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123 lines
2.4 KiB
123 lines
2.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "c_baseplayer.h" |
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#include "menu.h" |
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#include "KeyValues.h" |
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#include "multiplay_gamerules.h" |
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static int g_ActiveVoiceMenu = 0; |
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void OpenVoiceMenu( int index ) |
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{ |
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// do not show the menu if the player is dead or is an observer |
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); |
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if ( !pPlayer ) |
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return; |
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if ( !pPlayer->IsAlive() || pPlayer->IsObserver() ) |
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return; |
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CHudMenu *pMenu = (CHudMenu *) gHUD.FindElement( "CHudMenu" ); |
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if ( !pMenu ) |
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return; |
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// if they hit the key again, close the menu |
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if ( g_ActiveVoiceMenu == index ) |
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{ |
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if ( pMenu->IsMenuOpen() ) |
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{ |
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pMenu->HideMenu(); |
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g_ActiveVoiceMenu = 0; |
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return; |
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} |
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} |
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if ( index > 0 && index < 9 ) |
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{ |
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KeyValues *pKV = new KeyValues( "MenuItems" ); |
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CMultiplayRules *pRules = dynamic_cast< CMultiplayRules * >( GameRules() ); |
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if ( pRules ) |
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{ |
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if ( !pRules->GetVoiceMenuLabels( index-1, pKV ) ) |
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{ |
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pKV->deleteThis(); |
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return; |
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} |
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} |
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pMenu->ShowMenu_KeyValueItems( pKV ); |
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pKV->deleteThis(); |
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g_ActiveVoiceMenu = index; |
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} |
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else |
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{ |
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g_ActiveVoiceMenu = 0; |
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} |
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} |
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static void OpenVoiceMenu_1( void ) |
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{ |
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OpenVoiceMenu( 1 ); |
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} |
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static void OpenVoiceMenu_2( void ) |
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{ |
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OpenVoiceMenu( 2 ); |
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} |
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static void OpenVoiceMenu_3( void ) |
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{ |
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OpenVoiceMenu( 3 ); |
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} |
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ConCommand voice_menu_1( "voice_menu_1", OpenVoiceMenu_1, "Opens voice menu 1" ); |
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ConCommand voice_menu_2( "voice_menu_2", OpenVoiceMenu_2, "Opens voice menu 2" ); |
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ConCommand voice_menu_3( "voice_menu_3", OpenVoiceMenu_3, "Opens voice menu 3" ); |
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CON_COMMAND( menuselect, "menuselect" ) |
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{ |
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if ( args.ArgC() < 2 ) |
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return; |
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if( g_ActiveVoiceMenu == 0 ) |
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{ |
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// if we didn't have a menu open, maybe a plugin did. send it on to the server. |
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const char *cmd = VarArgs( "menuselect %s", args[1] ); |
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engine->ServerCmd( cmd ); |
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return; |
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} |
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int iSelection = atoi( args[ 1 ] ); |
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switch( g_ActiveVoiceMenu ) |
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{ |
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case 1: |
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case 2: |
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case 3: |
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{ |
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char cmd[128]; |
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Q_snprintf( cmd, sizeof(cmd), "voicemenu %d %d", g_ActiveVoiceMenu - 1, iSelection - 1 ); |
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engine->ServerCmd( cmd ); |
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} |
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break; |
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default: |
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{ |
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// if we didn't have a menu open, maybe a plugin did. send it on to the server. |
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const char *cmd = VarArgs( "menuselect %d", iSelection ); |
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engine->ServerCmd( cmd ); |
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} |
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break; |
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} |
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// reset menu |
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g_ActiveVoiceMenu = 0; |
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} |