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55 lines
1.4 KiB
55 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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#ifndef C_EYEBALL_BOSS_H |
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#define C_EYEBALL_BOSS_H |
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#include "c_ai_basenpc.h" |
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#define EYEBALL_ANGRY 2 |
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#define EYEBALL_GRUMPY 1 |
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#define EYEBALL_CALM 0 |
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//-------------------------------------------------------------------------------------------------------- |
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/** |
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* The client-side implementation of the Halloween Eyeball Boss |
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*/ |
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class C_EyeballBoss : public C_NextBotCombatCharacter |
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{ |
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public: |
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DECLARE_CLASS( C_EyeballBoss, C_NextBotCombatCharacter ); |
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DECLARE_CLIENTCLASS(); |
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C_EyeballBoss(); |
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virtual ~C_EyeballBoss(); |
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virtual void Spawn( void ); |
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virtual void OnPreDataChanged( DataUpdateType_t updateType ); |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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virtual bool IsNextBot() { return true; } |
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virtual void FireEvent( const Vector& origin, const QAngle& angles, int event, const char *options ); |
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virtual void ClientThink(); |
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virtual void SetDormant( bool bDormant ); |
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virtual QAngle const &GetRenderAngles( void ); |
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virtual int InternalDrawModel( int flags ); |
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private: |
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C_EyeballBoss( const C_EyeballBoss & ); // not defined, not accessible |
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Vector m_lookAtSpot; |
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int m_attitude; |
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int m_priorAttitude; |
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QAngle m_myAngles; |
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int m_leftRightPoseParameter; |
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int m_upDownPoseParameter; |
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HPARTICLEFFECT m_ghostEffect; |
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HPARTICLEFFECT m_auraEffect; |
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CMaterialReference m_InvulnerableMaterial; |
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}; |
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#endif // C_EYEBALL_BOSS_H
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