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85 lines
1.7 KiB
85 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef THREADSAFEREFCOUNTEDOBJECT_H |
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#define THREADSAFEREFCOUNTEDOBJECT_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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// This class can be used for fast access to an object from multiple threads, |
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// and the main thread can wait until the threads are done using the object before it frees the object. |
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template< class T > |
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class CThreadSafeRefCountedObject |
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{ |
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public: |
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CThreadSafeRefCountedObject( T initVal ) |
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{ |
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m_RefCount = 0; |
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m_pObject = initVal; |
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m_RefCount = 0; |
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} |
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void Init( T pObj ) |
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{ |
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Assert( ThreadInMainThread() ); |
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Assert( !m_pObject ); |
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m_RefCount = 0; |
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m_pObject = pObj; |
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m_RefCount = 1; |
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} |
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// Threads that access the object need to use AddRef/Release to access it. |
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T AddRef() |
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{ |
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if ( ++m_RefCount > 1 ) |
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{ |
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return m_pObject; |
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} |
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else |
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{ |
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// If the refcount was 0 when we called this, then the whitelist is about to be freed. |
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--m_RefCount; |
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return NULL; |
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} |
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} |
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void ReleaseRef( T pObj ) |
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{ |
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if ( --m_RefCount >= 1 ) |
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{ |
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Assert( m_pObject == pObj ); |
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} |
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} |
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// The main thread can use this to access the object, since only it can Init() and Free() the object. |
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T GetInMainThread() |
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{ |
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Assert( ThreadInMainThread() ); |
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return m_pObject; |
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} |
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// The main thread calls this after it has released its last reference to the object. |
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void ResetWhenNoRemainingReferences( T newValue ) |
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{ |
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Assert( ThreadInMainThread() ); |
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// Wait until we can free it. |
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while ( m_RefCount > 0 ) |
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{ |
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CThread::Sleep( 20 ); |
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} |
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m_pObject = newValue; |
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} |
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private: |
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CInterlockedIntT<long> m_RefCount; |
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T m_pObject; |
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}; |
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#endif // THREADSAFEREFCOUNTEDOBJECT_H
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