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32 lines
913 B
32 lines
913 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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#ifndef C_ZOMBIE_H |
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#define C_ZOMBIE_H |
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#include "c_ai_basenpc.h" |
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#include "props_shared.h" |
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//-------------------------------------------------------------------------------------------------------- |
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/** |
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* The client-side implementation of the Halloween Zombie |
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*/ |
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class C_Zombie : public C_NextBotCombatCharacter |
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{ |
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public: |
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DECLARE_CLASS( C_Zombie, C_NextBotCombatCharacter ); |
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DECLARE_CLIENTCLASS(); |
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C_Zombie(); |
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virtual bool IsNextBot() { return true; } |
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virtual bool ShouldCollide( int collisionGroup, int contentsMask ) const; |
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virtual void BuildTransformations( CStudioHdr *hdr, Vector *pos, Quaternion q[], const matrix3x4_t& cameraTransform, int boneMask, CBoneBitList &boneComputed ) OVERRIDE; |
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private: |
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C_Zombie( const C_Zombie & ); // not defined, not accessible |
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float m_flHeadScale; |
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}; |
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#endif // C_EYEBALL_BOSS_H
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