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49 lines
1.1 KiB
49 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef C_TF_AMMO_PACK_H |
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#define C_TF_AMMO_PACK_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "c_baseanimating.h" |
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#include "engine/ivdebugoverlay.h" |
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#include "c_tf_player.h" |
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#include "engine/IEngineSound.h" |
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#include "soundenvelope.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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class C_TFAmmoPack : public C_BaseAnimating, public ITargetIDProvidesHint |
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{ |
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DECLARE_CLASS( C_TFAmmoPack, C_BaseAnimating ); |
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public: |
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DECLARE_CLIENTCLASS(); |
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C_TFAmmoPack( void ); |
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~C_TFAmmoPack( void ); |
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virtual int DrawModel( int flags ); |
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virtual void OnDataChanged( DataUpdateType_t updateType ); |
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virtual int GetWorldModelIndex( void ); |
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virtual void ValidateModelIndex( void ); |
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virtual bool Interpolate( float currentTime ); |
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// ITargetIDProvidesHint |
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public: |
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virtual void DisplayHintTo( C_BasePlayer *pPlayer ); |
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private: |
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Vector m_vecInitialVelocity; |
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short m_nWorldModelIndex; |
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}; |
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#endif // C_TF_AMMO_PACK_H
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