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60 lines
1.3 KiB
60 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef TF_WEAPON_SYRINGEGUN_H |
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#define TF_WEAPON_SYRINGEGUN_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_weaponbase_gun.h" |
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// Client specific. |
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#ifdef CLIENT_DLL |
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#define CTFSyringeGun C_TFSyringeGun |
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#endif |
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enum syringe_weapontypes_t |
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{ |
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SYRINGE_DEFAULT = 0, |
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SYRINGE_UBER_SCALES_SPEED, |
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}; |
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//============================================================================= |
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// |
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// TF Weapon Syringe gun. |
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// |
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class CTFSyringeGun : public CTFWeaponBaseGun |
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{ |
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public: |
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DECLARE_CLASS( CTFSyringeGun, CTFWeaponBaseGun ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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// Server specific. |
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#ifdef GAME_DLL |
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DECLARE_DATADESC(); |
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#endif |
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CTFSyringeGun() {} |
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~CTFSyringeGun() {} |
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virtual void Precache(); |
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virtual int GetWeaponID( void ) const { return TF_WEAPON_SYRINGEGUN_MEDIC; } |
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int GetSyringeType( void ) const { int iMode = 0; CALL_ATTRIB_HOOK_INT( iMode, set_weapon_mode ); return iMode; }; |
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virtual bool Deploy( void ); |
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virtual bool Holster( CBaseCombatWeapon *pSwitchingTo ); |
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virtual void RemoveProjectileAmmo( CTFPlayer *pPlayer ); |
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virtual bool HasPrimaryAmmo( void ); |
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private: |
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CTFSyringeGun( const CTFSyringeGun & ) {} |
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}; |
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#endif // TF_WEAPON_SYRINGEGUN_H
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