Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: A base class for all material proxies in the tf client dll
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_PROXY_ENTITY_H
#define TF_PROXY_ENTITY_H
#include "proxyentity.h"
//-----------------------------------------------------------------------------
// Base class all translucent material proxies should inherit from
//-----------------------------------------------------------------------------
abstract_class CBaseInvisMaterialProxy : public CEntityMaterialProxy
{
public:
CBaseInvisMaterialProxy();
virtual bool Init( IMaterial *pMaterial, KeyValues* pKeyValues ) OVERRIDE;
virtual void Release() OVERRIDE;
virtual IMaterial* GetMaterial() OVERRIDE;
protected:
virtual void OnBindNotEntity( void *pRenderable ) OVERRIDE;
IMaterialVar *m_pPercentInvisible;
};
#endif // TF_PROXY_ENTITY_H