Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#include "hud.h"
#include "hudelement.h"
#include "c_tf_player.h"
#include "iclientmode.h"
#include "ienginevgui.h"
#include "tf_gamerules.h"
#include "tf_logic_halloween_2014.h"
#include <vgui/ILocalize.h>
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui_controls/EditablePanel.h>
#include <vgui_controls/ProgressBar.h>
#include <vgui_controls/Label.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudDemomanPipes : public CHudElement, public EditablePanel
{
DECLARE_CLASS_SIMPLE( CHudDemomanPipes, EditablePanel );
public:
CHudDemomanPipes( const char *pElementName );
virtual void ApplySchemeSettings( IScheme *scheme );
virtual bool ShouldDraw( void );
virtual void OnTick( void );
private:
vgui::EditablePanel *m_pPipesPresent;
vgui::EditablePanel *m_pNoPipesPresent;
vgui::Label *m_pChargeLabel;
vgui::ContinuousProgressBar *m_pChargeMeter;
bool m_bChargeMode;
float m_flOldProgress;
int m_iLastPipes;
};
DECLARE_HUDELEMENT( CHudDemomanPipes );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudDemomanPipes::CHudDemomanPipes( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudDemomanPipes" )
{
Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
m_pPipesPresent = new EditablePanel( this, "PipesPresentPanel" );
m_pNoPipesPresent = new EditablePanel( this, "NoPipesPresentPanel" );
SetHiddenBits( HIDEHUD_MISCSTATUS );
vgui::ivgui()->AddTickSignal( GetVPanel(), 100 );
m_bChargeMode = false;
m_flOldProgress = 1.f;
m_iLastPipes = -1;
if ( !m_pChargeMeter )
{
m_pChargeMeter = new ContinuousProgressBar( this, "ChargeMeter" );
}
if ( !m_pChargeLabel )
{
m_pChargeLabel = new Label( this, "ChargeLabel", "" );
}
RegisterForRenderGroup( "inspect_panel" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudDemomanPipes::ApplySchemeSettings( IScheme *pScheme )
{
// load control settings...
LoadControlSettings( "resource/UI/HudDemomanPipes.res" );
BaseClass::ApplySchemeSettings( pScheme );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudDemomanPipes::ShouldDraw( void )
{
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pPlayer || !pPlayer->IsPlayerClass( TF_CLASS_DEMOMAN ) )
return false;
if ( !pPlayer->IsAlive() )
return false;
if ( pPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_GHOST_MODE ) )
return false;
if ( CTFMinigameLogic::GetMinigameLogic() && CTFMinigameLogic::GetMinigameLogic()->GetActiveMinigame() )
return false;
if ( TFGameRules() && TFGameRules()->ShowMatchSummary() )
return false;
return CHudElement::ShouldDraw();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudDemomanPipes::OnTick( void )
{
if ( !IsVisible() )
return;
C_TFPlayer *pPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pPlayer )
return;
int iPipes = pPlayer->GetNumActivePipebombs();
if ( iPipes != m_iLastPipes )
{
// SetDialogVariable is expensive as it does lots of localization work, so only call it if we need to
m_pPipesPresent->SetDialogVariable( "activepipes", iPipes );
m_pNoPipesPresent->SetDialogVariable( "activepipes", iPipes );
m_pPipesPresent->SetVisible( iPipes > 0 );
m_pNoPipesPresent->SetVisible( iPipes <= 0 );
m_iLastPipes = iPipes;
}
m_pChargeMeter->SetVisible( false );
m_pChargeLabel->SetVisible( false );
if ( !m_bChargeMode )
{
if ( pPlayer->m_Shared.IsShieldEquipped() )
{
m_bChargeMode = true;
}
}
else
{
if ( !pPlayer->m_Shared.IsShieldEquipped() )
{
m_bChargeMode = false;
}
else
{
m_pChargeMeter->SetVisible( true );
m_pChargeLabel->SetVisible( true );
m_pPipesPresent->SetVisible( false );
m_pNoPipesPresent->SetVisible( false );
float flProgress = pPlayer->m_Shared.GetDemomanChargeMeter() / 100.f;
m_pChargeMeter->SetProgress( flProgress );
if ( pPlayer->m_Shared.InCond( TF_COND_SHIELD_CHARGE ) )
{
if ( flProgress <= 0.33f )
{
m_pChargeMeter->SetFgColor( Color( 255, 0, 0, 255 ) );
}
else if ( flProgress <= 0.75f )
{
m_pChargeMeter->SetFgColor( Color( 255, 178, 0, 255 ) );
}
else
{
m_pChargeMeter->SetFgColor( Color( 153, 255, 153, 255 ) );
}
}
else
{
m_pChargeMeter->SetFgColor( Color( 255, 255, 255, 255 ) );
// Play a sound if we are newly ready.
if ( C_TFPlayer::GetLocalTFPlayer() && flProgress >= 1.f && m_flOldProgress < 1.f )
{
m_flOldProgress = flProgress;
if ( C_TFPlayer::GetLocalTFPlayer()->IsAlive() )
{
C_TFPlayer::GetLocalTFPlayer()->EmitSound( "TFPlayer.ReCharged" );
}
}
else
{
m_flOldProgress = flProgress;
}
}
}
}
}