Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef AI_RESPONSESYSTEM_H
#define AI_RESPONSESYSTEM_H
#include "utlvector.h"
#ifdef _WIN32
#pragma once
#endif
#include "AI_Criteria.h"
abstract_class IResponseFilter
{
public:
virtual ~IResponseFilter(){}
virtual bool IsValidResponse( ResponseType_t type, const char *pszValue ) = 0;
};
abstract_class IResponseSystem
{
public:
virtual ~IResponseSystem() {}
virtual bool FindBestResponse( const AI_CriteriaSet& set, AI_Response& response, IResponseFilter *pFilter = NULL ) = 0;
virtual void GetAllResponses( CUtlVector<AI_Response *> *pResponses ) = 0;
virtual void PrecacheResponses( bool bEnable ) = 0;
};
IResponseSystem *PrecacheCustomResponseSystem( const char *scriptfile );
IResponseSystem *BuildCustomResponseSystemGivenCriteria( const char *pszBaseFile, const char *pszCustomName, AI_CriteriaSet &criteriaSet, float flCriteriaScore );
void DestroyCustomResponseSystems();
class ISaveRestoreBlockHandler *GetDefaultResponseSystemSaveRestoreBlockHandler();
class ISaveRestoreOps *GetResponseSystemSaveRestoreOps();
#endif // AI_RESPONSESYSTEM_H