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21 lines
581 B
21 lines
581 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//================================================================================================== |
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#ifndef WINUTILS_H |
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#define WINUTILS_H |
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#include "togl/rendermechanism.h" // for win types |
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#if !defined(_WIN32) |
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void Sleep( unsigned int ms ); |
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bool IsIconic( VD3DHWND hWnd ); |
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BOOL ClientToScreen( VD3DHWND hWnd, LPPOINT pPoint ); |
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void* GetCurrentThread(); |
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void SetThreadAffinityMask( void *hThread, int nMask ); |
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void GlobalMemoryStatus( MEMORYSTATUS *pOut ); |
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#endif |
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#endif // WINUTILS_H
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