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87 lines
2.4 KiB
87 lines
2.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//============================================================================= |
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#include "cbase.h" |
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#include "proxyentity.h" |
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#include "materialsystem/imaterial.h" |
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#include "materialsystem/imaterialvar.h" |
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#include "c_team.h" |
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#include "tf_shareddefs.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//============================================================================= |
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// |
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// Team Material Proxy |
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// |
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// Handles changing team color (skins). |
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// |
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class CTeamMaterialProxy : public CEntityMaterialProxy |
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{ |
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public: |
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CTeamMaterialProxy(); |
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virtual ~CTeamMaterialProxy(); |
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virtual bool Init( IMaterial *pMaterial, KeyValues* pKeyValues ); |
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virtual void OnBind( C_BaseEntity *pEnt ); |
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virtual IMaterial *GetMaterial(); |
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private: |
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IMaterialVar* m_FrameVar; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor. |
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//----------------------------------------------------------------------------- |
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CTeamMaterialProxy::CTeamMaterialProxy() |
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{ |
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m_FrameVar = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor. |
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//----------------------------------------------------------------------------- |
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CTeamMaterialProxy::~CTeamMaterialProxy() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Initialization. |
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//----------------------------------------------------------------------------- |
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bool CTeamMaterialProxy::Init( IMaterial *pMaterial, KeyValues* pKeyValues ) |
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{ |
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bool foundVar; |
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m_FrameVar = pMaterial->FindVar( "$frame", &foundVar, false ); |
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if( !foundVar ) |
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{ |
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m_FrameVar = 0; |
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} |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Set the appropriate texture (in the animated texture). |
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//----------------------------------------------------------------------------- |
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void CTeamMaterialProxy::OnBind( C_BaseEntity *pEnt ) |
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{ |
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if( !m_FrameVar ) |
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return; |
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int team = pEnt->GetRenderTeamNumber(); |
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team -= 2; |
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// Use that as an animated frame number |
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m_FrameVar->SetIntValue( team ); |
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} |
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IMaterial *CTeamMaterialProxy::GetMaterial() |
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{ |
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if ( !m_FrameVar ) |
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return NULL; |
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return m_FrameVar->GetOwningMaterial(); |
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} |
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EXPOSE_INTERFACE( CTeamMaterialProxy, IMaterialProxy, "TeamTexture" IMATERIAL_PROXY_INTERFACE_VERSION );
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