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89 lines
2.3 KiB
89 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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class C_TFGlow : public C_BaseEntity |
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{ |
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public: |
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DECLARE_CLASS( C_TFGlow, C_BaseEntity ); |
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DECLARE_CLIENTCLASS(); |
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C_TFGlow(); |
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virtual ~C_TFGlow(); |
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virtual void PostDataUpdate( DataUpdateType_t updateType ) OVERRIDE; |
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private: |
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void CreateGlow(); |
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CGlowObject *pGlow; |
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CNetworkVar( int, m_iMode ); |
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CNetworkVar( color32, m_glowColor ); |
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CNetworkVar( bool, m_bDisabled ); |
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CNetworkHandle( CBaseEntity, m_hTarget ); |
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}; |
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//----------------------------------------------------------------------------- |
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IMPLEMENT_CLIENTCLASS_DT( C_TFGlow, DT_TFGlow, CTFGlow ) |
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RecvPropInt(RECVINFO( m_iMode ) ), |
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RecvPropInt( RECVINFO( m_glowColor ), 0, RecvProxy_IntToColor32 ), |
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RecvPropBool( RECVINFO( m_bDisabled ) ), |
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RecvPropEHandle( RECVINFO( m_hTarget ) ), |
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END_RECV_TABLE() |
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//----------------------------------------------------------------------------- |
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C_TFGlow::C_TFGlow() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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C_TFGlow::~C_TFGlow() |
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{ |
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delete pGlow; |
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} |
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//----------------------------------------------------------------------------- |
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void C_TFGlow::CreateGlow() |
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{ |
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if ( pGlow ) |
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{ |
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delete pGlow; |
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pGlow = nullptr; |
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} |
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if ( m_bDisabled || !m_hTarget ) |
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{ |
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return; |
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} |
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Vector cvec; |
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color32 c = m_glowColor.Get(); |
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cvec[0] = c.r * (1.0f/255.0f); |
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cvec[1] = c.g * (1.0f/255.0f); |
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cvec[2] = c.b * (1.0f/255.0f); |
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float a = c.a * (1.0f/255.0f); |
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int iMode = m_iMode.Get(); |
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bool bDrawWhenOccluded = ( iMode == 0 ) || ( iMode == 1 ); |
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bool bDrawWhenVisible = ( iMode == 0 ) || ( iMode == 2 ); |
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Assert( bDrawWhenOccluded || bDrawWhenVisible ); |
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pGlow = new CGlowObject( m_hTarget, cvec, a, bDrawWhenOccluded, bDrawWhenVisible ); |
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} |
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//----------------------------------------------------------------------------- |
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void C_TFGlow::PostDataUpdate( DataUpdateType_t updateType ) |
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{ |
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BaseClass::PostDataUpdate( updateType ); |
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// this could avoid recreating the glow object on every update, but it |
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// wouldn't be noticeably more efficient and it would add a ton of code here. |
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CreateGlow(); |
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}
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