Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include <VGUI/IVGui.h>
#include <vgui_controls/Controls.h>
#include <Keyvalues.h>
#include <vgui_controls/Button.h>
using namespace vgui;
class ButtonDemo: public DemoPage
{
public:
ButtonDemo(Panel *parent, const char *name);
~ButtonDemo();
void OnButtonClicked();
private:
Button *m_pButton;
DECLARE_PANELMAP();
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
ButtonDemo::ButtonDemo(Panel *parent, const char *name) : DemoPage(parent, name)
{
// Create a button.
m_pButton = new Button(this, "AButton", "ClickMe");
// Set its position.
m_pButton->SetPos(100, 100);
// Install a command that will be executed when the button is pressed
// Here we use a KeyValues command, this is mapped using the Message map
// below to a function.
m_pButton->SetCommand(new KeyValues ("ButtonClicked"));
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
ButtonDemo::~ButtonDemo()
{
}
//-----------------------------------------------------------------------------
// Purpose: Respond to a message based action signal
//-----------------------------------------------------------------------------
void ButtonDemo::OnButtonClicked()
{
ivgui()->DPrintf("Button was clicked.\n");
}
MessageMapItem_t ButtonDemo::m_MessageMap[] =
{
MAP_MESSAGE( ButtonDemo, "ButtonClicked", OnButtonClicked ),
};
IMPLEMENT_PANELMAP(ButtonDemo, DemoPage);
Panel* ButtonDemo_Create(Panel *parent)
{
return new ButtonDemo(parent, "ButtonDemo");
}