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68 lines
1.1 KiB
68 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef UNICODE_H |
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#define UNICODE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "interface.h" |
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#ifndef WIN32_LEAN_AND_MEAN |
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#define WIN32_LEAN_AND_MEAN |
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#endif |
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#if !defined( _X360 ) |
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#include <windows.h> |
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#endif |
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#if defined( _X360 ) |
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#include "xbox/xbox_win32stubs.h" |
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#endif |
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class IUnicodeWindows : public IBaseInterface |
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{ |
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public: |
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virtual LRESULT DefWindowProcW |
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( |
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HWND hWnd, |
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UINT Msg, |
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WPARAM wParam, |
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LPARAM lParam |
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) = 0; |
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virtual HWND CreateWindowExW |
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( |
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DWORD dwExStyle, |
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LPCWSTR lpClassName, |
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LPCWSTR lpWindowName, |
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DWORD dwStyle, |
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int x, |
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int y, |
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int nWidth, |
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int nHeight, |
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HWND hWndParent, |
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HMENU hMenu, |
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HINSTANCE hInstance, |
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LPVOID lpParam |
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) = 0; |
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virtual ATOM RegisterClassW |
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( |
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CONST WNDCLASSW *lpWndClass |
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) = 0; |
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virtual BOOL UnregisterClassW |
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( |
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LPCWSTR lpClassName, |
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HINSTANCE hInstance |
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) = 0; |
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}; |
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#define VENGINE_UNICODEINTERFACE_VERSION "VENGINEUNICODE001" |
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#endif // UNICODE_H
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