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3933 lines
120 KiB
3933 lines
120 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "vgui/IInput.h" |
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#include <vgui/IVGui.h> |
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#include <vgui/IScheme.h> |
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#include "item_model_panel.h" |
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#include "iclientmode.h" |
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#include "baseviewport.h" |
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#include "econ_entity.h" |
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#include "gamestringpool.h" |
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#include "vgui_controls/TextImage.h" |
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#include "vgui_controls/Label.h" |
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#include "vgui_controls/Button.h" |
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#include "econ_item_system.h" |
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#include "ienginevgui.h" |
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#include "VGuiMatSurface/IMatSystemSurface.h" |
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#include "renderparm.h" |
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#include "vgui_controls/ScalableImagePanel.h" |
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#include "engine/IEngineSound.h" |
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#include "econ/tool_items/tool_items.h" |
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#include "econ_item_description.h" |
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#include "econ_item_tools.h" |
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#include "tool_items/custom_texture_cache.h" |
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#include "econ_dynamic_recipe.h" |
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#include "materialsystem/imaterialvar.h" |
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#include "materialsystem/itexturecompositor.h" |
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#include "bone_setup.h" |
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#include "animation.h" |
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#include "iconrenderreceiver.h" |
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#ifdef TF_CLIENT_DLL |
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#include "tf_shareddefs.h" |
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#include "tf_gamerules.h" |
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#endif // TF_CLIENT_DLL |
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#include "KeyValues.h" |
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ConVar tf_time_loading_item_panels( "tf_time_loading_item_panels", "0.0005", FCVAR_ARCHIVE, "The time to spend per frame loading data for item panels" ); |
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#ifdef STAGING_ONLY |
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ConVar tf_paint_kit_show_unique_icon( "tf_paint_kit_show_unique_icon", "1" ); |
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ConVar tf_test_loading_panels( "tf_test_loading_panels", "0" ); |
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ConVar tf_force_highres_item_image( "tf_force_highres_item_image", "0" ); |
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ConVar tf_unique_icon_perf_debug( "tf_unique_icon_perf_debug", "0" ); |
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#endif |
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const char* g_ItemModelPanelRenderTargetNames[] = |
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{ |
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"_rt_ItemModelPanel0", |
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"_rt_ItemModelPanel1", |
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"_rt_ItemModelPanel2" |
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}; |
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COMPILE_TIME_ASSERT( ITEM_MODEL_IMAGE_CACHE_SIZE == ARRAYSIZE( g_ItemModelPanelRenderTargetNames ) ); |
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CItemMaterialCustomizationIconPanel::CItemMaterialCustomizationIconPanel( vgui::Panel *pParent, const char *pName ) |
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: BaseClass( pParent, pName ) |
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{ |
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m_iPaintSplat = -1; |
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} |
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CItemMaterialCustomizationIconPanel::~CItemMaterialCustomizationIconPanel() |
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{ |
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if ( vgui::surface() ) |
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{ |
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if ( m_iPaintSplat != -1 ) |
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{ |
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vgui::surface()->DestroyTextureID( m_iPaintSplat ); |
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m_iPaintSplat = -1; |
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} |
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} |
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} |
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// Custom painting |
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void CItemMaterialCustomizationIconPanel::PaintBackground( void ) |
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{ |
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// Draw custom texture, if we have one |
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if ( m_hUGCId != 0 ) |
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{ |
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// Request it from the cache, and get filename, if it's downloaded |
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// and ready |
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int iCustomTexture = GetCustomTextureGuiHandle( m_hUGCId ); |
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if ( iCustomTexture != 0 ) |
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{ |
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surface()->DrawSetTexture( iCustomTexture ); |
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DrawQuad( 0, 1 ); |
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surface()->DrawSetColor(COLOR_WHITE); |
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} |
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} |
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for ( int i = 0; i < m_colPaintColors.Size(); i++ ) |
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{ |
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const Color& c = m_colPaintColors[i]; |
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if ( m_iPaintSplat == -1 ) |
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{ |
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m_iPaintSplat = surface()->CreateNewTextureID(); |
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surface()->DrawSetTextureFile( m_iPaintSplat, "vgui/backpack_jewel_paint_splatter", true, false); |
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} |
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surface()->DrawSetTexture( m_iPaintSplat ); |
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surface()->DrawSetColor( c.r(), c.g(), c.b(), GetAlpha() ); |
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DrawQuad( i, m_colPaintColors.Size() ); |
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surface()->DrawSetColor(COLOR_WHITE); |
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} |
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// Clean up |
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vgui::surface()->DrawSetTexture(0); |
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} |
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// Draw a quad that fills our extents |
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void CItemMaterialCustomizationIconPanel::DrawQuad( int iSubtileIndex, int iSubtileCount ) |
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{ |
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int iWide, iTall; |
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GetSize( iWide, iTall ); |
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// All of this math is to accomplish the following: allow us to split our single "icon" |
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// into some number of equivalent columns. Then take each column and angle the divider so |
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// it goes from the left image to the right image: |
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// |
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// +-----+-----+ +------+----+ |
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// | | | | / | |
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// | | | | | | |
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// | | | | / | |
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// +-----+-----+ +--- +------+ |
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// |
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// ...because the angle is prettier than a straight vertical cut. |
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// |
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// My hope is that this code is so awful I'm never allowed to write UI code again. |
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float fXScale = 1.0f / (float)iSubtileCount, |
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fXOffsetL = (float)iSubtileIndex * fXScale, |
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fXOffsetR = (float)(iSubtileIndex + 1) * fXScale, |
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fXUpperLowerOffset = fXScale * 0.65f; |
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// We shift our coordinates on the top slightly to the right (by fXUpperLowerOffset) and on |
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// the bottom slightly to the left (also by fXUpperLowerOffset). The far left side can't move |
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// away from 0 and the far right side can't move away from 1, so the edge case handling makes |
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// this look uglier than it really is. |
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float fXUL = iSubtileIndex == 0 ? fXOffsetL : fXOffsetL + fXUpperLowerOffset, |
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fXUR = iSubtileIndex == iSubtileCount - 1 ? fXOffsetR : fXOffsetR + fXUpperLowerOffset, |
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fXBL = iSubtileIndex == 0 ? fXOffsetL : fXOffsetL - fXUpperLowerOffset, |
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fXBR = iSubtileIndex == iSubtileCount - 1 ? fXOffsetR : fXOffsetR - fXUpperLowerOffset; |
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Vector2D uv11( fXUL, 0.0f ); |
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Vector2D uv21( fXUR, 0.0f ); |
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Vector2D uv22( fXBR, 1.0f ); |
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Vector2D uv12( fXBL, 1.0f ); |
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vgui::Vertex_t verts[4]; |
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verts[0].Init( Vector2D( iWide * fXUL, 0 ), uv11 ); |
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verts[1].Init( Vector2D( iWide * fXUR, 0 ), uv21 ); |
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verts[2].Init( Vector2D( iWide * fXBR, iTall ), uv22 ); |
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verts[3].Init( Vector2D( iWide * fXBL, iTall ), uv12 ); |
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vgui::surface()->DrawTexturedPolygon( 4, verts ); |
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} |
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DECLARE_BUILD_FACTORY( CItemModelPanel ); |
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DECLARE_BUILD_FACTORY( CEmbeddedItemModelPanel ); |
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DECLARE_BUILD_FACTORY( CItemMaterialCustomizationIconPanel ); |
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item_model_cache_t g_ItemModelImageCache[ITEM_MODEL_IMAGE_CACHE_SIZE]; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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CEmbeddedItemModelPanel::CEmbeddedItemModelPanel( vgui::Panel *pParent, const char *pName ) : BaseClass( pParent, pName ) |
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{ |
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m_bUseItemRenderTarget = false; |
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m_bForceUseModel = false; |
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m_pItem = NULL; |
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m_pszToolTargetItemImage = NULL; |
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m_iTextureID = -1; |
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m_iToolTargetItemTextureID = -1; |
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m_iOverlayTextureIDs.SetLessFunc( DefLessFunc(int) ); |
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m_iOverlayTextureIDs.Purge(); |
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m_bImageNotLoaded = false; |
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m_bGreyedOut = false; |
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m_bModelIsHidden = false; |
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m_bUseRenderTargetAsIcon = false; |
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m_bWeaponAllowInspect = false; |
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m_pCachedWeaponIcon = NULL; |
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m_pCachedWeaponMaterial = NULL; |
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m_iCachedTextureID = -1; |
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m_flModelRotateYawSpeed = 0; |
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m_bUsePedestal = false; |
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m_bOfflineIconGeneration = false; |
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m_pItemParticle = NULL; |
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#ifdef STAGING_ONLY |
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m_flStartUpdateTime = 0.0; |
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#endif // STAGING_ONLY |
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} |
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CEmbeddedItemModelPanel::~CEmbeddedItemModelPanel() |
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{ |
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CleanUpCachedWeaponIcon(); |
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SafeDeleteParticleData( &m_pItemParticle ); |
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} |
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void CEmbeddedItemModelPanel::CleanUpCachedWeaponIcon() |
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{ |
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tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ ); |
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SafeRelease( &m_pCachedWeaponIcon ); |
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SafeRelease( &m_pCachedWeaponMaterial ); |
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if ( m_iCachedTextureID != -1 ) |
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{ |
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surface()->DeleteTextureByID( m_iCachedTextureID ); |
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m_iCachedTextureID = -1; |
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} |
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// If we match a cache here, clear it so we redraw once when we appear. |
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for ( int i = 0; i < ITEM_MODEL_IMAGE_CACHE_SIZE; i++ ) |
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{ |
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bool bMatch = g_ItemModelImageCache[i].m_hModelPanelLock.Get() == this; |
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if ( bMatch ) |
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{ |
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g_ItemModelImageCache[i].Clear(); |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CEmbeddedItemModelPanel::UpdateCameraForIcon() |
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{ |
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if ( m_iCameraAttachment == -1 ) |
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return; |
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studiohdr_t *pItemStudioHdr = m_RootMDL.m_MDL.GetStudioHdr(); |
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if ( pItemStudioHdr ) |
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{ |
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matrix3x4_t matBoneToWorld[MAXSTUDIOBONES]; |
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m_RootMDL.m_MDL.SetUpBones( m_RootMDL.m_MDLToWorld, MAXSTUDIOBONES, matBoneToWorld ); |
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// Get attachment transform |
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mstudioattachment_t attach = pItemStudioHdr->pAttachment( m_iCameraAttachment ); |
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matrix3x4_t matLocalToWorld; |
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ConcatTransforms( matBoneToWorld[ attach.localbone ], attach.local, matLocalToWorld ); |
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QAngle angCameraAngles; |
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Vector vecCameraPos; |
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MatrixAngles( matLocalToWorld, angCameraAngles, vecCameraPos ); |
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SetCameraOffset( vec3_origin ); |
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SetCameraPositionAndAngles( vecCameraPos, angCameraAngles ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CEmbeddedItemModelPanel::SetItem( CEconItemView *pItem ) |
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{ |
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tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ ); |
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m_iTextureID = -1; |
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m_iToolTargetItemTextureID = -1; |
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m_iOverlayTextureIDs.Purge(); |
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CleanUpCachedWeaponIcon(); |
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SafeDeleteParticleData( &m_pItemParticle ); |
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// reset all models |
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SetMDL( MDLHANDLE_INVALID ); |
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m_ItemModel.m_bDisabled = true; |
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m_ItemModel.m_MDL.SetMDL( MDLHANDLE_INVALID ); |
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m_StatTrackModel.m_bDisabled = true; |
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m_StatTrackModel.m_MDL.SetMDL( MDLHANDLE_INVALID ); |
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m_AttachedModels.Purge(); |
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m_iCameraAttachment = -1; |
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m_pItem = pItem; |
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if ( !m_pItem ) |
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return; |
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const char* pszInventoryImage = m_pItem->IsValid() ? m_pItem->GetInventoryImage() : NULL; |
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if ( ( pszInventoryImage && pszInventoryImage[0] && !g_pMaterialSystem->IsMaterialLoaded( pszInventoryImage ) ) |
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#ifdef STAGING_ONLY |
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|| tf_test_loading_panels.GetBool() |
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#endif |
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) |
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{ |
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m_bImageNotLoaded = true; |
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} |
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if ( !m_pItem->IsValid() ) |
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return; |
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float flValue; |
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static CSchemaAttributeDefHandle pAttrib_ToolTarget( "tool target item" ); |
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if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( m_pItem, pAttrib_ToolTarget, &flValue ) ) |
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{ |
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const CEconItemDefinition *pTargetDef = GetItemSchema()->GetItemDefinition( flValue ); |
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m_pszToolTargetItemImage = pTargetDef->GetInventoryImage(); |
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} |
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else |
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{ |
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m_pszToolTargetItemImage = NULL; |
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} |
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#ifdef STAGING_ONLY |
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if ( tf_paint_kit_show_unique_icon.GetBool() ) |
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#endif // STAGING_ONLY |
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{ |
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float flInspect = 0; |
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static CSchemaAttributeDefHandle pAttrib_WeaponAllowInspect( "weapon_allow_inspect" ); |
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if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( m_pItem, pAttrib_WeaponAllowInspect, &flInspect ) ) |
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{ |
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m_bWeaponAllowInspect = flInspect != 0; |
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#ifdef STAGING_ONLY |
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if ( m_flStartUpdateTime == 0 ) |
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m_flStartUpdateTime = Plat_FloatTime(); |
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#endif // STAGING_ONLY |
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} |
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else |
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{ |
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m_bWeaponAllowInspect = false; |
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#ifdef STAGING_ONLY |
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m_flStartUpdateTime = 0.0; |
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#endif // STAGING_ONLY |
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} |
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} |
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float flUseCacheIcon = 0.f; |
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static CSchemaAttributeDefHandle pAttrib_UseModelCacheIcon( "use_model_cache_icon" ); |
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if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( m_pItem, pAttrib_UseModelCacheIcon, &flUseCacheIcon ) && flUseCacheIcon != 0.f ) |
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{ |
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m_bUseRenderTargetAsIcon = true; |
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} |
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else |
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{ |
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m_bUseRenderTargetAsIcon = false; |
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} |
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if ( !m_bModelIsHidden ) |
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{ |
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if ( !m_pItem->GetInventoryImage() || IsForcingModelUsage() || m_bWeaponAllowInspect || UseRenderTargetAsIcon() ) |
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{ |
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const char *pszModelName = m_pItem->GetPlayerDisplayModel( 0, 0 ); |
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if ( pszModelName ) |
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{ |
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CMDL *pMDL = NULL; |
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#ifndef PORTAL2 // DOTA COME BACK |
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if ( m_bUsePedestal ) |
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{ |
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MDLHandle_t hPedestalMDL = mdlcache->FindMDL( "models/weapons/pedestal/pedestal.mdl" ); |
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SetMDL( hPedestalMDL, NULL ); |
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mdlcache->Release( hPedestalMDL ); // counterbalance addref from within FindMDL |
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MDLHandle_t hItemMDL = mdlcache->FindMDL( pszModelName ); |
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if ( mdlcache->IsErrorModel( hItemMDL ) ) |
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{ |
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hItemMDL = MDLHANDLE_INVALID; |
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} |
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m_ItemModel.m_MDL.SetMDL( hItemMDL ); |
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mdlcache->Release( hItemMDL ); // counterbalance addref from within FindMDL |
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pMDL = &m_ItemModel.m_MDL; |
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} |
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else |
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{ |
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MDLHandle_t hMDL = mdlcache->FindMDL( pszModelName ); |
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SetMDL( hMDL, static_cast<IClientRenderable*>( m_pItem ) ); |
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mdlcache->Release( hMDL ); // counterbalance addref from within FindMDL |
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pMDL = &m_RootMDL.m_MDL; |
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} |
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#endif |
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if ( pMDL ) |
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{ |
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studiohdr_t *pItemStudioHdr = pMDL->GetStudioHdr(); |
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if ( pItemStudioHdr ) |
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{ |
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// Get the appropriate attachment |
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CStudioHdr HDR( pItemStudioHdr, g_pMDLCache ); |
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if ( m_bUsePedestal ) |
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{ |
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m_iPedestalAttachment = Studio_FindAttachment( &HDR, "pedestal_0" ); |
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if ( m_iPedestalAttachment != -1 ) |
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{ |
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m_ItemModel.m_MDL.m_pProxyData = static_cast<IClientRenderable*>(m_pItem); |
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m_ItemModel.m_bDisabled = false; |
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m_ItemModel.m_MDL.m_nSequence = ACT_IDLE; |
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SetIdentityMatrix( m_ItemModel.m_MDLToWorld ); |
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} |
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} |
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else |
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{ |
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m_iCameraAttachment = Studio_FindAttachment( &HDR, "icon_camera" ); |
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UpdateCameraForIcon(); |
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} |
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// should we override this model bodygroup |
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const CEconStyleInfo *pStyle = m_pItem->GetItemDefinition()->GetStyleInfo( m_pItem->GetStyle() ); |
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if ( pStyle && pStyle->GetBodygroupName() != NULL ) |
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{ |
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int iBodyGroup = ::FindBodygroupByName( &HDR, pStyle->GetBodygroupName() ); |
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if ( iBodyGroup != -1 ) |
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{ |
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::SetBodygroup( &HDR, pMDL->m_nBody, iBodyGroup, pStyle->GetBodygroupSubmodelIndex() ); |
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} |
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} |
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} |
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} |
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// Attach Models |
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// Attach the models for the item |
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{ |
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int iTeam = m_pItem->GetItemDefinition()->GetBestVisualTeamData( m_pItem->GetTeamNumber() ); |
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{ |
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// Set attached models if viewable third-person. |
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const int iNumAttachedModels = m_pItem->GetItemDefinition()->GetNumAttachedModels( iTeam ); |
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for ( int i = 0; i < iNumAttachedModels; ++i ) |
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{ |
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attachedmodel_t *pModel = m_pItem->GetItemDefinition()->GetAttachedModelData( iTeam, i ); |
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LoadAttachedModel( pModel ); |
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} |
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} |
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// Festive |
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static CSchemaAttributeDefHandle pAttr_is_festivized( "is_festivized" ); |
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if ( pAttr_is_festivized && m_pItem->FindAttribute( pAttr_is_festivized ) ) |
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{ |
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const int iNumAttachedModels = m_pItem->GetItemDefinition()->GetNumAttachedModelsFestivized( iTeam ); |
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for ( int i = 0; i < iNumAttachedModels; ++i ) |
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{ |
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attachedmodel_t *pModel = m_pItem->GetItemDefinition()->GetAttachedModelDataFestivized( iTeam, i ); |
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LoadAttachedModel( pModel ); |
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} |
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} |
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} |
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|
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// Stattrak |
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CAttribute_String attrModule; |
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static CSchemaAttributeDefHandle pAttr_module( "weapon_uses_stattrak_module" ); |
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if ( m_pItem->FindAttribute( pAttr_module, &attrModule ) && attrModule.has_value() ) |
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{ |
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// Allow for already strange items |
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bool bIsStrange = false; |
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if ( m_pItem->GetQuality() == AE_STRANGE ) |
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{ |
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bIsStrange = true; |
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} |
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|
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if ( !bIsStrange ) |
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{ |
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// Go over the attributes of the item, if it has any strange attributes the item is strange and don't apply |
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for ( int i = 0; i < GetKillEaterAttrCount(); i++ ) |
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{ |
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if ( m_pItem->FindAttribute( GetKillEaterAttr_Score( i ) ) ) |
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{ |
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bIsStrange = true; |
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break; |
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} |
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} |
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} |
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|
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if ( bIsStrange ) |
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{ |
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static CSchemaAttributeDefHandle pAttr_moduleScale( "weapon_stattrak_module_scale" ); |
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// Does it have a stat track module |
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m_flStatTrackScale = 1.0f; |
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uint32 unFloatAsUint32 = 1; |
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if ( m_pItem->FindAttribute( pAttr_moduleScale, &unFloatAsUint32 ) ) |
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{ |
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m_flStatTrackScale = (float&)unFloatAsUint32; |
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} |
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MDLHandle_t hStatTrackMDL = mdlcache->FindMDL( "models/weapons/c_models/stattrack.mdl" ); |
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if ( mdlcache->IsErrorModel( hStatTrackMDL ) ) |
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{ |
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hStatTrackMDL = MDLHANDLE_INVALID; |
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} |
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m_StatTrackModel.m_MDL.SetMDL( hStatTrackMDL ); |
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mdlcache->Release( hStatTrackMDL ); // counterbalance addref from within FindMDL |
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|
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m_StatTrackModel.m_MDL.m_pProxyData = static_cast<IClientRenderable*>(pItem); |
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m_StatTrackModel.m_bDisabled = false; |
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m_StatTrackModel.m_MDL.m_nSequence = ACT_IDLE; |
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SetIdentityMatrix( m_StatTrackModel.m_MDLToWorld ); |
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} |
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} |
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|
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int iTeam = GetLocalPlayerTeam(), |
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iSkin = iTeam; |
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|
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#ifdef TF_CLIENT_DLL |
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// If we aren't in a game we default to previewing the red team skin. |
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if ( iTeam == TEAM_UNASSIGNED ) |
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{ |
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iTeam = TF_TEAM_RED; |
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} |
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#endif // TF_CLIENT_DLL |
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|
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if ( iSkin != TEAM_UNASSIGNED ) |
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{ |
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// Use the first skin for the first team, and the second skin for the other (but default to 0) |
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iSkin = (iSkin == (FIRST_GAME_TEAM+1)) ? 1 : 0; |
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} |
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|
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// Handle styles/visuals overriding the skin. |
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int iOverrideSkin = m_pItem->GetSkin( iTeam ); |
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if ( iOverrideSkin != -1 ) |
|
{ |
|
iSkin = iOverrideSkin; |
|
} |
|
|
|
SetSkin( iSkin ); |
|
|
|
if ( m_bUsePedestal ) |
|
{ |
|
m_ItemModel.m_MDL.m_nSkin = iSkin; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void CEmbeddedItemModelPanel::LoadAttachedModel( attachedmodel_t *pModel ) |
|
{ |
|
if ( !( pModel->m_iModelDisplayFlags & kAttachedModelDisplayFlag_WorldModel ) ) |
|
return; |
|
|
|
if ( !pModel->m_pszModelName ) |
|
{ |
|
Warning( "econ item definition '%s' attachment has no model\n", m_pItem->GetItemDefinition()->GetDefinitionName() ); |
|
return; |
|
} |
|
|
|
int iIndex = m_AttachedModels.AddToTail(); |
|
MDLHandle_t hMDL = mdlcache->FindMDL( pModel->m_pszModelName ); |
|
if ( mdlcache->IsErrorModel( hMDL ) ) |
|
{ |
|
hMDL = MDLHANDLE_INVALID; |
|
} |
|
m_AttachedModels[iIndex].m_MDL.SetMDL( hMDL ); |
|
mdlcache->Release( hMDL ); // counterbalance addref from within FindMDL |
|
|
|
m_AttachedModels[iIndex].m_MDL.m_pProxyData = static_cast<IClientRenderable*>( m_pItem ); |
|
m_AttachedModels[iIndex].m_bDisabled = false; |
|
m_AttachedModels[iIndex].m_MDL.m_nSequence = ACT_IDLE; |
|
SetIdentityMatrix( m_AttachedModels[iIndex].m_MDLToWorld ); |
|
} |
|
|
|
bool CEmbeddedItemModelPanel::IsLoadingWeaponSkin( void ) const |
|
{ |
|
static ConVarRef mat_dxlevel( "mat_dxlevel" ); |
|
if ( mat_dxlevel.GetInt() < 90 ) |
|
return false; |
|
|
|
if ( m_bForceUseModel ) |
|
return false; |
|
|
|
if ( m_pItem && m_pItem->IsValid() ) |
|
{ |
|
if ( m_bWeaponAllowInspect && m_pItem->GetCustomPainkKitDefinition() ) |
|
{ |
|
return m_pItem->GetWeaponSkinBaseCompositor() != NULL || !m_pCachedWeaponIcon || !m_pCachedWeaponIcon->GetTexture(); |
|
} |
|
else if ( UseRenderTargetAsIcon() ) |
|
{ |
|
return !m_pCachedWeaponIcon || !m_pCachedWeaponIcon->GetTexture(); |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
|
|
bool CEmbeddedItemModelPanel::IsImageNotLoaded( void ) const |
|
{ |
|
if ( m_bForceUseModel ) |
|
return false; |
|
|
|
if ( m_bImageNotLoaded && m_pItem && m_pItem->IsValid() ) |
|
return true; |
|
|
|
return false; |
|
} |
|
|
|
|
|
IMaterial* GetMaterialForImage( CEmbeddedItemModelPanel::InventoryImageType_t eImageType, const char* pszBaseName ) |
|
{ |
|
IMaterial *pMaterial = NULL; |
|
|
|
Assert( pszBaseName ); |
|
if ( !pszBaseName ) |
|
return NULL; |
|
|
|
#ifdef STAGING_ONLY |
|
if ( eImageType == CEmbeddedItemModelPanel::IMAGETYPE_SMALL && tf_force_highres_item_image.GetBool() ) |
|
{ |
|
eImageType = CEmbeddedItemModelPanel::IMAGETYPE_LARGE; |
|
} |
|
#endif // STAGING_ONLY |
|
|
|
switch ( eImageType ) |
|
{ |
|
case CEmbeddedItemModelPanel::IMAGETYPE_SMALL: |
|
pMaterial = g_pMaterialSystem->FindMaterial( pszBaseName, TEXTURE_GROUP_VGUI ); |
|
break; |
|
case CEmbeddedItemModelPanel::IMAGETYPE_DETAILED: |
|
pMaterial = g_pMaterialSystem->FindMaterial( CFmtStr("%s_detail",pszBaseName).Access(), TEXTURE_GROUP_VGUI, false ); |
|
break; |
|
case CEmbeddedItemModelPanel::IMAGETYPE_LARGE: |
|
pMaterial = g_pMaterialSystem->FindMaterial( CFmtStr("%s_large",pszBaseName).Access(), TEXTURE_GROUP_VGUI ); |
|
break; |
|
default: |
|
Assert(0); |
|
} |
|
|
|
Assert( pMaterial && !IsErrorMaterial( pMaterial ) ); |
|
|
|
return pMaterial; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CEmbeddedItemModelPanel::LoadInventoryImage() |
|
{ |
|
InventoryImageType_t type = (InventoryImageType_t)m_iInventoryImageType; |
|
if ( m_iInventoryImageType == IMAGETYPE_DETAILED && !m_pItem->GetStaticData()->HasDetailedIcon() ) |
|
{ |
|
type = IMAGETYPE_LARGE; |
|
} |
|
GetMaterialForImage( type, m_pItem->GetInventoryImage() ); |
|
m_bImageNotLoaded = false; |
|
m_iTextureID = -1; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CEmbeddedItemModelPanel::PerformLayout( void ) |
|
{ |
|
BaseClass::PerformLayout(); |
|
|
|
CleanUpCachedWeaponIcon(); |
|
|
|
// Nive the "player pos" to the defined distance |
|
if ( m_pItem && m_pItem->IsValid() ) |
|
{ |
|
if ( m_bUsePedestal ) |
|
{ |
|
Vector vecOffset = m_BMPResData.m_vecOriginOffset; |
|
vecOffset.x = m_pItem->GetItemDefinition()->GetInspectPanelDistance(); |
|
// reset model angle and pos to initial values |
|
SetModelAnglesAndPosition( m_BMPResData.m_angModelPoseRot, vecOffset ); |
|
} |
|
else if ( m_iCameraAttachment != -1 ) |
|
{ |
|
UpdateCameraForIcon(); |
|
} |
|
} |
|
} |
|
|
|
#ifdef STAGING_ONLY |
|
static double s_min_time = FLT_MAX; |
|
static double s_max_time = 0.f; |
|
static double s_total_time = 0.f; |
|
#endif // STAGING_ONLY |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CEmbeddedItemModelPanel::Paint( void ) |
|
{ |
|
if ( !m_pItem || !m_pItem->IsValid() ) |
|
return; |
|
|
|
if ( m_bModelIsHidden ) |
|
{ |
|
BaseClass::Paint(); |
|
return; |
|
} |
|
|
|
// Don't even try to render backpack icon if we're not loaded |
|
if ( m_bImageNotLoaded && !m_bWeaponAllowInspect && !UseRenderTargetAsIcon() ) |
|
return; |
|
|
|
const char *pszInventoryImage = m_pItem->GetInventoryImage(); |
|
|
|
CMatRenderContextPtr pRenderContext( materials ); |
|
|
|
int iWidth = GetWide(); |
|
int iHeight = GetTall(); |
|
float flTexW = 1.0; |
|
float flTexH = 1.0; |
|
float flTexX = 0.0; |
|
float flTexY = 0.0; |
|
int x = 0; |
|
int y = 0; |
|
|
|
// First, try and use the inventory image instead of the model. |
|
bool bIsLoadingWeaponSkin = IsLoadingWeaponSkin(); |
|
|
|
int iTexture = -1; |
|
if ( !bIsLoadingWeaponSkin && !m_bForceUseModel ) |
|
{ |
|
// should we override material with cache texture |
|
if ( m_pCachedWeaponIcon && m_pCachedWeaponIcon->GetTexture() ) |
|
{ |
|
// Clear out the composited texture--we're finished with it. |
|
m_pItem->SetWeaponSkinBase( NULL ); |
|
// The compositor should have been cleaned up by the material proxy. |
|
Assert( m_pItem->GetWeaponSkinBaseCompositor() == NULL ); |
|
|
|
if ( !m_pCachedWeaponMaterial && g_pMaterialSystem ) |
|
{ |
|
const char *pszTextureName = m_pCachedWeaponIcon->GetTexture()->GetName(); |
|
KeyValues *pVMTKeyValues = new KeyValues( "UnlitGeneric" ); |
|
pVMTKeyValues->SetString( "$basetexture", pszTextureName ); |
|
pVMTKeyValues->SetInt( "$translucent", 1 ); |
|
pVMTKeyValues->SetInt( "$vertexcolor", 1 ); |
|
IMaterial *pMaterial = g_pMaterialSystem->FindProceduralMaterial( pszTextureName, TEXTURE_GROUP_VGUI, pVMTKeyValues ); |
|
SafeAssign( &m_pCachedWeaponMaterial, pMaterial ); |
|
|
|
bool bFound = false; |
|
IMaterialVar *pVar = m_pCachedWeaponMaterial->FindVar( "$basetexture", &bFound ); |
|
if ( bFound && pVar ) |
|
{ |
|
pVar->SetTextureValue( m_pCachedWeaponIcon->GetTexture() ); |
|
m_pCachedWeaponMaterial->RefreshPreservingMaterialVars(); |
|
} |
|
} |
|
|
|
if ( m_iCachedTextureID == -1 ) |
|
{ |
|
//m_pCachedWeaponIcon->GetTexture()->SaveToFile( CFmtStr( "%d_weapon_skin_cache.tga", m_pItem->GetItemDefIndex() ) ); |
|
m_iCachedTextureID = g_pMatSystemSurface->DrawGetTextureId( m_pCachedWeaponIcon->GetTexture() ); |
|
g_pMatSystemSurface->DrawSetTextureMaterial( m_iCachedTextureID, m_pCachedWeaponMaterial ); |
|
} |
|
iTexture = m_iCachedTextureID; |
|
x = 0; |
|
y = 0; |
|
flTexX = flTexY = 0.f; |
|
|
|
int iMappingWidth = m_pCachedWeaponMaterial->GetMappingWidth(); |
|
int iMappingHeight = m_pCachedWeaponMaterial->GetMappingHeight(); |
|
if ( iWidth > iMappingWidth || iHeight > iMappingHeight ) |
|
{ |
|
flTexW = 1.f; |
|
flTexH = 1.f; |
|
} |
|
else |
|
{ |
|
flTexW = (float)iWidth / iMappingWidth; |
|
flTexH = (float)iHeight / iMappingHeight; |
|
} |
|
|
|
#ifdef STAGING_ONLY |
|
if ( tf_unique_icon_perf_debug.GetBool() && m_flStartUpdateTime != 0 ) |
|
{ |
|
double flTimeTaken = Plat_FloatTime() - m_flStartUpdateTime; |
|
m_flStartUpdateTime = 0.0; |
|
s_min_time = MIN( s_min_time, flTimeTaken ); |
|
s_max_time = MAX( s_max_time, flTimeTaken ); |
|
s_total_time += flTimeTaken; |
|
DevMsg( "took %.3f with min %.3f max %.3f with total %.3f\n", flTimeTaken, s_min_time, s_max_time, s_total_time ); |
|
} |
|
#endif // STAGING_ONLY |
|
} |
|
else if ( pszInventoryImage ) |
|
{ |
|
// Look up the material (use the large one if we've been told to) |
|
IMaterial *pMaterial = GetMaterialForImage( (CEmbeddedItemModelPanel::InventoryImageType_t)m_iInventoryImageType, pszInventoryImage ); |
|
|
|
int iCenter[2]; |
|
iCenter[0] = x + (iWidth * 0.5); |
|
iCenter[1] = y + (iHeight * 0.5); |
|
|
|
// Maintain image aspect ratios. Fit to height. |
|
int iPosition[2] = {0,0}; |
|
int iSize[2] = {0,0}; |
|
m_pItem->GetInventoryImageData( iPosition, iSize ); |
|
|
|
if ( m_bForceSquareImage ) |
|
{ |
|
iSize[0] = MAX( iSize[0], iSize[1] ); |
|
iSize[1] = iSize[0]; |
|
} |
|
if ( !iSize[0] && !iSize[1] ) |
|
{ |
|
iSize[0] = pMaterial->GetMappingWidth(); |
|
iSize[1] = pMaterial->GetMappingHeight(); |
|
} |
|
else |
|
{ |
|
bool bForceHighRes = false; |
|
#ifdef STAGING_ONLY |
|
bForceHighRes = tf_force_highres_item_image.GetBool(); |
|
#endif // STAGING_ONLY |
|
if ( m_iInventoryImageType != IMAGETYPE_SMALL || bForceHighRes ) |
|
{ |
|
// Normal is 128*128, large is 512x512 |
|
iSize[0] *= 4; |
|
iSize[1] *= 4; |
|
} |
|
|
|
flTexW = ((float)iSize[0] / (float)pMaterial->GetMappingWidth()); |
|
flTexH = ((float)iSize[1] / (float)pMaterial->GetMappingHeight()); |
|
flTexX = ( 1.0 - flTexW ) * 0.5; |
|
flTexY = ( 1.0 - flTexH ) * 0.5; |
|
} |
|
if ( iPosition[0] || iPosition[1] ) |
|
{ |
|
x += XRES(iPosition[0]); |
|
y += YRES(iPosition[1]); |
|
} |
|
|
|
float flRatio = ((float)iSize[0] / (float)iSize[1]); |
|
if ( flRatio != ((float)iWidth / (float)iHeight) ) |
|
{ |
|
// Fit to the height |
|
int iCenterX = x + (iWidth * 0.5); |
|
iWidth = iHeight * flRatio; |
|
x = iCenterX - (iWidth * 0.5); |
|
} |
|
|
|
// Reload our texture, if we need to |
|
if ( m_iTextureID == -1 ) |
|
{ |
|
m_iTextureID = vgui::surface()->DrawGetTextureId( pMaterial->GetName() ); |
|
|
|
// If we didn't find it, create a new one |
|
if ( m_iTextureID == -1 ) |
|
{ |
|
m_iTextureID = vgui::surface()->CreateNewTextureID(); |
|
g_pMatSystemSurface->DrawSetTextureMaterial( m_iTextureID, pMaterial ); |
|
} |
|
} |
|
|
|
iTexture = m_iTextureID; |
|
} |
|
} |
|
|
|
// draw texture if we have a valid texture |
|
if ( iTexture != -1 ) |
|
{ |
|
surface()->DrawSetTexture( iTexture ); |
|
|
|
if ( m_bGreyedOut ) |
|
{ |
|
surface()->DrawSetColor( 96, 96, 96, 255 ); |
|
} |
|
else |
|
{ |
|
surface()->DrawSetColor( 255, 255, 255, 255 ); |
|
} |
|
surface()->DrawTexturedSubRect( x, y, x + iWidth, y + iHeight, flTexX, flTexY, flTexX + flTexW, flTexY + flTexH ); |
|
|
|
// Draw the overlay image now, and tint it by the tint attribute (if we have one) |
|
for ( int i=0; i<m_pItem->GetInventoryOverlayImageCount(); i++ ) |
|
{ |
|
const char *pszInventoryOverlayImage = m_pItem->GetInventoryOverlayImage( i ); |
|
IMaterial *pOverlayMaterial = GetMaterialForImage( (CEmbeddedItemModelPanel::InventoryImageType_t)m_iInventoryImageType, pszInventoryOverlayImage ); |
|
|
|
if ( !pOverlayMaterial ) |
|
continue; |
|
|
|
int iTextureIDIdx = m_iOverlayTextureIDs.Find(i); |
|
if ( (iTextureIDIdx == m_iOverlayTextureIDs.InvalidIndex() |
|
|| m_iOverlayTextureIDs[iTextureIDIdx] == -1 ) ) |
|
{ |
|
int iTextureID = vgui::surface()->DrawGetTextureId( pOverlayMaterial->GetName() ); |
|
|
|
// If we didn't find it, create a new one |
|
if ( iTextureID == -1 ) |
|
{ |
|
iTextureID = vgui::surface()->CreateNewTextureID(); |
|
g_pMatSystemSurface->DrawSetTextureMaterial( iTextureID, pOverlayMaterial ); |
|
} |
|
|
|
m_iOverlayTextureIDs.Insert( i, iTextureID ); |
|
} |
|
|
|
surface()->DrawSetTexture( m_iOverlayTextureIDs[m_iOverlayTextureIDs.Find( i )] ); |
|
|
|
int iRGB = m_pItem->GetModifiedRGBValue( i == 0 ); |
|
Color col; |
|
col.SetColor( clamp( (iRGB & 0xFF0000) >> 16, 0, 255 ), clamp( (iRGB & 0xFF00) >> 8, 0, 255 ), clamp( (iRGB & 0xFF), 0, 255 ), 255 ); |
|
// Dim this color if the item is currently greyed out |
|
float flColorScale = m_bGreyedOut ? 96.f / 255.f : 1.f; |
|
col.SetColor( col.r() * flColorScale, col.g() * flColorScale, col.b() * flColorScale, col.a() ); |
|
|
|
surface()->DrawSetColor( col ); |
|
|
|
surface()->DrawTexturedSubRect( x, y, x + iWidth, y + iHeight, flTexX, flTexY, flTexX + flTexW, flTexY + flTexH ); |
|
} |
|
|
|
// Draw strangifier item on top of strangifier bottles |
|
if ( m_pszToolTargetItemImage && m_pszToolTargetItemImage[0] ) |
|
{ |
|
IMaterial* pToolTargetItemMaterial = GetMaterialForImage( (CEmbeddedItemModelPanel::InventoryImageType_t)m_iInventoryImageType, m_pszToolTargetItemImage ); |
|
|
|
if ( m_iToolTargetItemTextureID == -1 ) |
|
{ |
|
m_iToolTargetItemTextureID = vgui::surface()->DrawGetTextureId( pToolTargetItemMaterial->GetName() ); |
|
|
|
// If we didn't find it, create a new one |
|
if ( m_iToolTargetItemTextureID == -1 ) |
|
{ |
|
m_iToolTargetItemTextureID = vgui::surface()->CreateNewTextureID(); |
|
g_pMatSystemSurface->DrawSetTextureMaterial( m_iToolTargetItemTextureID, pToolTargetItemMaterial ); |
|
} |
|
|
|
CAttribute_String attrToolTargetItemIconOffset; |
|
static CSchemaAttributeDefHandle pAttrDef_ToolTargetItemIconOffset( "tool_target_item_icon_offset" ); |
|
if ( m_pItem->FindAttribute( pAttrDef_ToolTargetItemIconOffset, &attrToolTargetItemIconOffset ) && attrToolTargetItemIconOffset.has_value() ) |
|
{ |
|
UTIL_StringToVector( m_vecToolTargetItemImageOffset.Base(), attrToolTargetItemIconOffset.value().c_str() ); |
|
} |
|
} |
|
|
|
surface()->DrawSetTexture( m_iToolTargetItemTextureID ); |
|
|
|
int iStrangeX = x + ( iWidth * m_vecToolTargetItemImageOffset.x ); |
|
int iStrangeY = y + ( iHeight * m_vecToolTargetItemImageOffset.y ); |
|
float flScale = m_vecToolTargetItemImageOffset.z; |
|
|
|
surface()->DrawTexturedSubRect( iStrangeX, |
|
iStrangeY, |
|
iStrangeX + (iWidth * flScale), |
|
iStrangeY + (iHeight * flScale), |
|
flTexX, |
|
flTexY, |
|
flTexX + (flTexW ), |
|
flTexY + (flTexH ) ); |
|
} |
|
|
|
return; |
|
} |
|
|
|
item_model_cache_t *pCacheRenderTarget = NULL; |
|
const char *pszCacheRenderTargetName = NULL; |
|
// find available render target |
|
for ( int i=0; i<ITEM_MODEL_IMAGE_CACHE_SIZE; ++i ) |
|
{ |
|
CEmbeddedItemModelPanel *pLockPanel = g_ItemModelImageCache[i].m_hModelPanelLock.Get(); |
|
|
|
// found available render target? |
|
if ( pLockPanel == NULL ) |
|
{ |
|
pszCacheRenderTargetName = m_bOfflineIconGeneration ? "offline_icon_generation" : g_ItemModelPanelRenderTargetNames[i]; |
|
pCacheRenderTarget = &g_ItemModelImageCache[i]; |
|
break; |
|
} |
|
else |
|
{ |
|
// waiting for async copy to finish |
|
if ( pLockPanel->m_pCachedWeaponIcon && pLockPanel->m_pCachedWeaponIcon->GetTexture() ) |
|
{ |
|
g_ItemModelImageCache[i].Clear(); |
|
|
|
pszCacheRenderTargetName = m_bOfflineIconGeneration ? "offline_icon_generation" : g_ItemModelPanelRenderTargetNames[i]; |
|
pCacheRenderTarget = &g_ItemModelImageCache[i]; |
|
break; |
|
} |
|
} |
|
} |
|
|
|
// can't find available cache render target, don't do anything |
|
if ( !pszCacheRenderTargetName || !pCacheRenderTarget ) |
|
{ |
|
BaseClass::Paint(); |
|
return; |
|
} |
|
|
|
// Turn off depth-write to dest alpha so that we get white there instead. The code that uses |
|
// the render target needs a mask of where stuff was rendered. |
|
pRenderContext->SetIntRenderingParameter( INT_RENDERPARM_WRITE_DEPTH_TO_DESTALPHA, false ); |
|
|
|
bool bUseRenderTarget = !m_bForceUseModel && ( UseRenderTargetAsIcon() || bIsLoadingWeaponSkin ); |
|
bool bRenderToTexture = m_bRenderToTexture; |
|
if ( bUseRenderTarget ) |
|
{ |
|
g_pMatSystemSurface->Set3DPaintTempRenderTarget( pszCacheRenderTargetName ); |
|
} |
|
else if ( m_bUseParticle ) |
|
{ |
|
// we want to render particle with this model. don't render to texture |
|
m_bRenderToTexture = false; |
|
} |
|
|
|
// make sure the weapon skin is ready before we render the model |
|
bool bDrawWeaponWithSkin = bIsLoadingWeaponSkin && m_pCachedWeaponIcon == NULL && m_pItem->GetWeaponSkinBase(); |
|
|
|
m_pItem->SetWeaponSkinBaseCreateFlags( TEX_COMPOSITE_CREATE_FLAGS_NO_COMPRESSION | TEX_COMPOSITE_CREATE_FLAGS_NO_MIPMAPS ); |
|
|
|
BaseClass::Paint(); |
|
|
|
m_bRenderToTexture = bRenderToTexture; |
|
|
|
// copy the rendered weapon skin from the render target |
|
if ( !m_bForceUseModel && ( UseRenderTargetAsIcon() || bDrawWeaponWithSkin ) && !m_pCachedWeaponIcon ) |
|
{ |
|
char buffer[_MAX_PATH]; |
|
V_sprintf_safe( buffer, "proc/icon/item%d_id%lld_w%d_h%d", m_pItem->GetItemDefIndex(), m_pItem->GetID(), iWidth, iHeight ); |
|
SafeAssign( &m_pCachedWeaponIcon, new CIconRenderReceiver() ); |
|
|
|
// If the icon still exists in the material system, don't bother regenerating it. |
|
if ( materials->IsTextureLoaded( buffer ) ) |
|
{ |
|
ITexture* resTexture = materials->FindTexture( buffer, TEXTURE_GROUP_RUNTIME_COMPOSITE, false, 0 ); |
|
if ( resTexture && resTexture->IsError() == false ) |
|
{ |
|
m_pCachedWeaponIcon->OnAsyncCreateComplete( resTexture, NULL ); |
|
} |
|
} |
|
else |
|
{ |
|
// No icon available yet, need to create it. |
|
ITexture *pRenderTarget = g_pMaterialSystem->FindTexture( pszCacheRenderTargetName, TEXTURE_GROUP_RENDER_TARGET ); |
|
if ( pRenderTarget ) |
|
{ |
|
pRenderContext->AsyncCreateTextureFromRenderTarget( pRenderTarget, buffer, IMAGE_FORMAT_RGBA8888, false, 0, m_pCachedWeaponIcon, NULL ); |
|
|
|
pCacheRenderTarget->iItemID = m_pItem->GetItemID(); |
|
pCacheRenderTarget->iItemDefinitionIndex = m_pItem->GetItemDefIndex(); |
|
pCacheRenderTarget->iWidth = iWidth; |
|
pCacheRenderTarget->iHeight = iHeight; |
|
pCacheRenderTarget->m_hModelPanelLock = this; |
|
} |
|
} |
|
} |
|
|
|
if ( bUseRenderTarget ) |
|
{ |
|
g_pMatSystemSurface->Reset3DPaintTempRenderTarget(); |
|
} |
|
|
|
if ( m_flModelRotateYawSpeed != 0 ) |
|
{ |
|
m_angPlayer[YAW] += m_flModelRotateYawSpeed * gpGlobals->frametime; |
|
SetModelAnglesAndPosition( m_angPlayer, m_vecPlayerPos ); |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
ITexture *CEmbeddedItemModelPanel::GetCachedGeneratedIcon() |
|
{ |
|
return m_pCachedWeaponIcon ? m_pCachedWeaponIcon->GetTexture() : NULL; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CEmbeddedItemModelPanel::UpdateParticle( |
|
IMatRenderContext *pRenderContext, |
|
CStudioHdr *pStudioHdr, |
|
MDLHandle_t mdlHandle, |
|
matrix3x4_t *pWorldMatrix |
|
) |
|
{ |
|
if ( !m_bUseParticle ) |
|
return false; |
|
|
|
if ( m_pItemParticle && m_pItemParticle->m_bIsUpdateToDate ) |
|
return false; |
|
|
|
if ( !m_pItem || !m_pItem->IsValid() ) |
|
return false; |
|
|
|
attachedparticlesystem_t *pParticleSystem = NULL; |
|
|
|
// do community_sparkle effect if this is a community item? |
|
const int iQualityParticleType = m_pItem->GetQualityParticleType(); |
|
if ( iQualityParticleType > 0 ) |
|
{ |
|
pParticleSystem = GetItemSchema()->GetAttributeControlledParticleSystem( iQualityParticleType ); |
|
} |
|
|
|
if ( !pParticleSystem ) |
|
{ |
|
// does this hat even have a particle effect |
|
static CSchemaAttributeDefHandle pAttrDef_AttachParticleEffect( "attach particle effect" ); |
|
uint32 iValue = 0; |
|
if ( !m_pItem->FindAttribute( pAttrDef_AttachParticleEffect, &iValue ) ) |
|
{ |
|
return false; |
|
} |
|
|
|
const float& value_as_float = (float&)iValue; |
|
pParticleSystem = GetItemSchema()->GetAttributeControlledParticleSystem( value_as_float ); |
|
} |
|
|
|
// failed to find any particle effect |
|
if ( !pParticleSystem ) |
|
{ |
|
return false; |
|
} |
|
|
|
// Team Color |
|
if ( m_pItem->GetTeamNumber() == TF_TEAM_BLUE && V_stristr( pParticleSystem->pszSystemName, "_teamcolor_red" )) |
|
{ |
|
static char pBlue[256]; |
|
V_StrSubst( pParticleSystem->pszSystemName, "_teamcolor_red", "_teamcolor_blue", pBlue, 256 ); |
|
pParticleSystem = GetItemSchema()->FindAttributeControlledParticleSystem( pBlue ); |
|
if ( !pParticleSystem ) |
|
{ |
|
return false; |
|
} |
|
} |
|
|
|
// if this thing has a bip_head or prp_helmet (aka a hat) |
|
int iBone = Studio_BoneIndexByName( pStudioHdr, "bip_head" ); |
|
if ( iBone < 0 ) |
|
{ |
|
iBone = Studio_BoneIndexByName( pStudioHdr, "prp_helmet" ); |
|
if ( iBone < 0 ) |
|
{ |
|
iBone = Studio_BoneIndexByName( pStudioHdr, "prp_hat" ); |
|
} |
|
} |
|
|
|
// default to root |
|
if ( iBone < 0 ) |
|
{ |
|
iBone = 0; |
|
} |
|
|
|
// Get Use Head Origin |
|
CUtlVector< int > vecAttachments; |
|
static CSchemaAttributeDefHandle pAttrDef_UseHead( "particle effect use head origin" ); |
|
uint32 iUseHead = 0; |
|
if ( !m_pItem->FindAttribute( pAttrDef_UseHead, &iUseHead ) || !iUseHead == 0 ) |
|
{ |
|
// not using head? try searching for attachment points |
|
for ( int i=0; i<ARRAYSIZE( pParticleSystem->pszControlPoints ); ++i ) |
|
{ |
|
const char *pszAttachmentName = pParticleSystem->pszControlPoints[i]; |
|
if ( pszAttachmentName && pszAttachmentName[0] ) |
|
{ |
|
int iAttachment = Studio_FindAttachment( pStudioHdr, pszAttachmentName ); |
|
if ( iAttachment < 0 ) |
|
continue; |
|
|
|
vecAttachments.AddToTail( iAttachment ); |
|
} |
|
} |
|
} |
|
|
|
static char pszFullname[256]; |
|
const char* pszSystemName = pParticleSystem->pszSystemName; |
|
// Weapon Remap for a Base Effect to be used on a specific weapon |
|
if ( pParticleSystem->bUseSuffixName && m_pItem && m_pItem->GetItemDefinition()->GetParticleSuffix() ) |
|
{ |
|
V_strcpy_safe( pszFullname, pParticleSystem->pszSystemName ); |
|
V_strcat_safe( pszFullname, "_" ); |
|
V_strcat_safe( pszFullname, m_pItem->GetItemDefinition()->GetParticleSuffix() ); |
|
pszSystemName = pszFullname; |
|
} |
|
|
|
// Update the Particles and render them |
|
if ( m_pItemParticle ) |
|
{ |
|
// Check if its a new particle system |
|
if ( V_strcmp( m_pItemParticle->m_pParticleSystem->GetName(), pszSystemName ) ) |
|
{ |
|
SafeDeleteParticleData( &m_pItemParticle ); |
|
m_pItemParticle = CreateParticleData( pszSystemName ); |
|
} |
|
} |
|
else |
|
{ |
|
// create |
|
m_pItemParticle = CreateParticleData( pszSystemName ); |
|
} |
|
|
|
// Particle system does not exist |
|
if ( !m_pItemParticle ) |
|
return false; |
|
|
|
// Get offset if it exists (and if we're using head offset) |
|
static CSchemaAttributeDefHandle pAttrDef_VerticalOffset( "particle effect vertical offset" ); |
|
uint32 iOffset = 0; |
|
Vector vecParticleOffset( 0, 0, 0 ); |
|
if ( iUseHead > 0 && m_pItem->FindAttribute( pAttrDef_VerticalOffset, &iOffset ) ) |
|
{ |
|
vecParticleOffset.z = (float&)iOffset; |
|
} |
|
|
|
m_pItemParticle->UpdateControlPoints( pStudioHdr, pWorldMatrix, vecAttachments, 0, vecParticleOffset ); |
|
return true; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CEmbeddedItemModelPanel::RenderStatTrack( CStudioHdr *pStudioHdr, matrix3x4_t *pWorldMatrix ) |
|
{ |
|
// Draw the merge MDLs. |
|
if ( !m_StatTrackModel.m_bDisabled ) |
|
{ |
|
matrix3x4_t matMergeBoneToWorld[MAXSTUDIOBONES]; |
|
|
|
// Get the merge studio header. |
|
studiohdr_t *pStatTrackStudioHdr = m_StatTrackModel.m_MDL.GetStudioHdr(); |
|
matrix3x4_t *pMergeBoneToWorld = &matMergeBoneToWorld[0]; |
|
|
|
// If we have a valid mesh, bonemerge it. If we have an invalid mesh we can't bonemerge because |
|
// it'll crash trying to pull data from the missing header. |
|
if ( pStatTrackStudioHdr != NULL ) |
|
{ |
|
CStudioHdr mergeHdr( pStatTrackStudioHdr, g_pMDLCache ); |
|
m_StatTrackModel.m_MDL.SetupBonesWithBoneMerge( &mergeHdr, pMergeBoneToWorld, pStudioHdr, pWorldMatrix, m_StatTrackModel.m_MDLToWorld ); |
|
for ( int i=0; i<mergeHdr.numbones(); ++i ) |
|
{ |
|
MatrixScaleBy( m_flStatTrackScale, pMergeBoneToWorld[i] ); |
|
} |
|
m_StatTrackModel.m_MDL.Draw( m_StatTrackModel.m_MDLToWorld, pMergeBoneToWorld ); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool CEmbeddedItemModelPanel::RenderAttachedModels( CStudioHdr *pStudioHdr, matrix3x4_t *pWorldMatrix ) |
|
{ |
|
// Draw the merge MDLs. |
|
FOR_EACH_VEC( m_AttachedModels, iModel ) |
|
{ |
|
matrix3x4_t matMergeBoneToWorld[MAXSTUDIOBONES]; |
|
|
|
// Get the merge studio header. |
|
studiohdr_t *pAttachedStudioHdr = m_AttachedModels[iModel].m_MDL.GetStudioHdr(); |
|
matrix3x4_t *pMergeBoneToWorld = &matMergeBoneToWorld[0]; |
|
|
|
// If we have a valid mesh, bonemerge it. If we have an invalid mesh we can't bonemerge because |
|
// it'll crash trying to pull data from the missing header. |
|
if ( pAttachedStudioHdr != NULL ) |
|
{ |
|
CStudioHdr mergeHdr( pAttachedStudioHdr, g_pMDLCache ); |
|
m_AttachedModels[iModel].m_MDL.SetupBonesWithBoneMerge( &mergeHdr, pMergeBoneToWorld, pStudioHdr, pWorldMatrix, m_AttachedModels[iModel].m_MDLToWorld ); |
|
m_AttachedModels[iModel].m_MDL.Draw( m_AttachedModels[iModel].m_MDLToWorld, pMergeBoneToWorld ); |
|
} |
|
} |
|
return true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CEmbeddedItemModelPanel::RenderingRootModel( IMatRenderContext *pRenderContext, CStudioHdr *pStudioHdr, MDLHandle_t mdlHandle, matrix3x4_t *pWorldMatrix ) |
|
{ |
|
// No model? Bail |
|
if ( m_ItemModel.m_bDisabled ) |
|
{ |
|
// no model means not using pedestal. just use pStudioHdr to find the attachment points |
|
UpdateParticle( pRenderContext, pStudioHdr, mdlHandle, pWorldMatrix ); |
|
RenderStatTrack( pStudioHdr, pWorldMatrix ); |
|
RenderAttachedModels( pStudioHdr, pWorldMatrix ); |
|
return; |
|
} |
|
|
|
studiohdr_t *pItemStudioHdr = m_ItemModel.m_MDL.GetStudioHdr(); |
|
|
|
if ( pItemStudioHdr != NULL ) |
|
{ |
|
matrix3x4_t matIdentity; |
|
SetIdentityMatrix( matIdentity ); |
|
|
|
matrix3x4_t *pBoneToWorld = g_pStudioRender->LockBoneMatrices( pItemStudioHdr->numbones ); |
|
m_ItemModel.m_MDL.SetUpBones( matIdentity, pItemStudioHdr->numbones, pBoneToWorld ); |
|
|
|
// Get attachment transform |
|
mstudioattachment_t attach = pItemStudioHdr->pAttachment( m_iPedestalAttachment ); |
|
matrix3x4_t matLocalToWorld; |
|
matrix3x4_t matWorldToLocal; |
|
matrix3x4_t matTransform; |
|
|
|
ConcatTransforms( pBoneToWorld[ attach.localbone ], attach.local, matLocalToWorld ); |
|
MatrixInvert( matLocalToWorld, matWorldToLocal ); |
|
ConcatTransforms( m_RootMDL.m_MDLToWorld, matWorldToLocal, matTransform ); |
|
|
|
m_ItemModel.m_MDL.SetUpBones( matTransform, pItemStudioHdr->numbones, pBoneToWorld ); |
|
|
|
g_pStudioRender->UnlockBoneMatrices(); |
|
|
|
IMaterial* pOverrideMaterial = GetOverrideMaterial( m_ItemModel.m_MDL.GetMDL() ); |
|
if ( pOverrideMaterial != NULL ) |
|
g_pStudioRender->ForcedMaterialOverride( pOverrideMaterial ); |
|
|
|
m_ItemModel.m_MDL.Draw( m_ItemModel.m_MDLToWorld, pBoneToWorld ); |
|
|
|
if ( pOverrideMaterial != NULL ) |
|
g_pStudioRender->ForcedMaterialOverride( NULL ); |
|
|
|
CStudioHdr HDR( pItemStudioHdr, g_pMDLCache ); |
|
|
|
// update particle with the actual item model pItemStudioHdr |
|
UpdateParticle( pRenderContext, &HDR, mdlHandle, pBoneToWorld ); |
|
RenderStatTrack( &HDR, pBoneToWorld ); |
|
RenderAttachedModels( &HDR, pBoneToWorld ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
IMaterial *CEmbeddedItemModelPanel::GetOverrideMaterial( MDLHandle_t mdlHandle ) |
|
{ |
|
// This matches the check in RenderingRootModel, if we're not on a pedestal |
|
// then we expect mdlHandle to not match m_ItemModel and that's fine--we should |
|
// just get the override from the m_pItem |
|
if ( !m_ItemModel.m_bDisabled && m_ItemModel.m_MDL.GetMDL() != mdlHandle ) |
|
return NULL; |
|
|
|
if ( !m_pItem ) |
|
return NULL; |
|
|
|
int iTeam = GetLocalPlayerTeam(); |
|
|
|
#ifdef TF_CLIENT_DLL |
|
// If we aren't in a game we default to previewing the red team skin. |
|
if ( iTeam == TEAM_UNASSIGNED ) |
|
{ |
|
iTeam = TF_TEAM_RED; |
|
} |
|
#endif |
|
|
|
return m_pItem->GetMaterialOverride( iTeam ); |
|
} |
|
|
|
|
|
float CItemModelPanel::sm_flLoadingTimeThisFrame = 0.0f; |
|
int CItemModelPanel::sm_nCurrentDecriptionUpdateFrame = 0; |
|
CItemModelPanel::eLoadingType_t CItemModelPanel::se_CurrentLoadingTask = LOADING_ICONS; |
|
int CItemModelPanel::sai_NumLoadingRequests[NUM_LOADING_TYPES] = {0,0,0}; |
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CItemModelPanel::CItemModelPanel( vgui::Panel *parent, const char *name ) : vgui::EditablePanel( parent, name ) |
|
{ |
|
m_pModelPanel = NULL; |
|
m_pItemNameLabel = NULL; |
|
m_pPaintIcon = NULL; |
|
m_pTF2Icon = NULL; |
|
m_pItemAttribLabel = NULL; |
|
m_pItemCollectionNameLabel = NULL; |
|
m_pItemCollectionListLabel = NULL; |
|
m_pItemCollectionHighlight = NULL; |
|
m_pItemEquippedLabel = NULL; |
|
m_pItemQuantityLabel = NULL; |
|
m_pVisionRestrictionImage = NULL; |
|
m_pIsStrangeImage = NULL; |
|
m_pIsUnusualImage = NULL; |
|
m_pIsLoanerImage = NULL; |
|
m_pSeriesLabel = NULL; |
|
m_pMainContentContainer = NULL; |
|
m_pLoadingSpinner = NULL; |
|
// m_ItemData = NULL; |
|
m_nCollectionItemLoaded = LOADED_COLLECTION_NONE; |
|
m_pFontNameSmallest = vgui::INVALID_FONT; |
|
m_pFontNameSmall = vgui::INVALID_FONT; |
|
m_pFontNameLarge = vgui::INVALID_FONT; |
|
m_pFontAttribSmallest = vgui::INVALID_FONT; |
|
m_pFontAttribSmall = vgui::INVALID_FONT; |
|
m_pFontAttribLarge = vgui::INVALID_FONT; |
|
|
|
m_pszNoItemText = NULL; |
|
m_pwcNoItemText = NULL; |
|
m_pwcNoItemAttrib = NULL; |
|
REGISTER_COLOR_AS_OVERRIDABLE( m_NoItemTextColor, "noitem_textcolor" ); |
|
|
|
m_bClickable = false; |
|
m_bMouseOver = false; |
|
m_bSelected = false; |
|
m_bShowEquipped = false; |
|
m_bForceShowEquipped = false; |
|
m_bShowQuantity = false; |
|
m_pszGreyedOutReason = NULL; |
|
m_bShowGreyedOutTooltip = false; |
|
m_bShouldSendPanelEnterExits = false; |
|
m_bContainedItem = false; |
|
m_bShowOthersGiftWrappedItems = false; |
|
m_bDescriptionDirty = false; |
|
m_nRecipeMatchingIndex = 0; |
|
|
|
m_pContainedItemPanel = NULL; |
|
|
|
m_bFakeButton = false; |
|
|
|
m_mapMatchingAttributes.SetLessFunc( DefLessFunc( attrib_definition_index_t ) ); |
|
|
|
SetActAsButton( false, false ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CItemModelPanel::~CItemModelPanel( void ) |
|
{ |
|
CleanupNoItemWChars(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::ApplySchemeSettings( vgui::IScheme *pScheme ) |
|
{ |
|
BaseClass::ApplySchemeSettings( pScheme ); |
|
// These pointers must be zeroed here because their memory may be freed |
|
// by LoadControlSettings *and* if they remain non-zero they may be dereferenced |
|
// before LoadControlSettings returns. This causes reliable crashes if you |
|
// go to the store, shop, change resolutions, then return to the store -- and |
|
// if you use pageheap/AppVerifier. |
|
// This set of pointers is simply the set of pointers that are initialized after |
|
// LoadControlSettings. |
|
m_pModelPanel = NULL; |
|
m_pItemNameLabel = NULL; |
|
m_pItemAttribLabel = NULL; |
|
m_pItemCollectionNameLabel = NULL; |
|
m_pItemCollectionListLabel = NULL; |
|
m_pItemEquippedLabel = NULL; |
|
m_pItemQuantityLabel = NULL; |
|
m_pVisionRestrictionImage = NULL; |
|
m_pIsStrangeImage = NULL; |
|
m_pIsUnusualImage = NULL; |
|
m_pIsLoanerImage = NULL; |
|
m_pSeriesLabel = NULL; |
|
m_pMatchesLabel = NULL; |
|
m_pPaintIcon = NULL; |
|
m_pTF2Icon = NULL; |
|
m_pFontNameSmallest = NULL; |
|
m_pFontNameSmall = NULL; |
|
m_pFontNameLarge = NULL; |
|
m_pFontNameLarger = NULL; |
|
m_pFontAttribSmallest = NULL; |
|
m_pFontAttribSmall = NULL; |
|
m_pFontAttribLarge = NULL; |
|
m_pFontAttribLarger = NULL; |
|
m_pContainedItemPanel = NULL; |
|
m_pMainContentContainer = NULL; |
|
m_pLoadingSpinner = NULL; |
|
m_nCollectionItemLoaded = LOADED_COLLECTION_NONE; |
|
LoadResFileForCurrentItem( true ); |
|
|
|
m_pFontNameSmallest = pScheme->GetFont( "ItemFontNameSmallest", true ); |
|
m_pFontNameSmall = pScheme->GetFont( "ItemFontNameSmall", true ); |
|
m_pFontNameLarge = pScheme->GetFont( "ItemFontNameLarge", true ); |
|
m_pFontNameLarger = pScheme->GetFont( "ItemFontNameLarger", true ); |
|
m_pFontAttribSmallest = pScheme->GetFont( "ItemFontAttribSmallest", true ); |
|
m_pFontAttribSmall = pScheme->GetFont( "ItemFontAttribSmallv2", true ); |
|
m_pFontAttribLarge = pScheme->GetFont( "ItemFontAttribLarge", true ); |
|
m_pFontAttribLarger = pScheme->GetFont( "ItemFontAttribLarger", true ); |
|
|
|
if ( m_bContainedItem ) |
|
{ |
|
// SetBorder( pScheme->GetBorder("TFThinLineBorder") ); |
|
} |
|
else |
|
{ |
|
SetBorder( pScheme->GetBorder( "TFFatLineBorder" ) ); |
|
} |
|
|
|
if ( m_pModelPanel ) |
|
{ |
|
m_pModelPanel->SetBorder( pScheme->GetBorder( "TFFatLineBorder" ) ); |
|
} |
|
} |
|
|
|
void CItemModelPanel::ApplySettings( KeyValues *inResourceData ) |
|
{ |
|
if ( !inResourceData ) |
|
return; |
|
|
|
BaseClass::ApplySettings( inResourceData ); |
|
|
|
// Pass the itemmodelpanel KVs to the actual model panel |
|
KeyValues* pItemModelPanelKVs = inResourceData->FindKey( "itemmodelpanel" ); |
|
if ( m_pModelPanel && pItemModelPanelKVs ) |
|
{ |
|
m_pModelPanel->ApplySettings( pItemModelPanelKVs ); |
|
} |
|
|
|
// We can get our settings applied AFTER we've already setup our |
|
// panel, so re-update. |
|
UpdatePanels(); |
|
} |
|
|
|
void CItemModelPanel::LoadResFileForCurrentItem( bool bForceLoad ) |
|
{ |
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ ); |
|
bool bCollectionMouseover = ( m_bIsMouseOverPanel && GetItem() && GetItem()->GetItemDefinition()->GetItemCollectionDefinition() ); |
|
if ( bCollectionMouseover ) |
|
{ |
|
float flInspect = 0; |
|
static CSchemaAttributeDefHandle pAttrib_WeaponAllowInspect( "weapon_allow_inspect" ); |
|
if ( FindAttribute_UnsafeBitwiseCast<attrib_value_t>( GetItem(), pAttrib_WeaponAllowInspect, &flInspect ) && flInspect != 0.f ) |
|
{ |
|
if ( bForceLoad || m_nCollectionItemLoaded != LOADED_COLLECTION_WEAPON ) |
|
{ |
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s ItemModelPanelCollectionItem", __FUNCTION__ ); |
|
LoadControlSettings( "Resource/UI/econ/ItemModelPanelCollectionItem.res" ); |
|
m_nCollectionItemLoaded = LOADED_COLLECTION_WEAPON; |
|
} |
|
} |
|
else |
|
{ |
|
if ( bForceLoad || m_nCollectionItemLoaded != LOADED_COLLECTION_COSMETIC ) |
|
{ |
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s ItemModelPanelCollectionCosmeticItem", __FUNCTION__ ); |
|
LoadControlSettings( "Resource/UI/econ/ItemModelPanelCollectionCosmeticItem.res" ); |
|
m_nCollectionItemLoaded = LOADED_COLLECTION_COSMETIC; |
|
} |
|
} |
|
m_bHideModel = false; // Hack |
|
} |
|
else |
|
{ |
|
if ( bForceLoad || m_nCollectionItemLoaded != LOADED_COLLECTION_NONE ) |
|
{ |
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s ItemModelPanel", __FUNCTION__ ); |
|
LoadControlSettings( "Resource/UI/econ/ItemModelPanel.res" ); |
|
} |
|
m_bHideModel = m_bHideModelDefault; |
|
m_nCollectionItemLoaded = LOADED_COLLECTION_NONE; |
|
} |
|
|
|
m_pModelPanel = dynamic_cast<CEmbeddedItemModelPanel*>( FindChildByName( "itemmodelpanel", true ) ); |
|
SetModelIsHidden( m_bHideModel ); |
|
if ( m_bIsMouseOverPanel && m_pModelPanel ) |
|
{ |
|
m_pModelPanel->SetInventoryImageType( CEmbeddedItemModelPanel::IMAGETYPE_LARGE ); |
|
} |
|
|
|
m_pItemNameLabel = dynamic_cast<CExLabel*>( FindChildByName( "namelabel", true ) ); |
|
m_pItemAttribLabel = dynamic_cast<vgui::Label*>( FindChildByName( "attriblabel", true ) ); |
|
m_pItemCollectionNameLabel = dynamic_cast<CExLabel*>( FindChildByName( "collectionnamelabel", true ) ); |
|
m_pItemCollectionListLabel = dynamic_cast<vgui::Label*>( FindChildByName( "collectionlistlabel", true ) ); |
|
m_pItemCollectionHighlight = dynamic_cast<vgui::EditablePanel*>( FindChildByName( "collectionhighlight", true ) ); |
|
m_pItemEquippedLabel = dynamic_cast<vgui::Label*>( FindChildByName( "equippedlabel", true ) ); |
|
m_pItemQuantityLabel = dynamic_cast<vgui::Label*>( FindChildByName( "quantitylabel", true ) ); |
|
m_pVisionRestrictionImage = dynamic_cast<vgui::ImagePanel*>( FindChildByName( "vision_restriction_icon", true ) ); |
|
|
|
m_pIsStrangeImage = dynamic_cast<vgui::ImagePanel*>( FindChildByName( "is_strange_icon", true ) ); |
|
m_pIsUnusualImage = dynamic_cast<vgui::ImagePanel*>( FindChildByName( "is_unusual_icon", true ) ); |
|
m_pIsLoanerImage = dynamic_cast<vgui::ImagePanel*>( FindChildByName( "is_loaner_icon", true ) ); |
|
|
|
m_pSeriesLabel = dynamic_cast<vgui::Label*>( FindChildByName( "serieslabel", true ) ); |
|
m_pMatchesLabel = dynamic_cast<vgui::Label*>( FindChildByName( "matcheslabel", true ) ); |
|
m_pMainContentContainer = dynamic_cast<vgui::EditablePanel*>( FindChildByName( "MainContentsContainer" ) ); |
|
m_pLoadingSpinner = dynamic_cast<vgui::ImagePanel*>( FindChildByName( "LoadingSpinner" ) ); |
|
|
|
if ( m_pItemEquippedLabel ) |
|
{ |
|
m_pItemEquippedLabel->SetKeyBoardInputEnabled( false ); |
|
m_pItemEquippedLabel->SetMouseInputEnabled( false ); |
|
} |
|
if ( m_pItemQuantityLabel ) |
|
{ |
|
m_pItemQuantityLabel->SetKeyBoardInputEnabled( false ); |
|
m_pItemQuantityLabel->SetMouseInputEnabled( false ); |
|
} |
|
if ( m_pVisionRestrictionImage ) |
|
{ |
|
m_pVisionRestrictionImage->SetKeyBoardInputEnabled( false ); |
|
m_pVisionRestrictionImage->SetMouseInputEnabled( false ); |
|
} |
|
if ( m_pIsStrangeImage ) |
|
{ |
|
m_pIsStrangeImage->SetKeyBoardInputEnabled( false ); |
|
m_pIsStrangeImage->SetMouseInputEnabled( false ); |
|
} |
|
if ( m_pIsUnusualImage ) |
|
{ |
|
m_pIsUnusualImage->SetKeyBoardInputEnabled( false ); |
|
m_pIsUnusualImage->SetMouseInputEnabled( false ); |
|
} |
|
if ( m_pIsLoanerImage ) |
|
{ |
|
m_pIsLoanerImage->SetKeyBoardInputEnabled( false ); |
|
m_pIsLoanerImage->SetMouseInputEnabled( false ); |
|
} |
|
|
|
if ( m_pSeriesLabel ) |
|
{ |
|
m_pSeriesLabel->SetKeyBoardInputEnabled( false ); |
|
m_pSeriesLabel->SetMouseInputEnabled( false ); |
|
} |
|
if ( m_pMatchesLabel ) |
|
{ |
|
m_pMatchesLabel->SetKeyBoardInputEnabled( false ); |
|
m_pMatchesLabel->SetMouseInputEnabled( false ); |
|
} |
|
|
|
m_pPaintIcon = dynamic_cast<CItemMaterialCustomizationIconPanel*>( FindChildByName( "paint_icon", true ) ); |
|
if ( m_pPaintIcon ) |
|
{ |
|
m_pPaintIcon->SetMouseInputEnabled( false ); |
|
} |
|
m_pTF2Icon = dynamic_cast<vgui::ScalableImagePanel*>( FindChildByName( "tf2_icon", true ) ); |
|
if ( m_pTF2Icon ) |
|
{ |
|
m_pTF2Icon->SetMouseInputEnabled( false ); |
|
} |
|
|
|
if ( m_bContainedItem ) |
|
{ |
|
SetPaintBackgroundEnabled( true ); |
|
} |
|
else |
|
{ |
|
SetPaintBackgroundEnabled( false ); |
|
} |
|
|
|
if ( m_pModelPanel ) |
|
{ |
|
m_pModelPanel->SetBgColor( Color( 0, 0, 0, 255 ) ); |
|
m_pModelPanel->AddActionSignalTarget( this ); |
|
m_pModelPanel->SetMouseInputEnabled( false ); |
|
} |
|
|
|
if ( m_pItemNameLabel ) |
|
{ |
|
m_OrgItemTextColor = m_pItemNameLabel->GetFgColor(); |
|
m_pItemNameLabel->SetMouseInputEnabled( false ); |
|
m_pItemNameLabel->AddActionSignalTarget( this ); |
|
m_pItemNameLabel->InvalidateLayout( true, true ); |
|
} |
|
|
|
if ( m_pItemAttribLabel ) |
|
{ |
|
m_pItemAttribLabel->SetMouseInputEnabled( false ); |
|
m_pItemAttribLabel->AddActionSignalTarget( this ); |
|
m_pItemAttribLabel->InvalidateLayout( true, true ); |
|
} |
|
|
|
if ( m_pItemCollectionNameLabel ) |
|
{ |
|
m_pItemCollectionNameLabel->SetMouseInputEnabled( false ); |
|
m_pItemCollectionNameLabel->AddActionSignalTarget( this ); |
|
m_pItemCollectionNameLabel->InvalidateLayout( true, true ); |
|
} |
|
|
|
if ( m_pItemCollectionListLabel ) |
|
{ |
|
m_pItemCollectionListLabel->SetMouseInputEnabled( false ); |
|
m_pItemCollectionListLabel->AddActionSignalTarget( this ); |
|
m_pItemCollectionListLabel->InvalidateLayout( true, true ); |
|
} |
|
|
|
if ( m_pItemCollectionHighlight ) |
|
{ |
|
m_pItemCollectionHighlight->SetMouseInputEnabled( false ); |
|
m_pItemCollectionHighlight->AddActionSignalTarget( this ); |
|
m_pItemCollectionHighlight->InvalidateLayout( true, true ); |
|
} |
|
|
|
m_pContainedItemPanel = dynamic_cast<CItemModelPanel*>( FindChildByName( "contained_item_panel", true ) ); |
|
|
|
// Dont eat mouse input |
|
if ( m_pMainContentContainer ) |
|
{ |
|
m_pMainContentContainer->SetMouseInputEnabled( false ); |
|
} |
|
|
|
UpdatePanels(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::PerformLayout( void ) |
|
{ |
|
int w,h; |
|
GetSize( w, h ); |
|
w = m_iBaseWide ? m_iBaseWide : w; |
|
h = m_iBaseTall ? m_iBaseTall : h; |
|
|
|
int iTextW = GetAttribWide(w); |
|
int iModelW = m_iModelWide && m_iModelWide < w ? m_iModelWide : w; |
|
int iModelT = m_iModelTall && m_iModelTall < h ? m_iModelTall : h; |
|
int iModelX = m_bModelCenterX ? ( ( w - iModelW ) * 0.5 ) : m_iModelXPos; |
|
int iModelY = m_bModelCenterY ? ( ( h - iModelT ) * 0.5 ) : m_iModelYPos; |
|
|
|
ResizeLabels(); |
|
|
|
if ( m_pModelPanel ) |
|
{ |
|
m_pModelPanel->SetBounds( iModelX, iModelY, iModelW, iModelT ); |
|
} |
|
if ( m_pLoadingSpinner ) |
|
{ |
|
int nWidthHeight = Max( iModelW, iModelT ); |
|
int xOffset = int( w / 2.f ) - int( nWidthHeight / 2.f ); |
|
int yOffset = int( h / 2.f ) - int( nWidthHeight / 2.f ); |
|
m_pLoadingSpinner->SetBounds( xOffset, yOffset, nWidthHeight, nWidthHeight ); |
|
} |
|
|
|
if ( m_bNoItemFullPanel ) |
|
{ |
|
// We want the "no item" text to use the entire panel, and hide the attribs entirely |
|
if ( m_pItemNameLabel && m_pItemAttribLabel ) |
|
{ |
|
m_pItemNameLabel->SetBounds( XRES(4), 0, GetWide() - XRES(8), GetTall() ); |
|
} |
|
} |
|
else if ( m_pItemNameLabel && m_pItemAttribLabel && !m_bModelOnly ) |
|
{ |
|
// Force the labels to layout now, and get their height. |
|
m_pItemNameLabel->InvalidateLayout( true ); |
|
m_pItemAttribLabel->InvalidateLayout( true ); |
|
m_pItemNameLabel->SizeToContents(); |
|
m_pItemAttribLabel->SizeToContents(); |
|
|
|
if ( m_pItemCollectionNameLabel ) |
|
{ |
|
m_pItemCollectionNameLabel->InvalidateLayout( true ); |
|
m_pItemCollectionNameLabel->SizeToContents(); |
|
} |
|
|
|
if ( m_pItemCollectionListLabel ) |
|
{ |
|
m_pItemCollectionListLabel->InvalidateLayout( true ); |
|
m_pItemCollectionListLabel->SizeToContents(); |
|
} |
|
|
|
// "" strings still size themselves as one font-heighth tall, but 0 wide. If there's no |
|
// text in the attribute, we want 0 tall as well, so we don't get blank lines. |
|
int iCollectionTall = m_pItemCollectionListLabel ? m_pItemCollectionListLabel->GetTall() : 0; |
|
int iAttribTall = (m_pItemAttribLabel->GetWide() ? m_pItemAttribLabel->GetTall() : 0); |
|
iAttribTall = Max( iAttribTall, iCollectionTall ); |
|
|
|
int iNameTall = m_pItemNameLabel->GetTall(); |
|
|
|
int iCollectionNameTall = m_pItemCollectionNameLabel ? m_pItemCollectionNameLabel->GetTall() : 0; |
|
|
|
if ( m_bAttribOnly ) |
|
{ |
|
iNameTall = 0; |
|
} |
|
|
|
if ( m_bTextCenterX ) |
|
{ |
|
m_pItemNameLabel->SetSize( iTextW, iNameTall ); |
|
m_pItemAttribLabel->SetSize( iTextW, iAttribTall ); |
|
} |
|
else if ( m_iTextYPos ) |
|
{ |
|
m_pItemNameLabel->SetSize( iTextW, iNameTall ); |
|
m_pItemAttribLabel->SetSize( iTextW, (m_pItemAttribLabel->GetWide() ? m_pItemAttribLabel->GetTall() : 0) ); |
|
if ( m_pItemCollectionNameLabel ) |
|
m_pItemCollectionNameLabel->SetSize( iTextW, iCollectionNameTall ); |
|
if ( m_pItemCollectionListLabel ) |
|
m_pItemCollectionListLabel->SetSize( iTextW, iCollectionTall ); |
|
} |
|
else if ( m_bTextCenter ) |
|
{ |
|
m_pItemNameLabel->SetSize( iTextW, iNameTall ); |
|
m_pItemAttribLabel->SetSize( iTextW, iAttribTall ); |
|
} |
|
else |
|
{ |
|
m_pItemNameLabel->SetSize( iTextW, iNameTall ); |
|
m_pItemAttribLabel->SetSize( iTextW, iAttribTall ); |
|
} |
|
|
|
m_pItemNameLabel->InvalidateLayout( true ); |
|
|
|
// Force attrib layout to update now in its new size. |
|
m_pItemAttribLabel->InvalidateLayout( true ); |
|
m_pItemAttribLabel->SizeToContents(); |
|
|
|
// Reget sizes, wtf |
|
iCollectionTall = m_pItemCollectionListLabel ? m_pItemCollectionListLabel->GetTall() : 0; |
|
iAttribTall = ( m_pItemAttribLabel->GetWide() ? m_pItemAttribLabel->GetTall() : 0 ); |
|
// HACK: Now we resize it again. Sets our height properly. Ridiculous. |
|
m_pItemAttribLabel->SetSize( iTextW, iAttribTall ); |
|
m_pItemNameLabel->SetSize( iTextW, iNameTall ); |
|
|
|
// Ignore attributes if we're only showing the name |
|
if ( m_bNameOnly || (!HasItem() && m_pszNoItemText && m_pszNoItemText[0]) ) |
|
{ |
|
iAttribTall = 0; |
|
} |
|
|
|
int iLabelOffset = 0; |
|
if ( m_bResizeToText ) |
|
{ |
|
h = m_iTextYPos + iNameTall + iAttribTall + m_iHPadding; |
|
|
|
// Must be at least tall enough to fit the image (if visible) |
|
if ( !m_bHideModel ) |
|
{ |
|
//h = MAX( h, (iModelT + (iModelY * 2)) ); |
|
h = Max( h + iModelT + iModelY, m_iTextYPos + iCollectionNameTall + iCollectionTall + m_iHPadding); |
|
iLabelOffset = iModelT + iModelY; |
|
} |
|
} |
|
|
|
// If we don't have a specific X pos, or attrib width, indent ourselves |
|
int iTextXPos = (m_iTextXPos || m_iTextWide) ? m_iTextXPos : ATTRIB_LABEL_INDENT; |
|
|
|
if ( iCollectionNameTall && iCollectionTall && m_iTextXPosCollection ) |
|
{ |
|
iTextXPos = m_iTextXPosCollection; |
|
} |
|
|
|
// Position the name label now we know where our attrib label is |
|
// If we've got a Y pos, use it. Otherwise, stack up from the bottom of the panel. |
|
if ( m_bTextCenterX ) |
|
{ |
|
m_pItemNameLabel->SizeToContents(); |
|
m_pItemAttribLabel->SizeToContents(); |
|
|
|
m_pItemNameLabel->SetPos( ( w - m_pItemNameLabel->GetWide() ) * 0.5f, m_iTextYPos + iLabelOffset ); |
|
m_pItemAttribLabel->SetPos( ( w - m_pItemAttribLabel->GetWide() ) * 0.5f, m_iTextYPos + iNameTall + iLabelOffset ); |
|
} |
|
else if ( m_iTextYPos ) |
|
{ |
|
m_pItemNameLabel->SetPos( iTextXPos, m_iTextYPos + iLabelOffset ); |
|
m_pItemAttribLabel->SetPos( iTextXPos, m_iTextYPos + iNameTall + iLabelOffset); |
|
if ( m_pItemCollectionNameLabel ) |
|
m_pItemCollectionNameLabel->SetPos( m_iCollectionListXPos, m_iTextYPos ); |
|
if ( m_pItemCollectionListLabel ) |
|
m_pItemCollectionListLabel->SetPos( m_iCollectionListXPos, m_iTextYPos + iCollectionNameTall ); |
|
} |
|
else if ( m_bTextCenter ) |
|
{ |
|
int iYTop = (h - (iNameTall + iAttribTall)) * 0.5; |
|
if ( iYTop < 0 ) |
|
{ |
|
iYTop = 0; |
|
} |
|
m_pItemNameLabel->SetPos( iTextXPos, iYTop ); |
|
m_pItemAttribLabel->SetPos( iTextXPos, iYTop + iNameTall ); |
|
//m_pItemCollectionLabel->SetPos( iTextXPos + iTextW, iYTop ); |
|
} |
|
else |
|
{ |
|
int iOffsetY = (m_iTextYOffset != 0) ? m_iTextYOffset : YRES(8); |
|
m_pItemNameLabel->SetPos( iTextXPos, h - iAttribTall - iNameTall - iOffsetY + m_iHPadding ); |
|
m_pItemAttribLabel->SetPos( iTextXPos, h - iAttribTall - iOffsetY + m_iHPadding ); |
|
//m_pItemCollectionLabel->SetPos( iTextXPos + iTextW, h - iAttribTall - iNameTall - iOffsetY + m_iHPadding ); |
|
} |
|
|
|
if ( m_bResizeToText ) |
|
{ |
|
if ( m_bIsMouseOverPanel && GetItem() && GetItem()->GetItemDefinition()->GetItemCollectionDefinition() && !m_bHideCollectionPanel ) |
|
{ |
|
if ( m_pItemCollectionListLabel && m_pItemCollectionNameLabel && m_pItemCollectionHighlight ) |
|
{ |
|
m_pItemCollectionListLabel->SizeToContents(); |
|
m_pItemCollectionNameLabel->SizeToContents(); |
|
int iContentW = Max( m_pItemCollectionNameLabel->GetWide(), m_pItemCollectionListLabel->GetWide() ); |
|
w = iContentW + m_iCollectionListXPos + m_iTextXPosCollection; |
|
m_pItemCollectionHighlight->SetWide( iContentW ); |
|
} |
|
} |
|
SetSize( w, h ); |
|
} |
|
} |
|
|
|
// pin icons to top right corner |
|
int xpos = m_iBaseWide - XRES(1); |
|
int ypos = YRES(1); |
|
|
|
if ( m_pPaintIcon && m_pPaintIcon->IsVisible() ) |
|
{ |
|
m_pPaintIcon->SetPos( xpos - m_pPaintIcon->GetWide(), ypos ); |
|
ypos += m_pPaintIcon->GetTall() * 0.9; |
|
} |
|
if ( m_pTF2Icon && m_pTF2Icon->IsVisible() ) |
|
{ |
|
m_pTF2Icon->SetPos( xpos - m_pTF2Icon->GetWide() + m_iTF2IconOffsetX, ypos + m_iTF2IconOffsetY ); |
|
ypos += m_pTF2Icon->GetTall() * 0.9; |
|
} |
|
if ( m_pVisionRestrictionImage && m_pVisionRestrictionImage->IsVisible() ) |
|
{ |
|
m_pVisionRestrictionImage->SetPos( xpos - m_pVisionRestrictionImage->GetWide(), ypos ); |
|
ypos += m_pVisionRestrictionImage->GetTall() * 0.9; |
|
} |
|
if ( m_pIsUnusualImage && m_pIsUnusualImage->IsVisible() ) |
|
{ |
|
m_pIsUnusualImage->SetPos( xpos - m_pIsUnusualImage->GetWide(), ypos ); |
|
ypos += m_pIsUnusualImage->GetTall() * 0.9; |
|
} |
|
if ( m_pIsStrangeImage && m_pIsStrangeImage->IsVisible() ) |
|
{ |
|
m_pIsStrangeImage->SetPos( xpos - m_pIsStrangeImage->GetWide(), ypos ); |
|
ypos += m_pIsStrangeImage->GetTall() * 0.9; |
|
} |
|
if ( m_pIsLoanerImage && m_pIsLoanerImage->IsVisible() ) |
|
{ |
|
m_pIsLoanerImage->SetPos( xpos - m_pIsLoanerImage->GetWide(), ypos ); |
|
ypos += m_pIsLoanerImage->GetTall() * 0.9; |
|
} |
|
|
|
|
|
if ( m_pItemNameLabel ) |
|
{ |
|
//m_pItemNameLabel->SetContentAlignment( (vgui::Label::Alignment) m_iNameLabelAlignment ); |
|
} |
|
|
|
if ( m_bModelOnly ) |
|
{ |
|
if ( m_pItemNameLabel ) |
|
{ |
|
m_pItemNameLabel->SetVisible( false ); |
|
} |
|
if ( m_pItemAttribLabel ) |
|
{ |
|
m_pItemAttribLabel->SetVisible( false ); |
|
} |
|
if ( m_pItemCollectionNameLabel ) |
|
{ |
|
m_pItemCollectionNameLabel->SetVisible( false ); |
|
} |
|
if ( m_pItemCollectionListLabel ) |
|
{ |
|
m_pItemCollectionListLabel->SetVisible( false ); |
|
} |
|
if ( m_pItemCollectionHighlight ) |
|
{ |
|
m_pItemCollectionHighlight->SetVisible( false ); |
|
} |
|
} |
|
|
|
BaseClass::PerformLayout(); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::PaintTraverse( bool forceRepaint, bool allowForce ) |
|
{ |
|
if ( m_bFakeButton ) |
|
return; |
|
|
|
BaseClass::PaintTraverse( forceRepaint, allowForce ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::OnSizeChanged( int newWide, int newTall ) |
|
{ |
|
BaseClass::OnSizeChanged( newWide, newTall ); |
|
InvalidateLayout( true ); |
|
|
|
if ( m_bModelOnly ) |
|
return; |
|
|
|
if ( m_pItemNameLabel && m_pItemNameLabel->GetTextImage() ) |
|
{ |
|
m_pItemNameLabel->GetTextImage()->RecalculateNewLinePositions(); |
|
} |
|
if ( m_pItemAttribLabel && m_pItemAttribLabel->GetTextImage() ) |
|
{ |
|
m_pItemAttribLabel->GetTextImage()->RecalculateNewLinePositions(); |
|
} |
|
if ( m_pItemCollectionNameLabel && m_pItemCollectionNameLabel->GetTextImage() ) |
|
{ |
|
m_pItemCollectionNameLabel->GetTextImage()->RecalculateNewLinePositions(); |
|
} |
|
if ( m_pItemCollectionListLabel && m_pItemCollectionListLabel->GetTextImage() ) |
|
{ |
|
m_pItemCollectionListLabel->GetTextImage()->RecalculateNewLinePositions(); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::ResizeLabels( void ) |
|
{ |
|
if ( !m_pItemNameLabel || !m_pItemAttribLabel || m_bModelOnly ) |
|
return; |
|
|
|
int w,h; |
|
GetSize( w, h ); |
|
int iTextW = GetAttribWide(w); |
|
|
|
if ( m_iMaxTextHeight ) |
|
{ |
|
h = m_iMaxTextHeight; |
|
} |
|
|
|
// HACK to get the item model panel on the main menu to have its fonts. |
|
vgui::IScheme *pScheme = scheme()->GetIScheme( GetScheme() ); |
|
if ( !m_pFontNameSmallest ) |
|
m_pFontNameSmallest = pScheme->GetFont( "ItemFontNameSmallest", true ); |
|
if ( !m_pFontNameSmall ) |
|
m_pFontNameSmall = pScheme->GetFont( "ItemFontNameSmall", true ); |
|
if ( !m_pFontNameLarge ) |
|
m_pFontNameLarge = pScheme->GetFont( "ItemFontNameLarge", true ); |
|
if ( !m_pFontNameLarger ) |
|
m_pFontNameLarger = pScheme->GetFont( "ItemFontNameLarger", true ); |
|
if ( !m_pFontAttribSmallest ) |
|
m_pFontAttribSmallest = pScheme->GetFont( "ItemFontAttribSmallest", true ); |
|
if ( !m_pFontAttribSmall ) |
|
m_pFontAttribSmall = pScheme->GetFont( "ItemFontAttribSmallv2", true ); |
|
if ( !m_pFontAttribLarge ) |
|
m_pFontAttribLarge = pScheme->GetFont( "ItemFontAttribLarge", true ); |
|
if ( !m_pFontAttribLarger ) |
|
m_pFontAttribLarger = pScheme->GetFont( "ItemFontAttribLarger", true ); |
|
|
|
if ( m_iForceTextSize && m_iForceTextSize <= 4 ) |
|
{ |
|
// Leave center wrap on if the noitem text is getting to use the whole panel |
|
if ( !m_bNoItemFullPanel ) |
|
{ |
|
m_pItemNameLabel->SetCenterWrap( false ); |
|
} |
|
m_pItemNameLabel->InvalidateLayout( true, true ); |
|
m_pItemAttribLabel->InvalidateLayout( true, true ); |
|
if ( m_pItemCollectionNameLabel ) |
|
m_pItemCollectionNameLabel->InvalidateLayout( true, true ); |
|
if ( m_pItemCollectionListLabel ) |
|
m_pItemCollectionListLabel->InvalidateLayout( true, true ); |
|
|
|
switch ( m_iForceTextSize ) |
|
{ |
|
case 1: |
|
m_pItemNameLabel->SetFont( m_pFontNameLarge ); |
|
m_pItemAttribLabel->SetFont( m_pFontAttribLarge ); |
|
if ( m_pItemCollectionNameLabel ) |
|
m_pItemCollectionNameLabel->SetFont( m_pFontNameLarge ); |
|
if ( m_pItemCollectionListLabel ) |
|
m_pItemCollectionListLabel->SetFont( m_pFontAttribLarge ); |
|
break; |
|
|
|
case 2: |
|
m_pItemNameLabel->SetFont( m_pFontNameSmall ); |
|
m_pItemAttribLabel->SetFont( m_pFontAttribSmall ); |
|
if ( m_pItemCollectionNameLabel ) |
|
m_pItemCollectionNameLabel->SetFont( m_pFontNameSmall ); |
|
if ( m_pItemCollectionListLabel ) |
|
m_pItemCollectionListLabel->SetFont( m_pFontAttribSmall ); |
|
break; |
|
|
|
case 3: |
|
m_pItemNameLabel->SetFont( m_pFontNameSmallest ); |
|
m_pItemAttribLabel->SetFont( m_pFontAttribSmallest ); |
|
if ( m_pItemCollectionNameLabel ) |
|
m_pItemCollectionNameLabel->SetFont( m_pFontNameSmallest ); |
|
if ( m_pItemCollectionListLabel ) |
|
m_pItemCollectionListLabel->SetFont( m_pFontAttribSmallest ); |
|
break; |
|
|
|
case 4: |
|
m_pItemNameLabel->SetFont( m_pFontNameLarger ); |
|
m_pItemAttribLabel->SetFont( m_pFontAttribLarger ); |
|
if ( m_pItemCollectionNameLabel ) |
|
m_pItemCollectionNameLabel->SetFont( m_pFontNameLarger ); |
|
if ( m_pItemCollectionListLabel ) |
|
m_pItemCollectionListLabel->SetFont( m_pFontAttribLarger ); |
|
break; |
|
} |
|
|
|
m_pItemNameLabel->SizeToContents(); |
|
m_pItemAttribLabel->SizeToContents(); |
|
if ( m_pItemCollectionNameLabel ) |
|
m_pItemCollectionNameLabel->SizeToContents(); |
|
if ( m_pItemCollectionListLabel ) |
|
m_pItemCollectionListLabel->SizeToContents(); |
|
} |
|
else |
|
{ |
|
m_pItemNameLabel->SetFont( m_pFontNameLarge ); |
|
m_pItemNameLabel->SetCenterWrap( false ); |
|
m_pItemNameLabel->SizeToContents(); |
|
m_pItemAttribLabel->SetFont( m_pFontAttribLarge ); |
|
m_pItemAttribLabel->SizeToContents(); |
|
if ( m_pItemCollectionNameLabel ) |
|
{ |
|
m_pItemCollectionNameLabel->SetFont( m_pFontNameLarge ); |
|
m_pItemCollectionNameLabel->SetCenterWrap( false ); |
|
m_pItemCollectionNameLabel->SizeToContents(); |
|
} |
|
if ( m_pItemCollectionListLabel ) |
|
{ |
|
m_pItemCollectionListLabel->SetFont( m_pFontAttribLarge ); |
|
m_pItemCollectionListLabel->SizeToContents(); |
|
} |
|
|
|
if ( !m_bResizeToText ) |
|
{ |
|
int iAttribTall = m_pItemAttribLabel->GetWide() ? m_pItemAttribLabel->GetTall() : 0; |
|
int iNameTall = m_bAttribOnly ? 0 : m_pItemNameLabel->GetTall(); |
|
int iTotalH = iAttribTall + iNameTall; |
|
|
|
// If these fonts won't fit, use the smaller ones |
|
if ( m_pItemNameLabel->GetWide() > iTextW || (!m_bNameOnly && m_pItemAttribLabel->GetWide() > iTextW) || (iTotalH > h) ) |
|
{ |
|
m_pItemNameLabel->SetFont( m_pFontNameSmall ); |
|
m_pItemAttribLabel->SetFont( m_pFontAttribSmall ); |
|
|
|
m_pItemNameLabel->InvalidateLayout( true ); |
|
m_pItemNameLabel->SizeToContents(); |
|
|
|
iAttribTall = m_pItemAttribLabel->GetWide() ? m_pItemAttribLabel->GetTall() : 0; |
|
iNameTall = m_pItemNameLabel->GetTall(); |
|
iTotalH = iAttribTall + iNameTall; |
|
|
|
// If they don't fit, go to the smallest |
|
if ( m_pItemNameLabel->GetWide() > iTextW || (!m_bNameOnly && m_pItemAttribLabel->GetWide() > iTextW) || (iTotalH > h) ) |
|
{ |
|
m_pItemNameLabel->SetFont( m_pFontNameSmallest ); |
|
m_pItemAttribLabel->SetFont( m_pFontAttribSmallest ); |
|
|
|
m_pItemNameLabel->InvalidateLayout( true ); |
|
m_pItemNameLabel->SizeToContents(); |
|
} |
|
} |
|
} |
|
} |
|
|
|
// If it still doesn't fit, turn on wrap and pray |
|
if ( m_pItemNameLabel->GetWide() > iTextW ) |
|
{ |
|
m_pItemNameLabel->SetCenterWrap( true ); |
|
} |
|
|
|
if ( m_pItemAttribLabel->GetWide() > iTextW ) |
|
{ |
|
m_pItemAttribLabel->SetWrap( true ); |
|
} |
|
|
|
// Now restore the sizes |
|
m_pItemNameLabel->SetSize( iTextW, m_pItemNameLabel->GetTall() ); |
|
m_pItemAttribLabel->SetSize( iTextW, m_pItemAttribLabel->GetTall() ); |
|
|
|
if ( m_pItemEquippedLabel ) |
|
{ |
|
m_pItemEquippedLabel->SetPos( GetWide() - m_pItemEquippedLabel->GetWide() - m_iEquippedInsetX, GetTall() - m_pItemEquippedLabel->GetTall() - m_iEquippedInsetY ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::SetItem( const CEconItemView *pItem ) |
|
{ |
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ ); |
|
|
|
HideContainedItemPanel(); |
|
|
|
bool bMatch = false; |
|
|
|
if ( pItem && pItem->IsValid() ) |
|
{ |
|
if ( m_ItemData.IsValid() ) |
|
{ |
|
if ( m_ItemData.GetItemID() != INVALID_ITEM_ID ) |
|
{ |
|
bool bUseIndexCompare = false; |
|
|
|
#ifdef TF_CLIENT_DLL |
|
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() ) |
|
{ |
|
if ( ( m_ItemData.GetItemID() == 1 ) && ( m_ItemData.GetItemID() == pItem->GetItemID() ) ) |
|
{ |
|
// Items the bots carry in MvM all have itemID of 1, so we need to compare the item index |
|
bUseIndexCompare = true; |
|
} |
|
} |
|
#endif |
|
|
|
if ( bUseIndexCompare ) |
|
{ |
|
bMatch = m_ItemData.GetItemDefIndex() == pItem->GetItemDefIndex(); |
|
} |
|
else |
|
{ |
|
// Our current item is non-base. We need to match global indices. |
|
bMatch = ( m_ItemData.GetItemID() == pItem->GetItemID() ); |
|
} |
|
} |
|
else if ( pItem->GetItemID() == INVALID_ITEM_ID ) |
|
{ |
|
static CSchemaFieldHandle<CEconItemAttributeDefinition> pAttrib_ToolTarget( "tool target item" ); |
|
bMatch &= pItem->FindAttribute( pAttrib_ToolTarget ); |
|
|
|
// Our current item is a base item. Our new item needs to be base too, and match item indices and quality |
|
bMatch &= ( m_ItemData.GetItemDefIndex() == pItem->GetItemDefIndex() ) && |
|
( m_ItemData.GetItemQuality() == pItem->GetItemQuality() ) && |
|
( m_ItemData.GetSOCData() == pItem->GetSOCData() ); |
|
} |
|
} |
|
|
|
// if we match item so far, check for strange |
|
if ( bMatch ) |
|
{ |
|
// Are we tracking alternate stats as well? |
|
for ( int i = 0; i < GetKillEaterAttrCount(); i++ ) |
|
{ |
|
const CEconItemAttributeDefinition *pKillEaterAltAttrDef = GetKillEaterAttr_Score( i ), |
|
*pKillEaterAltScoreTypeAttrDef = GetKillEaterAttr_Type( i ); |
|
if ( !pKillEaterAltAttrDef || !pKillEaterAltScoreTypeAttrDef ) |
|
continue; |
|
|
|
uint32 unNewScore = 0; |
|
uint32 unOldScore = 0; |
|
bool bNewFoundAttr = pItem->FindAttribute( pKillEaterAltAttrDef, &unNewScore ); |
|
bool bOldFoundAttr = m_ItemData.FindAttribute( pKillEaterAltAttrDef, &unOldScore ); |
|
if ( bNewFoundAttr != bOldFoundAttr || unNewScore != unOldScore ) |
|
{ |
|
// different score |
|
bMatch = false; |
|
break; |
|
} |
|
|
|
float flNewType = 0.f; |
|
float flOldType = 0.f; |
|
bNewFoundAttr = FindAttribute_UnsafeBitwiseCast<attrib_value_t>( pItem, pKillEaterAltScoreTypeAttrDef, &flNewType ); |
|
bOldFoundAttr = FindAttribute_UnsafeBitwiseCast<attrib_value_t>( &m_ItemData, pKillEaterAltScoreTypeAttrDef, &flOldType ); |
|
if ( bNewFoundAttr != bOldFoundAttr || flNewType != flOldType ) |
|
{ |
|
// different score |
|
bMatch = false; |
|
break; |
|
} |
|
} |
|
} |
|
|
|
if ( !bMatch ) |
|
{ |
|
// cancel weapon skin composition for old item |
|
if ( m_ItemData.IsValid() ) |
|
{ |
|
m_ItemData.CancelWeaponSkinComposite(); |
|
} |
|
|
|
m_ItemData = *pItem; |
|
|
|
if ( m_bIsMouseOverPanel ) |
|
{ |
|
LoadResFileForCurrentItem( false ); |
|
} |
|
|
|
// If the item hasn't built its attribute string, go ahead and do that. |
|
m_ItemData.SetGrayedOutReason( GetGreyedOutReason() ); |
|
} |
|
else |
|
{ |
|
// The rest of the data may match, but we still need the inventory position updates |
|
m_ItemData.SetInventoryPosition( pItem->GetInventoryPosition() ); |
|
} |
|
|
|
ShowContainedItemPanel( pItem ); |
|
} |
|
else |
|
{ |
|
// cancel weapon skin composition for old item |
|
if ( m_ItemData.IsValid() ) |
|
{ |
|
m_ItemData.CancelWeaponSkinComposite(); |
|
} |
|
else |
|
{ |
|
bMatch = true; |
|
} |
|
|
|
m_ItemData.GetAttributeList()->DestroyAllAttributes(); |
|
m_ItemData.Invalidate(); |
|
} |
|
|
|
// only update panels when item is not matched |
|
if ( !bMatch ) |
|
{ |
|
UpdatePanels(); |
|
} |
|
|
|
// TODO: Update only description for strange item in the same panel |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::Dragged( bool bDragging ) |
|
{ |
|
if ( m_pContainedItemPanel ) |
|
{ |
|
if ( bDragging ) |
|
{ |
|
m_pContainedItemPanel->SetActAsButton( false, false ); |
|
m_pContainedItemPanel->SetVisible( false ); |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::ShowContainedItemPanel( const CEconItemView *pItem ) |
|
{ |
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ ); |
|
|
|
// If this item contains another item, create an interior item model panel. |
|
if ( pItem->GetSOCData() && pItem->GetSOCData()->GetInteriorItem() && m_pContainedItemPanel ) |
|
{ |
|
if ( !m_pContainedItemPanel->IsContainedItem() ) |
|
{ |
|
m_pContainedItemPanel->SetContainedItem( true ); |
|
m_pContainedItemPanel->InvalidateLayout( false, true ); |
|
} |
|
|
|
CEconItem *pInteriorItem = pItem->GetSOCData()->GetInteriorItem(); |
|
if ( !pInteriorItem ) |
|
return; |
|
|
|
const IEconTool *pEconTool = pItem->GetItemDefinition() |
|
? pItem->GetItemDefinition()->GetEconTool() |
|
: NULL; |
|
if ( !pEconTool ) |
|
return; |
|
|
|
if ( !pEconTool->ShouldShowContainedItemPanel( pItem ) ) |
|
{ |
|
// Only show this to non-local, non-wrapping players if we've been told to (usually in trading panel) |
|
if ( !m_bShowOthersGiftWrappedItems ) |
|
return; |
|
} |
|
|
|
SetNeedsToLoad(); |
|
|
|
m_pContainedItemPanel->SetEconItem( pInteriorItem ); |
|
m_pContainedItemPanel->SetVisible( true ); |
|
m_pContainedItemPanel->SetActAsButton( false, true ); |
|
m_pContainedItemPanel->SetTooltip( GetTooltip(), "" ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::HideContainedItemPanel() |
|
{ |
|
if ( m_pContainedItemPanel && m_pContainedItemPanel->IsVisible() ) |
|
{ |
|
m_pContainedItemPanel->SetActAsButton( false, false ); |
|
m_pContainedItemPanel->SetVisible( false ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::SetEconItem( CEconItem* pItem ) |
|
{ |
|
m_ItemData.SetItemDefIndex( pItem->GetDefinitionIndex() ); |
|
m_ItemData.SetItemQuality( pItem->GetQuality() ); |
|
m_ItemData.SetItemLevel( pItem->GetItemLevel() ); |
|
m_ItemData.SetItemID( pItem->GetItemID() ); |
|
m_ItemData.SetNonSOEconItem( pItem ); |
|
m_ItemData.SetInitialized( true ); |
|
|
|
#ifdef CLIENT_DLL |
|
m_ItemData.SetIsTradeItem( false ); |
|
m_ItemData.SetItemQuantity( pItem->GetQuantity() ); |
|
#endif |
|
|
|
m_ItemData.GetAttributeList()->DestroyAllAttributes(); |
|
|
|
if ( m_pModelPanel ) |
|
{ |
|
m_pModelPanel->SetItem( &m_ItemData ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::SetNoItemText( const char *pszText ) |
|
{ |
|
m_pszNoItemText = pszText; |
|
CleanupNoItemWChars(); |
|
|
|
if ( !HasItem() ) |
|
{ |
|
UpdatePanels(); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::CleanupNoItemWChars( void ) |
|
{ |
|
if ( m_pwcNoItemText ) |
|
{ |
|
delete m_pwcNoItemText; |
|
m_pwcNoItemText = NULL; |
|
} |
|
if ( m_pwcNoItemAttrib ) |
|
{ |
|
delete m_pwcNoItemAttrib; |
|
m_pwcNoItemAttrib = NULL; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CItemModelPanel::UpdateSeriesLabel() |
|
{ |
|
// hijacking m_bShowQuantity here to indicate "show things where the quantity counter goes", in this case meaning "show crate series indicator" |
|
if ( m_pSeriesLabel && m_bShowQuantity ) |
|
{ |
|
static CSchemaAttributeDefHandle pAttrDef_CrateSeries( "set supply crate series" ); |
|
static CSchemaAttributeDefHandle pAttrDef_HideSeries( "hide crate series number" ); |
|
|
|
float fCrateSeries; |
|
if ( pAttrDef_CrateSeries && FindAttribute_UnsafeBitwiseCast<attrib_value_t>( &m_ItemData, pAttrDef_CrateSeries, &fCrateSeries ) && pAttrDef_HideSeries && !m_ItemData.FindAttribute( pAttrDef_HideSeries ) ) |
|
{ |
|
wchar_t wszSeries[16]=L""; |
|
_snwprintf( wszSeries, ARRAYSIZE( wszSeries ), L"#%i", (int)fCrateSeries ); |
|
m_pSeriesLabel->SetVisible( true ); |
|
m_pSeriesLabel->SetText( wszSeries ); |
|
|
|
return true; |
|
} |
|
else |
|
{ |
|
m_pSeriesLabel->SetVisible( false ); |
|
|
|
return false; |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Read through a few items and see if they match the recipe's criteria |
|
// Show elipses while still tallying. Remove our tick once all items |
|
// are tallied. |
|
//----------------------------------------------------------------------------- |
|
bool CItemModelPanel::CheckRecipeMatches() |
|
{ |
|
// Don't do this if either we or our parent are invisible |
|
if( !IsVisible() || ( GetParent() && !GetParent()->IsVisible() ) ) |
|
return false; |
|
|
|
const IEconTool* pTool = m_ItemData.GetStaticData()->GetEconTool(); |
|
|
|
// If this isnt a dynamic recipe tool, dont show or do any of this |
|
if( !pTool |
|
|| V_stricmp( m_ItemData.GetStaticData()->GetEconTool()->GetTypeName() , "dynamic_recipe") |
|
|| m_ItemData.GetStaticData()->GetDefaultLoadoutSlot() != INVALID_EQUIPPED_SLOT ) |
|
{ |
|
if( m_pMatchesLabel ) |
|
{ |
|
m_pMatchesLabel->SetVisible( false ); |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool bStillWorking = true; |
|
if( m_pMatchesLabel && m_bShowQuantity ) |
|
{ |
|
CPlayerInventory *pLocalInv = TFInventoryManager()->GetLocalInventory(); |
|
if ( pLocalInv == NULL ) |
|
return false; |
|
|
|
// We still need to match recipe components |
|
if ( m_nRecipeMatchingIndex < pLocalInv->GetItemCount() ) |
|
sai_NumLoadingRequests[LOADING_RECIPE_MATCHES]++; |
|
|
|
if ( se_CurrentLoadingTask == LOADING_RECIPE_MATCHES ) |
|
{ |
|
// Go through our entire backpack and check for matches, but only go through a few at a time |
|
while ( m_nRecipeMatchingIndex < pLocalInv->GetItemCount() && sm_flLoadingTimeThisFrame < tf_time_loading_item_panels.GetFloat() ) |
|
{ |
|
// Mark this time |
|
float flTime = Plat_FloatTime(); |
|
|
|
CEconItemView *pItem = pLocalInv->GetItem( m_nRecipeMatchingIndex ); |
|
Assert( pItem ); |
|
|
|
// Check each item |
|
CRecipeComponentMatchingIterator matchingIterator( &m_ItemData, pItem ); |
|
m_ItemData.IterateAttributes( &matchingIterator ); |
|
const CUtlVector< const CEconItemAttributeDefinition* >& matchingAttribs = matchingIterator.GetMatchingComponentInputs(); |
|
Assert( matchingAttribs.Count() <= 1 ); |
|
FOR_EACH_VEC( matchingAttribs, j ) |
|
{ |
|
CAttribute_DynamicRecipeComponent value; |
|
const CEconItemAttributeDefinition* pAttrib = matchingAttribs[j]; |
|
attrib_definition_index_t nIndex = pAttrib->GetDefinitionIndex(); |
|
m_ItemData.FindAttribute( pAttrib, &value ); |
|
|
|
// Add this entry if it doesnt exist in out map yet |
|
if( m_mapMatchingAttributes.Find( nIndex ) == m_mapMatchingAttributes.InvalidIndex() ) |
|
{ |
|
m_mapMatchingAttributes.Insert( nIndex ); |
|
m_mapMatchingAttributes[ m_mapMatchingAttributes.Find( nIndex ) ] = 0; |
|
} |
|
|
|
// Increment this value if it's less than the max needed |
|
int &nCount = m_mapMatchingAttributes[ m_mapMatchingAttributes.Find( nIndex ) ]; |
|
if( (unsigned)nCount < ( value.num_required() - value.num_fulfilled() ) ) |
|
{ |
|
++nCount; |
|
} |
|
} |
|
|
|
m_nRecipeMatchingIndex++; |
|
// Accumulate time |
|
sm_flLoadingTimeThisFrame += ( Plat_FloatTime() - flTime ); |
|
} |
|
} |
|
|
|
bStillWorking = m_nRecipeMatchingIndex != pLocalInv->GetItemCount(); |
|
wchar_t wszMatches[16]=L"..."; |
|
|
|
if( !bStillWorking ) |
|
{ |
|
CRecipeComponentMatchingIterator matchingIterator( &m_ItemData, NULL ); |
|
m_ItemData.IterateAttributes( &matchingIterator ); |
|
int nTotalAttribs = matchingIterator.GetTotalInputs() - matchingIterator.GetInputsFulfilled(); |
|
int nMatchingAttribs = 0; |
|
|
|
unsigned short index = m_mapMatchingAttributes.FirstInorder(); |
|
while( index != m_mapMatchingAttributes.InvalidIndex() ) |
|
{ |
|
nMatchingAttribs += m_mapMatchingAttributes[ index ]; |
|
index = m_mapMatchingAttributes.NextInorder( index ); |
|
} |
|
|
|
// Fill out the actual number of matches |
|
_snwprintf( wszMatches, ARRAYSIZE( wszMatches ), L"%i/%i", nMatchingAttribs, nTotalAttribs ); |
|
} |
|
|
|
m_pMatchesLabel->SetVisible( true ); |
|
m_pMatchesLabel->SetText( wszMatches ); |
|
} |
|
|
|
return bStillWorking; |
|
} |
|
|
|
void CItemModelPanel::UpdateDescription() |
|
{ |
|
if ( !m_bDescriptionDirty ) |
|
return; |
|
|
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ ); |
|
|
|
m_bDescriptionDirty = false; |
|
|
|
enum { kAttribBufferSize = 4 * 1024 }; |
|
wchar_t wszAttribBuffer[ kAttribBufferSize ] = L""; |
|
|
|
enum { kCollectionBufferSize = 4 * 1024 }; |
|
wchar_t wszCollectionListBuffer[kCollectionBufferSize] = L""; |
|
|
|
wchar_t wszCollectionNameBuffer[512] = L""; |
|
|
|
if ( !m_bNameOnly ) |
|
{ |
|
const CEconItemDescription *pDescription = m_ItemData.GetDescription(); |
|
if ( pDescription ) |
|
{ |
|
unsigned int unWrittenLines = 0; |
|
unsigned int unWrittenCollectionLines = 0; |
|
for ( unsigned int i = 0; i < pDescription->GetLineCount(); i++ ) |
|
{ |
|
const econ_item_description_line_t& line = pDescription->GetLine(i); |
|
|
|
// m_bSpecialAttributesOnly, only show purple and orange text, ignore rest |
|
if ( m_bSpecialAttributesOnly ) |
|
{ |
|
if ( line.eColor == ATTRIB_COL_UNUSUAL || line.eColor == ATTRIB_COL_STRANGE ) |
|
{ |
|
V_wcscat_safe( wszAttribBuffer, unWrittenLines++ == 0 ? L"" : L"\n" ); // add empty lines everywhere except before the first line |
|
V_wcscat_safe( wszAttribBuffer, line.sText.Get() ); |
|
} |
|
} |
|
else if ( ( line.unMetaType & kDescLineFlag_CollectionName ) != 0 ) |
|
{ |
|
// Ignore name spacers |
|
if ( !( line.unMetaType & kDescLineFlag_Empty) ) |
|
{ |
|
V_wcscat_safe( wszCollectionNameBuffer, line.sText.Get() ); |
|
} |
|
} |
|
else if ( ( line.unMetaType & kDescLineFlag_Collection ) != 0 ) |
|
{ |
|
V_wcscat_safe( wszCollectionListBuffer, unWrittenCollectionLines++ == 0 ? L"" : L"\n" ); // add empty lines everywhere except before the first line |
|
V_wcscat_safe( wszCollectionListBuffer, line.sText.Get() ); |
|
} |
|
else if ( (line.unMetaType & kDescLineFlag_Name ) == 0 ) |
|
{ |
|
V_wcscat_safe( wszAttribBuffer, unWrittenLines++ == 0 ? L"" : L"\n" ); // add empty lines everywhere except before the first line |
|
V_wcscat_safe( wszAttribBuffer, line.sText.Get() ); |
|
} |
|
} |
|
|
|
// If we have an unknown name, we should try to rebuild for "awhile" |
|
m_bDescriptionDirty |= pDescription->HasUnknownPlayer(); |
|
} |
|
} |
|
|
|
if( m_pMainContentContainer ) |
|
{ |
|
m_pMainContentContainer->SetDialogVariable( "attriblist", wszAttribBuffer ); |
|
m_pMainContentContainer->SetDialogVariable( "collectionname", wszCollectionNameBuffer ); |
|
m_pMainContentContainer->SetDialogVariable( "collectionlist", wszCollectionListBuffer ); |
|
m_pMainContentContainer->SetDialogVariable( "itemname", m_ItemData.GetItemName() ); |
|
} |
|
|
|
if ( m_pItemNameLabel ) |
|
{ |
|
// Set the name to the quality color |
|
// Rarity Econ Colorization |
|
EEconItemQuality eQuality = (EEconItemQuality)m_ItemData.GetItemQuality(); |
|
if ( GetItemSchema()->GetRarityColor( m_ItemData.GetItemDefinition()->GetRarity() ) && eQuality != AE_SELFMADE ) |
|
{ |
|
m_pItemNameLabel->SetColorStr( GetItemSchema()->GetRarityColor( m_ItemData.GetItemDefinition()->GetRarity() ) ); |
|
} |
|
else |
|
{ |
|
const char *pszQualityColorString = EconQuality_GetColorString( eQuality ); |
|
if ( m_ItemData.IsValid() && !m_bStandardTextColor && pszQualityColorString ) |
|
{ |
|
m_pItemNameLabel->SetColorStr( pszQualityColorString ); |
|
} |
|
else |
|
{ |
|
m_pItemNameLabel->SetColorStr( m_OrgItemTextColor ); |
|
} |
|
} |
|
m_pItemNameLabel->SetVisible( !m_bAttribOnly ); |
|
} |
|
|
|
if ( m_pItemAttribLabel ) |
|
{ |
|
m_pItemAttribLabel->SetVisible( !m_bNameOnly ); |
|
} |
|
|
|
bool bCollectionVisible = m_bHideCollectionPanel ? false : !m_bNameOnly; |
|
|
|
if ( m_pItemCollectionNameLabel ) |
|
{ |
|
m_pItemCollectionNameLabel->SetVisible( bCollectionVisible ); |
|
} |
|
if ( m_pItemCollectionListLabel ) |
|
{ |
|
m_pItemCollectionListLabel->SetVisible( bCollectionVisible ); |
|
} |
|
if ( m_pItemCollectionHighlight ) |
|
{ |
|
m_pItemCollectionHighlight->SetVisible( bCollectionVisible ); |
|
} |
|
|
|
InvalidateLayout( true ); |
|
|
|
// Now that we've built the attribute description, give the attribute colors to our label |
|
if ( m_pItemAttribLabel && !m_bNameOnly && m_pItemAttribLabel->GetTextImage() && m_ItemData.GetDescription() ) |
|
{ |
|
const CEconItemDescription *pDescription = m_ItemData.GetDescription(); |
|
vgui::TextImage *pAttrTextImage = m_pItemAttribLabel->GetTextImage(); |
|
pAttrTextImage->ClearColorChangeStream(); |
|
|
|
vgui::TextImage *pCollectionNameTextImage = m_pItemCollectionNameLabel ? m_pItemCollectionNameLabel->GetTextImage() : NULL; |
|
if ( pCollectionNameTextImage ) |
|
pCollectionNameTextImage->ClearColorChangeStream(); |
|
|
|
vgui::TextImage *pCollectionListTextImage = m_pItemCollectionListLabel ? m_pItemCollectionListLabel->GetTextImage() : NULL; |
|
if ( pCollectionListTextImage ) |
|
pCollectionListTextImage->ClearColorChangeStream(); |
|
|
|
vgui::IScheme *pScheme = scheme()->GetIScheme( GetScheme() ); |
|
|
|
Color prevAttrColor(0,0,0); |
|
Color prevCollectionColor(0,0,0); |
|
unsigned int unCurrentAttrTextStreamIndex = 0; |
|
unsigned int unCurrentCollectionNameTextStreamIndex = 0; |
|
unsigned int unCurrentCollectionListTextStreamIndex = 0; |
|
int iCollectionLineCount = 0; |
|
|
|
if ( m_pItemCollectionHighlight ) |
|
{ |
|
m_pItemCollectionHighlight->SetVisible( false ); |
|
} |
|
|
|
for ( unsigned int i = 0; i < pDescription->GetLineCount(); i++ ) |
|
{ |
|
const econ_item_description_line_t& line = pDescription->GetLine(i); |
|
|
|
// Ignore the name line, it was added above |
|
if ( ( line.unMetaType & kDescLineFlag_Name ) != 0 ) |
|
{ |
|
continue; |
|
} |
|
|
|
// collection |
|
int fontHeight = surface()->GetFontTall( m_pFontAttribSmall ); |
|
if ( ( line.unMetaType & (kDescLineFlag_Collection | kDescLineFlag_CollectionName | kDescLineFlag_CollectionCurrentItem ) ) != 0 && pCollectionNameTextImage && pCollectionListTextImage ) |
|
{ |
|
bool bIsCollectionName = ( line.unMetaType & kDescLineFlag_CollectionName ) != 0; |
|
vgui::TextImage *pTextImage = bIsCollectionName ? pCollectionNameTextImage : pCollectionListTextImage; |
|
unsigned int &unCurrentCollectionTextStreamIndex = bIsCollectionName ? unCurrentCollectionNameTextStreamIndex : unCurrentCollectionListTextStreamIndex; |
|
|
|
bool bIsCurrentItem = ( line.unMetaType & kDescLineFlag_CollectionCurrentItem ) != 0; |
|
// use bg color as text color for current item for a better highlight |
|
Color col = bIsCurrentItem ? Color( 0, 0, 0, 255 ) : pScheme->GetColor( GetColorNameForAttribColor( line.eColor ), Color( 255, 255, 255, 255 ) ); |
|
// Output a color change if necessary. |
|
if ( i == 0 || prevCollectionColor != col ) |
|
{ |
|
pTextImage->AddColorChange( col, unCurrentCollectionTextStreamIndex ); |
|
prevCollectionColor = col; |
|
} |
|
|
|
unCurrentCollectionTextStreamIndex += StringFuncs<locchar_t>::Length( line.sText.Get() ) + 1; // add one character to deal with newlines |
|
|
|
if ( bIsCollectionName ) |
|
{ |
|
continue; |
|
} |
|
|
|
// Current line highlight |
|
if ( bIsCurrentItem && m_pItemCollectionHighlight ) |
|
{ |
|
// use text color as bg color for the current item for a better highlight |
|
Color bgColor = pScheme->GetColor( GetColorNameForAttribColor( line.eColor ), Color( 255, 255, 255, 255 ) ); |
|
|
|
// Get the current ypos |
|
int x, y; |
|
m_pItemCollectionListLabel->GetPos( x, y ); |
|
m_pItemCollectionHighlight->SetPos( x, y + iCollectionLineCount * fontHeight ); |
|
m_pItemCollectionHighlight->SetBgColor( bgColor ); |
|
m_pItemCollectionHighlight->SetVisible( bCollectionVisible ); |
|
} |
|
iCollectionLineCount++; |
|
} |
|
else |
|
{ |
|
Color col = pScheme->GetColor( GetColorNameForAttribColor( line.eColor ), Color( 255, 255, 255, 255 ) ); |
|
|
|
// m_bSpecialAttributesOnly, only show purple and orange text, ignore rest |
|
if ( m_bSpecialAttributesOnly ) |
|
{ |
|
if ( ( line.eColor != ATTRIB_COL_UNUSUAL && line.eColor != ATTRIB_COL_STRANGE ) ) |
|
{ |
|
continue; |
|
} |
|
} |
|
|
|
// Output a color change if necessary. |
|
if ( i == 0 || prevAttrColor != col ) |
|
{ |
|
pAttrTextImage->AddColorChange( col, unCurrentAttrTextStreamIndex ); |
|
prevAttrColor = col; |
|
} |
|
unCurrentAttrTextStreamIndex += StringFuncs<locchar_t>::Length( line.sText.Get() ) + 1; // add one character to deal with newlines |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::DirtyDescription() |
|
{ |
|
m_bDescriptionDirty = true; |
|
|
|
if ( HasItem() ) |
|
GetItem()->OnAttributeValuesChanged(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CItemModelPanel::UpdateMatchesLabel() |
|
{ |
|
const IEconTool* pTool = m_ItemData.GetStaticData()->GetEconTool(); |
|
|
|
if( !pTool || Q_stricmp( m_ItemData.GetStaticData()->GetEconTool()->GetTypeName() , "dynamic_recipe") ) |
|
{ |
|
return false; |
|
} |
|
|
|
m_nRecipeMatchingIndex = 0; |
|
m_mapMatchingAttributes.Purge(); |
|
SetNeedsToLoad(); |
|
|
|
return true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CItemModelPanel::UpdateQuantityLabel() |
|
{ |
|
if ( m_pItemQuantityLabel ) |
|
{ |
|
bool bVisible = m_bShowQuantity && m_ItemData.GetStaticData() != NULL; |
|
if ( bVisible ) |
|
{ |
|
const IEconTool *pEconTool = m_ItemData.GetStaticData()->GetEconTool(); |
|
if ( pEconTool && pEconTool->ShouldDisplayQuantity( &m_ItemData ) ) |
|
{ |
|
wchar_t wszQuantity[16]=L""; |
|
_snwprintf( wszQuantity, ARRAYSIZE( wszQuantity ), L"%i", m_ItemData.GetQuantity() ); |
|
m_pItemQuantityLabel->SetVisible( true ); |
|
m_pItemQuantityLabel->SetText( wszQuantity ); |
|
} |
|
else |
|
{ |
|
bVisible = false; |
|
} |
|
} |
|
m_pItemQuantityLabel->SetVisible( bVisible ); |
|
|
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
//-------------------------------------------------------------------------------------------------------- |
|
/** |
|
* Simple utility function to allocate memory and duplicate a wide string |
|
*/ |
|
inline wchar_t *CloneWString( const wchar_t *str ) |
|
{ |
|
const int nLen = V_wcslen(str)+1; |
|
wchar_t *cloneStr = new wchar_t [ nLen ]; |
|
const int nSize = nLen * sizeof( wchar_t ); |
|
V_wcsncpy( cloneStr, str, nSize ); |
|
return cloneStr; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::SetNoItemText( const wchar_t *pwszTitleOverride, const wchar_t *pwszAttribs, int iNegAttribsBegin ) |
|
{ |
|
static CSchemaColorDefHandle pColorDef_DescAttribPositive( "desc_attrib_positive" ); |
|
static CSchemaColorDefHandle pColorDef_DescAttribNegative( "ItemAttribNegative" ); |
|
|
|
CleanupNoItemWChars(); |
|
|
|
m_pwcNoItemText = CloneWString( pwszTitleOverride ); |
|
m_pszNoItemText = NULL; |
|
|
|
if ( pwszAttribs ) |
|
{ |
|
m_pwcNoItemAttrib = CloneWString( pwszAttribs ); |
|
|
|
if ( m_pItemAttribLabel && m_pItemAttribLabel->GetTextImage() ) |
|
{ |
|
m_pItemAttribLabel->GetTextImage()->ClearColorChangeStream(); |
|
|
|
if ( iNegAttribsBegin ) |
|
{ |
|
vgui::IScheme *pScheme = scheme()->GetIScheme( GetScheme() ); |
|
|
|
if ( pColorDef_DescAttribPositive ) |
|
{ |
|
Color col = pScheme->GetColor( pColorDef_DescAttribPositive->GetColorName(), Color(255,255,255,255) ); |
|
m_pItemAttribLabel->GetTextImage()->AddColorChange( col, 0 ); |
|
} |
|
|
|
if ( pColorDef_DescAttribNegative ) |
|
{ |
|
Color col = pScheme->GetColor( pColorDef_DescAttribNegative->GetColorName(), Color(255,255,255,255) ); |
|
m_pItemAttribLabel->GetTextImage()->AddColorChange( col, iNegAttribsBegin ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
if ( !HasItem() ) |
|
{ |
|
UpdatePanels(); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::HideAllModifierIcons() |
|
{ |
|
if ( m_pPaintIcon ) |
|
{ |
|
m_pPaintIcon->SetVisible( false ); |
|
} |
|
if ( m_pTF2Icon ) |
|
{ |
|
m_pTF2Icon->SetVisible( false ); |
|
} |
|
if ( m_pItemEquippedLabel ) |
|
{ |
|
m_pItemEquippedLabel->SetVisible( false ); |
|
} |
|
if ( m_pItemQuantityLabel ) |
|
{ |
|
m_pItemQuantityLabel->SetVisible( false ); |
|
} |
|
if ( m_pVisionRestrictionImage ) |
|
{ |
|
m_pVisionRestrictionImage->SetVisible( false ); |
|
} |
|
if ( m_pIsStrangeImage ) |
|
{ |
|
m_pIsStrangeImage->SetVisible( false ); |
|
} |
|
if ( m_pIsUnusualImage ) |
|
{ |
|
m_pIsUnusualImage->SetVisible( false ); |
|
} |
|
if ( m_pIsLoanerImage ) |
|
{ |
|
m_pIsLoanerImage->SetVisible( false ); |
|
} |
|
if ( m_pSeriesLabel ) |
|
{ |
|
m_pSeriesLabel->SetVisible( false ); |
|
} |
|
if ( m_pMatchesLabel ) |
|
{ |
|
m_pMatchesLabel->SetVisible( false ); |
|
} |
|
if ( m_pItemEquippedLabel && m_bForceShowEquipped ) |
|
{ |
|
m_pItemEquippedLabel->SetVisible( m_bForceShowEquipped ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::UpdatePanels( void ) |
|
{ |
|
tmZone( TELEMETRY_LEVEL0, TMZF_NONE, "%s", __FUNCTION__ ); |
|
|
|
if ( !m_pModelPanel ) |
|
return; |
|
|
|
m_pModelPanel->SetModelHidden( m_bHideModel ); |
|
|
|
// By default we dont need a tick. |
|
vgui::ivgui()->RemoveTickSignal( GetVPanel() ); |
|
|
|
// Default to loading icons |
|
se_CurrentLoadingTask = LOADING_ICONS; |
|
|
|
m_pModelPanel->SetItem( &m_ItemData ); |
|
// We need to load if our image isn't in memory already. |
|
if ( !m_bHideModel && ( m_pModelPanel->IsImageNotLoaded() || m_pModelPanel->IsLoadingWeaponSkin() ) ) |
|
{ |
|
if ( m_pMainContentContainer ) |
|
{ |
|
m_pMainContentContainer->SetVisible( false ); |
|
} |
|
|
|
// Show the spinner |
|
if ( m_pLoadingSpinner ) |
|
{ |
|
m_pLoadingSpinner->SetVisible( true ); |
|
} |
|
|
|
SetNeedsToLoad(); |
|
} |
|
else |
|
{ |
|
// hide the spinner |
|
if ( m_pLoadingSpinner ) |
|
{ |
|
m_pLoadingSpinner->SetVisible( false ); |
|
} |
|
} |
|
|
|
if ( !HasItem() ) |
|
{ |
|
if ( m_bModelOnly ) |
|
{ |
|
if ( m_pItemNameLabel ) |
|
{ |
|
m_pItemNameLabel->SetVisible( false ); |
|
} |
|
if ( m_pItemAttribLabel ) |
|
{ |
|
m_pItemAttribLabel->SetVisible( false ); |
|
} |
|
} |
|
else |
|
{ |
|
if ( m_pItemNameLabel ) |
|
{ |
|
const wchar_t *wcNOText = NULL; |
|
if ( m_pszNoItemText && m_pszNoItemText[0] ) |
|
{ |
|
wcNOText = g_pVGuiLocalize->Find( m_pszNoItemText ); |
|
} |
|
else if ( m_pwcNoItemText ) |
|
{ |
|
wcNOText = m_pwcNoItemText; |
|
} |
|
|
|
if ( wcNOText && wcNOText[0] ) |
|
{ |
|
if ( m_pMainContentContainer ) |
|
m_pMainContentContainer->SetDialogVariable( "itemname", wcNOText ); |
|
m_pItemNameLabel->SetVisible( true ); |
|
m_pItemNameLabel->SetColorStr( m_NoItemTextColor ); |
|
|
|
m_pItemNameLabel->InvalidateLayout(true,true); |
|
if ( m_iForceTextSize && m_iForceTextSize <= 3 ) |
|
{ |
|
// Leave center wrap on if the noitem text is getting to use the whole panel |
|
if ( !m_bNoItemFullPanel ) |
|
{ |
|
m_pItemNameLabel->SetCenterWrap( false ); |
|
} |
|
|
|
switch ( m_iForceTextSize ) |
|
{ |
|
case 1: |
|
m_pItemNameLabel->SetFont( m_pFontNameLarge ); |
|
break; |
|
|
|
case 2: |
|
m_pItemNameLabel->SetFont( m_pFontNameSmall ); |
|
break; |
|
|
|
case 3: |
|
m_pItemNameLabel->SetFont( m_pFontNameSmallest ); |
|
break; |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
m_pItemNameLabel->SetVisible( false ); |
|
} |
|
} |
|
|
|
if ( !m_bNameOnly && m_pwcNoItemAttrib ) |
|
{ |
|
if ( m_pMainContentContainer ) |
|
m_pMainContentContainer->SetDialogVariable( "attriblist", m_pwcNoItemAttrib ); |
|
if ( m_pItemAttribLabel && !m_pItemAttribLabel->IsVisible() ) |
|
{ |
|
m_pItemAttribLabel->SetVisible( true ); |
|
} |
|
} |
|
else |
|
{ |
|
if ( m_pItemAttribLabel && m_pItemAttribLabel->IsVisible() ) |
|
{ |
|
m_pItemAttribLabel->SetVisible( false ); |
|
} |
|
} |
|
} |
|
|
|
HideAllModifierIcons(); |
|
return; |
|
} |
|
|
|
if ( m_bHideModifierIcons ) |
|
{ |
|
HideAllModifierIcons(); |
|
return; |
|
} |
|
|
|
if ( m_pPaintIcon ) |
|
{ |
|
m_pPaintIcon->SetVisible( false ); |
|
if ( !m_bHideModel && !m_bHidePaintIcon ) |
|
{ |
|
// Empty out our list of paint colors. We may or may not put things back in -- an empty |
|
// list at the end means "don't draw the paint icon". |
|
m_pPaintIcon->m_colPaintColors.RemoveAll(); |
|
|
|
// Fetch custom texture, if any |
|
m_pPaintIcon->m_hUGCId = m_ItemData.GetCustomUserTextureID(); |
|
if ( m_pPaintIcon->m_hUGCId != 0 ) |
|
m_pPaintIcon->SetVisible( true ); |
|
|
|
// Don't show paint icons on any tools, their icon contains the color |
|
const bool bIsEconTool = m_ItemData.GetItemDefinition()->IsTool(); |
|
|
|
// Has the item been painted? |
|
int iRGB0 = m_ItemData.GetModifiedRGBValue( false ), |
|
iRGB1 = m_ItemData.GetModifiedRGBValue( true ); |
|
|
|
if ( !bIsEconTool && (iRGB0 != 0 || iRGB1 != 0)) |
|
{ |
|
m_pPaintIcon->SetVisible( true ); |
|
m_pPaintIcon->m_colPaintColors.AddToTail( Color( clamp( (iRGB0 & 0xFF0000) >> 16, 0, 255 ), clamp( (iRGB0 & 0xFF00) >> 8, 0, 255 ), clamp( (iRGB0 & 0xFF), 0, 255 ), 255 ) ); |
|
if ( iRGB0 != iRGB1 ) |
|
{ |
|
m_pPaintIcon->m_colPaintColors.AddToTail( Color( clamp( (iRGB1 & 0xFF0000) >> 16, 0, 255 ), clamp( (iRGB1 & 0xFF00) >> 8, 0, 255 ), clamp( (iRGB1 & 0xFF), 0, 255 ), 255 ) ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
if ( m_pTF2Icon ) |
|
{ |
|
if ( m_bHideModel || m_bHidePaintIcon ) |
|
{ |
|
m_pTF2Icon->SetVisible( false ); |
|
} |
|
else |
|
{ |
|
m_pTF2Icon->SetVisible( m_ItemData.GetSOCData() && m_ItemData.GetSOCData()->IsForeign() ); |
|
} |
|
} |
|
|
|
if ( m_bNoItemFullPanel ) |
|
{ |
|
// If we're a noitem-fullpanel mode, we don't show strings when we have an item. |
|
m_pItemNameLabel->SetVisible( false ); |
|
m_pItemAttribLabel->SetVisible( false ); |
|
} |
|
else if ( m_bModelOnly ) |
|
{ |
|
if ( m_pItemNameLabel ) |
|
{ |
|
m_pItemNameLabel->SetVisible( false ); |
|
} |
|
if ( m_pItemAttribLabel ) |
|
{ |
|
m_pItemAttribLabel->SetVisible( false ); |
|
} |
|
} |
|
else |
|
{ |
|
// deferred description loading |
|
m_bDescriptionDirty = true; |
|
SetNeedsToLoad(); |
|
if ( m_pMainContentContainer ) |
|
m_pMainContentContainer->SetDialogVariable( "itemname", "" ); |
|
} |
|
|
|
if ( m_pItemEquippedLabel ) |
|
{ |
|
m_pItemEquippedLabel->SetVisible( m_bForceShowEquipped || (m_bShowEquipped && IsEquipped()) ); |
|
} |
|
|
|
// Hide all of these labels |
|
if( m_pMatchesLabel ) |
|
{ |
|
m_pMatchesLabel->SetVisible( false ); |
|
} |
|
|
|
if( m_pSeriesLabel ) |
|
{ |
|
m_pSeriesLabel->SetVisible( false ); |
|
} |
|
|
|
if( m_pItemQuantityLabel ) |
|
{ |
|
m_pItemQuantityLabel->SetVisible( false ); |
|
} |
|
|
|
|
|
// Update that number in the top right |
|
if ( !UpdateMatchesLabel() ) |
|
{ |
|
if ( !UpdateSeriesLabel() ) |
|
{ |
|
UpdateQuantityLabel(); |
|
} |
|
} |
|
|
|
if ( m_pVisionRestrictionImage ) |
|
{ |
|
int nVisionFilterFlags = 0; |
|
const CEconItemDefinition *pData = m_ItemData.GetItemDefinition(); |
|
if ( !m_bModelOnly && pData ) |
|
{ |
|
nVisionFilterFlags = pData->GetVisionFilterFlags(); |
|
|
|
// Add support for all the holidays and "vision" mode restrictions |
|
if ( pData->GetHolidayRestriction() ) |
|
{ |
|
int iHolidayRestriction = UTIL_GetHolidayForString( pData->GetHolidayRestriction() ); |
|
switch ( iHolidayRestriction ) |
|
{ |
|
default: |
|
case kHoliday_None: |
|
case kHoliday_TFBirthday: |
|
case kHoliday_Christmas: |
|
case kHoliday_Valentines: |
|
case kHoliday_MeetThePyro: |
|
case kHoliday_AprilFools: |
|
case kHoliday_EOTL: |
|
case kHoliday_CommunityUpdate: |
|
break; |
|
|
|
case kHoliday_Halloween: |
|
case kHoliday_FullMoon: |
|
case kHoliday_HalloweenOrFullMoon: |
|
case kHoliday_HalloweenOrFullMoonOrValentines: |
|
#ifdef TF_CLIENT_DLL |
|
nVisionFilterFlags |= TF_VISION_FILTER_HALLOWEEN; |
|
#endif |
|
break; |
|
} |
|
} |
|
} |
|
|
|
switch ( nVisionFilterFlags ) |
|
{ |
|
default: |
|
AssertMsg1( false, "Unexpected vision restriction flags %d", nVisionFilterFlags ); |
|
case 0: |
|
m_pVisionRestrictionImage->SetVisible( false ); |
|
break; |
|
#ifdef TF_CLIENT_DLL |
|
case 1: |
|
m_pVisionRestrictionImage->SetImage( "viewmode_pyrovision" ); |
|
m_pVisionRestrictionImage->SetVisible( true ); |
|
break; |
|
case 2: |
|
// Check if most players who have not specifically opted in will see the item. |
|
if ( TFGameRules() ? TFGameRules()->IsHolidayActive( kHoliday_HalloweenOrFullMoon ) : TF_IsHolidayActive( kHoliday_HalloweenOrFullMoon ) ) |
|
{ |
|
m_pVisionRestrictionImage->SetImage( "viewmode_spooky" ); |
|
} |
|
else |
|
{ |
|
m_pVisionRestrictionImage->SetImage( "viewmode_spooky_off" ); |
|
} |
|
m_pVisionRestrictionImage->SetVisible( true ); |
|
break; |
|
case 4: |
|
m_pVisionRestrictionImage->SetVisible( false ); |
|
break; |
|
#endif |
|
} |
|
} |
|
|
|
// Strange Icon |
|
static CSchemaAttributeDefHandle pAttrDef_StatTrakModule( "weapon_uses_stattrak_module" ); |
|
if ( m_pIsStrangeImage ) |
|
{ |
|
m_pIsStrangeImage->SetVisible( false ); |
|
|
|
if ( !m_bIsMouseOverPanel ) |
|
{ |
|
// Allow for already strange items |
|
bool bIsStrange = false; |
|
if ( m_ItemData.GetQuality() == AE_STRANGE ) |
|
{ |
|
bIsStrange = true; |
|
} |
|
|
|
if ( !bIsStrange ) |
|
{ |
|
// Go over the attributes of the item, if it has any strange attributes the item is strange and don't apply |
|
for ( int i = 0; i < GetKillEaterAttrCount(); i++ ) |
|
{ |
|
if ( m_ItemData.FindAttribute( GetKillEaterAttr_Score( i ) ) ) |
|
{ |
|
bIsStrange = true; |
|
break; |
|
} |
|
} |
|
} |
|
if ( bIsStrange ) |
|
{ |
|
if ( pAttrDef_StatTrakModule && m_ItemData.FindAttribute( pAttrDef_StatTrakModule ) ) |
|
{ |
|
m_pIsStrangeImage->SetImage( "viewmode_statclock" ); |
|
} |
|
else |
|
{ |
|
m_pIsStrangeImage->SetImage( "viewmode_strange" ); |
|
|
|
} |
|
m_pIsStrangeImage->SetVisible( true ); |
|
} |
|
} |
|
} |
|
|
|
// Unusual Icon |
|
if ( m_pIsUnusualImage ) |
|
{ |
|
m_pIsUnusualImage->SetVisible( false ); |
|
|
|
static CSchemaAttributeDefHandle pAttrDef_ParticleEffect( "attach particle effect" ); |
|
static CSchemaAttributeDefHandle pAttrDef_TauntParticle( "on taunt attach particle index" ); |
|
if ( pAttrDef_ParticleEffect && pAttrDef_TauntParticle && !m_bIsMouseOverPanel ) |
|
{ |
|
// Cant use quality cause of old legacy items. Quality is just a quick test |
|
if ( m_ItemData.FindAttribute( pAttrDef_ParticleEffect ) || m_ItemData.FindAttribute( pAttrDef_TauntParticle ) ) |
|
{ |
|
m_pIsUnusualImage->SetImage( "viewmode_unusual" ); |
|
m_pIsUnusualImage->SetVisible( true ); |
|
} |
|
} |
|
} |
|
|
|
if ( m_pIsLoanerImage ) |
|
{ |
|
m_pIsLoanerImage->SetVisible( false ); |
|
if ( !m_bIsMouseOverPanel && GetAssociatedQuestItemID( &m_ItemData ) != INVALID_ITEM_ID ) |
|
{ |
|
m_pIsLoanerImage->SetImage( "viewmode_loaner" ); |
|
m_pIsLoanerImage->SetVisible( true ); |
|
} |
|
} |
|
|
|
InvalidateLayout(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CItemModelPanel::IsEquipped( void ) |
|
{ |
|
if ( !HasItem() ) |
|
return false; |
|
|
|
return m_ItemData.IsEquipped(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::SetGreyedOut( const char *pszGreyedOutReason ) |
|
{ |
|
m_pszGreyedOutReason = pszGreyedOutReason; |
|
if ( m_pModelPanel ) |
|
{ |
|
m_pModelPanel->SetGreyedOut( m_pszGreyedOutReason != NULL ); |
|
} |
|
UpdateEquippedLabel(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CItemModelPanel::HasItem( void ) |
|
{ |
|
return m_ItemData.IsValid(); |
|
} |
|
|
|
void CItemModelPanel::SetModelIsHidden( bool bHideModel ) |
|
{ |
|
m_bHideModel = bHideModel; |
|
if ( m_pModelPanel ) |
|
{ |
|
m_pModelPanel->SetModelHidden( bHideModel ); |
|
} |
|
} |
|
|
|
void CItemModelPanel::OnTick() |
|
{ |
|
bool bStillWorking = LoadData(); |
|
if ( m_pContainedItemPanel ) |
|
{ |
|
bStillWorking |= m_pContainedItemPanel->LoadData(); |
|
} |
|
|
|
// If we're done working, we dont need to tick anymore |
|
if ( !bStillWorking ) |
|
{ |
|
LoadDataCompleted(); |
|
} |
|
|
|
BaseClass::OnTick(); |
|
} |
|
|
|
void CItemModelPanel::SetNeedsToLoad() |
|
{ |
|
vgui::ivgui()->AddTickSignalToHead( GetVPanel() ); |
|
} |
|
|
|
bool CItemModelPanel::LoadData() |
|
{ |
|
// Different frame? |
|
if ( sm_nCurrentDecriptionUpdateFrame != gpGlobals->framecount ) |
|
{ |
|
// Reset |
|
sm_nCurrentDecriptionUpdateFrame = gpGlobals->framecount; |
|
sm_flLoadingTimeThisFrame = 0.f; |
|
|
|
// Figure out which loading we're going to do. We want to load |
|
// certain things sooner (visual things, ie icons) than we start |
|
// figuring out recipe matches. |
|
eLoadingType_t type = NUM_LOADING_TYPES; |
|
for( int i=0; i < NUM_LOADING_TYPES; ++i ) |
|
{ |
|
if ( sai_NumLoadingRequests[i] > 0 && eLoadingType_t(i) < type ) |
|
{ |
|
type = eLoadingType_t(i); |
|
} |
|
sai_NumLoadingRequests[i] = 0; |
|
} |
|
|
|
se_CurrentLoadingTask = type; |
|
} |
|
|
|
bool bStillWorking = CheckRecipeMatches(); |
|
|
|
if ( !m_bHideModel && m_pModelPanel ) |
|
{ |
|
bool bImageLoaded = true; |
|
bool bLoadingWeaponSkin = m_pModelPanel->IsLoadingWeaponSkin(); |
|
bool bLoadingBackpackIcon = m_pModelPanel->IsImageNotLoaded(); |
|
|
|
if ( bLoadingWeaponSkin || bLoadingBackpackIcon ) |
|
{ |
|
// We still need to load icons |
|
sai_NumLoadingRequests[LOADING_ICONS]++; |
|
if ( sm_flLoadingTimeThisFrame < tf_time_loading_item_panels.GetFloat() && se_CurrentLoadingTask == LOADING_ICONS ) |
|
{ |
|
float flTime = Plat_FloatTime(); |
|
|
|
// no need to load texture if we're doing composite weapon skin |
|
if ( bLoadingWeaponSkin ) |
|
{ |
|
g_pMatSystemSurface->BeginSkinCompositionPainting(); |
|
m_pModelPanel->Paint(); |
|
g_pMatSystemSurface->EndSkinCompositionPainting(); |
|
} |
|
|
|
if ( bLoadingBackpackIcon ) |
|
{ |
|
m_pModelPanel->LoadInventoryImage(); |
|
} |
|
|
|
// Accumulate time |
|
sm_flLoadingTimeThisFrame += ( Plat_FloatTime() - flTime ); |
|
} |
|
|
|
bStillWorking = m_pModelPanel->IsLoadingWeaponSkin() || m_pModelPanel->IsImageNotLoaded(); |
|
bImageLoaded = !bStillWorking; |
|
} |
|
|
|
// Hide the spinner and show the main container |
|
if ( bImageLoaded ) |
|
{ |
|
if ( m_pMainContentContainer && !m_pMainContentContainer->IsVisible() ) |
|
{ |
|
m_pMainContentContainer->SetVisible( true ); |
|
} |
|
|
|
if ( m_pLoadingSpinner && m_pLoadingSpinner->IsVisible() ) |
|
{ |
|
m_pLoadingSpinner->SetVisible( false ); |
|
} |
|
} |
|
} |
|
|
|
if ( m_bDescriptionDirty && !IsContainedItem() ) |
|
{ |
|
// We still need to load our description |
|
sai_NumLoadingRequests[LOADING_DESCRIPTIONS]++; |
|
// Check if we're clear to update. We only want to eat up a little slice of time. |
|
if ( sm_flLoadingTimeThisFrame < tf_time_loading_item_panels.GetFloat() && se_CurrentLoadingTask == LOADING_DESCRIPTIONS ) |
|
{ |
|
float flTime = Plat_FloatTime(); |
|
// Update! |
|
UpdateDescription(); |
|
|
|
// Accumulate time |
|
sm_flLoadingTimeThisFrame += ( Plat_FloatTime() - flTime ); |
|
} |
|
|
|
bStillWorking |= m_bDescriptionDirty; |
|
} |
|
|
|
return bStillWorking; |
|
} |
|
|
|
void CItemModelPanel::LoadDataCompleted() |
|
{ |
|
vgui::ivgui()->RemoveTickSignal( GetVPanel() ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::SetActAsButton( bool bClickable, bool bMouseOver ) |
|
{ |
|
m_bClickable = bClickable; |
|
m_bMouseOver = bMouseOver; |
|
|
|
SetMouseInputEnabled( m_bClickable || m_bMouseOver ); |
|
} |
|
|
|
void CItemModelPanel::NavigateTo() |
|
{ |
|
BaseClass::NavigateTo(); |
|
|
|
if ( IsPC() ) |
|
{ |
|
RequestFocus( 0 ); |
|
} |
|
} |
|
|
|
void CItemModelPanel::NavigateFrom() |
|
{ |
|
BaseClass::NavigateFrom(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::OnCursorEntered( void ) |
|
{ |
|
if ( !m_bMouseOver ) |
|
return; |
|
|
|
if ( m_bShouldSendPanelEnterExits ) |
|
{ |
|
PostActionSignal( new KeyValues("ItemPanelEntered") ); |
|
} |
|
|
|
if ( IsEnabled() && !IsSelected() ) |
|
{ |
|
NavigateTo(); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::OnCursorExited( void ) |
|
{ |
|
if ( !m_bMouseOver ) |
|
return; |
|
|
|
if ( m_bShouldSendPanelEnterExits ) |
|
{ |
|
PostActionSignal( new KeyValues("ItemPanelExited") ); |
|
} |
|
|
|
if ( IsSelected() ) |
|
{ |
|
NavigateFrom(); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
extern ISoundEmitterSystemBase *soundemitterbase; |
|
void CItemModelPanel::OnMousePressed(vgui::MouseCode code) |
|
{ |
|
if ( code == MOUSE_RIGHT ) |
|
{ |
|
PostActionSignal( new KeyValues("ItemPanelMouseRightRelease") ); |
|
} |
|
|
|
if ( !m_bClickable || code != MOUSE_LEFT ) |
|
return; |
|
|
|
PostActionSignal( new KeyValues("ItemPanelMousePressed") ); |
|
|
|
// audible feedback |
|
const char *soundFilename = "ui/buttonclick.wav"; |
|
|
|
if ( m_bUseItemSounds ) |
|
{ |
|
CEconItemView *item = GetItem(); |
|
if ( item ) |
|
{ |
|
soundFilename = item->GetDefinitionString( "mouse_pressed_sound", "ui/item_default_pickup.wav" ); |
|
} |
|
} |
|
|
|
const char *pszSound = UTIL_GetRandomSoundFromEntry( soundFilename ); |
|
if ( pszSound && pszSound[0] ) |
|
{ |
|
vgui::surface()->PlaySound( pszSound ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::OnMouseReleased(vgui::MouseCode code) |
|
{ |
|
if ( !m_bClickable || code != MOUSE_LEFT ) |
|
return; |
|
|
|
PostActionSignal( new KeyValues("ItemPanelMouseReleased") ); |
|
|
|
// audible feedback |
|
// we're not using item sounds here because they are better handled by the drag/drop code elsewhere |
|
if ( !m_bUseItemSounds ) |
|
{ |
|
vgui::surface()->PlaySound( "ui/buttonclickrelease.wav" ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::OnMouseDoublePressed(vgui::MouseCode code) |
|
{ |
|
if ( !m_bClickable || code != MOUSE_LEFT ) |
|
return; |
|
|
|
PostActionSignal( new KeyValues("ItemPanelMouseDoublePressed") ); |
|
|
|
// audible feedback |
|
const char *soundFilename = "ui/buttonclickrelease.wav"; |
|
|
|
if ( m_bUseItemSounds ) |
|
{ |
|
CEconItemView *item = GetItem(); |
|
if ( item ) |
|
{ |
|
soundFilename = item->GetDefinitionString( "mouse_double_pressed_sound", "ui/item_default_drop.wav" ); |
|
} |
|
} |
|
|
|
vgui::surface()->PlaySound( soundFilename ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::OnCursorMoved( int x, int y ) |
|
{ |
|
if ( !m_bClickable ) |
|
return; |
|
|
|
// Add our own xpos/ypos offset |
|
int iXPos; |
|
int iYPos; |
|
GetPos( iXPos, iYPos ); |
|
PostActionSignal( new KeyValues("ItemPanelCursorMoved", "x", x + iXPos, "y", y + iYPos) ); |
|
} |
|
|
|
void CItemModelPanel::OnKeyCodePressed( vgui::KeyCode code ) |
|
{ |
|
BaseClass::OnKeyCodePressed( code ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::OnCommand( const char *command ) |
|
{ |
|
if ( FStrEq( command, "sellitem" ) ) |
|
{ |
|
if ( HasItem() && steamapicontext && steamapicontext->SteamFriends() && steamapicontext->SteamUtils() ) |
|
{ |
|
const char *pszPrefix = ""; |
|
if ( GetUniverse() == k_EUniverseBeta ) |
|
{ |
|
pszPrefix = "beta."; |
|
} |
|
uint32 nAssetContext = 2; // k_EEconContextBackpack |
|
char szURL[512]; |
|
V_snprintf( szURL, sizeof(szURL), "http://%ssteamcommunity.com/my/inventory/?sellOnLoad=1#%d_%d_%llu", pszPrefix, engine->GetAppID(), nAssetContext, GetItem()->GetItemID() ); |
|
steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage( szURL ); |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::UpdateEquippedLabel( void ) |
|
{ |
|
if ( !m_pItemEquippedLabel ) |
|
return; |
|
|
|
if ( IsGreyedOut() ) |
|
{ |
|
m_pItemEquippedLabel->SetFgColor( Color(96,96,96,255) ); |
|
} |
|
else |
|
{ |
|
m_pItemEquippedLabel->SetFgColor( Color(200,80,60,255) ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanel::SetSkin( int iSkin ) |
|
{ |
|
if ( m_pModelPanel ) |
|
{ |
|
m_pModelPanel->SetSkin( iSkin ); |
|
} |
|
} |
|
|
|
|
|
itempanel_tooltippos_t g_iTooltipStrategies[NUM_IPTTP_STRATEGIES][NUM_POSITIONS_PER_STRATEGY] = |
|
{ |
|
{ IPTTP_LEFT, IPTTP_LEFT_CENTERED, IPTTP_ABOVE, IPTTP_BELOW, IPTTP_RIGHT_CENTERED, IPTTP_RIGHT }, // IPTTP_LEFT_SIDE |
|
{ IPTTP_RIGHT, IPTTP_RIGHT_CENTERED, IPTTP_ABOVE, IPTTP_BELOW, IPTTP_LEFT_CENTERED, IPTTP_LEFT }, // IPTTP_RIGHT_SIDE |
|
{ IPTTP_ABOVE, IPTTP_LEFT_CENTERED, IPTTP_RIGHT_CENTERED, IPTTP_LEFT, IPTTP_RIGHT, IPTTP_ABOVE }, // IPTTP_TOP_SIDE |
|
{ IPTTP_BELOW, IPTTP_LEFT_CENTERED, IPTTP_RIGHT_CENTERED, IPTTP_LEFT, IPTTP_RIGHT, IPTTP_ABOVE }, // IPTTP_BOTTOM_SIDE |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
CItemModelPanelToolTip::CItemModelPanelToolTip( vgui::Panel *parent, const char *text ) |
|
: vgui::BaseTooltip( parent, text ) |
|
, m_pMouseOverItemPanel( NULL ) |
|
, m_iPositioningStrategy( IPTTP_BOTTOM_SIDE ) |
|
{ |
|
m_hCurrentPanel = NULL; |
|
SetTooltipDelay( 100 ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanelToolTip::GetPosition( itempanel_tooltippos_t iTooltipPosition, CItemModelPanel *pItemPanel, int iItemX, int iItemY, int *iXPos, int *iYPos ) |
|
{ |
|
switch ( iTooltipPosition ) |
|
{ |
|
case IPTTP_LEFT: |
|
*iXPos = (iItemX - m_pMouseOverItemPanel->GetWide() + XRES(18)); |
|
*iYPos = iItemY - YRES(7); |
|
break; |
|
case IPTTP_RIGHT: |
|
*iXPos = (iItemX + pItemPanel->GetWide() - XRES(20)); |
|
*iYPos = iItemY - YRES(7); |
|
break; |
|
case IPTTP_LEFT_CENTERED: |
|
*iXPos = (iItemX - m_pMouseOverItemPanel->GetWide()) - XRES(4); |
|
*iYPos = (iItemY - (m_pMouseOverItemPanel->GetTall() * 0.5)); |
|
break; |
|
case IPTTP_RIGHT_CENTERED: |
|
*iXPos = (iItemX + pItemPanel->GetWide()) + XRES(4); |
|
*iYPos = (iItemY - (m_pMouseOverItemPanel->GetTall() * 0.5)); |
|
break; |
|
case IPTTP_ABOVE: |
|
*iXPos = (iItemX + (pItemPanel->GetWide() * 0.5)) - (m_pMouseOverItemPanel->GetWide() * 0.5); |
|
*iYPos = (iItemY - m_pMouseOverItemPanel->GetTall() - YRES(4)); |
|
break; |
|
case IPTTP_BELOW: |
|
*iXPos = (iItemX + (pItemPanel->GetWide() * 0.5)) - (m_pMouseOverItemPanel->GetWide() * 0.5); |
|
*iYPos = (iItemY + pItemPanel->GetTall() + YRES(4)); |
|
break; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CItemModelPanelToolTip::ValidatePosition( CItemModelPanel *pItemPanel, int iItemX, int iItemY, int *iXPos, int *iYPos ) |
|
{ |
|
bool bSucceeded = true; |
|
|
|
// Make sure the popup stays onscreen. |
|
if ( *iXPos < 0 ) |
|
{ |
|
*iXPos = 0; |
|
} |
|
else if ( (*iXPos + m_pMouseOverItemPanel->GetWide()) > m_pParentPanel->GetWide() ) |
|
{ |
|
int iXPosNew = m_pParentPanel->GetWide() - m_pMouseOverItemPanel->GetWide(); |
|
// make sure it is still on the screen |
|
if ( iXPosNew >= 0 ) |
|
{ |
|
*iXPos = iXPosNew; |
|
} |
|
else |
|
{ |
|
bSucceeded = false; |
|
} |
|
} |
|
|
|
if ( *iYPos < 0 ) |
|
{ |
|
*iYPos = 0; |
|
} |
|
else if ( (*iYPos + m_pMouseOverItemPanel->GetTall() + YRES(32)) > m_pParentPanel->GetTall() ) |
|
{ |
|
// Move it up above our item |
|
int iYPosNew = iItemY - m_pMouseOverItemPanel->GetTall() - YRES(4); |
|
// make sure it is still on the screen |
|
if ( iYPosNew >= 0 ) |
|
{ |
|
*iYPos = iYPosNew; |
|
} |
|
else |
|
{ |
|
bSucceeded = false; |
|
} |
|
} |
|
|
|
if ( bSucceeded ) |
|
{ |
|
// We also fail if moving it to keep it on screen moved it over the item panel itself |
|
Vector2D vecToolTipMin, vecToolTipMax, vecItemMin, vecItemMax; |
|
vecToolTipMin.x = *iXPos; |
|
vecToolTipMin.y = *iYPos; |
|
vecToolTipMax.x = vecToolTipMin.x + m_pMouseOverItemPanel->GetWide(); |
|
vecToolTipMax.y = vecToolTipMin.y + m_pMouseOverItemPanel->GetTall(); |
|
|
|
vecItemMin.x = iItemX; |
|
vecItemMin.y = iItemY; |
|
vecItemMax.x = vecItemMin.x + m_hCurrentPanel->GetWide(); |
|
vecItemMax.y = vecItemMin.y + m_hCurrentPanel->GetTall(); |
|
|
|
bSucceeded = !( vecToolTipMin.x < vecItemMax.x && vecToolTipMax.x > vecItemMin.x && vecToolTipMin.y < vecItemMax.y && vecToolTipMax.y > vecItemMin.y ); |
|
} |
|
|
|
return bSucceeded; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanelToolTip::PerformLayout() |
|
{ |
|
BaseClass::PerformLayout(); |
|
|
|
if ( !ShouldLayout() ) |
|
return; |
|
|
|
_isDirty = false; |
|
|
|
CItemModelPanel *pItemPanel = m_hCurrentPanel.Get(); |
|
if ( m_pMouseOverItemPanel && pItemPanel ) |
|
{ |
|
CEconItemView *pItem = pItemPanel->GetItem(); |
|
if ( pItem && pItemPanel->ShouldShowTooltip() /*&& !IsIgnoringItemPanelEnters()*/ ) |
|
{ |
|
m_pMouseOverItemPanel->SetGreyedOut( pItemPanel->GetGreyedOutReason() ); |
|
m_pMouseOverItemPanel->SetItem( pItem ); |
|
m_pMouseOverItemPanel->DirtyDescription(); // Force rebuilding the description when we first display |
|
m_pMouseOverItemPanel->UpdateDescription(); |
|
m_pMouseOverItemPanel->HideContainedItemPanel(); |
|
m_pMouseOverItemPanel->InvalidateLayout(true); |
|
|
|
int x,y; |
|
|
|
// If the panel is somewhere in a derived class, we need to get its position in our space |
|
if ( pItemPanel->GetParent() != m_pMouseOverItemPanel->GetParent() ) |
|
{ |
|
int iItemAbsX, iItemAbsY; |
|
vgui::ipanel()->GetAbsPos( pItemPanel->GetVPanel(), iItemAbsX, iItemAbsY ); |
|
int iParentAbsX, iParentAbsY; |
|
vgui::ipanel()->GetAbsPos( m_pMouseOverItemPanel->GetParent()->GetVPanel(), iParentAbsX, iParentAbsY ); |
|
|
|
x = (iItemAbsX - iParentAbsX); |
|
y = (iItemAbsY - iParentAbsY); |
|
} |
|
else |
|
{ |
|
pItemPanel->GetPos( x, y ); |
|
} |
|
|
|
int iXPos = 0; |
|
int iYPos = 0; |
|
|
|
// Loop through the positions in our strategy, and hope we find a valid spot |
|
for ( int i = 0; i < NUM_POSITIONS_PER_STRATEGY; i++ ) |
|
{ |
|
itempanel_tooltippos_t iPos = g_iTooltipStrategies[m_iPositioningStrategy][i]; |
|
GetPosition( iPos, pItemPanel, x, y, &iXPos, &iYPos ); |
|
|
|
if ( ValidatePosition( pItemPanel, x, y, &iXPos, &iYPos ) ) |
|
break; |
|
} |
|
|
|
m_pMouseOverItemPanel->SetPos( iXPos, iYPos ); |
|
m_pMouseOverItemPanel->SetVisible( true ); |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanelToolTip::ShowTooltip( Panel *currentPanel ) |
|
{ |
|
if ( m_pMouseOverItemPanel && currentPanel != m_hCurrentPanel.Get() ) |
|
{ |
|
CItemModelPanel *pItemPanel = assert_cast<CItemModelPanel *>(currentPanel); |
|
m_hCurrentPanel.Set( pItemPanel ); |
|
pItemPanel->PostActionSignal( new KeyValues("ItemPanelEntered") ); |
|
vgui::surface()->PlaySound( "ui/item_info_mouseover.wav" ); |
|
|
|
m_pMouseOverItemPanel->HideContainedItemPanel(); |
|
} |
|
BaseClass::ShowTooltip( currentPanel ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CItemModelPanelToolTip::HideTooltip() |
|
{ |
|
if ( m_pMouseOverItemPanel ) |
|
{ |
|
m_pMouseOverItemPanel->SetVisible( false ); |
|
} |
|
|
|
if ( m_hCurrentPanel ) |
|
{ |
|
m_hCurrentPanel.Get()->PostActionSignal( new KeyValues("ItemPanelExited") ); |
|
m_hCurrentPanel = NULL; |
|
} |
|
}
|
|
|