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83 lines
1.9 KiB
83 lines
1.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef TF_WEAPON_BOTTLE_H |
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#define TF_WEAPON_BOTTLE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tf_weaponbase_melee.h" |
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#ifdef CLIENT_DLL |
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#define CTFBottle C_TFBottle |
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#define CTFStickBomb C_TFStickBomb |
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#endif |
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//============================================================================= |
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// |
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// Bottle class. |
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// |
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class CTFBottle : public CTFWeaponBaseMelee |
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{ |
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public: |
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DECLARE_CLASS( CTFBottle, CTFWeaponBaseMelee ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CTFBottle(); |
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virtual int GetWeaponID( void ) const { return TF_WEAPON_BOTTLE; } |
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virtual void Smack( void ); |
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virtual void WeaponReset( void ); |
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virtual bool DefaultDeploy( char *szViewModel, char *szWeaponModel, int iActivity, char *szAnimExt ); |
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virtual void SwitchBodyGroups( void ); |
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private: |
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CTFBottle( const CTFBottle & ) {} |
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protected: |
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CNetworkVar( bool, m_bBroken ); |
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}; |
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//============================================================================= |
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// |
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// StickBomb class. |
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// |
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class CTFStickBomb : public CTFBottle |
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{ |
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public: |
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DECLARE_CLASS( CTFStickBomb, CTFBottle ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CTFStickBomb(); |
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virtual void Precache( void ); |
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virtual int GetWeaponID( void ) const { return TF_WEAPON_STICKBOMB; } |
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virtual void Smack( void ); |
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virtual void WeaponReset( void ); |
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virtual void WeaponRegenerate( void ); |
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virtual void SwitchBodyGroups( void ); |
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virtual const char* GetWorldModel( void ) const; |
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#ifdef CLIENT_DLL |
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virtual int GetWorldModelIndex( void ); |
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#endif |
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void SetDetonated( int iVal ) { m_iDetonated = iVal; } |
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int GetDetonated( void ) { return m_iDetonated; } |
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private: |
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CNetworkVar( int, m_iDetonated ); // int, not bool so we can use a recv proxy |
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}; |
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#endif // TF_WEAPON_BOTTLE_H
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