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52 lines
1.6 KiB
52 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef C_TF_PASSTIME_BALL_H |
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#define C_TF_PASSTIME_BALL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "predictable_entity.h" |
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#include "util_shared.h" |
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#include "c_baseanimating.h" |
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#include "../shared/SpriteTrail.h" |
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class C_TFPlayer; |
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//----------------------------------------------------------------------------- |
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class C_PasstimeBall : public C_BaseAnimating |
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{ |
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public: |
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DECLARE_CLASS( C_PasstimeBall, C_BaseAnimating ); |
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DECLARE_NETWORKCLASS(); |
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C_PasstimeBall(); |
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virtual ~C_PasstimeBall(); |
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virtual void OnDataChanged( DataUpdateType_t updateType ) OVERRIDE; |
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virtual int DrawModel( int flags ) OVERRIDE; |
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virtual unsigned int PhysicsSolidMaskForEntity() const OVERRIDE; |
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virtual bool ShouldCollide( int collisionGroup, int contentsMask ) const OVERRIDE; |
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virtual void AddDecal( const Vector& rayStart, const Vector& rayEnd, |
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const Vector& decalCenter, int hitbox, int decalIndex, bool doTrace, |
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trace_t& tr, int maxLODToDecal ) OVERRIDE { }// no decals ever |
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int GetCollisionCount() const { return m_iCollisionCount; } |
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C_TFPlayer *GetHomingTarget() const { return m_hHomingTarget; } |
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C_TFPlayer *GetCarrier(); |
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C_TFPlayer *GetPrevCarrier(); |
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private: |
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bool m_bWasVisible; |
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float m_fDrawTime; |
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CNetworkVar( int, m_iCollisionCount ); |
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CNetworkHandle( C_TFPlayer, m_hHomingTarget ); |
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CNetworkHandle( C_TFPlayer, m_hCarrier ); |
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CNetworkHandle( C_TFPlayer, m_hPrevCarrier ); |
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}; |
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#endif // C_TF_PASSTIME_BALL_H
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