Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// This module implements the voice record and compression functions
//#include "audio_pch.h"
//#include "voice.h"
#include "tier0/platform.h"
#include "ivoicerecord.h"
#include "tier0/dbg.h"
#include "tier0/threadtools.h"
#include <assert.h>
#include <SDL_audio.h>
#define RECORDING_BUFFER_SECONDS 3
#define SAMPLE_COUNT 2048
// ------------------------------------------------------------------------------
// VoiceRecord_SDL
// ------------------------------------------------------------------------------
struct AudioBuf
{
int Read(char *out, int len)
{
int nAvalible = (size + (writePtr - readPtr)) % size;
if( nAvalible == 0 )
return 0;
if( len > nAvalible ) len = nAvalible;
int diff = (data + size) - readPtr;
if( len > diff )
{
memcpy(out, readPtr, diff );
memcpy(out+diff, data, len-diff );
} else memcpy(out, readPtr, len);
readPtr += len;
if( readPtr >= data + size )
readPtr -= size;
return len;
}
void Write(char *in, int len)
{
int diff = (data + size) - writePtr;
if( len > diff )
{
memcpy(writePtr, in, diff );
memcpy(data, in+diff, len-diff );
} else memcpy(writePtr, in, len);
writePtr += len;
if (writePtr >= (data + size))
writePtr -= size;
}
int size;
char *data;
char *readPtr;
char *writePtr;
};
class VoiceRecord_SDL : public IVoiceRecord
{
protected:
virtual ~VoiceRecord_SDL();
public:
VoiceRecord_SDL();
virtual void Release();
virtual bool RecordStart();
virtual void RecordStop();
// Initialize. The format of the data we expect from the provider is
// 8-bit signed mono at the specified sample rate.
virtual bool Init(int sampleRate);
virtual void Idle() {}; // Stub
void RenderBuffer( char *pszBuf, int size );
// Get the most recent N samples.
virtual int GetRecordedData(short *pOut, int nSamplesWanted );
SDL_AudioSpec m_ReceivedRecordingSpec;
int m_BytesPerSample; // Да кому нужна эта ваша инкапсуляция?
int m_nSampleRate;
private:
bool InitalizeInterfaces(); // Initialize the openal capture buffers and other interfaces
void ReleaseInterfaces(); // Release openal buffers and other interfaces
void ClearInterfaces(); // Clear members.
private:
SDL_AudioDeviceID m_Device;
AudioBuf m_AudioBuffer;
};
void audioRecordingCallback( void *userdata, uint8 *stream, int len )
{
VoiceRecord_SDL *voice = (VoiceRecord_SDL*)userdata;
voice->RenderBuffer( (char*)stream, len );
}
VoiceRecord_SDL::VoiceRecord_SDL() :
m_nSampleRate( 0 ) ,m_Device( 0 )
{
m_AudioBuffer.data = NULL;
m_AudioBuffer.readPtr = NULL;
m_AudioBuffer.writePtr = NULL;
ClearInterfaces();
}
VoiceRecord_SDL::~VoiceRecord_SDL()
{
ReleaseInterfaces();
ClearInterfaces();
}
void VoiceRecord_SDL::Release()
{
ReleaseInterfaces();
ClearInterfaces();
delete this;
}
bool VoiceRecord_SDL::RecordStart()
{
if ( !m_Device )
InitalizeInterfaces();
if ( !m_Device )
return false;
SDL_PauseAudioDevice( m_Device, SDL_FALSE );
return true;
}
void VoiceRecord_SDL::RecordStop()
{
// Stop capturing.
if ( m_Device )
SDL_PauseAudioDevice( m_Device, SDL_TRUE );
// Release the capture buffer interface and any other resources that are no
// longer needed
ReleaseInterfaces();
}
bool VoiceRecord_SDL::InitalizeInterfaces()
{
//Default audio spec
SDL_AudioSpec desiredRecordingSpec;
SDL_zero(desiredRecordingSpec);
desiredRecordingSpec.freq = m_nSampleRate;
desiredRecordingSpec.format = AUDIO_S16;
desiredRecordingSpec.channels = 1;
desiredRecordingSpec.samples = SAMPLE_COUNT;
desiredRecordingSpec.callback = audioRecordingCallback;
desiredRecordingSpec.userdata = (void*)this;
//Open recording device
m_Device = SDL_OpenAudioDevice( NULL, SDL_TRUE, &desiredRecordingSpec, &m_ReceivedRecordingSpec, 0 );
if( m_Device != 0 )
{
//Calculate per sample bytes
m_BytesPerSample = m_ReceivedRecordingSpec.channels * ( SDL_AUDIO_BITSIZE( m_ReceivedRecordingSpec.format ) / 8 );
//Calculate bytes per second
int bytesPerSecond = m_ReceivedRecordingSpec.freq * m_BytesPerSample;
//Allocate and initialize byte buffer
m_AudioBuffer.size = RECORDING_BUFFER_SECONDS * bytesPerSecond;
if( !m_AudioBuffer.data )
m_AudioBuffer.data = (char *)malloc( m_AudioBuffer.size );
m_AudioBuffer.readPtr = m_AudioBuffer.data;
m_AudioBuffer.writePtr = m_AudioBuffer.data + SAMPLE_COUNT*m_BytesPerSample*2;
memset( m_AudioBuffer.data, 0, m_AudioBuffer.size );
return true;
}
else
return false;
}
bool VoiceRecord_SDL::Init(int sampleRate)
{
m_nSampleRate = sampleRate;
ReleaseInterfaces();
return true;
}
void VoiceRecord_SDL::ReleaseInterfaces()
{
if( m_Device != 0 )
SDL_CloseAudioDevice( m_Device );
m_Device = 0;
}
void VoiceRecord_SDL::ClearInterfaces()
{
if( m_AudioBuffer.data )
{
free( m_AudioBuffer.data );
m_AudioBuffer.data = NULL;
m_AudioBuffer.readPtr = NULL;
m_AudioBuffer.writePtr = NULL;
}
m_Device = 0;
}
void VoiceRecord_SDL::RenderBuffer( char *pszBuf, int size )
{
m_AudioBuffer.Write( pszBuf, size );
}
int VoiceRecord_SDL::GetRecordedData(short *pOut, int nSamples )
{
if ( !m_AudioBuffer.data || nSamples == 0 )
return 0;
int cbSamples = nSamples * m_BytesPerSample;
return m_AudioBuffer.Read( (char*)pOut, cbSamples )/m_BytesPerSample;
}
IVoiceRecord* CreateVoiceRecord_SDL(int sampleRate)
{
VoiceRecord_SDL *pRecord = new VoiceRecord_SDL;
if ( pRecord && pRecord->Init(sampleRate) )
return pRecord;
else if( pRecord )
pRecord->Release();
return NULL;
}