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50 lines
1.7 KiB
50 lines
1.7 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: implementation of CWebAPIKey |
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// |
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//============================================================================= |
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#include "stdafx.h" |
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#include "gcsdk/msgprotobuf.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Clears key settings |
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//----------------------------------------------------------------------------- |
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void CWebAPIKey::Clear() |
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{ |
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m_unAccountID = 0; |
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m_unPublisherGroupID = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Serializes the request into a message object (for proxying between |
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// back-end Steam servers). |
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//----------------------------------------------------------------------------- |
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void CWebAPIKey::SerializeIntoProtoBuf( CMsgWebAPIKey & apiKey ) const |
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{ |
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apiKey.set_status( m_eStatus ); |
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apiKey.set_account_id( m_unAccountID ); |
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apiKey.set_publisher_group_id( m_unPublisherGroupID ); |
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apiKey.set_key_id( m_unWebAPIKeyID ); |
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apiKey.set_domain( m_sDomain.Get() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Deserializes the response from a message object (for proxying between |
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// back-end Steam servers). |
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//----------------------------------------------------------------------------- |
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void CWebAPIKey::DeserializeFromProtoBuf( const CMsgWebAPIKey & apiKey ) |
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{ |
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m_eStatus = (EWebAPIKeyStatus)apiKey.status(); |
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m_unAccountID = apiKey.account_id(); |
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m_unPublisherGroupID = apiKey.publisher_group_id(); |
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m_unWebAPIKeyID = apiKey.key_id(); |
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m_sDomain = apiKey.domain().c_str(); |
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}
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