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101 lines
3.4 KiB
101 lines
3.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//===========================================================================// |
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#ifndef SND_AUDIO_SOURCE_H |
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#define SND_AUDIO_SOURCE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "tier0/platform.h" |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class CAudioSource; |
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class IAudioDevice; |
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struct channel_t; |
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//----------------------------------------------------------------------------- |
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// Purpose: This is an instance of an audio source. |
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// Mixers are attached to channels and reference an audio source. |
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// Mixers are specific to the sample format and source format. |
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// Mixers are never re-used, so they can track instance data like |
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// sample position, fractional sample, stream cache, faders, etc. |
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//----------------------------------------------------------------------------- |
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abstract_class CAudioMixer |
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{ |
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public: |
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virtual ~CAudioMixer( void ) {} |
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// UNDONE: time compress |
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virtual bool MixDataToDevice( IAudioDevice *pDevice, channel_t *pChannel, int startSample, int sampleCount, int outputRate, bool forward = true ) = 0; |
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virtual void IncrementSamples( channel_t *pChannel, int startSample, int sampleCount,int outputRate, bool forward = true ) = 0; |
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virtual bool SkipSamples( IAudioDevice *pDevice, channel_t *pChannel, int startSample, int sampleCount, int outputRate, bool forward = true ) = 0; |
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virtual CAudioSource *GetSource( void ) = 0; |
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virtual int GetSamplePosition( void ) = 0; |
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virtual int GetScubPosition( void ) = 0; |
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virtual bool SetSamplePosition( int position, bool scrubbing = false ) = 0; |
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virtual void SetLoopPosition( int position ) = 0; |
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virtual int GetStartPosition( void ) = 0; |
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virtual bool GetActive( void ) = 0; |
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virtual void SetActive( bool active ) = 0; |
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virtual void SetModelIndex( int index ) = 0; |
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virtual int GetModelIndex( void ) const = 0; |
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virtual void SetDirection( bool forward ) = 0; |
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virtual bool GetDirection( void ) const = 0; |
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virtual void SetAutoDelete( bool autodelete ) = 0; |
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virtual bool GetAutoDelete( void ) const = 0; |
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virtual void SetVolume( float volume ) = 0; |
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virtual channel_t *GetChannel() = 0; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: A source is an abstraction for a stream, cached file, or procedural |
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// source of audio. |
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//----------------------------------------------------------------------------- |
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class CSentence; |
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abstract_class CAudioSource |
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{ |
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public: |
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CAudioSource( void ); |
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virtual ~CAudioSource( void ); |
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// Create an instance (mixer) of this audio source |
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virtual CAudioMixer *CreateMixer( void ) = 0; |
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virtual int GetOutputData( void **pData, int samplePosition, int sampleCount, bool forward = true ) = 0; |
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virtual int SampleRate( void ) = 0; |
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virtual int SampleSize( void ) = 0; |
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virtual int SampleCount( void ) = 0; |
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virtual float TrueSampleSize( void ) = 0; |
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virtual bool IsLooped( void ) = 0; |
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virtual bool IsStreaming( void ) = 0; |
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virtual float GetRunningLength( void ) = 0; |
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virtual int GetNumChannels() = 0; |
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virtual CSentence *GetSentence( void ) { return NULL; }; |
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}; |
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extern CAudioSource *AudioSource_Create( const char *pName ); |
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#endif // SND_AUDIO_SOURCE_H
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