You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
42 lines
1.5 KiB
42 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: Keyframed animation header |
|
// shared between game and tools |
|
//=============================================================================// |
|
|
|
#ifndef KEYFRAME_H |
|
#define KEYFRAME_H |
|
#pragma once |
|
|
|
|
|
class IPositionInterpolator |
|
{ |
|
public: |
|
virtual void Release() = 0; |
|
|
|
virtual void GetDetails( char **outName, int *outMinKeyReq, int *outMaxKeyReq ) = 0; |
|
virtual void SetKeyPosition( int keyNum, Vector const &vPos ) = 0; |
|
virtual void InterpolatePosition( float time, Vector &vOut ) = 0; |
|
|
|
// Returns true if the key causes a change that changes the interpolated positions. |
|
virtual bool ProcessKey( char const *pName, char const *pValue ) = 0; |
|
}; |
|
|
|
|
|
// Time modifiers. |
|
int Motion_GetNumberOfTimeModifiers( void ); |
|
bool Motion_GetTimeModifierDetails( int timeInterpNum, const char **outName ); |
|
bool Motion_CalculateModifiedTime( float time, int timeModifierFuncNum, float *outNewTime ); |
|
|
|
// Position interpolators. |
|
int Motion_GetNumberOfPositionInterpolators( void ); |
|
IPositionInterpolator* Motion_GetPositionInterpolator( int interpNum ); |
|
|
|
// Rotation interpolators. |
|
int Motion_GetNumberOfRotationInterpolators( void ); |
|
bool Motion_GetRotationInterpolatorDetails( int rotInterpNum, char **outName, int *outMinKeyReq, int *outMaxKeyReq ); |
|
bool Motion_InterpolateRotation( float time, int interpFuncNum, Quaternion &outQuatRotation ); |
|
bool Motion_SetKeyAngles( int keyNum, Quaternion &quatAngles ); |
|
|
|
|
|
#endif // KEYFRAME_H
|
|
|