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1651 lines
49 KiB
1651 lines
49 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: The system for handling director's commentary style production info in-game. |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#ifndef _XBOX |
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#include "tier0/icommandline.h" |
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#include "igamesystem.h" |
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#include "filesystem.h" |
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#include <KeyValues.h> |
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#include "in_buttons.h" |
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#include "engine/IEngineSound.h" |
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#include "soundenvelope.h" |
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#include "utldict.h" |
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#include "isaverestore.h" |
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#include "eventqueue.h" |
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#include "saverestore_utlvector.h" |
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#include "gamestats.h" |
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#include "ai_basenpc.h" |
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#include "Sprite.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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static bool g_bTracingVsCommentaryNodes = false; |
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static const char *s_pCommentaryUpdateViewThink = "CommentaryUpdateViewThink"; |
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#define COMMENTARY_SPAWNED_SEMAPHORE "commentary_semaphore" |
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extern ConVar commentary; |
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ConVar commentary_available("commentary_available", "0", FCVAR_NONE, "Automatically set by the game when a commentary file is available for the current map." ); |
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enum teleport_stages_t |
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{ |
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TELEPORT_NONE, |
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TELEPORT_FADEOUT, |
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TELEPORT_TELEPORT, |
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TELEPORT_FADEIN, |
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}; |
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// Convar restoration save/restore |
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#define MAX_MODIFIED_CONVAR_STRING 128 |
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struct modifiedconvars_t |
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{ |
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DECLARE_SIMPLE_DATADESC(); |
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char pszConvar[MAX_MODIFIED_CONVAR_STRING]; |
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char pszCurrentValue[MAX_MODIFIED_CONVAR_STRING]; |
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char pszOrgValue[MAX_MODIFIED_CONVAR_STRING]; |
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}; |
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bool g_bInCommentaryMode = false; |
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bool IsInCommentaryMode( void ) |
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{ |
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return g_bInCommentaryMode; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: An entity that marks a spot for a piece of commentary |
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//----------------------------------------------------------------------------- |
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class CPointCommentaryNode : public CBaseAnimating |
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{ |
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DECLARE_CLASS( CPointCommentaryNode, CBaseAnimating ); |
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public: |
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DECLARE_DATADESC(); |
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DECLARE_SERVERCLASS(); |
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void Spawn( void ); |
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void Precache( void ); |
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void Activate( void ); |
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void SpinThink( void ); |
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void StartCommentary( void ); |
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void FinishCommentary( bool bBlendOut = true ); |
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void CleanupPostCommentary( void ); |
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void UpdateViewThink( void ); |
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void UpdateViewPostThink( void ); |
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bool TestCollision( const Ray_t &ray, unsigned int mask, trace_t& trace ); |
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bool HasViewTarget( void ) { return (m_hViewTarget != NULL || m_hViewPosition.Get() != NULL); } |
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bool PreventsMovement( void ); |
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bool CannotBeStopped( void ) { return (m_bUnstoppable || m_bPreventChangesWhileMoving); } |
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int UpdateTransmitState( void ); |
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void SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways ); |
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void SetDisabled( bool bDisabled ); |
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void SetNodeNumber( int iCount ) { m_iNodeNumber = iCount; } |
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// Called to tell the node when it's moved under/not-under the player's crosshair |
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void SetUnderCrosshair( bool bUnderCrosshair ); |
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// Called when the player attempts to activate the node |
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void PlayerActivated( void ); |
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void StopPlaying( void ); |
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void AbortPlaying( void ); |
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void TeleportTo( CBasePlayer *pPlayer ); |
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bool CanTeleportTo( void ); |
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// Inputs |
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void InputStartCommentary( inputdata_t &inputdata ); |
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void InputStartUnstoppableCommentary( inputdata_t &inputdata ); |
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void InputEnable( inputdata_t &inputdata ); |
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void InputDisable( inputdata_t &inputdata ); |
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private: |
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string_t m_iszPreCommands; |
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string_t m_iszPostCommands; |
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CNetworkVar( string_t, m_iszCommentaryFile ); |
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CNetworkVar( string_t, m_iszCommentaryFileNoHDR ); |
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string_t m_iszViewTarget; |
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EHANDLE m_hViewTarget; |
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EHANDLE m_hViewTargetAngles; // Entity used to blend view angles to look at the target |
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string_t m_iszViewPosition; |
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CNetworkVar( EHANDLE, m_hViewPosition ); |
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EHANDLE m_hViewPositionMover; // Entity used to blend the view to the viewposition entity |
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bool m_bPreventMovement; |
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bool m_bUnderCrosshair; |
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bool m_bUnstoppable; |
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float m_flFinishedTime; |
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Vector m_vecFinishOrigin; |
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QAngle m_vecOriginalAngles; |
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QAngle m_vecFinishAngles; |
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bool m_bPreventChangesWhileMoving; |
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bool m_bDisabled; |
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Vector m_vecTeleportOrigin; |
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COutputEvent m_pOnCommentaryStarted; |
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COutputEvent m_pOnCommentaryStopped; |
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CNetworkVar( bool, m_bActive ); |
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CNetworkVar( float, m_flStartTime ); |
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CNetworkVar( string_t, m_iszSpeakers ); |
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CNetworkVar( int, m_iNodeNumber ); |
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CNetworkVar( int, m_iNodeNumberMax ); |
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}; |
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BEGIN_DATADESC( CPointCommentaryNode ) |
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DEFINE_KEYFIELD( m_iszPreCommands, FIELD_STRING, "precommands" ), |
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DEFINE_KEYFIELD( m_iszPostCommands, FIELD_STRING, "postcommands" ), |
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DEFINE_KEYFIELD( m_iszCommentaryFile, FIELD_STRING, "commentaryfile" ), |
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DEFINE_KEYFIELD( m_iszCommentaryFileNoHDR, FIELD_STRING, "commentaryfile_nohdr" ), |
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DEFINE_KEYFIELD( m_iszViewTarget, FIELD_STRING, "viewtarget" ), |
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DEFINE_FIELD( m_hViewTarget, FIELD_EHANDLE ), |
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DEFINE_FIELD( m_hViewTargetAngles, FIELD_EHANDLE ), |
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DEFINE_KEYFIELD( m_iszViewPosition, FIELD_STRING, "viewposition" ), |
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DEFINE_FIELD( m_hViewPosition, FIELD_EHANDLE ), |
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DEFINE_FIELD( m_hViewPositionMover, FIELD_EHANDLE ), |
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DEFINE_KEYFIELD( m_bPreventMovement, FIELD_BOOLEAN, "prevent_movement" ), |
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DEFINE_FIELD( m_bUnderCrosshair, FIELD_BOOLEAN ), |
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DEFINE_FIELD( m_bUnstoppable, FIELD_BOOLEAN ), |
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DEFINE_FIELD( m_flFinishedTime, FIELD_TIME ), |
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DEFINE_FIELD( m_vecFinishOrigin, FIELD_VECTOR ), |
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DEFINE_FIELD( m_vecOriginalAngles, FIELD_VECTOR ), |
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DEFINE_FIELD( m_vecFinishAngles, FIELD_VECTOR ), |
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DEFINE_FIELD( m_bActive, FIELD_BOOLEAN ), |
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DEFINE_FIELD( m_flStartTime, FIELD_TIME ), |
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DEFINE_KEYFIELD( m_iszSpeakers, FIELD_STRING, "speakers" ), |
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DEFINE_FIELD( m_iNodeNumber, FIELD_INTEGER ), |
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DEFINE_FIELD( m_iNodeNumberMax, FIELD_INTEGER ), |
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DEFINE_FIELD( m_bPreventChangesWhileMoving, FIELD_BOOLEAN ), |
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DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "start_disabled" ), |
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DEFINE_KEYFIELD( m_vecTeleportOrigin, FIELD_VECTOR, "teleport_origin" ), |
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// Outputs |
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DEFINE_OUTPUT( m_pOnCommentaryStarted, "OnCommentaryStarted" ), |
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DEFINE_OUTPUT( m_pOnCommentaryStopped, "OnCommentaryStopped" ), |
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// Inputs |
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DEFINE_INPUTFUNC( FIELD_VOID, "StartCommentary", InputStartCommentary ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "StartUnstoppableCommentary", InputStartUnstoppableCommentary ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ), |
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), |
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// Functions |
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DEFINE_THINKFUNC( SpinThink ), |
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DEFINE_THINKFUNC( UpdateViewThink ), |
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DEFINE_THINKFUNC( UpdateViewPostThink ), |
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END_DATADESC() |
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IMPLEMENT_SERVERCLASS_ST( CPointCommentaryNode, DT_PointCommentaryNode ) |
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SendPropBool( SENDINFO(m_bActive) ), |
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SendPropStringT( SENDINFO(m_iszCommentaryFile) ), |
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SendPropStringT( SENDINFO(m_iszCommentaryFileNoHDR) ), |
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SendPropTime( SENDINFO(m_flStartTime) ), |
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SendPropStringT( SENDINFO(m_iszSpeakers) ), |
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SendPropInt( SENDINFO(m_iNodeNumber), 8, SPROP_UNSIGNED ), |
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SendPropInt( SENDINFO(m_iNodeNumberMax), 8, SPROP_UNSIGNED ), |
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SendPropEHandle( SENDINFO(m_hViewPosition) ), |
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END_SEND_TABLE() |
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LINK_ENTITY_TO_CLASS( point_commentary_node, CPointCommentaryNode ); |
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//----------------------------------------------------------------------------- |
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// Laser Dot |
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//----------------------------------------------------------------------------- |
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class CCommentaryViewPosition : public CSprite |
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{ |
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DECLARE_CLASS( CCommentaryViewPosition, CSprite ); |
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public: |
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virtual void Spawn( void ) |
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{ |
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Precache(); |
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SetModelName( MAKE_STRING("sprites/redglow1.vmt") ); |
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BaseClass::Spawn(); |
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SetMoveType( MOVETYPE_NONE ); |
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AddSolidFlags( FSOLID_NOT_SOLID ); |
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AddEffects( EF_NOSHADOW ); |
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UTIL_SetSize( this, vec3_origin, vec3_origin ); |
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} |
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virtual void Precache( void ) |
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{ |
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PrecacheModel( "sprites/redglow1.vmt" ); |
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} |
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}; |
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LINK_ENTITY_TO_CLASS( point_commentary_viewpoint, CCommentaryViewPosition ); |
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//----------------------------------------------------------------------------- |
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// Purpose: In multiplayer, always return player 1 |
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//----------------------------------------------------------------------------- |
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CBasePlayer *GetCommentaryPlayer( void ) |
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{ |
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CBasePlayer *pPlayer; |
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if ( gpGlobals->maxClients <= 1 ) |
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{ |
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pPlayer = UTIL_GetLocalPlayer(); |
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} |
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else |
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{ |
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// only respond to the first player |
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pPlayer = UTIL_PlayerByIndex(1); |
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} |
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return pPlayer; |
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} |
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//=========================================================================================================== |
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// COMMENTARY GAME SYSTEM |
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//=========================================================================================================== |
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void CV_GlobalChange_Commentary( IConVar *var, const char *pOldString, float flOldValue ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Game system to kickstart the director's commentary |
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//----------------------------------------------------------------------------- |
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class CCommentarySystem : public CAutoGameSystemPerFrame |
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{ |
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public: |
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DECLARE_DATADESC(); |
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CCommentarySystem() : CAutoGameSystemPerFrame( "CCommentarySystem" ) |
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{ |
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m_iCommentaryNodeCount = 0; |
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} |
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virtual void LevelInitPreEntity() |
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{ |
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m_hCurrentNode = NULL; |
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m_bCommentaryConvarsChanging = false; |
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m_iClearPressedButtons = 0; |
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// If the map started via the map_commentary cmd, start in commentary |
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g_bInCommentaryMode = (engine->IsInCommentaryMode() != 0); |
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CalculateCommentaryState(); |
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} |
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void CalculateCommentaryState( void ) |
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{ |
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// Set the available cvar if we can find commentary data for this level |
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char szFullName[512]; |
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Q_snprintf(szFullName,sizeof(szFullName), "maps/%s_commentary.txt", STRING( gpGlobals->mapname) ); |
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if ( filesystem->FileExists( szFullName ) ) |
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{ |
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commentary_available.SetValue( true ); |
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// If the user wanted commentary, kick it on |
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if ( commentary.GetBool() ) |
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{ |
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g_bInCommentaryMode = true; |
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} |
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} |
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else |
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{ |
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g_bInCommentaryMode = false; |
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commentary_available.SetValue( false ); |
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} |
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} |
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virtual void LevelShutdownPreEntity() |
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{ |
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ShutDownCommentary(); |
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} |
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void ParseEntKVBlock( CBaseEntity *pNode, KeyValues *pkvNode ) |
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{ |
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KeyValues *pkvNodeData = pkvNode->GetFirstSubKey(); |
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while ( pkvNodeData ) |
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{ |
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// Handle the connections block |
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if ( !Q_strcmp(pkvNodeData->GetName(), "connections") ) |
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{ |
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ParseEntKVBlock( pNode, pkvNodeData ); |
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} |
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else |
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{ |
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#define COMMENTARY_STRING_LENGTH_MAX 1024 |
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const char *pszValue = pkvNodeData->GetString(); |
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Assert( Q_strlen(pszValue) < COMMENTARY_STRING_LENGTH_MAX ); |
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if ( Q_strnchr(pszValue, '^', COMMENTARY_STRING_LENGTH_MAX) ) |
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{ |
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// We want to support quotes in our strings so that we can specify multiple parameters in |
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// an output inside our commentary files. We convert ^s to "s here. |
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char szTmp[COMMENTARY_STRING_LENGTH_MAX]; |
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Q_strncpy( szTmp, pszValue, COMMENTARY_STRING_LENGTH_MAX ); |
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int len = Q_strlen( szTmp ); |
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for ( int i = 0; i < len; i++ ) |
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{ |
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if ( szTmp[i] == '^' ) |
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{ |
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szTmp[i] = '"'; |
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} |
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} |
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pNode->KeyValue( pkvNodeData->GetName(), szTmp ); |
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} |
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else |
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{ |
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pNode->KeyValue( pkvNodeData->GetName(), pszValue ); |
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} |
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} |
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pkvNodeData = pkvNodeData->GetNextKey(); |
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} |
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} |
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virtual void LevelInitPostEntity( void ) |
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{ |
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if ( !IsInCommentaryMode() ) |
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return; |
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// Don't spawn commentary entities when loading a savegame |
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if ( gpGlobals->eLoadType == MapLoad_LoadGame || gpGlobals->eLoadType == MapLoad_Background ) |
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return; |
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m_bCommentaryEnabledMidGame = false; |
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InitCommentary(); |
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IGameEvent *event = gameeventmanager->CreateEvent( "playing_commentary" ); |
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gameeventmanager->FireEventClientSide( event ); |
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} |
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CPointCommentaryNode *GetNodeUnderCrosshair() |
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{ |
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CBasePlayer *pPlayer = GetCommentaryPlayer(); |
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if ( !pPlayer ) |
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return NULL; |
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// See if the player's looking at a commentary node |
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trace_t tr; |
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Vector vecSrc = pPlayer->EyePosition(); |
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Vector vecForward = pPlayer->GetAutoaimVector( AUTOAIM_SCALE_DIRECT_ONLY ); |
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g_bTracingVsCommentaryNodes = true; |
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UTIL_TraceLine( vecSrc, vecSrc + vecForward * MAX_TRACE_LENGTH, MASK_SOLID, pPlayer, COLLISION_GROUP_NONE, &tr ); |
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g_bTracingVsCommentaryNodes = false; |
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if ( !tr.m_pEnt ) |
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return NULL; |
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return dynamic_cast<CPointCommentaryNode*>(tr.m_pEnt); |
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} |
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void PrePlayerRunCommand( CBasePlayer *pPlayer, CUserCmd *pUserCmds ) |
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{ |
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if ( !IsInCommentaryMode() ) |
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return; |
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if ( pPlayer->IsFakeClient() ) |
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return; |
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CPointCommentaryNode *pCurrentNode = GetNodeUnderCrosshair(); |
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// Changed nodes? |
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if ( m_hCurrentNode != pCurrentNode ) |
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{ |
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// Stop animating the old one |
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if ( m_hCurrentNode.Get() ) |
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{ |
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m_hCurrentNode->SetUnderCrosshair( false ); |
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} |
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// Start animating the new one |
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if ( pCurrentNode ) |
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{ |
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pCurrentNode->SetUnderCrosshair( true ); |
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} |
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m_hCurrentNode = pCurrentNode; |
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} |
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// Check for commentary node activations |
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if ( pPlayer ) |
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{ |
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// Has the player pressed down an attack button? |
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int buttonsChanged = m_afPlayersLastButtons ^ pUserCmds->buttons; |
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int buttonsPressed = buttonsChanged & pUserCmds->buttons; |
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m_afPlayersLastButtons = pUserCmds->buttons; |
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if ( !(pUserCmds->buttons & COMMENTARY_BUTTONS) ) |
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{ |
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m_iClearPressedButtons &= ~COMMENTARY_BUTTONS; |
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} |
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// Detect press events to start/stop commentary nodes |
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if (buttonsPressed & COMMENTARY_BUTTONS) |
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{ |
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if ( buttonsPressed & IN_ATTACK2 ) |
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{ |
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if ( !(GetActiveNode() && GetActiveNode()->CannotBeStopped()) ) |
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{ |
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JumpToNextNode( pPlayer ); |
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pUserCmds->buttons &= ~COMMENTARY_BUTTONS; |
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m_iClearPressedButtons |= (buttonsPressed & COMMENTARY_BUTTONS); |
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} |
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} |
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else |
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{ |
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// Looking at a node? |
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if ( m_hCurrentNode ) |
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{ |
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// Ignore input while an unstoppable node is playing |
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if ( !GetActiveNode() || !GetActiveNode()->CannotBeStopped() ) |
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{ |
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// If we have an active node already, stop it |
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if ( GetActiveNode() && GetActiveNode() != m_hCurrentNode ) |
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{ |
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GetActiveNode()->StopPlaying(); |
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} |
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m_hCurrentNode->PlayerActivated(); |
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} |
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// Prevent weapon firing when toggling nodes |
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pUserCmds->buttons &= ~COMMENTARY_BUTTONS; |
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m_iClearPressedButtons |= (buttonsPressed & COMMENTARY_BUTTONS); |
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} |
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else if ( GetActiveNode() && GetActiveNode()->HasViewTarget() ) |
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{ |
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if ( !GetActiveNode()->CannotBeStopped() ) |
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{ |
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GetActiveNode()->StopPlaying(); |
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} |
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// Prevent weapon firing when toggling nodes |
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pUserCmds->buttons &= ~COMMENTARY_BUTTONS; |
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m_iClearPressedButtons |= (buttonsPressed & COMMENTARY_BUTTONS); |
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} |
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} |
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} |
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if ( GetActiveNode() && GetActiveNode()->PreventsMovement() ) |
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{ |
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pUserCmds->buttons &= ~(IN_FORWARD | IN_BACK | IN_MOVELEFT | IN_MOVERIGHT | IN_JUMP | IN_DUCK ); |
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pUserCmds->upmove = 0; |
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pUserCmds->sidemove = 0; |
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pUserCmds->forwardmove = 0; |
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} |
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// When we swallow button down events, we have to keep clearing that button |
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// until the player releases the button. Otherwise, the frame after we swallow |
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// it, the code detects the button down and goes ahead as normal. |
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pUserCmds->buttons &= ~m_iClearPressedButtons; |
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} |
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if ( m_iTeleportStage != TELEPORT_NONE ) |
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{ |
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if ( m_flNextTeleportTime <= gpGlobals->curtime ) |
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{ |
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if ( m_iTeleportStage == TELEPORT_FADEOUT ) |
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{ |
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m_iTeleportStage = TELEPORT_TELEPORT; |
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m_flNextTeleportTime = gpGlobals->curtime + 0.35; |
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color32_s clr = { 0,0,0,255 }; |
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UTIL_ScreenFade( pPlayer, clr, 0.3, 0, FFADE_OUT | FFADE_PURGE | FFADE_STAYOUT ); |
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} |
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else if ( m_iTeleportStage == TELEPORT_TELEPORT ) |
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{ |
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if ( m_hLastCommentaryNode ) |
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{ |
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m_hLastCommentaryNode->TeleportTo( pPlayer ); |
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} |
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m_iTeleportStage = TELEPORT_FADEIN; |
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m_flNextTeleportTime = gpGlobals->curtime + 0.6; |
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} |
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else if ( m_iTeleportStage == TELEPORT_FADEIN ) |
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{ |
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m_iTeleportStage = TELEPORT_NONE; |
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m_flNextTeleportTime = gpGlobals->curtime + 0.25; |
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color32_s clr = { 0,0,0,255 }; |
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UTIL_ScreenFade( pPlayer, clr, 0.3, 0, FFADE_IN | FFADE_PURGE ); |
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} |
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} |
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} |
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} |
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CPointCommentaryNode *GetActiveNode( void ) |
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{ |
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return m_hActiveCommentaryNode; |
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} |
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void SetActiveNode( CPointCommentaryNode *pNode ) |
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{ |
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m_hActiveCommentaryNode = pNode; |
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if ( pNode ) |
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{ |
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m_hLastCommentaryNode = pNode; |
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} |
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} |
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int GetCommentaryNodeCount( void ) |
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{ |
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return m_iCommentaryNodeCount; |
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} |
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bool CommentaryConvarsChanging( void ) |
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{ |
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return m_bCommentaryConvarsChanging; |
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} |
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void SetCommentaryConvarsChanging( bool bChanging ) |
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{ |
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m_bCommentaryConvarsChanging = bChanging; |
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} |
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void ConvarChanged( IConVar *pConVar, const char *pOldString, float flOldValue ) |
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{ |
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ConVarRef var( pConVar ); |
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// A convar has been changed by a commentary node. We need to store |
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// the old state. If the engine shuts down, we need to restore any |
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// convars that the commentary changed to their previous values. |
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for ( int i = 0; i < m_ModifiedConvars.Count(); i++ ) |
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{ |
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// If we find it, just update the current value |
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if ( !Q_strncmp( var.GetName(), m_ModifiedConvars[i].pszConvar, MAX_MODIFIED_CONVAR_STRING ) ) |
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{ |
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Q_strncpy( m_ModifiedConvars[i].pszCurrentValue, var.GetString(), MAX_MODIFIED_CONVAR_STRING ); |
|
//Msg(" Updating Convar %s: value %s (org %s)\n", m_ModifiedConvars[i].pszConvar, m_ModifiedConvars[i].pszCurrentValue, m_ModifiedConvars[i].pszOrgValue ); |
|
return; |
|
} |
|
} |
|
|
|
// We didn't find it in our list, so add it |
|
modifiedconvars_t newConvar; |
|
Q_strncpy( newConvar.pszConvar, var.GetName(), MAX_MODIFIED_CONVAR_STRING ); |
|
Q_strncpy( newConvar.pszCurrentValue, var.GetString(), MAX_MODIFIED_CONVAR_STRING ); |
|
Q_strncpy( newConvar.pszOrgValue, pOldString, MAX_MODIFIED_CONVAR_STRING ); |
|
m_ModifiedConvars.AddToTail( newConvar ); |
|
|
|
/* |
|
Msg(" Commentary changed '%s' to '%s' (was '%s')\n", var->GetName(), var->GetString(), pOldString ); |
|
Msg(" Convars stored: %d\n", m_ModifiedConvars.Count() ); |
|
for ( int i = 0; i < m_ModifiedConvars.Count(); i++ ) |
|
{ |
|
Msg(" Convar %d: %s, value %s (org %s)\n", i, m_ModifiedConvars[i].pszConvar, m_ModifiedConvars[i].pszCurrentValue, m_ModifiedConvars[i].pszOrgValue ); |
|
} |
|
*/ |
|
} |
|
|
|
void InitCommentary( void ) |
|
{ |
|
// Install the global cvar callback |
|
cvar->InstallGlobalChangeCallback( CV_GlobalChange_Commentary ); |
|
|
|
m_flNextTeleportTime = 0; |
|
m_iTeleportStage = TELEPORT_NONE; |
|
m_hLastCommentaryNode = NULL; |
|
|
|
// If we find the commentary semaphore, the commentary entities already exist. |
|
// This occurs when you transition back to a map that has saved commentary nodes in it. |
|
if ( gEntList.FindEntityByName( NULL, COMMENTARY_SPAWNED_SEMAPHORE ) ) |
|
return; |
|
|
|
// Spawn the commentary semaphore entity |
|
CBaseEntity *pSemaphore = CreateEntityByName( "info_target" ); |
|
pSemaphore->SetName( MAKE_STRING(COMMENTARY_SPAWNED_SEMAPHORE) ); |
|
|
|
bool oldLock = engine->LockNetworkStringTables( false ); |
|
|
|
// Find the commentary file |
|
char szFullName[512]; |
|
Q_snprintf(szFullName,sizeof(szFullName), "maps/%s_commentary.txt", STRING( gpGlobals->mapname )); |
|
KeyValues *pkvFile = new KeyValues( "Commentary" ); |
|
if ( pkvFile->LoadFromFile( filesystem, szFullName, "MOD" ) ) |
|
{ |
|
Msg( "Commentary: Loading commentary data from %s. \n", szFullName ); |
|
|
|
// Load each commentary block, and spawn the entities |
|
KeyValues *pkvNode = pkvFile->GetFirstSubKey(); |
|
while ( pkvNode ) |
|
{ |
|
// Get node name |
|
const char *pNodeName = pkvNode->GetName(); |
|
|
|
// Skip the trackinfo |
|
if ( !Q_strncmp( pNodeName, "trackinfo", 9 ) ) |
|
{ |
|
pkvNode = pkvNode->GetNextKey(); |
|
continue; |
|
} |
|
|
|
KeyValues *pClassname = pkvNode->FindKey( "classname" ); |
|
if ( pClassname ) |
|
{ |
|
// Use the classname instead |
|
pNodeName = pClassname->GetString(); |
|
} |
|
|
|
// Spawn the commentary entity |
|
CBaseEntity *pNode = CreateEntityByName( pNodeName ); |
|
if ( pNode ) |
|
{ |
|
ParseEntKVBlock( pNode, pkvNode ); |
|
DispatchSpawn( pNode ); |
|
|
|
EHANDLE hHandle; |
|
hHandle = pNode; |
|
m_hSpawnedEntities.AddToTail( hHandle ); |
|
|
|
CPointCommentaryNode *pCommNode = dynamic_cast<CPointCommentaryNode*>(pNode); |
|
if ( pCommNode ) |
|
{ |
|
m_iCommentaryNodeCount++; |
|
pCommNode->SetNodeNumber( m_iCommentaryNodeCount ); |
|
} |
|
} |
|
else |
|
{ |
|
Warning("Commentary: Failed to spawn commentary entity, type: '%s'\n", pNodeName ); |
|
} |
|
|
|
// Move to next entity |
|
pkvNode = pkvNode->GetNextKey(); |
|
} |
|
|
|
// Then activate all the entities |
|
for ( int i = 0; i < m_hSpawnedEntities.Count(); i++ ) |
|
{ |
|
m_hSpawnedEntities[i]->Activate(); |
|
} |
|
} |
|
else |
|
{ |
|
Msg( "Commentary: Could not find commentary data file '%s'. \n", szFullName ); |
|
} |
|
|
|
engine->LockNetworkStringTables( oldLock ); |
|
} |
|
|
|
void ShutDownCommentary( void ) |
|
{ |
|
if ( GetActiveNode() ) |
|
{ |
|
GetActiveNode()->AbortPlaying(); |
|
} |
|
|
|
// Destroy all the entities created by commentary |
|
for ( int i = m_hSpawnedEntities.Count()-1; i >= 0; i-- ) |
|
{ |
|
if ( m_hSpawnedEntities[i] ) |
|
{ |
|
UTIL_Remove( m_hSpawnedEntities[i] ); |
|
} |
|
} |
|
m_hSpawnedEntities.Purge(); |
|
m_iCommentaryNodeCount = 0; |
|
|
|
// Remove the commentary semaphore |
|
CBaseEntity *pSemaphore = gEntList.FindEntityByName( NULL, COMMENTARY_SPAWNED_SEMAPHORE ); |
|
if ( pSemaphore ) |
|
{ |
|
UTIL_Remove( pSemaphore ); |
|
} |
|
|
|
// Remove our global convar callback |
|
cvar->RemoveGlobalChangeCallback( CV_GlobalChange_Commentary ); |
|
|
|
// Reset any convars that have been changed by the commentary |
|
for ( int i = 0; i < m_ModifiedConvars.Count(); i++ ) |
|
{ |
|
ConVar *pConVar = (ConVar *)cvar->FindVar( m_ModifiedConvars[i].pszConvar ); |
|
if ( pConVar ) |
|
{ |
|
pConVar->SetValue( m_ModifiedConvars[i].pszOrgValue ); |
|
} |
|
} |
|
m_ModifiedConvars.Purge(); |
|
|
|
m_hCurrentNode = NULL; |
|
m_hActiveCommentaryNode = NULL; |
|
m_hLastCommentaryNode = NULL; |
|
m_flNextTeleportTime = 0; |
|
m_iTeleportStage = TELEPORT_NONE; |
|
} |
|
|
|
void SetCommentaryMode( bool bCommentaryMode ) |
|
{ |
|
g_bInCommentaryMode = bCommentaryMode; |
|
CalculateCommentaryState(); |
|
|
|
// If we're turning on commentary, create all the entities. |
|
if ( IsInCommentaryMode() ) |
|
{ |
|
m_bCommentaryEnabledMidGame = true; |
|
InitCommentary(); |
|
} |
|
else |
|
{ |
|
ShutDownCommentary(); |
|
} |
|
} |
|
|
|
void OnRestore( void ) |
|
{ |
|
cvar->RemoveGlobalChangeCallback( CV_GlobalChange_Commentary ); |
|
|
|
if ( !IsInCommentaryMode() ) |
|
return; |
|
|
|
// Set any convars that have already been changed by the commentary before the save |
|
for ( int i = 0; i < m_ModifiedConvars.Count(); i++ ) |
|
{ |
|
ConVar *pConVar = (ConVar *)cvar->FindVar( m_ModifiedConvars[i].pszConvar ); |
|
if ( pConVar ) |
|
{ |
|
//Msg(" Restoring Convar %s: value %s (org %s)\n", m_ModifiedConvars[i].pszConvar, m_ModifiedConvars[i].pszCurrentValue, m_ModifiedConvars[i].pszOrgValue ); |
|
pConVar->SetValue( m_ModifiedConvars[i].pszCurrentValue ); |
|
} |
|
} |
|
|
|
// Install the global cvar callback |
|
cvar->InstallGlobalChangeCallback( CV_GlobalChange_Commentary ); |
|
} |
|
|
|
bool CommentaryWasEnabledMidGame( void ) |
|
{ |
|
return m_bCommentaryEnabledMidGame; |
|
} |
|
|
|
void JumpToNextNode( CBasePlayer *pPlayer ) |
|
{ |
|
if ( m_flNextTeleportTime > gpGlobals->curtime || m_iTeleportStage != TELEPORT_NONE ) |
|
return; |
|
|
|
CBaseEntity *pEnt = m_hLastCommentaryNode; |
|
while ( ( pEnt = gEntList.FindEntityByClassname( pEnt, "point_commentary_node" ) ) != m_hLastCommentaryNode ) |
|
{ |
|
CPointCommentaryNode *pNode = dynamic_cast<CPointCommentaryNode *>( pEnt ); |
|
if ( pNode && pNode->CanTeleportTo() ) |
|
{ |
|
m_iTeleportStage = TELEPORT_FADEOUT; |
|
m_hLastCommentaryNode = pNode; |
|
m_flNextTeleportTime = gpGlobals->curtime; |
|
|
|
// Stop any active nodes |
|
if ( m_hActiveCommentaryNode ) |
|
{ |
|
m_hActiveCommentaryNode->StopPlaying(); |
|
} |
|
break; |
|
} |
|
} |
|
} |
|
|
|
private: |
|
int m_afPlayersLastButtons; |
|
int m_iCommentaryNodeCount; |
|
bool m_bCommentaryConvarsChanging; |
|
int m_iClearPressedButtons; |
|
bool m_bCommentaryEnabledMidGame; |
|
float m_flNextTeleportTime; |
|
int m_iTeleportStage; |
|
|
|
CUtlVector< modifiedconvars_t > m_ModifiedConvars; |
|
CUtlVector<EHANDLE> m_hSpawnedEntities; |
|
CHandle<CPointCommentaryNode> m_hCurrentNode; |
|
CHandle<CPointCommentaryNode> m_hActiveCommentaryNode; |
|
CHandle<CPointCommentaryNode> m_hLastCommentaryNode; |
|
}; |
|
|
|
CCommentarySystem g_CommentarySystem; |
|
|
|
void CommentarySystem_PePlayerRunCommand( CBasePlayer *player, CUserCmd *ucmd ) |
|
{ |
|
g_CommentarySystem.PrePlayerRunCommand( player, ucmd ); |
|
} |
|
|
|
BEGIN_DATADESC_NO_BASE( CCommentarySystem ) |
|
//int m_afPlayersLastButtons; DON'T SAVE |
|
//bool m_bCommentaryConvarsChanging; DON'T SAVE |
|
//int m_iClearPressedButtons; DON'T SAVE |
|
|
|
DEFINE_FIELD( m_bCommentaryEnabledMidGame, FIELD_BOOLEAN ), |
|
DEFINE_FIELD( m_flNextTeleportTime, FIELD_TIME ), |
|
DEFINE_FIELD( m_iTeleportStage, FIELD_INTEGER ), |
|
|
|
DEFINE_UTLVECTOR( m_ModifiedConvars, FIELD_EMBEDDED ), |
|
DEFINE_UTLVECTOR( m_hSpawnedEntities, FIELD_EHANDLE ), |
|
DEFINE_FIELD( m_hCurrentNode, FIELD_EHANDLE ), |
|
DEFINE_FIELD( m_hActiveCommentaryNode, FIELD_EHANDLE ), |
|
DEFINE_FIELD( m_hLastCommentaryNode, FIELD_EHANDLE ), |
|
DEFINE_FIELD( m_iCommentaryNodeCount, FIELD_INTEGER ), |
|
END_DATADESC() |
|
|
|
BEGIN_SIMPLE_DATADESC( modifiedconvars_t ) |
|
DEFINE_ARRAY( pszConvar, FIELD_CHARACTER, MAX_MODIFIED_CONVAR_STRING ), |
|
DEFINE_ARRAY( pszCurrentValue, FIELD_CHARACTER, MAX_MODIFIED_CONVAR_STRING ), |
|
DEFINE_ARRAY( pszOrgValue, FIELD_CHARACTER, MAX_MODIFIED_CONVAR_STRING ), |
|
END_DATADESC() |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CC_CommentaryChanged( IConVar *pConVar, const char *pOldString, float flOldValue ) |
|
{ |
|
ConVarRef var( pConVar ); |
|
if ( var.GetBool() != g_bInCommentaryMode ) |
|
{ |
|
g_CommentarySystem.SetCommentaryMode( var.GetBool() ); |
|
} |
|
} |
|
ConVar commentary( "commentary", "0", FCVAR_NONE, "Desired commentary mode state.", CC_CommentaryChanged ); |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: We need to revert back any convar changes that are made by the |
|
// commentary system during commentary. This code stores convar changes |
|
// made by the commentary system, and reverts them when finished. |
|
//----------------------------------------------------------------------------- |
|
void CV_GlobalChange_Commentary( IConVar *var, const char *pOldString, float flOldValue ) |
|
{ |
|
if ( !g_CommentarySystem.CommentaryConvarsChanging() ) |
|
{ |
|
// A convar has changed, but not due to commentary nodes. Ignore it. |
|
return; |
|
} |
|
|
|
g_CommentarySystem.ConvarChanged( var, pOldString, flOldValue ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CC_CommentaryNotChanging( void ) |
|
{ |
|
g_CommentarySystem.SetCommentaryConvarsChanging( false ); |
|
} |
|
static ConCommand commentary_cvarsnotchanging("commentary_cvarsnotchanging", CC_CommentaryNotChanging, 0 ); |
|
|
|
bool IsListeningToCommentary( void ) |
|
{ |
|
return ( g_CommentarySystem.GetActiveNode() != NULL ); |
|
} |
|
|
|
//=========================================================================================================== |
|
// COMMENTARY NODES |
|
//=========================================================================================================== |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CPointCommentaryNode::Spawn( void ) |
|
{ |
|
// No model specified? |
|
char *szModel = (char *)STRING( GetModelName() ); |
|
if (!szModel || !*szModel) |
|
{ |
|
szModel = "models/extras/info_speech.mdl"; |
|
SetModelName( AllocPooledString(szModel) ); |
|
} |
|
|
|
Precache(); |
|
SetModel( szModel ); |
|
UTIL_SetSize( this, -Vector(16,16,16), Vector(16,16,16) ); |
|
SetSolid( SOLID_BBOX ); |
|
AddSolidFlags( FSOLID_CUSTOMRAYTEST | FSOLID_CUSTOMBOXTEST ); |
|
AddEffects( EF_NOSHADOW ); |
|
|
|
// Setup for animation |
|
ResetSequence( LookupSequence("idle") ); |
|
SetThink( &CPointCommentaryNode::SpinThink ); |
|
SetNextThink( gpGlobals->curtime + 0.1f ); |
|
|
|
m_iNodeNumber = 0; |
|
m_iNodeNumberMax = 0; |
|
|
|
SetDisabled( m_bDisabled ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CPointCommentaryNode::Activate( void ) |
|
{ |
|
m_iNodeNumberMax = g_CommentarySystem.GetCommentaryNodeCount(); |
|
|
|
if ( m_iszViewTarget != NULL_STRING ) |
|
{ |
|
m_hViewTarget = gEntList.FindEntityByName( NULL, m_iszViewTarget ); |
|
if ( !m_hViewTarget ) |
|
{ |
|
Warning("%s: %s could not find viewtarget %s.\n", GetClassname(), GetDebugName(), STRING(m_iszViewTarget) ); |
|
} |
|
} |
|
|
|
if ( m_iszViewPosition != NULL_STRING ) |
|
{ |
|
m_hViewPosition = gEntList.FindEntityByName( NULL, m_iszViewPosition ); |
|
if ( !m_hViewPosition.Get() ) |
|
{ |
|
Warning("%s: %s could not find viewposition %s.\n", GetClassname(), GetDebugName(), STRING(m_iszViewPosition) ); |
|
} |
|
} |
|
|
|
BaseClass::Activate(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CPointCommentaryNode::Precache() |
|
{ |
|
PrecacheModel( STRING( GetModelName() ) ); |
|
|
|
if ( m_iszCommentaryFile.Get() != NULL_STRING ) |
|
{ |
|
PrecacheScriptSound( STRING( m_iszCommentaryFile.Get() ) ); |
|
} |
|
else |
|
{ |
|
Warning("%s: %s has no commentary file.\n", GetClassname(), GetDebugName() ); |
|
} |
|
|
|
if ( m_iszCommentaryFileNoHDR.Get() != NULL_STRING ) |
|
{ |
|
PrecacheScriptSound( STRING( m_iszCommentaryFileNoHDR.Get() ) ); |
|
} |
|
|
|
BaseClass::Precache(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Called to tell the node when it's moved under/not-under the player's crosshair |
|
//----------------------------------------------------------------------------- |
|
void CPointCommentaryNode::SetUnderCrosshair( bool bUnderCrosshair ) |
|
{ |
|
if ( bUnderCrosshair ) |
|
{ |
|
// Start animating |
|
m_bUnderCrosshair = true; |
|
|
|
if ( !m_bActive ) |
|
{ |
|
m_flAnimTime = gpGlobals->curtime; |
|
} |
|
} |
|
else |
|
{ |
|
// Stop animating |
|
m_bUnderCrosshair = false; |
|
} |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
// Purpose: Prevent collisions of everything except the trace from the commentary system |
|
//------------------------------------------------------------------------------ |
|
bool CPointCommentaryNode::TestCollision( const Ray_t &ray, unsigned int mask, trace_t& trace ) |
|
{ |
|
if ( !g_bTracingVsCommentaryNodes ) |
|
return false; |
|
if ( m_bDisabled ) |
|
return false; |
|
|
|
return BaseClass::TestCollision( ray, mask, trace ); |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
// Purpose: |
|
//------------------------------------------------------------------------------ |
|
void CPointCommentaryNode::SpinThink( void ) |
|
{ |
|
// Rotate if we're active, or under the crosshair. Don't rotate if we're |
|
// under the crosshair, but we've already been listened to. |
|
if ( m_bActive || (m_bUnderCrosshair && m_nSkin == 0) ) |
|
{ |
|
if ( m_bActive ) |
|
{ |
|
m_flPlaybackRate = 3.0; |
|
} |
|
else |
|
{ |
|
m_flPlaybackRate = 1.0; |
|
} |
|
StudioFrameAdvance(); |
|
DispatchAnimEvents(this); |
|
} |
|
|
|
SetNextThink( gpGlobals->curtime + 0.1f ); |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
// Purpose: |
|
//------------------------------------------------------------------------------ |
|
void CPointCommentaryNode::PlayerActivated( void ) |
|
{ |
|
gamestats->Event_Commentary(); |
|
|
|
if ( m_bActive ) |
|
{ |
|
StopPlaying(); |
|
} |
|
else |
|
{ |
|
StartCommentary(); |
|
g_CommentarySystem.SetActiveNode( this ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CPointCommentaryNode::StopPlaying( void ) |
|
{ |
|
if ( m_bActive ) |
|
{ |
|
FinishCommentary(); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Stop playing the node, but snap completely out of the node. |
|
// Used when players shut down commentary while we're in the middle |
|
// of playing a node, so we can't smoothly blend out (since the |
|
// commentary entities need to be removed). |
|
//----------------------------------------------------------------------------- |
|
void CPointCommentaryNode::AbortPlaying( void ) |
|
{ |
|
if ( m_bActive ) |
|
{ |
|
FinishCommentary( false ); |
|
} |
|
else if ( m_bPreventChangesWhileMoving ) |
|
{ |
|
// We're a node that's not active, but is in the process of transitioning the view. Finish movement. |
|
CleanupPostCommentary(); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CPointCommentaryNode::CanTeleportTo( void ) |
|
{ |
|
//return ( m_vecTeleportOrigin != vec3_origin ); |
|
return true; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CPointCommentaryNode::TeleportTo( CBasePlayer *pPlayer ) |
|
{ |
|
Vector vecTarget = m_vecTeleportOrigin; |
|
if ( m_vecTeleportOrigin == vec3_origin ) |
|
{ |
|
vecTarget = GetAbsOrigin(); |
|
} |
|
|
|
trace_t trace; |
|
UTIL_TraceHull( vecTarget, vecTarget + Vector( 0, 0, -500 ), pPlayer->WorldAlignMins(), pPlayer->WorldAlignMaxs(), MASK_SOLID, pPlayer, COLLISION_GROUP_NONE, &trace ); |
|
|
|
pPlayer->Teleport( &trace.endpos, NULL, &vec3_origin ); |
|
|
|
Vector vecToNode = GetAbsOrigin() - pPlayer->EyePosition(); |
|
VectorNormalize( vecToNode ); |
|
QAngle vecAngle; |
|
VectorAngles( vecToNode, Vector(0,0,1), vecAngle ); |
|
|
|
pPlayer->SnapEyeAngles( vecAngle ); |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
// Purpose: |
|
//------------------------------------------------------------------------------ |
|
void CPointCommentaryNode::StartCommentary( void ) |
|
{ |
|
CBasePlayer *pPlayer = GetCommentaryPlayer(); |
|
|
|
if ( !pPlayer ) |
|
return; |
|
|
|
m_bActive = true; |
|
|
|
m_flAnimTime = gpGlobals->curtime; |
|
m_flPrevAnimTime = gpGlobals->curtime; |
|
|
|
// Switch to the greyed out skin |
|
m_nSkin = 1; |
|
|
|
m_pOnCommentaryStarted.FireOutput( this, this ); |
|
|
|
// Fire off our precommands |
|
if ( m_iszPreCommands != NULL_STRING ) |
|
{ |
|
g_CommentarySystem.SetCommentaryConvarsChanging( true ); |
|
engine->ClientCommand( pPlayer->edict(), STRING(m_iszPreCommands) ); |
|
engine->ClientCommand( pPlayer->edict(), "commentary_cvarsnotchanging\n" ); |
|
} |
|
|
|
// Start the commentary |
|
m_flStartTime = gpGlobals->curtime; |
|
|
|
// If we have a view target, start blending towards it |
|
if ( m_hViewTarget || m_hViewPosition.Get() ) |
|
{ |
|
m_vecOriginalAngles = pPlayer->EyeAngles(); |
|
SetContextThink( &CPointCommentaryNode::UpdateViewThink, gpGlobals->curtime, s_pCommentaryUpdateViewThink ); |
|
} |
|
|
|
//SetContextThink( &CPointCommentaryNode::FinishCommentary, gpGlobals->curtime + flDuration, s_pFinishCommentaryThink ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CC_CommentaryFinishNode( void ) |
|
{ |
|
// We were told by the client DLL that our commentary has finished |
|
if ( g_CommentarySystem.GetActiveNode() ) |
|
{ |
|
g_CommentarySystem.GetActiveNode()->StopPlaying(); |
|
} |
|
} |
|
static ConCommand commentary_finishnode("commentary_finishnode", CC_CommentaryFinishNode, 0 ); |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CPointCommentaryNode::UpdateViewThink( void ) |
|
{ |
|
if ( !m_bActive ) |
|
return; |
|
CBasePlayer *pPlayer = GetCommentaryPlayer(); |
|
if ( !pPlayer ) |
|
return; |
|
|
|
// Swing the view towards the target |
|
if ( m_hViewTarget ) |
|
{ |
|
if ( !m_hViewTargetAngles && !m_hViewPositionMover ) |
|
{ |
|
// Make an invisible entity to attach view angles to |
|
m_hViewTargetAngles = CreateEntityByName( "point_commentary_viewpoint" ); |
|
m_hViewTargetAngles->SetAbsOrigin( pPlayer->EyePosition() ); |
|
m_hViewTargetAngles->SetAbsAngles( pPlayer->EyeAngles() ); |
|
pPlayer->SetViewEntity( m_hViewTargetAngles ); |
|
|
|
if ( pPlayer->GetActiveWeapon() ) |
|
{ |
|
pPlayer->GetActiveWeapon()->Holster(); |
|
} |
|
} |
|
|
|
QAngle angGoal; |
|
QAngle angCurrent; |
|
if ( m_hViewPositionMover ) |
|
{ |
|
angCurrent = m_hViewPositionMover->GetAbsAngles(); |
|
VectorAngles( m_hViewTarget->WorldSpaceCenter() - m_hViewPositionMover->GetAbsOrigin(), angGoal ); |
|
} |
|
else if ( m_hViewTargetAngles ) |
|
{ |
|
angCurrent = m_hViewTargetAngles->GetAbsAngles(); |
|
m_hViewTargetAngles->SetAbsOrigin( pPlayer->EyePosition() ); |
|
VectorAngles( m_hViewTarget->WorldSpaceCenter() - m_hViewTargetAngles->GetAbsOrigin(), angGoal ); |
|
} |
|
else |
|
{ |
|
angCurrent = pPlayer->EyeAngles(); |
|
VectorAngles( m_hViewTarget->WorldSpaceCenter() - pPlayer->EyePosition(), angGoal ); |
|
} |
|
|
|
// Accelerate towards the target goal angles |
|
float dx = AngleDiff( angGoal.x, angCurrent.x ); |
|
float dy = AngleDiff( angGoal.y, angCurrent.y ); |
|
float mod = 1.0 - ExponentialDecay( 0.5, 0.3, gpGlobals->frametime ); |
|
float dxmod = dx * mod; |
|
float dymod = dy * mod; |
|
|
|
angCurrent.x = AngleNormalize( angCurrent.x + dxmod ); |
|
angCurrent.y = AngleNormalize( angCurrent.y + dymod ); |
|
|
|
if ( m_hViewPositionMover ) |
|
{ |
|
m_hViewPositionMover->SetAbsAngles( angCurrent ); |
|
} |
|
else if ( m_hViewTargetAngles ) |
|
{ |
|
m_hViewTargetAngles->SetAbsAngles( angCurrent ); |
|
pPlayer->SnapEyeAngles( angCurrent ); |
|
} |
|
else |
|
{ |
|
pPlayer->SnapEyeAngles( angCurrent ); |
|
} |
|
|
|
SetNextThink( gpGlobals->curtime, s_pCommentaryUpdateViewThink ); |
|
} |
|
|
|
if ( m_hViewPosition.Get() ) |
|
{ |
|
if ( pPlayer->GetActiveWeapon() ) |
|
{ |
|
pPlayer->GetActiveWeapon()->Holster(); |
|
} |
|
|
|
if ( !m_hViewPositionMover ) |
|
{ |
|
// Make an invisible info target entity for us to attach the view to, |
|
// and move it to the desired view position. |
|
m_hViewPositionMover = CreateEntityByName( "point_commentary_viewpoint" ); |
|
m_hViewPositionMover->SetAbsAngles( pPlayer->EyeAngles() ); |
|
pPlayer->SetViewEntity( m_hViewPositionMover ); |
|
} |
|
|
|
// Blend to the target position over time. |
|
float flCurTime = (gpGlobals->curtime - m_flStartTime); |
|
float flBlendPerc = clamp( flCurTime * 0.5f, 0.f, 1.f ); |
|
|
|
// Figure out the current view position |
|
Vector vecCurEye; |
|
VectorLerp( pPlayer->EyePosition(), m_hViewPosition.Get()->GetAbsOrigin(), flBlendPerc, vecCurEye ); |
|
m_hViewPositionMover->SetAbsOrigin( vecCurEye ); |
|
|
|
SetNextThink( gpGlobals->curtime, s_pCommentaryUpdateViewThink ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CPointCommentaryNode::UpdateViewPostThink( void ) |
|
{ |
|
CBasePlayer *pPlayer = GetCommentaryPlayer(); |
|
if ( !pPlayer ) |
|
return; |
|
|
|
if ( m_hViewPosition.Get() && m_hViewPositionMover ) |
|
{ |
|
// Blend back to the player's position over time. |
|
float flCurTime = (gpGlobals->curtime - m_flFinishedTime); |
|
float flTimeToBlend = MIN( 2.0, m_flFinishedTime - m_flStartTime ); |
|
float flBlendPerc = 1.0f - clamp( flCurTime / flTimeToBlend, 0.f, 1.f ); |
|
|
|
//Msg("OUT: CurTime %.2f, BlendTime: %.2f, Blend: %.3f\n", flCurTime, flTimeToBlend, flBlendPerc ); |
|
|
|
// Only do this while we're still moving |
|
if ( flBlendPerc > 0 ) |
|
{ |
|
// Figure out the current view position |
|
Vector vecPlayerPos = pPlayer->EyePosition(); |
|
Vector vecToPosition = (m_vecFinishOrigin - vecPlayerPos); |
|
Vector vecCurEye = pPlayer->EyePosition() + (vecToPosition * flBlendPerc); |
|
m_hViewPositionMover->SetAbsOrigin( vecCurEye ); |
|
|
|
if ( m_hViewTarget ) |
|
{ |
|
Quaternion quatFinish; |
|
Quaternion quatOriginal; |
|
Quaternion quatCurrent; |
|
AngleQuaternion( m_vecOriginalAngles, quatOriginal ); |
|
AngleQuaternion( m_vecFinishAngles, quatFinish ); |
|
QuaternionSlerp( quatFinish, quatOriginal, 1.0 - flBlendPerc, quatCurrent ); |
|
QAngle angCurrent; |
|
QuaternionAngles( quatCurrent, angCurrent ); |
|
m_hViewPositionMover->SetAbsAngles( angCurrent ); |
|
} |
|
|
|
SetNextThink( gpGlobals->curtime, s_pCommentaryUpdateViewThink ); |
|
return; |
|
} |
|
|
|
pPlayer->SnapEyeAngles( m_hViewPositionMover->GetAbsAngles() ); |
|
} |
|
|
|
// We're done |
|
CleanupPostCommentary(); |
|
|
|
m_bPreventChangesWhileMoving = false; |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
// Purpose: |
|
//------------------------------------------------------------------------------ |
|
void CPointCommentaryNode::FinishCommentary( bool bBlendOut ) |
|
{ |
|
CBasePlayer *pPlayer = GetCommentaryPlayer(); |
|
if ( !pPlayer ) |
|
return; |
|
|
|
// Fire off our postcommands |
|
if ( m_iszPostCommands != NULL_STRING ) |
|
{ |
|
g_CommentarySystem.SetCommentaryConvarsChanging( true ); |
|
engine->ClientCommand( pPlayer->edict(), STRING(m_iszPostCommands) ); |
|
engine->ClientCommand( pPlayer->edict(), "commentary_cvarsnotchanging\n" ); |
|
} |
|
|
|
// Stop the commentary |
|
m_flFinishedTime = gpGlobals->curtime; |
|
|
|
if ( bBlendOut && m_hViewPositionMover ) |
|
{ |
|
m_bActive = false; |
|
m_flPlaybackRate = 1.0; |
|
m_vecFinishOrigin = m_hViewPositionMover->GetAbsOrigin(); |
|
m_vecFinishAngles = m_hViewPositionMover->GetAbsAngles(); |
|
|
|
m_bPreventChangesWhileMoving = true; |
|
|
|
// We've moved away from the player's position. Move back to it before ending |
|
SetContextThink( &CPointCommentaryNode::UpdateViewPostThink, gpGlobals->curtime, s_pCommentaryUpdateViewThink ); |
|
return; |
|
} |
|
|
|
CleanupPostCommentary(); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CPointCommentaryNode::CleanupPostCommentary( void ) |
|
{ |
|
CBasePlayer *pPlayer = GetCommentaryPlayer(); |
|
if ( !pPlayer ) |
|
return; |
|
|
|
if ( ( m_hViewPositionMover || m_hViewTargetAngles ) && pPlayer->GetActiveWeapon() ) |
|
{ |
|
pPlayer->GetActiveWeapon()->Deploy(); |
|
} |
|
|
|
if ( m_hViewTargetAngles && pPlayer->GetViewEntity() == m_hViewTargetAngles ) |
|
{ |
|
pPlayer->SetViewEntity( NULL ); |
|
} |
|
UTIL_Remove( m_hViewTargetAngles ); |
|
|
|
if ( m_hViewPositionMover && pPlayer->GetViewEntity() == m_hViewPositionMover ) |
|
{ |
|
pPlayer->SetViewEntity( NULL ); |
|
} |
|
UTIL_Remove( m_hViewPositionMover ); |
|
|
|
m_bActive = false; |
|
m_flPlaybackRate = 1.0; |
|
m_bUnstoppable = false; |
|
m_flFinishedTime = 0; |
|
SetContextThink( NULL, 0, s_pCommentaryUpdateViewThink ); |
|
|
|
// Clear out any events waiting on our start commentary |
|
g_EventQueue.CancelEvents( this ); |
|
|
|
m_pOnCommentaryStopped.FireOutput( this, this ); |
|
|
|
g_CommentarySystem.SetActiveNode( NULL ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CPointCommentaryNode::InputStartCommentary( inputdata_t &inputdata ) |
|
{ |
|
if ( !m_bActive ) |
|
{ |
|
if ( g_CommentarySystem.GetActiveNode() ) |
|
{ |
|
g_CommentarySystem.GetActiveNode()->StopPlaying(); |
|
} |
|
|
|
PlayerActivated(); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CPointCommentaryNode::InputStartUnstoppableCommentary( inputdata_t &inputdata ) |
|
{ |
|
if ( !m_bActive ) |
|
{ |
|
m_bUnstoppable = true; |
|
InputStartCommentary( inputdata ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CPointCommentaryNode::InputEnable( inputdata_t &inputdata ) |
|
{ |
|
SetDisabled( false ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CPointCommentaryNode::InputDisable( inputdata_t &inputdata ) |
|
{ |
|
SetDisabled( true ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CPointCommentaryNode::SetDisabled( bool bDisabled ) |
|
{ |
|
m_bDisabled = bDisabled; |
|
|
|
if ( m_bDisabled ) |
|
{ |
|
AddEffects( EF_NODRAW ); |
|
} |
|
else |
|
{ |
|
RemoveEffects( EF_NODRAW ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose Force our lighting landmark to be transmitted |
|
//----------------------------------------------------------------------------- |
|
int CPointCommentaryNode::UpdateTransmitState( void ) |
|
{ |
|
return SetTransmitState( FL_EDICT_ALWAYS ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CPointCommentaryNode::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways ) |
|
{ |
|
// Are we already marked for transmission? |
|
if ( pInfo->m_pTransmitEdict->Get( entindex() ) ) |
|
return; |
|
|
|
BaseClass::SetTransmit( pInfo, bAlways ); |
|
|
|
// Force our camera view position entity to be sent |
|
if ( m_hViewTarget ) |
|
{ |
|
m_hViewTarget->SetTransmit( pInfo, bAlways ); |
|
} |
|
if ( m_hViewTargetAngles ) |
|
{ |
|
m_hViewTargetAngles->SetTransmit( pInfo, bAlways ); |
|
} |
|
if ( m_hViewPosition.Get() ) |
|
{ |
|
m_hViewPosition.Get()->SetTransmit( pInfo, bAlways ); |
|
} |
|
if ( m_hViewPositionMover ) |
|
{ |
|
m_hViewPositionMover->SetTransmit( pInfo, bAlways ); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
bool CPointCommentaryNode::PreventsMovement( void ) |
|
{ |
|
// If we're moving the player's view at all, prevent movement |
|
if ( m_hViewPosition.Get() ) |
|
return true; |
|
|
|
return m_bPreventMovement; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// COMMENTARY SAVE / RESTORE |
|
//----------------------------------------------------------------------------- |
|
static short COMMENTARY_SAVE_RESTORE_VERSION = 2; |
|
|
|
class CCommentary_SaveRestoreBlockHandler : public CDefSaveRestoreBlockHandler |
|
{ |
|
public: |
|
const char *GetBlockName() |
|
{ |
|
return "Commentary"; |
|
} |
|
|
|
//--------------------------------- |
|
|
|
void Save( ISave *pSave ) |
|
{ |
|
pSave->WriteBool( &g_bInCommentaryMode ); |
|
if ( IsInCommentaryMode() ) |
|
{ |
|
pSave->WriteAll( &g_CommentarySystem, g_CommentarySystem.GetDataDescMap() ); |
|
pSave->WriteInt( &CAI_BaseNPC::m_nDebugBits ); |
|
} |
|
} |
|
|
|
//--------------------------------- |
|
|
|
void WriteSaveHeaders( ISave *pSave ) |
|
{ |
|
pSave->WriteShort( &COMMENTARY_SAVE_RESTORE_VERSION ); |
|
} |
|
|
|
//--------------------------------- |
|
|
|
void ReadRestoreHeaders( IRestore *pRestore ) |
|
{ |
|
// No reason why any future version shouldn't try to retain backward compatability. The default here is to not do so. |
|
short version; |
|
pRestore->ReadShort( &version ); |
|
m_fDoLoad = ( version == COMMENTARY_SAVE_RESTORE_VERSION ); |
|
} |
|
|
|
//--------------------------------- |
|
|
|
void Restore( IRestore *pRestore, bool createPlayers ) |
|
{ |
|
if ( m_fDoLoad ) |
|
{ |
|
pRestore->ReadBool( &g_bInCommentaryMode ); |
|
if ( g_bInCommentaryMode ) |
|
{ |
|
pRestore->ReadAll( &g_CommentarySystem, g_CommentarySystem.GetDataDescMap() ); |
|
CAI_BaseNPC::m_nDebugBits = pRestore->ReadInt(); |
|
} |
|
|
|
// Force the commentary convar to match the saved game state |
|
commentary.SetValue( g_bInCommentaryMode ); |
|
} |
|
} |
|
|
|
private: |
|
bool m_fDoLoad; |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
|
|
CCommentary_SaveRestoreBlockHandler g_Commentary_SaveRestoreBlockHandler; |
|
|
|
//------------------------------------- |
|
|
|
ISaveRestoreBlockHandler *GetCommentarySaveRestoreBlockHandler() |
|
{ |
|
return &g_Commentary_SaveRestoreBlockHandler; |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Commentary specific logic_auto replacement. |
|
// Fires outputs based upon how commentary mode has been activated. |
|
//----------------------------------------------------------------------------- |
|
class CCommentaryAuto : public CBaseEntity |
|
{ |
|
DECLARE_CLASS( CCommentaryAuto, CBaseEntity ); |
|
public: |
|
DECLARE_DATADESC(); |
|
|
|
void Spawn(void); |
|
void Think(void); |
|
|
|
void InputMultiplayerSpawned( inputdata_t &inputdata ); |
|
|
|
private: |
|
// fired if commentary started due to new map |
|
COutputEvent m_OnCommentaryNewGame; |
|
|
|
// fired if commentary was turned on in the middle of a map |
|
COutputEvent m_OnCommentaryMidGame; |
|
|
|
// fired when the player spawns in a multiplayer game |
|
COutputEvent m_OnCommentaryMultiplayerSpawn; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS(commentary_auto, CCommentaryAuto); |
|
|
|
BEGIN_DATADESC( CCommentaryAuto ) |
|
// Inputs |
|
DEFINE_INPUTFUNC( FIELD_VOID, "MultiplayerSpawned", InputMultiplayerSpawned ), |
|
|
|
// Outputs |
|
DEFINE_OUTPUT(m_OnCommentaryNewGame, "OnCommentaryNewGame"), |
|
DEFINE_OUTPUT(m_OnCommentaryMidGame, "OnCommentaryMidGame"), |
|
DEFINE_OUTPUT(m_OnCommentaryMultiplayerSpawn, "OnCommentaryMultiplayerSpawn"), |
|
END_DATADESC() |
|
|
|
//------------------------------------------------------------------------------ |
|
// Purpose : Fire my outputs here if I fire on map reload |
|
//------------------------------------------------------------------------------ |
|
void CCommentaryAuto::Spawn(void) |
|
{ |
|
BaseClass::Spawn(); |
|
SetNextThink( gpGlobals->curtime + 0.1 ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CCommentaryAuto::Think(void) |
|
{ |
|
if ( g_CommentarySystem.CommentaryWasEnabledMidGame() ) |
|
{ |
|
m_OnCommentaryMidGame.FireOutput(NULL, this); |
|
} |
|
else |
|
{ |
|
m_OnCommentaryNewGame.FireOutput(NULL, this); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CCommentaryAuto::InputMultiplayerSpawned( inputdata_t &inputdata ) |
|
{ |
|
m_OnCommentaryMultiplayerSpawn.FireOutput( NULL, this ); |
|
} |
|
|
|
#else |
|
|
|
bool IsInCommentaryMode( void ) |
|
{ |
|
return false; |
|
} |
|
|
|
#endif
|
|
|