Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef TF_WEAPON_FLAG_H
#define TF_WEAPON_FLAG_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_weaponbase_melee.h"
#ifdef CLIENT_DLL
#define CTFFlag C_TFFlag
#endif
//=============================================================================
//
// Bottle class.
//
class CTFFlag : public CTFWeaponBaseMelee
{
public:
DECLARE_CLASS( CTFFlag, CTFWeaponBaseMelee );
DECLARE_NETWORKCLASS();
DECLARE_PREDICTABLE();
CTFFlag();
virtual int GetWeaponID( void ) const { return TF_WEAPON_FLAG; }
virtual void SecondaryAttack();
bool Deploy( void );
virtual bool CanDrop( void ) { return true; }
private:
CTFFlag( const CTFFlag & ) {}
};
#endif // TF_WEAPON_FLAG_H