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2233 lines
78 KiB
2233 lines
78 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "cbase.h" |
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// for messaging with the GC |
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#include "econ_gcmessages.h" |
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#include "econ_item_inventory.h" |
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#include "tf_gcmessages.h" |
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#include "tf_duel_summary.h" |
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#include "gc_clientsystem.h" |
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// other |
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#include "c_playerresource.h" |
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#include "c_tf_player.h" |
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#include "tf_item_wearable.h" |
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#include "econ_notifications.h" |
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#include "tf_hud_chat.h" |
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#include "c_tf_gamestats.h" |
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#include "tf_gamerules.h" |
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#include "tf_item_tools.h" |
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#include "c_tf_freeaccount.h" |
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#include "tf_item_powerup_bottle.h" |
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#include "tf_weapon_grapplinghook.h" |
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// for UI |
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#include "clientmode_tf.h" |
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#include "confirm_dialog.h" |
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#include "select_player_dialog.h" |
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#include "econ_notifications.h" |
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#include "vgui/ISurface.h" |
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#include "vgui/character_info_panel.h" |
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#include "tf_hud_mainmenuoverride.h" |
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#include "econ_ui.h" |
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#include "backpack_panel.h" |
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#include "store/v1/tf_store_page.h" |
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#include "econ_item_description.h" |
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#include "weapon_selection.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include <tier0/memdbgon.h> |
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//----------------------------------------------------------------------------- |
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// Wrapped Gift Declarations |
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void UseGift( CEconItemView* pItem, CSteamID targetID ); |
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extern void PerformToolAction_UnwrapGift( vgui::Panel* pParent, CEconItemView *pGiftItem ); |
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extern void ShowWaitingDialog( CGenericWaitingDialog *pWaitingDialog, const char* pUpdateText, bool bAnimate, bool bShowCancel, float flMaxDuration ); |
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class CDeliverGiftSelectDialog; |
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CDeliverGiftSelectDialog *OpenDeliverGiftDialog( vgui::Panel *pParent, CEconItemView *pItem ); |
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//----------------------------------------------------------------------------- |
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//----------------------------------------------------------------------------- |
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// Duel Declarations |
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bool DuelMiniGame_IsDuelingLocalPlayer( C_TFPlayer *pPlayer ); |
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bool DuelMiniGame_IsDueling(); |
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//----------------------------------------------------------------------------- |
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class CWaitForPackageDialog : public CGenericWaitingDialog |
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{ |
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public: |
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CWaitForPackageDialog( vgui::Panel *pParent ) : CGenericWaitingDialog( pParent ) |
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{ |
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} |
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protected: |
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virtual void OnTimeout() |
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{ |
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// Play an exciting sound! |
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vgui::surface()->PlaySound( "misc/achievement_earned.wav" ); |
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// Show them their loot! |
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InventoryManager()->ShowItemsPickedUp( true ); |
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} |
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}; |
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bool IgnoreRequestFromUser( const CSteamID &steamID ) |
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{ |
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// ignore blocked players |
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if ( steamapicontext && steamapicontext->SteamFriends() ) |
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{ |
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EFriendRelationship eRelationship = steamapicontext->SteamFriends()->GetFriendRelationship( steamID ); |
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switch ( eRelationship ) |
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{ |
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case k_EFriendRelationshipBlocked: |
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{ |
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return true; |
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} |
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} |
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} |
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return false; |
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} |
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static void ShowSelectDuelTargetDialog( uint64 iItemID ); |
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enum EServerPlayersGCSend |
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{ |
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kServerPlayers_DontSend, |
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kServerPlayers_Send, |
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}; |
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struct CUseItemConfirmContext |
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{ |
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public: |
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CUseItemConfirmContext( CEconItemView *pEconItemView, EServerPlayersGCSend eSendServerPlayers, const char* pszConfirmUseSound = NULL ) |
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: m_pEconItemView( pEconItemView ) |
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, m_bSendServerPlayers( eSendServerPlayers == kServerPlayers_Send ) |
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, m_pszConfirmUseSound( pszConfirmUseSound ) |
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{ |
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Assert( eSendServerPlayers == kServerPlayers_DontSend || eSendServerPlayers == kServerPlayers_Send ); |
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} |
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void OnConfirmUse() |
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{ |
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if ( m_pszConfirmUseSound && *m_pszConfirmUseSound ) |
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{ |
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vgui::surface()->PlaySound( m_pszConfirmUseSound ); |
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} |
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} |
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const char* m_pszConfirmUseSound; |
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CEconItemView *m_pEconItemView; |
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bool m_bSendServerPlayers; |
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}; |
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static void UseItemConfirm( bool bConfirmed, void *pContext ) |
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{ |
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static CSchemaAttributeDefHandle pAttrDef_UnlimitedUse( "unlimited quantity" ); |
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CUseItemConfirmContext *pConfirmContext = (CUseItemConfirmContext *)pContext; |
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CEconItemView *pEconItemView = pConfirmContext->m_pEconItemView; |
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if ( bConfirmed ) |
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{ |
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pConfirmContext->OnConfirmUse(); |
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if ( pEconItemView && !pEconItemView->FindAttribute( pAttrDef_UnlimitedUse ) ) |
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{ |
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GCSDK::CProtoBufMsg<CMsgUseItem> msg( k_EMsgGCUseItemRequest ); |
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msg.Body().set_item_id( pConfirmContext->m_pEconItemView->GetItemID() ); |
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if ( pConfirmContext->m_bSendServerPlayers ) |
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{ |
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for ( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBasePlayer *pPlayer = UTIL_PlayerByIndex( i ); |
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if ( pPlayer == NULL ) |
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continue; |
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CSteamID steamIDPlayer; |
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if ( !pPlayer->GetSteamID( &steamIDPlayer ) ) |
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continue; |
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msg.Body().add_gift__potential_targets( steamIDPlayer.GetAccountID() ); |
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} |
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} |
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GCClientSystem()->BSendMessage( msg ); |
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} |
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EconUI()->Gamestats_ItemTransaction( IE_ITEM_USED_CONSUMABLE, pEconItemView, NULL ); |
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// CBaseHudChat *pHUDChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat ); |
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// if ( pHUDChat ) |
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// { |
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// char szAnsi[1024]; |
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// Q_snprintf( szAnsi, 1024, "Using item: %ull", pItem->GetItemID() ); |
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// pHUDChat->Printf( CHAT_FILTER_NONE, "%s", szAnsi ); |
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// } |
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} |
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delete pConfirmContext; |
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} |
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static void OpenPass( bool bConfirmed, void *pContext ) |
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{ |
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if ( bConfirmed ) |
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{ |
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vgui::surface()->PlaySound( "ui/item_gift_wrap_unwrap.wav" ); |
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ShowWaitingDialog( new CWaitForPackageDialog( NULL ), "#ToolRedeemingPass", true, false, 5.0f ); |
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} |
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UseItemConfirm( bConfirmed, pContext ); |
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} |
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static void PrintTextToChat( const char *pText, KeyValues *pKeyValues ) |
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{ |
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GetClientModeTFNormal()->PrintTextToChat( pText, pKeyValues ); |
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} |
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void GetPlayerNameBySteamID( const CSteamID &steamID, OUT_Z_CAP(maxLenInChars) char *pDestBuffer, int maxLenInChars ) |
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{ |
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// always attempt to precache this user's name -- we may need it later after they leave the server, for instance, |
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// even if that's where they are now |
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InventoryManager()->PersonaName_Precache( steamID.GetAccountID() ); |
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// first, look through players on our connected gameserver if available -- we already have this information and |
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// if there's a disagreement between Steam and the gameserver the gameserver view is what the player is probably |
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// expecting anyway |
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if ( engine->IsInGame() ) |
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{ |
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for( int iPlayerIndex = 1 ; iPlayerIndex <= MAX_PLAYERS; iPlayerIndex++ ) |
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{ |
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if ( g_PR->IsConnected( iPlayerIndex ) ) |
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{ |
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player_info_t pi; |
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if ( !engine->GetPlayerInfo( iPlayerIndex, &pi ) ) |
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continue; |
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if ( !pi.friendsID ) |
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continue; |
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CSteamID steamIDTemp( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual ); |
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if ( steamIDTemp == steamID ) |
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{ |
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V_strncpy( pDestBuffer, pi.name, maxLenInChars ); |
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return; |
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} |
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} |
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} |
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} |
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// try the persona name cache |
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// this goes to steam if necessary |
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const char *pszName = InventoryManager()->PersonaName_Get( steamID.GetAccountID() ); |
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if ( pszName != NULL ) |
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{ |
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V_strncpy( pDestBuffer, pszName, maxLenInChars ); |
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return; |
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} |
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// otherwise, return what we would normally return |
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V_strncpy( pDestBuffer, steamapicontext->SteamFriends()->GetFriendPersonaName( steamID ), maxLenInChars ); |
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} |
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static bool IsGCUseableItem( const GameItemDefinition_t *pItemDef ) |
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{ |
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Assert( pItemDef ); |
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return (pItemDef->GetCapabilities() & ITEM_CAP_USABLE_GC) != 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Implementation of the local response for someone who used a dueling minigame |
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//----------------------------------------------------------------------------- |
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void CEconTool_DuelingMinigame::OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const |
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{ |
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Assert( pItem ); |
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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Assert( pLocalPlayer ); |
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if ( DuelMiniGame_IsDueling() ) |
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{ |
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// can't duel if already dueling |
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ShowMessageBox( "#TF_Duel_Title", "#TF_Duel_InADuel_Initiator", "#GameUI_OK" ); |
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return; |
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} |
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if ( pLocalPlayer->GetTeamNumber() != TF_TEAM_RED && pLocalPlayer->GetTeamNumber() != TF_TEAM_BLUE ) |
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{ |
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// can't duel from spectator mode, etc. |
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ShowMessageBox( "#TF_UseFail_NotOnTeam_Title", "#TF_UseFail_NotOnTeam", "#GameUI_OK" ); |
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return; |
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} |
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if ( TFGameRules() && !TFGameRules()->CanInitiateDuels() ) |
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{ |
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ShowMessageBox( "#TF_Duel_Title", "#TF_Duel_CannotUse", "#GameUI_OK" ); |
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return; |
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} |
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ShowSelectDuelTargetDialog( pItem->GetItemID() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Implementation of the local response for someone who used a noisemaker |
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//----------------------------------------------------------------------------- |
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void CEconTool_Noisemaker::OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const |
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{ |
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Assert( pItem ); |
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C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
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Assert( pLocalPlayer ); |
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if ( gpGlobals->curtime < pLocalPlayer->m_Shared.GetNextNoiseMakerTime() ) |
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return; |
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if ( !pLocalPlayer->IsAlive() ) |
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return; |
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if ( pLocalPlayer->GetTeamNumber() < FIRST_GAME_TEAM ) |
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return; |
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// This may not be ideal. We're going to have the game server do the noise effect, |
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// without checking the GC to see whether we have charges available. Querying the |
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// GC would cause a significant delay before the item was used, so we simulate. |
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// Tell the game server to play the sound. |
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KeyValues *kv = new KeyValues( "use_action_slot_item_server" ); |
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engine->ServerCmdKeyValues( kv ); |
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// Tell the GC to consume a charge. |
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CUseItemConfirmContext *context = new CUseItemConfirmContext( pItem, kServerPlayers_DontSend ); |
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UseItemConfirm( true, context ); |
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// Notify the player that they used their last charge. |
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if ( pItem->GetItemQuantity() <= 1 ) |
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{ |
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CEconNotification *pNotification = new CEconNotification(); |
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pNotification->SetText( "#TF_NoiseMaker_Exhausted" ); |
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pNotification->SetLifetime( 7.0f ); |
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NotificationQueue_Add( pNotification ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Implementation of the local response for someone who used a gift-wrapped item |
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//----------------------------------------------------------------------------- |
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void UseUntargetedGiftConfirm( bool bConfirmed, void *pContext ) |
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{ |
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if ( bConfirmed ) |
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{ |
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UseGift( static_cast<CEconItemView *>( pContext ), k_steamIDNil ); |
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} |
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} |
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void CEconTool_WrappedGift::OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const |
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{ |
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Assert( pItem ); |
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if ( BIsDirectGift() ) |
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{ |
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OpenDeliverGiftDialog( pParent, pItem ); |
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} |
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else |
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{ |
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// ...otherwise, we should try and open the gift! |
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PerformToolAction_UnwrapGift( pParent, pItem ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CEconTool_WeddingRing::OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const |
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{ |
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Assert( pItem ); |
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// Don't do anything if we haven't been gifted already -- we don't expect to |
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// ever get in here, really. |
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static CSchemaAttributeDefHandle pAttrDef_GifterAccountID( "gifter account id" ); |
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uint32 unAccountID; |
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if ( !pItem->FindAttribute( pAttrDef_GifterAccountID, &unAccountID ) ) |
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return; |
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// We have been gifted, so pop up a dialog box to allow the user to accept/reject |
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// the proposal. |
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CTFGenericConfirmDialog *pDialog = ShowConfirmDialog( "#TF_UseWeddingRing_Title", "#TF_UseWeddingRing_Text", |
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"#TF_WeddingRing_AcceptProposal", "#TF_WeddingRing_RejectProposal", |
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&UseItemConfirm ); |
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pDialog->AddStringToken( "item_name", pItem->GetItemName() ); |
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CUtlConstWideString sProposerPersonaName; |
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GLocalizationProvider()->ConvertUTF8ToLocchar( TFInventoryManager()->PersonaName_Get( unAccountID ), &sProposerPersonaName ); |
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pDialog->AddStringToken( "proposer_name", sProposerPersonaName.Get() ); |
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pDialog->SetContext( new CUseItemConfirmContext( pItem, kServerPlayers_DontSend ) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Implementation of the local response for someone who used a backpack expander |
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//----------------------------------------------------------------------------- |
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void CEconTool_BackpackExpander::OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const |
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{ |
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Assert( pItem ); |
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// first validate that they aren't already at max inventory size and can use the item |
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uint32 unExtraSlots =GetBackpackSlots(); |
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if ( unExtraSlots == 0 ) |
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{ |
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return; |
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} |
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uint32 unNewNumSlots = TFInventoryManager()->GetLocalTFInventory()->GetMaxItemCount() + unExtraSlots; |
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if ( unNewNumSlots > MAX_NUM_BACKPACK_SLOTS ) |
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{ |
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ShowMessageBox( "#TF_UseBackpackExpanderFail_Title", "#TF_UseBackpackExpanderFail_Text", "#GameUI_OK" ); |
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return; |
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} |
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// Free Trials can use expanders but max out at a smaller value since premium gains a bunch of free slots |
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if ( IsFreeTrialAccount() && unNewNumSlots > MAX_NUM_BACKPACK_SLOTS - (DEFAULT_NUM_BACKPACK_SLOTS - DEFAULT_NUM_BACKPACK_SLOTS_FREE_TRIAL_ACCOUNT) ) |
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{ |
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ShowMessageBox( "#TF_UseBackpackExpanderFail_Title", "#TF_UseBackpackExpanderFail_Text", "#GameUI_OK" ); |
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return; |
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} |
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CTFGenericConfirmDialog *pDialog = ShowConfirmDialog( "#TF_UseBackpackExpander_Title", "#TF_UseBackpackExpander_Text", |
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"#GameUI_OK", "#Cancel", |
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&UseItemConfirm ); |
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pDialog->AddStringToken( "item_name", pItem->GetItemName() ); |
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wchar_t wszUsesLeft[32]; |
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_snwprintf( wszUsesLeft, ARRAYSIZE(wszUsesLeft), L"%d", pItem->GetItemQuantity() ); |
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pDialog->AddStringToken( "uses_left", wszUsesLeft ); |
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wchar_t wszNewSize[32]; |
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_snwprintf( wszNewSize, ARRAYSIZE(wszNewSize), L"%d", unNewNumSlots ); |
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pDialog->AddStringToken( "new_size", wszNewSize ); |
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pDialog->SetContext( new CUseItemConfirmContext( pItem, kServerPlayers_DontSend ) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Implementation of the local response for someone who used an account upgrade |
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//----------------------------------------------------------------------------- |
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void CEconTool_AccountUpgradeToPremium::OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const |
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{ |
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Assert( pItem ); |
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// if the account is already premium, abort here |
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if ( !IsFreeTrialAccount() ) |
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{ |
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ShowMessageBox( "#TF_UseAccountUpgradeToPremiumFail_Title", "#TF_UseAccountUpgradeToPremiumFail_Text", "#GameUI_OK" ); |
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return; |
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} |
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// show a confirmation dialog to make sure they want to consume the charge |
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CTFGenericConfirmDialog *pDialog = ShowConfirmDialog( "#TF_UseAccountUpgradeToPremium_Title", "#TF_UseAccountUpgradeToPremium_Text", |
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"#GameUI_OK", "#Cancel", |
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&UseItemConfirm ); |
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pDialog->AddStringToken( "item_name", pItem->GetItemName() ); |
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wchar_t wszUsesLeft[32]; |
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_snwprintf( wszUsesLeft, ARRAYSIZE(wszUsesLeft), L"%d", pItem->GetItemQuantity() ); |
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pDialog->AddStringToken( "uses_left", wszUsesLeft ); |
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pDialog->SetContext( new CUseItemConfirmContext( pItem, kServerPlayers_DontSend ) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Implementation of the local response for someone who used a claim code item |
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//----------------------------------------------------------------------------- |
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void CEconTool_ClaimCode::OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const |
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{ |
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Assert( pItem ); |
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CTFGenericConfirmDialog *pDialog = ShowConfirmDialog( "#TF_UseClaimCode_Title", "#TF_UseClaimCode_Text", |
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"#GameUI_OK", "#Cancel", |
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&UseItemConfirm ); |
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pDialog->AddStringToken( "item_name", pItem->GetItemName() ); |
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const char *pszClaimValue = GetClaimType(); |
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if ( pszClaimValue ) |
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{ |
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wchar_t wszClaimType[128]; |
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KeyValuesAD pkvDummy( "dummy" ); |
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g_pVGuiLocalize->ConstructString_safe( wszClaimType, pszClaimValue, pkvDummy ); |
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pDialog->AddStringToken( "claim_type", wszClaimType ); |
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} |
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pDialog->SetContext( new CUseItemConfirmContext( pItem, kServerPlayers_DontSend ) ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Implementation of the local response for someone who used an item that doesn't have |
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// special-case handling (ie., paint); called into from other code |
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//----------------------------------------------------------------------------- |
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static bool s_bConsumableToolOpeningGift = false; |
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static void ClientConsumableTool_Generic( CEconItemView *pItem, vgui::Panel *pParent ) |
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{ |
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Assert( pItem ); |
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Assert( pItem->GetItemDefinition() ); |
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Assert( pItem->GetItemDefinition()->GetEconTool() ); |
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|
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CTFGenericConfirmDialog *pDialog = ShowConfirmDialog( "#TF_UseItem_Title", "#TF_UseItem_Text", |
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"#GameUI_OK", "#Cancel", |
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&UseItemConfirm ); |
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pDialog->AddStringToken( "item_name", pItem->GetItemName() ); |
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wchar_t wszUsesLeft[32]; |
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_snwprintf( wszUsesLeft, ARRAYSIZE(wszUsesLeft), L"%d", pItem->GetItemQuantity() ); |
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pDialog->AddStringToken( "uses_left", wszUsesLeft ); |
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pDialog->SetContext( |
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new CUseItemConfirmContext( pItem, |
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pItem->GetItemDefinition()->GetTypedEconTool<CEconTool_Gift>() |
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? kServerPlayers_Send |
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: kServerPlayers_DontSend ) ); |
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|
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// Minor Hack to get sound to play differently. Add a look up table |
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s_bConsumableToolOpeningGift = false; |
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const CEconTool_Gift *pGiftTool = pItem->GetItemDefinition()->GetTypedEconTool<CEconTool_Gift>(); |
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if ( pGiftTool && pGiftTool->GetTargetRule() == kGiftTargetRule_OnlySelf) |
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{ |
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s_bConsumableToolOpeningGift = true; |
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} |
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} |
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|
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//----------------------------------------------------------------------------- |
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// Purpose: Generic Response |
|
//----------------------------------------------------------------------------- |
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void CEconTool_Xifier::OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const |
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{ |
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ClientConsumableTool_Generic( pItem, pParent ); |
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} |
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|
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//----------------------------------------------------------------------------- |
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void CEconTool_ItemEaterRecharger::OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const |
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{ |
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// Tell the GC to consume a charge. |
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CUseItemConfirmContext *context = new CUseItemConfirmContext( pItem, kServerPlayers_DontSend ); |
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UseItemConfirm( true, context ); |
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} |
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|
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//----------------------------------------------------------------------------- |
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// Purpose: Implementation of the local response for someone who used (tried to redeem) a collection |
|
//----------------------------------------------------------------------------- |
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void CEconTool_PaintCan::OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const |
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{ |
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ClientConsumableTool_Generic( pItem, pParent ); |
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} |
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|
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//----------------------------------------------------------------------------- |
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// Purpose: |
|
//----------------------------------------------------------------------------- |
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void CEconTool_Gift::OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const |
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{ |
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ClientConsumableTool_Generic( pItem, pParent ); |
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} |
|
|
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//----------------------------------------------------------------------------- |
|
// Purpose: Implementation of the local response for someone who used (tried to redeem) a collection |
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//----------------------------------------------------------------------------- |
|
void CEconTool_Default::OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const |
|
{ |
|
ClientConsumableTool_Generic( pItem, pParent ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
void CEconTool_TFEventEnableHalloween::OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const |
|
{ |
|
Assert( pItem ); |
|
|
|
// Tell the GC we want to use this item. |
|
GCSDK::CProtoBufMsg<CMsgGC_Client_UseServerModificationItem> msg( k_EMsgGC_Client_UseServerModificationItem ); |
|
msg.Body().set_item_id( pItem->GetItemID() ); |
|
|
|
GCClientSystem()->BSendMessage( msg ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
void CEconTool_DuckToken::OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const |
|
{ |
|
ClientConsumableTool_Generic( pItem, pParent ); |
|
} |
|
//----------------------------------------------------------------------------- |
|
void CEconTool_GrantOperationPass::OnClientUseConsumable( CEconItemView *pItem, vgui::Panel *pParent ) const |
|
{ |
|
Assert( pItem ); |
|
const CEconTool_GrantOperationPass *pEconToolOperationPass = pItem->GetItemDefinition()->GetTypedEconTool<CEconTool_GrantOperationPass>(); |
|
if ( !pEconToolOperationPass ) |
|
{ |
|
ShowMessageBox( "#TF_UseOperationPassFail_Title", "#TF_UseOperationPassFail_Text", "#GameUI_OK" ); |
|
return; |
|
} |
|
|
|
// Check that the player doesn't already have an active pass |
|
const char *szPassName = pEconToolOperationPass->m_pOperationPassName; |
|
CEconItemDefinition *pActivePassItemDef = GetItemSchema()->GetItemDefinitionByName( szPassName ); |
|
CPlayerInventory *pLocalInv = TFInventoryManager()->GetLocalInventory(); |
|
if ( !pLocalInv || !pActivePassItemDef ) |
|
{ |
|
ShowMessageBox( "#TF_UseOperationPassFail_Title", "#TF_UseOperationPassFail_Text", "#GameUI_OK" ); |
|
return; |
|
} |
|
|
|
for ( int i = 0; i < pLocalInv->GetItemCount(); ++i ) |
|
{ |
|
CEconItemView *pItemLocal = pLocalInv->GetItem( i ); |
|
Assert( pItemLocal ); |
|
if ( pItemLocal->GetItemDefinition() == pActivePassItemDef ) |
|
{ |
|
ShowMessageBox( "#TF_UseOperationPassAlreadyActive_Title", "#TF_UseOperationPassAlreadyActive_Text", "#GameUI_OK" ); |
|
return; |
|
} |
|
} |
|
|
|
vgui::surface()->PlaySound( "ui/quest_operation_pass_buy.wav" ); |
|
|
|
const char *pszTitle = "#TF_UseOperationPass_Title"; |
|
const char *pszBody = "#TF_UseOperationPass_Text"; |
|
|
|
static CSchemaItemDefHandle pItemDef_InvasionPass( "Unused Invasion Pass" ); |
|
if ( pItem->GetItemDefinition() == pItemDef_InvasionPass ) |
|
{ |
|
pszBody = "#TF_UseInvasionPass_Text"; |
|
} |
|
|
|
// show a confirmation dialog to make sure they want to consume the charge |
|
CTFGenericConfirmDialog *pDialog = ShowConfirmDialog( pszTitle, pszBody, |
|
"#GameUI_OK", "#Cancel", |
|
&OpenPass ); |
|
pDialog->AddStringToken( "item_name", pItem->GetItemName() ); |
|
wchar_t wszUsesLeft[32]; |
|
_snwprintf( wszUsesLeft, ARRAYSIZE( wszUsesLeft ), L"%d", pItem->GetItemQuantity() ); |
|
pDialog->AddStringToken( "uses_left", wszUsesLeft ); |
|
pDialog->SetContext( new CUseItemConfirmContext( pItem, kServerPlayers_DontSend, "ui/quest_operation_pass_use.wav" ) ); |
|
} |
|
//----------------------------------------------------------------------------- |
|
// Purpose: |
|
//----------------------------------------------------------------------------- |
|
class CGCEventEnableResponse : public GCSDK::CGCClientJob |
|
{ |
|
public: |
|
CGCEventEnableResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {} |
|
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) |
|
{ |
|
GCSDK::CProtoBufMsg<CMsgGC_Client_UseServerModificationItem_Response> msg( pNetPacket ); |
|
|
|
switch ( msg.Body().response_code() ) |
|
{ |
|
case CMsgGC_Client_UseServerModificationItem_Response::kServerModificationItemResponse_AlreadyInUse: |
|
ShowMessageBox( "#TF_ServerEnchantmentType", "#TF_Eternaween__AlreadyInUse", (KeyValues *)NULL ); |
|
break; |
|
|
|
case CMsgGC_Client_UseServerModificationItem_Response::kServerModificationItemResponse_NotOnAuthenticatedServer: |
|
ShowMessageBox( "#TF_ServerEnchantmentType", "#TF_Eternaween__AuthenticatedServerRequired", (KeyValues *)NULL ); |
|
break; |
|
|
|
case CMsgGC_Client_UseServerModificationItem_Response::kServerModificationItemResponse_ServerReject: |
|
ShowMessageBox( "#TF_ServerEnchantmentType", "#TF_Eternaween__ServerReject", (KeyValues *)NULL ); |
|
break; |
|
|
|
case CMsgGC_Client_UseServerModificationItem_Response::kServerModificationItemResponse_InternalError: |
|
ShowMessageBox( "#TF_ServerEnchantmentType", "#TF_Eternaween__InternalError", (KeyValues *)NULL ); |
|
break; |
|
|
|
case CMsgGC_Client_UseServerModificationItem_Response::kServerModificationItemResponse_EventAlreadyActive: |
|
ShowMessageBox( "#TF_ServerEnchantmentType", "#TF_Eternaween__EventAlreadyActive", (KeyValues *)NULL ); |
|
break; |
|
} |
|
|
|
return true; |
|
} |
|
}; |
|
GC_REG_JOB( GCSDK::CGCClient, CGCEventEnableResponse, "CGCEventEnableResponse", k_EMsgGC_Client_UseServerModificationItem_Response, GCSDK::k_EServerTypeGCClient ); |
|
|
|
// invoked when the local player attempts to consume the given item |
|
void UseConsumableItem( CEconItemView *pItem, vgui::Panel *pParent ) |
|
{ |
|
Assert( pItem ); |
|
|
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
|
|
const GameItemDefinition_t *pItemDef = pItem->GetStaticData(); |
|
Assert( pItemDef ); |
|
|
|
bool bUsableOutOfGame = (pItemDef->GetCapabilities() & ITEM_CAP_USABLE_OUT_OF_GAME) != 0; |
|
|
|
// if we aren't useable outside of the game then make sure that we're in a game and that |
|
// we have a local player we can use |
|
if ( !bUsableOutOfGame ) |
|
{ |
|
if ( !engine->IsInGame() ) |
|
{ |
|
ShowMessageBox( "#TF_UseFail_NotInGame_Title", "#TF_UseFail_NotInGame", "#GameUI_OK" ); |
|
return; |
|
} |
|
|
|
if ( pLocalPlayer == NULL ) |
|
return; |
|
} |
|
|
|
// make sure this item meets our baseline useable criteria |
|
if ( pItem->GetItemQuantity() <= 0 ) |
|
return; |
|
|
|
if ( !IsGCUseableItem( pItemDef ) ) |
|
return; |
|
|
|
const IEconTool *pEconTool = pItemDef->GetEconTool(); |
|
if ( !pEconTool ) |
|
return; |
|
|
|
// do whatever client work needs to be done, send a request to the GC to use the item, etc. |
|
pEconTool->OnClientUseConsumable( pItem, pParent ); |
|
} |
|
|
|
// Called from the trade dialog when the player selects a target user ID. |
|
void UseGift( CEconItemView* pItem, CSteamID targetID ) |
|
{ |
|
// Validate pItem... |
|
if ( !pItem ) |
|
return; |
|
|
|
const GameItemDefinition_t *pItemDef = pItem->GetItemDefinition(); |
|
if ( !pItemDef ) |
|
return; |
|
|
|
if ( !IsGCUseableItem( pItemDef ) ) |
|
return; |
|
|
|
if ( !pItemDef->GetTypedEconTool<CEconTool_WrappedGift>() ) |
|
return; |
|
|
|
GCSDK::CGCMsg< MsgGCDeliverGift_t > msg( k_EMsgGCDeliverGift ); |
|
msg.Body().m_unGiftID = pItem->GetItemID(); |
|
msg.Body().m_ulTargetSteamID = targetID.ConvertToUint64(); |
|
GCClientSystem()->BSendMessage( msg ); |
|
|
|
CSteamID steamID = steamapicontext->SteamUser()->GetSteamID(); |
|
|
|
C_CTF_GameStats.Event_Trading( IE_TRADING_ITEM_GIFTED, pItem, true, |
|
steamID.ConvertToUint64(), targetID.ConvertToUint64() ); |
|
} |
|
|
|
class CDeliverGiftSelectDialog : public CSelectPlayerDialog |
|
{ |
|
public: |
|
CDeliverGiftSelectDialog( vgui::Panel *parent ); |
|
|
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
|
void SetItem( CEconItemView* pItem ) { m_pItem = pItem; } |
|
virtual bool AllowOutOfGameFriends() { return true; } |
|
|
|
virtual void OnSelectPlayer( const CSteamID &steamID ) |
|
{ |
|
UseGift( m_pItem, steamID ); |
|
} |
|
|
|
private: |
|
CEconItemView* m_pItem; |
|
}; |
|
|
|
CDeliverGiftSelectDialog::CDeliverGiftSelectDialog( vgui::Panel *parent ) |
|
: CSelectPlayerDialog( parent ) |
|
{ |
|
} |
|
|
|
void CDeliverGiftSelectDialog::ApplySchemeSettings( vgui::IScheme *pScheme ) |
|
{ |
|
CSelectPlayerDialog::ApplySchemeSettings( pScheme ); |
|
SetDialogVariable( "title", g_pVGuiLocalize->Find( "TF_DeliverGiftDialog_Title" ) ); |
|
} |
|
|
|
static vgui::DHANDLE<CDeliverGiftSelectDialog> g_hDeliverGiftDialog; |
|
|
|
CDeliverGiftSelectDialog *OpenDeliverGiftDialog( vgui::Panel *pParent, CEconItemView *pItem ) |
|
{ |
|
if (!g_hDeliverGiftDialog.Get()) |
|
{ |
|
g_hDeliverGiftDialog = vgui::SETUP_PANEL( new CDeliverGiftSelectDialog( pParent ) ); |
|
} |
|
g_hDeliverGiftDialog->InvalidateLayout( false, true ); |
|
g_hDeliverGiftDialog->Reset(); |
|
g_hDeliverGiftDialog->SetVisible( true ); |
|
g_hDeliverGiftDialog->MakePopup(); |
|
g_hDeliverGiftDialog->MoveToFront(); |
|
g_hDeliverGiftDialog->SetKeyBoardInputEnabled(true); |
|
g_hDeliverGiftDialog->SetMouseInputEnabled(true); |
|
g_hDeliverGiftDialog->SetItem( pItem ); |
|
TFModalStack()->PushModal( g_hDeliverGiftDialog ); |
|
|
|
return g_hDeliverGiftDialog; |
|
} |
|
|
|
// This is the command the user will execute. |
|
// We want this to happen on the client, before forwarding to the game server, since we don't trust |
|
// the game server. |
|
static bool g_bUsedGCItem = false; |
|
static void StartUseActionSlotItem( const CCommand &args ) |
|
{ |
|
if ( !engine->IsInGame() ) |
|
{ |
|
return; |
|
} |
|
|
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( pLocalPlayer == NULL ) |
|
{ |
|
return; |
|
} |
|
|
|
pLocalPlayer->SetUsingActionSlot( true ); |
|
|
|
// Ghosts cant use action items! |
|
if ( pLocalPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_GHOST_MODE ) ) |
|
{ |
|
return; |
|
} |
|
|
|
// If we're in Mann Vs MAchine, and we're dead, we can use this to respawn instantly. |
|
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() && pLocalPlayer->IsObserver() ) |
|
{ |
|
float flNextRespawn = TFGameRules()->GetNextRespawnWave( pLocalPlayer->GetTeamNumber(), pLocalPlayer ); |
|
if ( flNextRespawn ) |
|
{ |
|
int iRespawnWait = (flNextRespawn - gpGlobals->curtime); |
|
if ( iRespawnWait > 1.0 ) |
|
{ |
|
engine->ClientCmd_Unrestricted( "td_buyback\n" ); |
|
return; |
|
} |
|
} |
|
} |
|
|
|
// trying to pick up a dropped weapon? |
|
if ( pLocalPlayer->GetDroppedWeaponInRange() != NULL ) |
|
{ |
|
KeyValues *kv = new KeyValues( "+use_action_slot_item_server" ); |
|
engine->ServerCmdKeyValues( kv ); |
|
return; |
|
} |
|
|
|
if ( TFGameRules() && TFGameRules()->IsUsingGrapplingHook() ) |
|
{ |
|
CTFGrapplingHook *pGrapplingHook = dynamic_cast< CTFGrapplingHook* >( pLocalPlayer->GetEntityForLoadoutSlot( LOADOUT_POSITION_ACTION ) ); |
|
if ( pGrapplingHook ) |
|
{ |
|
if ( pLocalPlayer->GetActiveTFWeapon() != pGrapplingHook ) |
|
{ |
|
pLocalPlayer->Weapon_Switch( pGrapplingHook ); |
|
} |
|
|
|
KeyValues *kv = new KeyValues( "+use_action_slot_item_server" ); |
|
engine->ServerCmdKeyValues( kv ); |
|
|
|
return; |
|
} |
|
} |
|
|
|
// send a request to the GC to use the item |
|
g_bUsedGCItem = false; |
|
CEconItemView *pItem = CTFPlayerSharedUtils::GetEconItemViewByLoadoutSlot( pLocalPlayer, LOADOUT_POSITION_ACTION ); |
|
if( pItem ) |
|
{ |
|
const IEconTool *pEconTool = pItem->GetItemDefinition()->GetEconTool(); |
|
bool bIsRecharger = ( pEconTool && FStrEq( pEconTool->GetTypeName(), "item_eater_recharger" ) ); |
|
if ( IsGCUseableItem( pItem->GetItemDefinition() ) && pItem->GetItemQuantity() >= 1 && !bIsRecharger ) |
|
{ |
|
UseConsumableItem( pItem, NULL ); |
|
g_bUsedGCItem = true; |
|
} |
|
} |
|
|
|
// otherwise, forward to game server |
|
if ( !g_bUsedGCItem ) |
|
{ |
|
KeyValues *kv = new KeyValues( "+use_action_slot_item_server" ); |
|
engine->ServerCmdKeyValues( kv ); |
|
} |
|
} |
|
|
|
static ConCommand start_use_action_slot_item( "+use_action_slot_item", StartUseActionSlotItem, "Use the item in the action slot." ); |
|
|
|
static void EndUseActionSlotItem( const CCommand &args ) |
|
{ |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( !pLocalPlayer ) |
|
return; |
|
|
|
pLocalPlayer->SetUsingActionSlot( false ); |
|
|
|
if ( TFGameRules() && TFGameRules()->IsUsingGrapplingHook() && pLocalPlayer->GetActiveTFWeapon() ) |
|
{ |
|
// if we're using the hook, switch back to the last weapon |
|
if ( pLocalPlayer->GetActiveTFWeapon()->GetWeaponID() == TF_WEAPON_GRAPPLINGHOOK ) |
|
{ |
|
KeyValues *kv = new KeyValues( "-use_action_slot_item_server" ); |
|
engine->ServerCmdKeyValues( kv ); |
|
|
|
C_BaseCombatWeapon* pLastWeapon = pLocalPlayer->GetLastWeapon(); |
|
|
|
// switch away from the hook |
|
if ( pLastWeapon && pLocalPlayer->Weapon_CanSwitchTo( pLastWeapon ) ) |
|
{ |
|
pLocalPlayer->Weapon_Switch( pLastWeapon ); |
|
} |
|
else |
|
{ |
|
// in case we failed to switch back to last weapon for some reason, just find the next best |
|
pLocalPlayer->SwitchToNextBestWeapon( pLastWeapon ); |
|
} |
|
|
|
return; |
|
} |
|
} |
|
|
|
// tell the game server we let go of the button if this wasn't a GC item |
|
if ( !g_bUsedGCItem ) |
|
{ |
|
KeyValues *kv = new KeyValues( "-use_action_slot_item_server" ); |
|
engine->ServerCmdKeyValues( kv ); |
|
} |
|
} |
|
|
|
static ConCommand end_use_action_slot_item( "-use_action_slot_item", EndUseActionSlotItem ); |
|
|
|
|
|
static void StartContextAction( const CCommand &args ) |
|
{ |
|
// Assume we're going to taunt |
|
bool bDoTaunt = true; |
|
|
|
if ( TFGameRules() && TFGameRules()->IsMannVsMachineMode() ) |
|
{ |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( pLocalPlayer ) |
|
{ |
|
CTFPowerupBottle *pPowerupBottle = dynamic_cast< CTFPowerupBottle* >( pLocalPlayer->GetEquippedWearableForLoadoutSlot( LOADOUT_POSITION_ACTION ) ); |
|
if ( pPowerupBottle && pPowerupBottle->GetNumCharges() > 0 ) |
|
{ |
|
// They're in MvM and have a bottle with a charge, so do an action instead |
|
bDoTaunt = false; |
|
} |
|
|
|
if ( pLocalPlayer->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) && pLocalPlayer->GetActiveTFWeapon() && pLocalPlayer->GetActiveTFWeapon()->GetWeaponID() == TF_WEAPON_MINIGUN ) |
|
{ |
|
int iRage = 0; |
|
CALL_ATTRIB_HOOK_INT_ON_OTHER( pLocalPlayer, iRage, generate_rage_on_dmg ); |
|
if ( iRage ) |
|
{ |
|
if ( pLocalPlayer->m_Shared.GetRageMeter() >= 100.f && !pLocalPlayer->m_Shared.IsRageDraining() ) |
|
{ |
|
// They have rage ready to go, do the taunt |
|
bDoTaunt = true; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
if ( bDoTaunt ) |
|
{ |
|
// Taunt |
|
engine->ClientCmd_Unrestricted( "+taunt\n" ); |
|
} |
|
else |
|
{ |
|
// Action item |
|
StartUseActionSlotItem( args ); |
|
} |
|
} |
|
|
|
static ConCommand start_context_action( "+context_action", StartContextAction, "Use the item in the action slot." ); |
|
|
|
static void EndContextAction( const CCommand &args ) |
|
{ |
|
// Undo both to be on the safe side |
|
EndUseActionSlotItem( args ); |
|
engine->ClientCmd_Unrestricted( "-taunt\n" ); |
|
} |
|
|
|
static ConCommand end_context_action( "-context_action", EndContextAction ); |
|
|
|
//----------------------------------------------------------------------------- |
|
|
|
class CTFGiftNotification : public CEconNotification |
|
{ |
|
public: |
|
CTFGiftNotification( GCSDK::CProtoBufMsg<CMsgGCGiftedItems> &msg ) |
|
: CEconNotification() |
|
{ |
|
const EUniverse eUniverse = GetUniverse(); |
|
|
|
Assert( msg.Body().recipient_account_ids_size() > 0 ); |
|
|
|
SetLifetime( 30.0f ); |
|
|
|
m_bRandomPerson = msg.Body().has_was_random_person() |
|
&& msg.Body().was_random_person(); |
|
|
|
const CSteamID gifterSteamID( msg.Body().gifter_steam_id(), eUniverse, k_EAccountTypeIndividual ); |
|
SetSteamID( gifterSteamID ); |
|
|
|
if ( m_bRandomPerson ) |
|
{ |
|
const CSteamID recipientSteamID( msg.Body().recipient_account_ids(0), eUniverse, k_EAccountTypeIndividual ); |
|
if ( msg.Body().recipient_account_ids_size() > 0 ) |
|
{ |
|
// This might not really be a random gift but might instead be a gift they opened |
|
// themselves (ie., a shipment box). |
|
if ( recipientSteamID == gifterSteamID ) |
|
{ |
|
SetText( "#TF_GifterText_SelfOpen" ); |
|
} |
|
else |
|
{ |
|
SetText( "#TF_GifterText_Random" ); |
|
|
|
char szRecipientName[ MAX_PLAYER_NAME_LENGTH ]; |
|
GetPlayerNameBySteamID( recipientSteamID, szRecipientName, sizeof( szRecipientName ) ); |
|
g_pVGuiLocalize->ConvertANSIToUnicode( szRecipientName, m_wszPlayerName, sizeof( m_wszPlayerName ) ); |
|
AddStringToken( "recipient", m_wszPlayerName ); |
|
m_vecSteamIDRecipients.AddToTail( recipientSteamID ); |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
SetText( "#TF_GifterText_All" ); |
|
|
|
for ( int i = 0; i < msg.Body().recipient_account_ids_size(); ++i ) |
|
{ |
|
const CSteamID recipientSteamID( msg.Body().recipient_account_ids(i), eUniverse, k_EAccountTypeIndividual ); |
|
m_vecSteamIDRecipients.AddToTail( recipientSteamID ); |
|
} |
|
} |
|
|
|
char szGifterName[ MAX_PLAYER_NAME_LENGTH ]; |
|
GetPlayerNameBySteamID( m_steamID, szGifterName, sizeof( szGifterName ) ); |
|
g_pVGuiLocalize->ConvertANSIToUnicode( szGifterName, m_wszPlayerName, sizeof( m_wszPlayerName ) ); |
|
AddStringToken( "giver", m_wszPlayerName ); |
|
|
|
PrintToChatLog(); |
|
|
|
SetSoundFilename( "misc/happy_birthday.wav" ); |
|
} |
|
|
|
void PrintToChatLog() |
|
{ |
|
CBaseHudChat *pHUDChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat ); |
|
if ( pHUDChat ) |
|
{ |
|
wchar_t *pFormat = g_pVGuiLocalize->Find( "TF_GiftedItems" ); |
|
if ( pFormat == NULL ) |
|
{ |
|
return; |
|
} |
|
FOR_EACH_VEC( m_vecSteamIDRecipients, i ) |
|
{ |
|
const CSteamID &steamIDRecipient = m_vecSteamIDRecipients[i]; |
|
char szRecipientName[ MAX_PLAYER_NAME_LENGTH ]; |
|
szRecipientName[0] = '\0'; |
|
GetPlayerNameBySteamID( steamIDRecipient, szRecipientName, sizeof( szRecipientName ) ); |
|
if ( szRecipientName[0] == '\0' ) |
|
{ |
|
continue; |
|
} |
|
|
|
wchar_t wszRecipientName[MAX_PLAYER_NAME_LENGTH]; |
|
g_pVGuiLocalize->ConvertANSIToUnicode( szRecipientName, wszRecipientName, sizeof( wszRecipientName ) ); |
|
|
|
wchar_t wszNotification[1024]=L""; |
|
g_pVGuiLocalize->ConstructString_safe( wszNotification, |
|
pFormat, |
|
2, m_wszPlayerName, wszRecipientName ); |
|
|
|
char szAnsi[1024]; |
|
g_pVGuiLocalize->ConvertUnicodeToANSI( wszNotification, szAnsi, sizeof(szAnsi) ); |
|
|
|
pHUDChat->Printf( CHAT_FILTER_NONE, "%s", szAnsi ); |
|
} |
|
} |
|
} |
|
|
|
virtual EType NotificationType() { return eType_Basic; } |
|
|
|
wchar_t m_wszPlayerName[ MAX_PLAYER_NAME_LENGTH ]; |
|
bool m_bRandomPerson; |
|
CUtlVector< CSteamID > m_vecSteamIDRecipients; |
|
}; |
|
|
|
//#ifdef _DEBUG |
|
//CON_COMMAND( cl_gifts_test, "tests the gift ui." ) |
|
//{ |
|
// if ( !engine->IsInGame() ) |
|
// { |
|
// return; |
|
// } |
|
// |
|
// C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
// if ( pLocalPlayer == NULL ) |
|
// { |
|
// return; |
|
// } |
|
// |
|
// if ( steamapicontext == NULL || steamapicontext->SteamUser() == NULL ) |
|
// { |
|
// return; |
|
// } |
|
// |
|
// CSteamID steamID = steamapicontext->SteamUser()->GetSteamID(); |
|
// GCSDK::CProtoBufMsg< CMsgGCGiftedItems > msg( k_EMsgGCGiftedItems ); |
|
// msg.Body().m_ulGifterSteamID = steamID.ConvertToUint64(); |
|
// msg.Body().m_bRandomPerson = ( args.ArgC() >= 2 ); |
|
// msg.Body().m_unNumGiftRecipients = msg.Body().m_bRandomPerson ? 1 : 31; |
|
// for ( int i = 0; i < msg.Body().m_unNumGiftRecipients; ++i ) |
|
// { |
|
// msg.AddUint64Data( steamID.ConvertToUint64() ); |
|
// } |
|
// msg.ResetReadPtr(); |
|
// NotificationQueue_Add( new CTFGiftNotification( msg ) ); |
|
//} |
|
//#endif |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Feedback to the local player who used an item |
|
//----------------------------------------------------------------------------- |
|
class CTFUseItemNotification : public CEconNotification |
|
{ |
|
public: |
|
CTFUseItemNotification( EGCMsgUseItemResponse eResponse) |
|
: CEconNotification() |
|
{ |
|
switch ( eResponse ) |
|
{ |
|
case k_EGCMsgUseItemResponse_ItemUsed: |
|
SetText( "#TF_UseItem_Success" ); |
|
break; |
|
case k_EGCMsgUseItemResponse_GiftNoOtherPlayers: |
|
SetText( "#TF_UseItem_GiftNoPlayers" ); |
|
break; |
|
case k_EGCMsgUseItemResponse_ServerError: |
|
SetText( "#TF_UseItem_Error" ); |
|
break; |
|
case k_EGCMsgUseItemResponse_MiniGameAlreadyStarted: |
|
SetText( "#TF_UseItem_MiniGameAlreadyStarted" ); |
|
break; |
|
case k_EGCMsgUseItemResponse_CannotBeUsedByAccount: |
|
SetText( "#TF_UseItem_CannotBeUsedByAccount" ); |
|
break; |
|
default: |
|
Assert( !"Unknown response in CTFUseItemNotification!" ); |
|
} |
|
SetLifetime( 20.0f ); |
|
} |
|
|
|
virtual EType NotificationType() { return eType_Basic; } |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Local player used an item and the GC responded with the status of that request |
|
//----------------------------------------------------------------------------- |
|
class CGCUseItemResponse : public GCSDK::CGCClientJob |
|
{ |
|
public: |
|
CGCUseItemResponse( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {} |
|
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) |
|
{ |
|
GCSDK::CGCMsg<MsgGCUseItemResponse_t> msg( pNetPacket ); |
|
EGCMsgUseItemResponse eResponse = (EGCMsgUseItemResponse)msg.Body().m_eResponse; |
|
if ( eResponse == k_EGCMsgUseItemResponse_ItemUsed_ItemsGranted ) |
|
{ |
|
if ( s_bConsumableToolOpeningGift ) |
|
{ |
|
vgui::surface()->PlaySound( "ui/item_gift_wrap_unwrap.wav" ); |
|
} |
|
else |
|
{ |
|
vgui::surface()->PlaySound( "ui/item_open_crate.wav" ); |
|
} |
|
|
|
ShowWaitingDialog( new CWaitForPackageDialog( NULL ), "#ToolDecodeInProgress", true, false, 5.0f ); |
|
} |
|
else if ( eResponse != k_EGCMsgUseItemResponse_ItemUsed ) |
|
{ |
|
NotificationQueue_Add( new CTFUseItemNotification( (EGCMsgUseItemResponse)msg.Body().m_eResponse ) ); |
|
} |
|
else |
|
{ |
|
// refresh the backpack |
|
if ( EconUI()->GetBackpackPanel() ) |
|
{ |
|
EconUI()->GetBackpackPanel()->UpdateModelPanels(); |
|
} |
|
} |
|
return true; |
|
} |
|
}; |
|
GC_REG_JOB( GCSDK::CGCClient, CGCUseItemResponse, "CGCUseItemResponse", k_EMsgGCUseItemResponse, GCSDK::k_EServerTypeGCClient ); |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: A player has gifted items |
|
//----------------------------------------------------------------------------- |
|
class CGCGiftedItems : public GCSDK::CGCClientJob |
|
{ |
|
public: |
|
CGCGiftedItems( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {} |
|
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) |
|
{ |
|
GCSDK::CProtoBufMsg<CMsgGCGiftedItems> msg( pNetPacket ); |
|
|
|
if ( steamapicontext == NULL || steamapicontext->SteamFriends() == NULL ) |
|
{ |
|
return true; |
|
} |
|
|
|
char szGifterName[ MAX_PLAYER_NAME_LENGTH ]; |
|
szGifterName[0] = '\0'; |
|
GetPlayerNameBySteamID( CSteamID( msg.Body().gifter_steam_id(), GetUniverse(), k_EAccountTypeIndividual ), szGifterName, sizeof( szGifterName ) ); |
|
if ( szGifterName[0] == '\0' ) |
|
{ |
|
return true; |
|
} |
|
|
|
// notify UI |
|
NotificationQueue_Add( new CTFGiftNotification( msg ) ); |
|
return true; |
|
} |
|
}; |
|
GC_REG_JOB( GCSDK::CGCClient, CGCGiftedItems, "CGCGiftedItems", k_EMsgGCGiftedItems, GCSDK::k_EServerTypeGCClient ); |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: A player has used a claim code item |
|
//----------------------------------------------------------------------------- |
|
class CGCUsedClaimCodeItem : public GCSDK::CGCClientJob |
|
{ |
|
public: |
|
CGCUsedClaimCodeItem( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {} |
|
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) |
|
{ |
|
GCSDK::CGCMsg<MsgGCUsedClaimCodeItem_t> msg( pNetPacket ); |
|
|
|
if ( steamapicontext == NULL ) |
|
{ |
|
return true; |
|
} |
|
|
|
CUtlString url; |
|
if ( msg.BReadStr( &url ) ) |
|
{ |
|
steamapicontext->SteamFriends()->ActivateGameOverlayToWebPage( url.Get() ); |
|
IViewPortPanel *pMMOverride = ( gViewPortInterface->FindPanelByName( PANEL_MAINMENUOVERRIDE ) ); |
|
if ( pMMOverride ) |
|
{ |
|
((CHudMainMenuOverride*)pMMOverride)->UpdatePromotionalCodes(); |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
}; |
|
GC_REG_JOB( GCSDK::CGCClient, CGCUsedClaimCodeItem, "CGCUsedClaimCodeItem", k_EMsgGCUsedClaimCodeItem, GCSDK::k_EServerTypeGCClient ); |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Duel mini-game |
|
//----------------------------------------------------------------------------- |
|
|
|
class CDuelMiniGameEventListener; |
|
|
|
struct duel_minigame_local_data_t |
|
{ |
|
duel_minigame_local_data_t() |
|
: m_pEventListener( NULL ) |
|
, m_steamIDOpponent() |
|
, m_unMyScore( 0 ) |
|
, m_unOpponentScore( 0 ) |
|
, m_iRequiredPlayerClass( TF_CLASS_UNDEFINED ) |
|
{ |
|
} |
|
uint32 m_unMyScore; |
|
uint32 m_unOpponentScore; |
|
int m_iRequiredPlayerClass; |
|
CDuelMiniGameEventListener *m_pEventListener; |
|
CSteamID m_steamIDOpponent; |
|
}; |
|
static duel_minigame_local_data_t gDuelMiniGameLocalData; |
|
|
|
bool DuelMiniGame_IsDueling() |
|
{ |
|
return gDuelMiniGameLocalData.m_steamIDOpponent != CSteamID(); |
|
} |
|
|
|
int DuelMiniGame_GetRequiredPlayerClass() |
|
{ |
|
return gDuelMiniGameLocalData.m_steamIDOpponent != CSteamID() ? gDuelMiniGameLocalData.m_iRequiredPlayerClass : TF_CLASS_UNDEFINED; |
|
} |
|
|
|
static void DuelMiniGame_Reset(); |
|
static bool RemoveRelatedDuelNotifications( CEconNotification* pNotification ); |
|
|
|
/** |
|
* Duel info notification |
|
*/ |
|
class CTFDuelInfoNotification : public CEconNotification |
|
{ |
|
public: |
|
CTFDuelInfoNotification() |
|
{ |
|
} |
|
|
|
static bool IsDuelInfoNotification( CEconNotification *pNotification ) |
|
{ |
|
return dynamic_cast< CTFDuelInfoNotification* >( pNotification ) != NULL; |
|
} |
|
}; |
|
|
|
/** |
|
* Duel Notification |
|
*/ |
|
class CTFDuelRequestNotification : public CEconNotification, public CGameEventListener |
|
{ |
|
public: |
|
CTFDuelRequestNotification( const char *pInitiatorName, const CSteamID &steamIDInitiator, const CSteamID &steamIDTarget, const int iRequiredPlayerClass ) |
|
: CEconNotification() |
|
, m_steamIDInitiator( steamIDInitiator ) |
|
, m_steamIDTarget( steamIDTarget ) |
|
, m_iRequiredPlayerClass( iRequiredPlayerClass ) |
|
{ |
|
g_pVGuiLocalize->ConvertANSIToUnicode( pInitiatorName, m_wszPlayerName, sizeof(m_wszPlayerName) ); |
|
|
|
ListenForGameEvent( "teamplay_round_win" ); |
|
ListenForGameEvent( "teamplay_round_stalemate" ); |
|
} |
|
|
|
virtual EType NotificationType() |
|
{ |
|
CSteamID localSteamID; |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( pLocalPlayer && pLocalPlayer->GetSteamID( &localSteamID ) && localSteamID == m_steamIDTarget ) |
|
{ |
|
return eType_AcceptDecline; |
|
} |
|
return eType_Basic; |
|
} |
|
|
|
// XXX(JohnS): Is there something that manually calls trigger here or is this dead code? |
|
virtual void Trigger() |
|
{ |
|
CTFGenericConfirmDialog *pDialog = ShowConfirmDialog( "#TF_Duel_Title", "#TF_Duel_Request", "#GameUI_OK", "#TF_Duel_JoinCancel", &ConfirmDuel ); |
|
pDialog->SetContext( this ); |
|
pDialog->AddStringToken( "initiator", m_wszPlayerName ); |
|
// so we aren't deleted |
|
SetIsInUse( true ); |
|
} |
|
|
|
virtual void Accept() |
|
{ |
|
ConfirmDuel( true, this ); |
|
} |
|
|
|
virtual void Decline() |
|
{ |
|
ConfirmDuel( false, this ); |
|
} |
|
|
|
static bool IsDuelRequestNotification( CEconNotification *pNotification ) |
|
{ |
|
return dynamic_cast< CTFDuelRequestNotification* >( pNotification ) != NULL; |
|
} |
|
|
|
static void ConfirmDuel( bool bConfirmed, void *pContext ) |
|
{ |
|
CTFDuelRequestNotification *pNotification = (CTFDuelRequestNotification*)pContext; |
|
|
|
// if this is a class restricted duel, then make sure the local player is the same class before |
|
// they can accept |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( bConfirmed && pLocalPlayer && pNotification->m_iRequiredPlayerClass != TF_CLASS_UNDEFINED ) |
|
{ |
|
int iClass = pLocalPlayer->m_Shared.GetDesiredPlayerClassIndex(); |
|
if ( pNotification->m_iRequiredPlayerClass != iClass ) |
|
{ |
|
KeyValues *pKeyValues = new KeyValues( "DuelConfirm" ); |
|
switch ( pNotification->m_iRequiredPlayerClass ) |
|
{ |
|
case TF_CLASS_SCOUT: pKeyValues->SetWString( "player_class", g_pVGuiLocalize->Find( "#TF_Class_Name_Scout" ) ); break; |
|
case TF_CLASS_SNIPER: pKeyValues->SetWString( "player_class", g_pVGuiLocalize->Find( "#TF_Class_Name_Sniper" ) ); break; |
|
case TF_CLASS_SOLDIER: pKeyValues->SetWString( "player_class", g_pVGuiLocalize->Find( "#TF_Class_Name_Soldier" ) ); break; |
|
case TF_CLASS_DEMOMAN: pKeyValues->SetWString( "player_class", g_pVGuiLocalize->Find( "#TF_Class_Name_Demoman" ) ); break; |
|
case TF_CLASS_MEDIC: pKeyValues->SetWString( "player_class", g_pVGuiLocalize->Find( "#TF_Class_Name_Medic" ) ); break; |
|
case TF_CLASS_HEAVYWEAPONS: pKeyValues->SetWString( "player_class", g_pVGuiLocalize->Find( "#TF_Class_Name_HWGuy" ) ); break; |
|
case TF_CLASS_PYRO: pKeyValues->SetWString( "player_class", g_pVGuiLocalize->Find( "#TF_Class_Name_Pyro" ) ); break; |
|
case TF_CLASS_SPY: pKeyValues->SetWString( "player_class", g_pVGuiLocalize->Find( "#TF_Class_Name_Spy" ) ); break; |
|
case TF_CLASS_ENGINEER: pKeyValues->SetWString( "player_class", g_pVGuiLocalize->Find( "#TF_Class_Name_Engineer" ) ); break; |
|
} |
|
ShowMessageBox( "#TF_Duel_Title", "#TF_Duel_WrongClass", pKeyValues, "#GameUI_OK" ); |
|
return; |
|
} |
|
} |
|
|
|
// notify GC of our choice |
|
GCSDK::CGCMsg< MsgGC_Duel_Response_t > msg( k_EMsgGC_Duel_Response ); |
|
msg.Body().m_ulInitiatorSteamID = pNotification->m_steamIDInitiator.ConvertToUint64(); |
|
msg.Body().m_ulTargetSteamID = pNotification->m_steamIDTarget.ConvertToUint64(); |
|
msg.Body().m_bAccepted = bConfirmed; |
|
GCClientSystem()->BSendMessage( msg ); |
|
pNotification->SetIsInUse( false ); |
|
pNotification->MarkForDeletion(); |
|
|
|
// remove all duel notifications if we've accepted |
|
if ( bConfirmed ) |
|
{ |
|
NotificationQueue_Remove( &RemoveRelatedDuelNotifications ); |
|
} |
|
} |
|
|
|
void FireGameEvent( IGameEvent *event ) |
|
{ |
|
const char *pEventName = event->GetName(); |
|
if ( FStrEq( "teamplay_round_win", pEventName ) || FStrEq( "teamplay_round_stalemate", pEventName ) ) |
|
{ |
|
Decline(); |
|
return; |
|
} |
|
} |
|
|
|
CSteamID m_steamIDInitiator; |
|
CSteamID m_steamIDTarget; |
|
int m_iRequiredPlayerClass; |
|
wchar_t m_wszPlayerName[MAX_PLAYER_NAME_LENGTH]; |
|
}; |
|
|
|
/** |
|
* Listens for duel_status events and adds a notification. Ideally adds to a scoreboard or something... |
|
*/ |
|
class CDuelMiniGameEventListener : public CGameEventListener |
|
{ |
|
public: |
|
CDuelMiniGameEventListener() |
|
{ |
|
ListenForGameEvent( "duel_status" ); |
|
ListenForGameEvent( "teamplay_round_win" ); |
|
ListenForGameEvent( "teamplay_round_stalemate" ); |
|
} |
|
|
|
virtual void FireGameEvent( IGameEvent *event ) |
|
{ |
|
const char *pEventName = event->GetName(); |
|
|
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( pLocalPlayer == NULL ) |
|
{ |
|
return; |
|
} |
|
|
|
if ( Q_strcmp( "teamplay_round_win", pEventName ) == 0 || Q_strcmp( "teamplay_round_stalemate", pEventName ) == 0 ) |
|
{ |
|
DuelMiniGame_Reset(); |
|
return; |
|
} |
|
else if ( Q_strcmp( "duel_status", pEventName ) == 0 ) |
|
{ |
|
int iKillerID = engine->GetPlayerForUserID( event->GetInt( "killer" ) ); |
|
int iInitiatorID = engine->GetPlayerForUserID( event->GetInt( "initiator" ) ); |
|
int iTargetID = engine->GetPlayerForUserID( event->GetInt( "target" ) ); |
|
|
|
const char *pInitiatorName = ( iInitiatorID > 0 ? g_PR->GetPlayerName( iInitiatorID ) : "" ); |
|
wchar_t wszInitiatorName[MAX_PLAYER_NAME_LENGTH] = L""; |
|
g_pVGuiLocalize->ConvertANSIToUnicode( pInitiatorName, wszInitiatorName, sizeof(wszInitiatorName) ); |
|
|
|
const char *pTargetName = ( iTargetID > 0 ? g_PR->GetPlayerName( iTargetID ) : "" ); |
|
wchar_t wszTargetName[MAX_PLAYER_NAME_LENGTH] = L""; |
|
g_pVGuiLocalize->ConvertANSIToUnicode( pTargetName, wszTargetName, sizeof(wszTargetName) ); |
|
|
|
wchar_t wszInitiatorScore[16]; |
|
_snwprintf( wszInitiatorScore, ARRAYSIZE( wszInitiatorScore ), L"%i", event->GetInt( "initiator_score", 0 ) ); |
|
wchar_t wszTargetScore[16]; |
|
_snwprintf( wszTargetScore, ARRAYSIZE( wszTargetScore ), L"%i", event->GetInt( "target_score", 0 ) ); |
|
|
|
enum |
|
{ |
|
kDuelScoreType_Kill, |
|
kDuelScoreType_Assist, |
|
kMaxDuelScoreTypes, |
|
}; |
|
|
|
int iScoreType = event->GetInt( "score_type" ); |
|
|
|
KeyValues *pKeyValues = new KeyValues( "DuelStatus" ); |
|
pKeyValues->SetWString( "killer", iKillerID == iInitiatorID ? wszInitiatorName : wszTargetName ); |
|
pKeyValues->SetWString( "initiator", wszInitiatorName ); |
|
pKeyValues->SetWString( "target", wszTargetName ); |
|
pKeyValues->SetWString( "initiator_score", wszInitiatorScore ); |
|
pKeyValues->SetWString( "target_score", wszTargetScore ); |
|
|
|
// if we aren't involved in the duel, don't show the notification |
|
if ( pLocalPlayer->entindex() == iInitiatorID || pLocalPlayer->entindex() == iTargetID ) |
|
{ |
|
// remove existing duel info notifications |
|
NotificationQueue_Remove( &RemoveRelatedDuelNotifications ); |
|
// add new one |
|
CTFDuelInfoNotification *pNotification = new CTFDuelInfoNotification(); |
|
pNotification->SetLifetime( 10.0f ); |
|
pNotification->SetText( iScoreType == kDuelScoreType_Kill ? "TF_Duel_StatusKill" : "TF_Duel_StatusAssist" ); |
|
pNotification->SetKeyValues( pKeyValues ); |
|
pNotification->SetSoundFilename( "ui/duel_event.wav" ); |
|
player_info_t pi; |
|
if ( engine->GetPlayerInfo( iKillerID, &pi ) && pi.friendsID != 0 ) |
|
{ |
|
CSteamID steamID( pi.friendsID, 1, GetUniverse(), k_EAccountTypeIndividual ); |
|
pNotification->SetSteamID( steamID ); |
|
} |
|
NotificationQueue_Add( pNotification ); |
|
if ( pLocalPlayer->entindex() == iInitiatorID ) |
|
{ |
|
gDuelMiniGameLocalData.m_unMyScore = event->GetInt( "initiator_score" ); |
|
gDuelMiniGameLocalData.m_unOpponentScore = event->GetInt( "target_score" ); |
|
} |
|
else |
|
{ |
|
gDuelMiniGameLocalData.m_unMyScore = event->GetInt( "target_score" ); |
|
gDuelMiniGameLocalData.m_unOpponentScore = event->GetInt( "initiator_score" ); |
|
} |
|
} |
|
|
|
// print to chat log |
|
PrintTextToChat( iScoreType == kDuelScoreType_Kill ? "TF_Duel_StatusForChat_Kill" : "TF_Duel_StatusForChat_Assist", pKeyValues ); |
|
|
|
// cleanup |
|
pKeyValues->deleteThis(); |
|
} |
|
} |
|
}; |
|
|
|
/** |
|
* Duel request |
|
*/ |
|
class CGC_Duel_Request : public GCSDK::CGCClientJob |
|
{ |
|
public: |
|
CGC_Duel_Request( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {} |
|
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) |
|
{ |
|
GCSDK::CGCMsg<MsgGC_Duel_Request_t> msg( pNetPacket ); |
|
CSteamID localSteamID; |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( pLocalPlayer == NULL || pLocalPlayer->GetSteamID( &localSteamID ) == false ) |
|
{ |
|
return true; |
|
} |
|
|
|
// get player names |
|
CSteamID steamIDInitiator( msg.Body().m_ulInitiatorSteamID ); |
|
CSteamID steamIDTarget( msg.Body().m_ulTargetSteamID ); |
|
|
|
// ignore blocked players (we don't want to print out to the console either) |
|
if ( IgnoreRequestFromUser( steamIDInitiator ) || IgnoreRequestFromUser( steamIDTarget ) ) |
|
{ |
|
GCSDK::CGCMsg< MsgGC_Duel_Response_t > msgGC( k_EMsgGC_Duel_Response ); |
|
msgGC.Body().m_ulInitiatorSteamID = steamIDInitiator.ConvertToUint64(); |
|
msgGC.Body().m_ulTargetSteamID = steamIDTarget.ConvertToUint64(); |
|
msgGC.Body().m_bAccepted = false; |
|
GCClientSystem()->BSendMessage( msgGC ); |
|
return true; |
|
} |
|
|
|
char szPlayerName_Initiator[ MAX_PLAYER_NAME_LENGTH ]; |
|
GetPlayerNameBySteamID( steamIDInitiator, szPlayerName_Initiator, sizeof( szPlayerName_Initiator ) ); |
|
char szPlayerName_Target[ MAX_PLAYER_NAME_LENGTH ]; |
|
GetPlayerNameBySteamID( steamIDTarget, szPlayerName_Target, sizeof( szPlayerName_Target ) ); |
|
wchar_t wszPlayerName_Initiator[MAX_PLAYER_NAME_LENGTH]; |
|
wchar_t wszPlayerName_Target[MAX_PLAYER_NAME_LENGTH]; |
|
g_pVGuiLocalize->ConvertANSIToUnicode( szPlayerName_Initiator, wszPlayerName_Initiator, sizeof(wszPlayerName_Initiator) ); |
|
g_pVGuiLocalize->ConvertANSIToUnicode( szPlayerName_Target, wszPlayerName_Target, sizeof(wszPlayerName_Target) ); |
|
|
|
// add notification |
|
KeyValues *pKeyValues = new KeyValues( "DuelText" ); |
|
pKeyValues->SetWString( "initiator", wszPlayerName_Initiator ); |
|
pKeyValues->SetWString( "target", wszPlayerName_Target ); |
|
|
|
const char *pText = localSteamID == steamIDTarget ? "TF_Duel_Request" : "TF_Duel_Challenge"; |
|
const char *pSoundFilename = "ui/duel_challenge.wav"; |
|
if ( msg.Body().m_usAsPlayerClass >= TF_FIRST_NORMAL_CLASS && msg.Body().m_usAsPlayerClass < TF_LAST_NORMAL_CLASS ) |
|
{ |
|
pText = localSteamID == steamIDTarget ? "TF_Duel_Request_Class" : "TF_Duel_Challenge_Class"; |
|
pSoundFilename = "ui/duel_challenge_with_restriction.wav"; |
|
switch ( msg.Body().m_usAsPlayerClass ) |
|
{ |
|
case TF_CLASS_SCOUT: pKeyValues->SetWString( "player_class", g_pVGuiLocalize->Find( "#TF_Class_Name_Scout" ) ); break; |
|
case TF_CLASS_SNIPER: pKeyValues->SetWString( "player_class", g_pVGuiLocalize->Find( "#TF_Class_Name_Sniper" ) ); break; |
|
case TF_CLASS_SOLDIER: pKeyValues->SetWString( "player_class", g_pVGuiLocalize->Find( "#TF_Class_Name_Soldier" ) ); break; |
|
case TF_CLASS_DEMOMAN: pKeyValues->SetWString( "player_class", g_pVGuiLocalize->Find( "#TF_Class_Name_Demoman" ) ); break; |
|
case TF_CLASS_MEDIC: pKeyValues->SetWString( "player_class", g_pVGuiLocalize->Find( "#TF_Class_Name_Medic" ) ); break; |
|
case TF_CLASS_HEAVYWEAPONS: pKeyValues->SetWString( "player_class", g_pVGuiLocalize->Find( "#TF_Class_Name_HWGuy" ) ); break; |
|
case TF_CLASS_PYRO: pKeyValues->SetWString( "player_class", g_pVGuiLocalize->Find( "#TF_Class_Name_Pyro" ) ); break; |
|
case TF_CLASS_SPY: pKeyValues->SetWString( "player_class", g_pVGuiLocalize->Find( "#TF_Class_Name_Spy" ) ); break; |
|
case TF_CLASS_ENGINEER: pKeyValues->SetWString( "player_class", g_pVGuiLocalize->Find( "#TF_Class_Name_Engineer" ) ); break; |
|
} |
|
} |
|
if ( localSteamID == steamIDInitiator || localSteamID == steamIDTarget ) |
|
{ |
|
CTFDuelRequestNotification *pNotification = new CTFDuelRequestNotification( szPlayerName_Initiator, steamIDInitiator, steamIDTarget, msg.Body().m_usAsPlayerClass ); |
|
pNotification->SetLifetime( localSteamID == steamIDTarget ? 30.0f : 7.0f ); |
|
pNotification->SetText( pText ); |
|
pNotification->SetKeyValues( pKeyValues ); |
|
pNotification->SetSteamID( steamIDInitiator ); |
|
pNotification->SetSoundFilename( pSoundFilename ); |
|
NotificationQueue_Add( pNotification ); |
|
} |
|
|
|
// print to chat log |
|
PrintTextToChat( pText, pKeyValues ); |
|
|
|
pKeyValues->deleteThis(); |
|
|
|
return true; |
|
} |
|
protected: |
|
}; |
|
GC_REG_JOB( GCSDK::CGCClient, CGC_Duel_Request, "CGC_Duel_Request", k_EMsgGC_Duel_Request, GCSDK::k_EServerTypeGCClient ); |
|
|
|
/** |
|
* Duel response |
|
*/ |
|
class CGCClient_Duel_Response : public GCSDK::CGCClientJob |
|
{ |
|
public: |
|
CGCClient_Duel_Response( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {} |
|
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) |
|
{ |
|
GCSDK::CGCMsg<MsgGC_Duel_Response_t> msg( pNetPacket ); |
|
CSteamID localSteamID; |
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( pLocalPlayer == NULL || pLocalPlayer->GetSteamID( &localSteamID ) == false ) |
|
return true; |
|
|
|
// get player names |
|
CSteamID steamIDInitiator( msg.Body().m_ulInitiatorSteamID ); |
|
CSteamID steamIDTarget( msg.Body().m_ulTargetSteamID ); |
|
char szPlayerName_Initiator[ MAX_PLAYER_NAME_LENGTH ]; |
|
GetPlayerNameBySteamID( steamIDInitiator, szPlayerName_Initiator, sizeof( szPlayerName_Initiator ) ); |
|
char szPlayerName_Target[ MAX_PLAYER_NAME_LENGTH ]; |
|
GetPlayerNameBySteamID( steamIDTarget, szPlayerName_Target, sizeof( szPlayerName_Target ) ); |
|
wchar_t wszPlayerName_Initiator[MAX_PLAYER_NAME_LENGTH]; |
|
wchar_t wszPlayerName_Target[MAX_PLAYER_NAME_LENGTH]; |
|
g_pVGuiLocalize->ConvertANSIToUnicode( szPlayerName_Initiator, wszPlayerName_Initiator, sizeof(wszPlayerName_Initiator) ); |
|
g_pVGuiLocalize->ConvertANSIToUnicode( szPlayerName_Target, wszPlayerName_Target, sizeof(wszPlayerName_Target) ); |
|
|
|
KeyValues *pKeyValues = new KeyValues( "DuelText" ); |
|
pKeyValues->SetWString( "initiator", wszPlayerName_Initiator ); |
|
pKeyValues->SetWString( "target", wszPlayerName_Target ); |
|
|
|
bool bIsClassDuel = msg.Body().m_usAsPlayerClass >= TF_FIRST_NORMAL_CLASS && msg.Body().m_usAsPlayerClass < TF_LAST_NORMAL_CLASS; |
|
|
|
// add notification |
|
const char *pText = "TF_Duel_Accept"; |
|
const char *pSoundFilename = bIsClassDuel ? "ui/duel_challenge_accepted_with_restriction.wav" : "ui/duel_challenge_accepted.wav"; |
|
if ( msg.Body().m_bAccepted == false ) |
|
{ |
|
const char *kDeclineStrings[] = { |
|
"TF_Duel_Decline", |
|
"TF_Duel_Decline2", |
|
"TF_Duel_Decline3" |
|
}; |
|
pText = kDeclineStrings[ RandomInt( 0, ARRAYSIZE( kDeclineStrings ) - 1 ) ]; |
|
pSoundFilename = bIsClassDuel ? "ui/duel_challenge_rejected_with_restriction.wav" : "ui/duel_challenge_rejected.wav"; |
|
} |
|
|
|
if ( ( TFGameRules() && TFGameRules()->CanInitiateDuels() ) || msg.Body().m_bAccepted ) |
|
{ |
|
if ( localSteamID == steamIDInitiator || localSteamID == steamIDTarget ) |
|
{ |
|
// remove existing duel info notifications |
|
NotificationQueue_Remove( &RemoveRelatedDuelNotifications ); |
|
// add new one |
|
CTFDuelInfoNotification *pNotification = new CTFDuelInfoNotification(); |
|
pNotification->SetLifetime( 7.0f ); |
|
pNotification->SetText( pText ); |
|
pNotification->SetKeyValues( pKeyValues ); |
|
pNotification->SetSteamID( steamIDInitiator ); |
|
pNotification->SetSoundFilename( pSoundFilename ); |
|
NotificationQueue_Add( pNotification ); |
|
} |
|
|
|
// print to chat |
|
PrintTextToChat( pText, pKeyValues ); |
|
} |
|
|
|
// store away opponent id and create event listener if applicable |
|
if ( msg.Body().m_bAccepted ) |
|
{ |
|
if ( localSteamID == steamIDInitiator ) |
|
{ |
|
gDuelMiniGameLocalData.m_steamIDOpponent = steamIDTarget; |
|
} |
|
else if ( localSteamID == steamIDTarget ) |
|
{ |
|
gDuelMiniGameLocalData.m_steamIDOpponent = steamIDInitiator; |
|
} |
|
if ( gDuelMiniGameLocalData.m_pEventListener == NULL ) |
|
{ |
|
gDuelMiniGameLocalData.m_pEventListener = new CDuelMiniGameEventListener(); |
|
} |
|
gDuelMiniGameLocalData.m_iRequiredPlayerClass = msg.Body().m_usAsPlayerClass; |
|
} |
|
|
|
pKeyValues->deleteThis(); |
|
|
|
return true; |
|
} |
|
protected: |
|
}; |
|
GC_REG_JOB( GCSDK::CGCClient, CGCClient_Duel_Response, "CGCClient_Duel_Response", k_EMsgGC_Duel_Response, GCSDK::k_EServerTypeGCClient ); |
|
|
|
/** |
|
* Duel status (whether the duel is in progress or cancelled) |
|
*/ |
|
class CGC_Duel_Status : public GCSDK::CGCClientJob |
|
{ |
|
public: |
|
CGC_Duel_Status( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {} |
|
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) |
|
{ |
|
GCSDK::CGCMsg<MsgGC_Duel_Status_t> msg( pNetPacket ); |
|
// get player names |
|
CSteamID steamIDInitiator( msg.Body().m_ulInitiatorSteamID ); |
|
CSteamID steamIDTarget( msg.Body().m_ulTargetSteamID ); |
|
char szPlayerName_Initiator[ MAX_PLAYER_NAME_LENGTH ]; |
|
GetPlayerNameBySteamID( steamIDInitiator, szPlayerName_Initiator, sizeof( szPlayerName_Initiator ) ); |
|
char szPlayerName_Target[ MAX_PLAYER_NAME_LENGTH ]; |
|
GetPlayerNameBySteamID( steamIDTarget, szPlayerName_Target, sizeof( szPlayerName_Target ) ); |
|
wchar_t wszPlayerName_Initiator[MAX_PLAYER_NAME_LENGTH]; |
|
wchar_t wszPlayerName_Target[MAX_PLAYER_NAME_LENGTH]; |
|
g_pVGuiLocalize->ConvertANSIToUnicode( szPlayerName_Initiator, wszPlayerName_Initiator, sizeof(wszPlayerName_Initiator) ); |
|
g_pVGuiLocalize->ConvertANSIToUnicode( szPlayerName_Target, wszPlayerName_Target, sizeof(wszPlayerName_Target) ); |
|
|
|
// add notification |
|
const char *pText = "TF_Duel_InProgress"; |
|
switch ( msg.Body().m_usStatus ) |
|
{ |
|
case kDuel_Status_AlreadyInDuel_Inititator: |
|
pText = "TF_Duel_InADuel_Initiator"; |
|
break; |
|
case kDuel_Status_AlreadyInDuel_Target: |
|
pText = "TF_Duel_InADuel_Target"; |
|
break; |
|
case kDuel_Status_DuelBanned_Initiator: |
|
pText = "TF_Duel_TempBanned_Initiator"; |
|
break; |
|
case kDuel_Status_DuelBanned_Target: |
|
pText = "TF_Duel_TempBanned_Target"; |
|
break; |
|
case kDuel_Status_Cancelled: |
|
pText = "TF_Duel_Cancelled"; |
|
break; |
|
case kDuel_Status_MissingSession: |
|
pText = "TF_Duel_UserTemporarilyUnavailable"; |
|
break; |
|
default: |
|
AssertMsg1( false, "Unknown duel status %i in CGC_Duel_Status!", msg.Body().m_usStatus ); |
|
} |
|
// remove existing duel info notifications |
|
NotificationQueue_Remove( &RemoveRelatedDuelNotifications ); |
|
// add new one |
|
CTFDuelInfoNotification *pNotification = new CTFDuelInfoNotification(); |
|
pNotification->SetLifetime( 7.0f ); |
|
pNotification->SetText( pText ); |
|
pNotification->AddStringToken( "initiator", wszPlayerName_Initiator ); |
|
pNotification->AddStringToken( "target", wszPlayerName_Target ); |
|
pNotification->SetSteamID( steamIDInitiator ); |
|
pNotification->SetSoundFilename( "ui/duel_event.wav" ); |
|
NotificationQueue_Add( pNotification ); |
|
return true; |
|
} |
|
protected: |
|
}; |
|
GC_REG_JOB( GCSDK::CGCClient, CGC_Duel_Status, "CGC_Duel_Status", k_EMsgGC_Duel_Status, GCSDK::k_EServerTypeGCClient ); |
|
|
|
/** |
|
* Duel Results--ideally this is a scoreboard as well. |
|
*/ |
|
class CGC_Duel_Results : public GCSDK::CGCClientJob |
|
{ |
|
public: |
|
CGC_Duel_Results( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {} |
|
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) |
|
{ |
|
GCSDK::CGCMsg<MsgGC_Duel_Results_t> msg( pNetPacket ); |
|
|
|
if ( steamapicontext == NULL || steamapicontext->SteamUser() == NULL ) |
|
return true; |
|
|
|
CSteamID localSteamID = steamapicontext->SteamUser()->GetSteamID(); |
|
|
|
// get player names |
|
CSteamID steamIDWinner( msg.Body().m_ulWinnerSteamID ); |
|
CSteamID steamIDInitiator( msg.Body().m_ulInitiatorSteamID ); |
|
CSteamID steamIDTarget( msg.Body().m_ulTargetSteamID ); |
|
char szPlayerName_Winner[ MAX_PLAYER_NAME_LENGTH ]; |
|
GetPlayerNameBySteamID( steamIDWinner, szPlayerName_Winner, sizeof( szPlayerName_Winner ) ); |
|
char szPlayerName_Initiator[ MAX_PLAYER_NAME_LENGTH ]; |
|
GetPlayerNameBySteamID( steamIDInitiator, szPlayerName_Initiator, sizeof( szPlayerName_Initiator ) ); |
|
char szPlayerName_Target[ MAX_PLAYER_NAME_LENGTH ]; |
|
GetPlayerNameBySteamID( steamIDTarget, szPlayerName_Target, sizeof( szPlayerName_Target ) ); |
|
wchar_t wszPlayerName_Winner[MAX_PLAYER_NAME_LENGTH]; |
|
wchar_t wszPlayerName_Initiator[MAX_PLAYER_NAME_LENGTH]; |
|
wchar_t wszPlayerName_Target[MAX_PLAYER_NAME_LENGTH]; |
|
g_pVGuiLocalize->ConvertANSIToUnicode( szPlayerName_Winner, wszPlayerName_Winner, sizeof(wszPlayerName_Winner) ); |
|
g_pVGuiLocalize->ConvertANSIToUnicode( szPlayerName_Initiator, wszPlayerName_Initiator, sizeof(wszPlayerName_Initiator) ); |
|
g_pVGuiLocalize->ConvertANSIToUnicode( szPlayerName_Target, wszPlayerName_Target, sizeof(wszPlayerName_Target) ); |
|
|
|
// build text |
|
bool bTie = msg.Body().m_usScoreInitiator == msg.Body().m_usScoreTarget; |
|
const char *pText = "TF_Duel_Win"; |
|
switch ( msg.Body().m_usEndReason ) |
|
{ |
|
case kDuelEndReason_DuelOver: |
|
break; |
|
case kDuelEndReason_PlayerDisconnected: |
|
bTie = false; |
|
pText = "TF_Duel_Win_Disconnect"; |
|
break; |
|
case kDuelEndReason_PlayerSwappedTeams: |
|
bTie = false; |
|
pText = "TF_Duel_Win_SwappedTeams"; |
|
break; |
|
case kDuelEndReason_LevelShutdown: |
|
bTie = true; |
|
pText = "TF_Duel_Refund_LevelShutdown"; |
|
break; |
|
case kDuelEndReason_ScoreTiedAtZero: |
|
bTie = true; |
|
pText = "TF_Duel_Refund_ScoreTiedAtZero"; |
|
break; |
|
case kDuelEndReason_ScoreTied: |
|
bTie = true; |
|
pText = "TF_Duel_Tie"; |
|
break; |
|
case kDuelEndReason_PlayerKicked: |
|
bTie = true; |
|
pText = "TF_Duel_Refund_Kicked"; |
|
break; |
|
case kDuelEndReason_PlayerForceSwappedTeams: |
|
bTie = true; |
|
pText = "TF_Duel_Refund_ForceTeamSwap"; |
|
break; |
|
case kDuelEndReason_Cancelled: |
|
bTie = true; |
|
pText = "TF_Duel_Cancelled"; |
|
break; |
|
} |
|
|
|
KeyValues *pKeyValues = new KeyValues( "DuelResults" ); |
|
if ( bTie == false ) |
|
{ |
|
pKeyValues->SetWString( "winner", wszPlayerName_Winner ); |
|
pKeyValues->SetWString( "loser", steamIDWinner == steamIDInitiator ? wszPlayerName_Target : wszPlayerName_Initiator ); |
|
wchar_t wszScoreInitiator[16]; |
|
wchar_t wszScoreTarget[16]; |
|
_snwprintf( wszScoreInitiator, ARRAYSIZE( wszScoreInitiator ), L"%u", (uint32)msg.Body().m_usScoreInitiator ); |
|
_snwprintf( wszScoreTarget, ARRAYSIZE( wszScoreTarget ), L"%u", (uint32)msg.Body().m_usScoreTarget ); |
|
pKeyValues->SetWString( "winner_score", steamIDWinner == steamIDInitiator ? wszScoreInitiator : wszScoreTarget ); |
|
pKeyValues->SetWString( "loser_score", steamIDWinner == steamIDInitiator ? wszScoreTarget : wszScoreInitiator ); |
|
} |
|
else |
|
{ |
|
wchar_t wszScoreInitiator[16]; |
|
_snwprintf( wszScoreInitiator, ARRAYSIZE( wszScoreInitiator ), L"%u", (uint32)msg.Body().m_usScoreInitiator ); |
|
pKeyValues->SetWString( "score", wszScoreInitiator ); |
|
pKeyValues->SetWString( "initiator", wszPlayerName_Initiator ); |
|
pKeyValues->SetWString( "target", wszPlayerName_Target ); |
|
} |
|
|
|
// add notification |
|
if ( localSteamID == steamIDInitiator || localSteamID == steamIDTarget ) |
|
{ |
|
// remove existing duel info notifications |
|
NotificationQueue_Remove( &RemoveRelatedDuelNotifications ); |
|
// add new one |
|
CTFDuelInfoNotification *pNotification = new CTFDuelInfoNotification(); |
|
pNotification->SetText( pText ); |
|
pNotification->SetKeyValues( pKeyValues ); |
|
pNotification->SetSteamID( bTie == false ? steamIDWinner : ( localSteamID == steamIDInitiator ? steamIDTarget : steamIDInitiator ) ); |
|
pNotification->SetSoundFilename( "ui/duel_event.wav" ); |
|
NotificationQueue_Add( pNotification ); |
|
gDuelMiniGameLocalData.m_steamIDOpponent = CSteamID(); |
|
} |
|
|
|
// print out to chat |
|
PrintTextToChat( pText, pKeyValues ); |
|
|
|
// cleanup |
|
pKeyValues->deleteThis(); |
|
|
|
// reset the dueling minigame |
|
DuelMiniGame_Reset(); |
|
|
|
return true; |
|
} |
|
protected: |
|
}; |
|
GC_REG_JOB( GCSDK::CGCClient, CGC_Duel_Results, "CGC_Duel_Results", k_EMsgGC_Duel_Results, GCSDK::k_EServerTypeGCClient ); |
|
|
|
static bool RemoveRelatedDuelNotifications( CEconNotification *pNotification ) |
|
{ |
|
return ( CTFDuelRequestNotification::IsDuelRequestNotification( pNotification ) || |
|
CTFDuelInfoNotification::IsDuelInfoNotification( pNotification ) ); |
|
} |
|
|
|
static void DuelMiniGame_Reset() |
|
{ |
|
delete gDuelMiniGameLocalData.m_pEventListener; |
|
gDuelMiniGameLocalData.m_pEventListener = NULL; |
|
gDuelMiniGameLocalData.m_steamIDOpponent = CSteamID(); |
|
gDuelMiniGameLocalData.m_unMyScore = 0; |
|
gDuelMiniGameLocalData.m_unOpponentScore = 0; |
|
gDuelMiniGameLocalData.m_iRequiredPlayerClass = TF_CLASS_UNDEFINED; |
|
} |
|
|
|
bool DuelMiniGame_IsDuelingLocalPlayer( C_TFPlayer *pPlayer ) |
|
{ |
|
CSteamID steamID; |
|
if ( pPlayer->GetSteamID( &steamID ) ) |
|
{ |
|
return ( steamID == gDuelMiniGameLocalData.m_steamIDOpponent ); |
|
} |
|
return false; |
|
} |
|
|
|
bool DuelMiniGame_GetStats( C_TFPlayer **ppPlayer, uint32 &unMyScore, uint32 &unOpponentScore ) |
|
{ |
|
*ppPlayer = NULL; |
|
int iLocalPlayerIndex = GetLocalPlayerIndex(); |
|
for( int iPlayerIndex = 1 ; iPlayerIndex <= MAX_PLAYERS; iPlayerIndex++ ) |
|
{ |
|
// find all players who are on the local player's team |
|
if( ( iPlayerIndex != iLocalPlayerIndex ) && ( g_PR->IsConnected( iPlayerIndex ) ) ) |
|
{ |
|
CSteamID steamID; |
|
C_TFPlayer *pPlayer = ToTFPlayer( UTIL_PlayerByIndex( iPlayerIndex ) ); |
|
if ( pPlayer && pPlayer->GetSteamID( &steamID ) && steamID == gDuelMiniGameLocalData.m_steamIDOpponent ) |
|
{ |
|
*ppPlayer = pPlayer; |
|
break; |
|
} |
|
} |
|
} |
|
static bool sbTesting = false; |
|
if ( sbTesting ) |
|
{ |
|
*ppPlayer = ToTFPlayer( C_BasePlayer::GetLocalPlayer() ); |
|
} |
|
if ( *ppPlayer != NULL ) |
|
{ |
|
CSteamID steamID = steamapicontext->SteamUser()->GetSteamID(); |
|
unMyScore = gDuelMiniGameLocalData.m_unMyScore; |
|
unOpponentScore = gDuelMiniGameLocalData.m_unOpponentScore; |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
/** |
|
* Select player for duel dialog. |
|
*/ |
|
class CSelectPlayerForDuelDialog : public CSelectPlayerDialog, public CGameEventListener |
|
{ |
|
DECLARE_CLASS_SIMPLE( CSelectPlayerForDuelDialog, CSelectPlayerDialog ); |
|
public: |
|
CSelectPlayerForDuelDialog( uint64 iItemID ); |
|
virtual ~CSelectPlayerForDuelDialog(); |
|
virtual void OnSelectPlayer( const CSteamID &steamID ); |
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
|
virtual void FireGameEvent( IGameEvent *event ); |
|
|
|
MESSAGE_FUNC_PARAMS( OnClassIconSelected, "ClassIconSelected", data ); |
|
MESSAGE_FUNC_PARAMS( OnShowClassIconMouseover, "ShowClassIconMouseover", data ); |
|
MESSAGE_FUNC( OnHideClassIconMouseover, "HideClassIconMouseover" ); |
|
|
|
protected: |
|
virtual const char *GetResFile() { return "resource/ui/SelectPlayerDialog_Duel.res"; } |
|
void SetSelectedClass( int iClass ); |
|
void SetupClassImage( const char *pImageControlName, int iClass ); |
|
|
|
uint64 m_iItemID; |
|
uint8 m_iPlayerClass; |
|
vgui::Label *m_pClassIconMouseoverLabel; |
|
}; |
|
|
|
static vgui::DHANDLE< CSelectPlayerForDuelDialog > g_pSelectPlayerForDuelingDialog; |
|
|
|
CSelectPlayerForDuelDialog::CSelectPlayerForDuelDialog( uint64 iItemID ) |
|
: CSelectPlayerDialog( NULL ) |
|
, m_iItemID( iItemID ) |
|
, m_iPlayerClass( TF_CLASS_UNDEFINED ) |
|
{ |
|
g_pSelectPlayerForDuelingDialog = this; |
|
m_bAllowSameTeam = false; |
|
m_bAllowOutsideServer = false; |
|
m_pClassIconMouseoverLabel = new vgui::Label( this, "ClassUsageMouseoverLabel", "" ); |
|
ListenForGameEvent( "teamplay_round_win" ); |
|
ListenForGameEvent( "teamplay_round_stalemate" ); |
|
} |
|
|
|
CSelectPlayerForDuelDialog::~CSelectPlayerForDuelDialog() |
|
{ |
|
g_pSelectPlayerForDuelingDialog = NULL; |
|
} |
|
|
|
void CSelectPlayerForDuelDialog::OnSelectPlayer( const CSteamID &steamID ) |
|
{ |
|
GCSDK::CProtoBufMsg<CMsgUseItem> msg( k_EMsgGCUseItemRequest ); |
|
msg.Body().set_item_id( m_iItemID ); |
|
msg.Body().set_target_steam_id( steamID.ConvertToUint64() ); |
|
msg.Body().set_duel__class_lock( m_iPlayerClass ); |
|
GCClientSystem()->BSendMessage( msg ); |
|
} |
|
|
|
void CSelectPlayerForDuelDialog::ApplySchemeSettings( vgui::IScheme *pScheme ) |
|
{ |
|
CSelectPlayerDialog::ApplySchemeSettings( pScheme ); |
|
SetDialogVariable( "title", g_pVGuiLocalize->Find( "TF_DuelDialog_Title" ) ); |
|
|
|
SetupClassImage( "ClassUsageImage_Any", TF_CLASS_UNDEFINED ); |
|
|
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
SetupClassImage( "ClassUsageImage_Locked", pLocalPlayer->m_Shared.GetDesiredPlayerClassIndex() ); |
|
|
|
SetSelectedClass( TF_CLASS_UNDEFINED ); |
|
} |
|
|
|
void CSelectPlayerForDuelDialog::SetupClassImage( const char *pImageControlName, int iClass ) |
|
{ |
|
CStorePreviewClassIcon *pClassImage = dynamic_cast<CStorePreviewClassIcon*>( FindChildByName( pImageControlName ) ); |
|
if ( pClassImage ) |
|
{ |
|
pClassImage->SetClass( iClass ); |
|
} |
|
} |
|
|
|
void CSelectPlayerForDuelDialog::FireGameEvent( IGameEvent *event ) |
|
{ |
|
const char *pEventName = event->GetName(); |
|
|
|
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); |
|
if ( pLocalPlayer == NULL ) |
|
{ |
|
OnCommand( "cancel" ); |
|
return; |
|
} |
|
|
|
if ( Q_strcmp( "teamplay_round_win", pEventName ) == 0 || Q_strcmp( "teamplay_round_stalemate", pEventName ) == 0 ) |
|
{ |
|
OnCommand( "cancel" ); |
|
return; |
|
} |
|
} |
|
|
|
void CSelectPlayerForDuelDialog::OnClassIconSelected( KeyValues *data ) |
|
{ |
|
int iClass = data->GetInt( "class", 0 ); |
|
SetSelectedClass( iClass ); |
|
} |
|
|
|
void CSelectPlayerForDuelDialog::OnHideClassIconMouseover( void ) |
|
{ |
|
if ( m_pClassIconMouseoverLabel ) |
|
{ |
|
m_pClassIconMouseoverLabel->SetVisible( false ); |
|
} |
|
} |
|
|
|
void CSelectPlayerForDuelDialog::OnShowClassIconMouseover( KeyValues *data ) |
|
{ |
|
if ( m_pClassIconMouseoverLabel ) |
|
{ |
|
// Set the text to the correct string |
|
int iClass = data->GetInt( "class", 0 ); |
|
if ( iClass >= TF_FIRST_NORMAL_CLASS && iClass < TF_LAST_NORMAL_CLASS ) |
|
{ |
|
wchar_t wzLocalized[256]; |
|
const char *pszLocString = "#TF_SelectPlayer_Duel_PlayerClass"; |
|
g_pVGuiLocalize->ConstructString_safe( wzLocalized, g_pVGuiLocalize->Find( pszLocString ), 1, g_pVGuiLocalize->Find( g_aPlayerClassNames[iClass] ) ); |
|
m_pClassIconMouseoverLabel->SetText( wzLocalized ); |
|
} |
|
else |
|
{ |
|
const char *pszLocString = "#TF_SelectPlayer_Duel_AnyClass"; |
|
m_pClassIconMouseoverLabel->SetText( pszLocString ); |
|
} |
|
|
|
m_pClassIconMouseoverLabel->SetVisible( true ); |
|
} |
|
} |
|
|
|
void CSelectPlayerForDuelDialog::SetSelectedClass( int iClass ) |
|
{ |
|
m_iPlayerClass = iClass; |
|
|
|
const char* pClassName = "#TF_SelectPlayer_DuelClass_None"; |
|
|
|
switch ( m_iPlayerClass ) |
|
{ |
|
case TF_CLASS_SCOUT: pClassName = "#TF_Class_Name_Scout"; break; |
|
case TF_CLASS_SNIPER: pClassName = "#TF_Class_Name_Sniper"; break; |
|
case TF_CLASS_SOLDIER: pClassName = "#TF_Class_Name_Soldier"; break; |
|
case TF_CLASS_DEMOMAN: pClassName = "#TF_Class_Name_Demoman"; break; |
|
case TF_CLASS_MEDIC: pClassName = "#TF_Class_Name_Medic"; break; |
|
case TF_CLASS_HEAVYWEAPONS: pClassName = "#TF_Class_Name_HWGuy"; break; |
|
case TF_CLASS_PYRO: pClassName = "#TF_Class_Name_Pyro"; break; |
|
case TF_CLASS_SPY: pClassName = "#TF_Class_Name_Spy"; break; |
|
case TF_CLASS_ENGINEER: pClassName = "#TF_Class_Name_Engineer"; break; |
|
} |
|
|
|
wchar_t wszText[1024]=L""; |
|
g_pVGuiLocalize->ConstructString_safe( wszText, |
|
g_pVGuiLocalize->Find( "#TF_SelectPlayer_DuelClass" ), |
|
1, |
|
g_pVGuiLocalize->Find( pClassName ) ); |
|
|
|
SetDialogVariable( "player_class", wszText ); |
|
} |
|
|
|
static void ShowSelectDuelTargetDialog( uint64 iItemID ) |
|
{ |
|
CSelectPlayerForDuelDialog *pDialog = vgui::SETUP_PANEL( new CSelectPlayerForDuelDialog( iItemID ) ); |
|
pDialog->InvalidateLayout( false, true ); |
|
|
|
pDialog->Reset(); |
|
pDialog->SetVisible( true ); |
|
pDialog->MakePopup(); |
|
pDialog->MoveToFront(); |
|
pDialog->SetKeyBoardInputEnabled(true); |
|
pDialog->SetMouseInputEnabled(true); |
|
TFModalStack()->PushModal( pDialog ); |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
void CL_Consumables_LevelShutdown() |
|
{ |
|
DuelMiniGame_Reset(); |
|
if ( g_pSelectPlayerForDuelingDialog ) |
|
{ |
|
g_pSelectPlayerForDuelingDialog->OnCommand( "cancel" ); |
|
} |
|
NotificationQueue_Remove( &CTFDuelRequestNotification::IsDuelRequestNotification ); |
|
} |
|
|
|
// |
|
// Players see this whenever a person on their server uses a name tool |
|
// |
|
class CTFNameItemNotification : public GCSDK::CGCClientJob |
|
{ |
|
public: |
|
CTFNameItemNotification( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {} |
|
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) |
|
{ |
|
GCSDK::CProtoBufMsg<CMsgGCNameItemNotification> msg( pNetPacket ); |
|
|
|
if ( steamapicontext == NULL || steamapicontext->SteamUser() == NULL ) |
|
return true; |
|
|
|
if ( !engine->IsInGame() ) |
|
return true; |
|
|
|
CBaseHudChat *pHUDChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat ); |
|
if ( pHUDChat ) |
|
{ |
|
// Player |
|
wchar_t wszPlayerName[MAX_PLAYER_NAME_LENGTH]; |
|
char szPlayerName[ MAX_PLAYER_NAME_LENGTH ]; |
|
|
|
GetPlayerNameBySteamID( msg.Body().player_steamid(), szPlayerName, sizeof( szPlayerName ) ); |
|
g_pVGuiLocalize->ConvertANSIToUnicode( szPlayerName, wszPlayerName, sizeof( wszPlayerName ) ); |
|
|
|
// Item |
|
item_definition_index_t nDefIndex = msg.Body().item_def_index(); |
|
const GameItemDefinition_t *pItemDefinition = dynamic_cast<GameItemDefinition_t *>( GetItemSchema()->GetItemDefinition( nDefIndex ) ); |
|
if ( !pItemDefinition ) |
|
return true; |
|
entityquality_t iItemQuality = pItemDefinition->GetQuality(); |
|
|
|
// Name |
|
wchar_t wszCustomName[MAX_ITEM_CUSTOM_NAME_LENGTH]; |
|
g_pVGuiLocalize->ConvertANSIToUnicode( msg.Body().item_name_custom().c_str(), wszCustomName, sizeof( wszCustomName ) ); |
|
|
|
wchar_t wszItemRenamed[256]; |
|
_snwprintf( wszItemRenamed, ARRAYSIZE( wszItemRenamed ), L"%ls", g_pVGuiLocalize->Find( "#Item_Named" ) ); |
|
|
|
const char *pszQualityColorString = EconQuality_GetColorString( (EEconItemQuality)iItemQuality ); |
|
if ( pszQualityColorString ) |
|
{ |
|
pHUDChat->SetCustomColor( pszQualityColorString ); |
|
} |
|
|
|
wchar_t wszLocalizedString[256]; |
|
g_pVGuiLocalize->ConstructString_safe( wszLocalizedString, wszItemRenamed, 3, wszPlayerName, CEconItemLocalizedFullNameGenerator( GLocalizationProvider(), pItemDefinition, iItemQuality ).GetFullName(), wszCustomName ); |
|
|
|
char szLocalized[256]; |
|
g_pVGuiLocalize->ConvertUnicodeToANSI( wszLocalizedString, szLocalized, sizeof( szLocalized ) ); |
|
|
|
pHUDChat->ChatPrintf( 0, CHAT_FILTER_SERVERMSG, "%s", szLocalized ); |
|
} |
|
|
|
return true; |
|
} |
|
}; |
|
GC_REG_JOB( GCSDK::CGCClient, CTFNameItemNotification, "CTFNameItemNotification", k_EMsgGCNameItemNotification, GCSDK::k_EServerTypeGCClient ); |
|
|
|
// |
|
// A wrapper for a generic message sent down from the GC to clients. The clients do localization |
|
// and layout. |
|
// |
|
class CClientDisplayNotification : public CEconNotification |
|
{ |
|
public: |
|
CClientDisplayNotification( GCSDK::IMsgNetPacket *pNetPacket ) |
|
: m_msg( pNetPacket ) |
|
{ |
|
SetText( m_msg.Body().notification_body_localization_key().c_str() ); |
|
SetLifetime( 23.0f ); |
|
|
|
if ( m_msg.Body().body_substring_keys_size() == m_msg.Body().body_substring_values_size() ) |
|
{ |
|
for ( int i = 0; i < m_msg.Body().body_substring_keys_size(); i++ ) |
|
{ |
|
const char *pszSubstringKey = m_msg.Body().body_substring_keys( i ).c_str(); |
|
const char *pszSubstringValue = m_msg.Body().body_substring_values( i ).c_str(); |
|
|
|
if ( pszSubstringValue[0] == '#' ) |
|
{ |
|
AddStringToken( pszSubstringKey, GLocalizationProvider()->Find( pszSubstringValue ) ); |
|
} |
|
else |
|
{ |
|
CUtlConstWideString wsSubstringValue; |
|
GLocalizationProvider()->ConvertUTF8ToLocchar( pszSubstringValue, &wsSubstringValue ) ; |
|
AddStringToken( pszSubstringKey, wsSubstringValue.Get() ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
private: |
|
// We make a local copy of the full message because dynamic-length strings are sent down from the |
|
// GC and we need to make sure they stay in memory until the user looks at the notification. |
|
GCSDK::CProtoBufMsg<CMsgGCClientDisplayNotification> m_msg; |
|
}; |
|
|
|
class CTFClientDisplayNotification : public GCSDK::CGCClientJob |
|
{ |
|
public: |
|
CTFClientDisplayNotification( GCSDK::CGCClient *pClient ) : GCSDK::CGCClientJob( pClient ) {} |
|
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) |
|
{ |
|
GCSDK::CProtoBufMsg<CMsgGCClientDisplayNotification> msg( pNetPacket ); |
|
|
|
if ( steamapicontext == NULL || steamapicontext->SteamUser() == NULL ) |
|
return true; |
|
|
|
NotificationQueue_Add( new CClientDisplayNotification( pNetPacket ) ); |
|
|
|
return true; |
|
} |
|
}; |
|
GC_REG_JOB( GCSDK::CGCClient, CTFClientDisplayNotification, "CTFClientDisplayNotification", k_EMsgGCClientDisplayNotification, GCSDK::k_EServerTypeGCClient );
|
|
|