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55 lines
1.5 KiB
55 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Defines the cordon tool. The cordon tool defines a rectangular |
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// volume that acts as a visibility filter. Only objects that intersect |
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// the cordon are rendered in the views. When saving the MAP file while |
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// the cordon tool is active, only brushes that intersect the cordon |
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// bounds are saved. The cordon box is replaced by brushes in order to |
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// seal the map. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef CORDON3D_H |
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#define CORDON3D_H |
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#pragma once |
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#include "Box3D.h" |
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#include "ToolInterface.h" |
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class CChunkFile; |
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class CSaveInfo; |
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class CMapWorld; |
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class CMapView2D; |
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class CMapView3D; |
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enum ChunkFileResult_t; |
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class Cordon3D : public Box3D |
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{ |
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typedef Box3D BaseClass; |
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public: |
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Cordon3D(void); |
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// CBaseTool implementation. |
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virtual void OnActivate(); |
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virtual ToolID_t GetToolID(void) { return TOOL_EDITCORDON; } |
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virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); |
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virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); |
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private: |
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void OnEscape(void); |
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}; |
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#endif // CORDON3D_H
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