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43 lines
864 B
43 lines
864 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef TF_WEAPON_FLAG_H |
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#define TF_WEAPON_FLAG_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_weaponbase_melee.h" |
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#ifdef CLIENT_DLL |
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#define CTFFlag C_TFFlag |
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#endif |
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//============================================================================= |
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// |
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// Bottle class. |
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// |
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class CTFFlag : public CTFWeaponBaseMelee |
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{ |
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public: |
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DECLARE_CLASS( CTFFlag, CTFWeaponBaseMelee ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CTFFlag(); |
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virtual int GetWeaponID( void ) const { return TF_WEAPON_FLAG; } |
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virtual void SecondaryAttack(); |
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bool Deploy( void ); |
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virtual bool CanDrop( void ) { return true; } |
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private: |
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CTFFlag( const CTFFlag & ) {} |
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}; |
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#endif // TF_WEAPON_FLAG_H
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