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38 lines
1.0 KiB
38 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: This is temporary obfuscation code to verify that a base shader |
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// DLL comes from us (because it includes some interfaces that we don't |
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// give out with the SDK). |
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// |
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//============================================================================= |
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#ifndef SHADER_DLL_VERIFY_H |
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#define SHADER_DLL_VERIFY_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tier0/platform.h" |
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#include "tier1/checksum_crc.h" |
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#include "tier1/checksum_md5.h" |
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#define SHADER_DLL_VERIFY_DATA_LEN1 4101 |
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#define SHADER_DLL_VERIFY_DATA_PTR_OFFSET 43 |
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#define SHADER_DLL_FNNAME_1 "_ftol3" |
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typedef void (*ShaderDLLVerifyFn)( char *pData ); |
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abstract_class IShaderDLLVerification |
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{ |
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public: |
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virtual CRC32_t Function1( unsigned char *pData ) = 0; |
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virtual void Function2( int a, int b, int c ) = 0; |
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virtual void Function3( int a, int b, int c ) = 0; |
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virtual void Function4( int a, int b, int c ) = 0; |
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virtual CRC32_t Function5() = 0; |
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}; |
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#endif // SHADER_DLL_VERIFY_H
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