResourceName = "resource/ui/AchievementItem.res"; |
|
|
|
g_pPreloadedAchievementItemLayout = new KeyValues(controlResourceName); |
|
g_pPreloadedAchievementItemLayout->LoadFromFile(g_pFullFileSystem, controlResourceName); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Loads settings from hl2/resource/ui/achievementitem.res |
|
// Sets display info for this achievement item. |
|
//----------------------------------------------------------------------------- |
|
void CAchievementDialogItemPanel::ApplySchemeSettings( IScheme* pScheme ) |
|
{ |
|
if ( !g_pPreloadedAchievementItemLayout ) |
|
{ |
|
PreloadResourceFile(); |
|
} |
|
|
|
LoadControlSettings( "", NULL, g_pPreloadedAchievementItemLayout ); |
|
|
|
m_pSchemeSettings = pScheme; |
|
|
|
if ( !m_pSourceAchievement ) |
|
{ |
|
return; |
|
} |
|
|
|
m_pAchievementIcon = SETUP_PANEL(dynamic_cast<vgui::ImagePanel*>(FindChildByName("AchievementIcon"))); |
|
m_pAchievementNameLabel = dynamic_cast<vgui::Label*>(FindChildByName("AchievementName")); |
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m_pAchievementDescLabel = dynamic_cast<vgui::Label*>(FindChildByName("AchievementDesc")); |
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m_pPercentageBar = SETUP_PANEL(dynamic_cast<vgui::ImagePanel*>(FindChildByName("PercentageBar"))); |
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m_pPercentageText = dynamic_cast<vgui::Label*>(FindChildByName("PercentageText")); |
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m_pShowOnHUDCheck = dynamic_cast<vgui::CheckButton*>(FindChildByName("ShowOnHUD")); |
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m_pShowOnHUDCheck->SetMouseInputEnabled( true ); |
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m_pShowOnHUDCheck->SetEnabled( true ); |
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m_pShowOnHUDCheck->SetCheckButtonCheckable( true ); |
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m_pShowOnHUDCheck->AddActionSignalTarget( this ); |
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BaseClass::ApplySchemeSettings( pScheme ); |
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// m_pSchemeSettings must be set for this. |
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UpdateAchievementInfo( pScheme ); |
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} |
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void CAchievementDialogItemPanel::ToggleShowOnHUD( void ) |
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{ |
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m_pShowOnHUDCheck->SetSelected( !m_pShowOnHUDCheck->IsSelected() ); |
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} |
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void CAchievementDialogItemPanel::OnCheckButtonChecked(Panel *panel) |
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{ |
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if ( GameSupportsAchievementTracker() && panel == m_pShowOnHUDCheck && m_pSourceAchievement ) |
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{ |
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m_pSourceAchievement->SetShowOnHUD( m_pShowOnHUDCheck->IsSelected() ); |
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} |
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}
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