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61 lines
1.6 KiB
61 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef SND_ENV_FX_H |
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#define SND_ENV_FX_H |
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#if defined( _WIN32 ) |
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#pragma once |
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#endif |
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//===================================================================== |
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// FX presets |
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//===================================================================== |
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#define SXROOM_OFF 0 |
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#define SXROOM_GENERIC 1 // general, low reflective, diffuse room |
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#define SXROOM_METALIC_S 2 // highly reflective, parallel surfaces |
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#define SXROOM_METALIC_M 3 |
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#define SXROOM_METALIC_L 4 |
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#define SXROOM_TUNNEL_S 5 // resonant reflective, long surfaces |
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#define SXROOM_TUNNEL_M 6 |
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#define SXROOM_TUNNEL_L 7 |
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#define SXROOM_CHAMBER_S 8 // diffuse, moderately reflective surfaces |
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#define SXROOM_CHAMBER_M 9 |
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#define SXROOM_CHAMBER_L 10 |
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#define SXROOM_BRITE_S 11 // diffuse, highly reflective |
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#define SXROOM_BRITE_M 12 |
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#define SXROOM_BRITE_L 13 |
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#define SXROOM_WATER1 14 // underwater fx |
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#define SXROOM_WATER2 15 |
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#define SXROOM_WATER3 16 |
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#define SXROOM_CONCRETE_S 17 // bare, reflective, parallel surfaces |
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#define SXROOM_CONCRETE_M 18 |
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#define SXROOM_CONCRETE_L 19 |
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#define SXROOM_OUTSIDE1 20 // echoing, moderately reflective |
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#define SXROOM_OUTSIDE2 21 // echoing, dull |
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#define SXROOM_OUTSIDE3 22 // echoing, very dull |
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#define SXROOM_CAVERN_S 23 // large, echoing area |
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#define SXROOM_CAVERN_M 24 |
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#define SXROOM_CAVERN_L 25 |
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#define SXROOM_WEIRDO1 26 |
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#define SXROOM_WEIRDO2 27 |
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#define SXROOM_WEIRDO3 28 |
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#define CSXROOM 29 |
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#endif // SND_ENV_FX_H
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