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35 lines
1.0 KiB
35 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//===========================================================================// |
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#ifndef INPUTLAYOUTDX10_H |
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#define INPUTLAYOUTDX10_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "materialsystem/imaterial.h" |
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//----------------------------------------------------------------------------- |
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// Forward declaration |
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//----------------------------------------------------------------------------- |
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struct ID3D10InputLayout; |
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struct ID3D10ShaderReflection; |
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//----------------------------------------------------------------------------- |
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// Gets the input layout associated with a vertex format |
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// FIXME: Note that we'll need to change this from a VertexFormat_t |
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//----------------------------------------------------------------------------- |
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ID3D10InputLayout *CreateInputLayout( VertexFormat_t fmt, |
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ID3D10ShaderReflection* pReflection, const void *pByteCode, size_t nByteCodeLen ); |
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#endif // INPUTLAYOUTDX10_H |
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