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292 lines
8.2 KiB
292 lines
8.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: A little helper class that computes a spline patch |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "splinepatch.h" |
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#include "mathlib/vmatrix.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Catmull rom blend weights |
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//----------------------------------------------------------------------------- |
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static VMatrix s_CatmullRom( -0.5, 1.5, -1.5, 0.5, |
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1, -2.5, 2, -0.5, |
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-0.5, 0, 0.5, 0, |
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0, 1, 0, 0 ); |
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//----------------------------------------------------------------------------- |
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// The last argument represents the number of float channels in addition to position |
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//----------------------------------------------------------------------------- |
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CSplinePatch::CSplinePatch( ) : m_ChannelCount(0), |
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m_Width(0), m_Height(0), m_ppPositions(0), m_LinearFactor(1.0f) |
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{ |
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} |
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CSplinePatch::~CSplinePatch() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Initialize the spline patch |
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//----------------------------------------------------------------------------- |
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void CSplinePatch::Init( int w, int h, int extraChannels ) |
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{ |
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assert( extraChannels < MAX_CHANNELS ); |
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m_ChannelCount = extraChannels; |
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m_Width = w; |
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m_Height = h; |
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m_LinearFactor = 1.0f; |
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} |
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//----------------------------------------------------------------------------- |
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// 0 = linear, 1 = spliney! |
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//----------------------------------------------------------------------------- |
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void CSplinePatch::SetLinearBlend( float factor ) |
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{ |
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m_LinearFactor = factor; |
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} |
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//----------------------------------------------------------------------------- |
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// Hooks the patch up to externally controlled data... |
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//----------------------------------------------------------------------------- |
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void CSplinePatch::SetControlPositions( Vector const** pPositions ) |
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{ |
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m_ppPositions = pPositions; |
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} |
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void CSplinePatch::SetChannelData( int channel, float* pChannel ) |
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{ |
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m_pChannel[channel] = pChannel; |
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} |
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static inline void ComputeIndex( int i, int maxval, int* idx ) |
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{ |
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if (i == 0) |
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{ |
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idx[0] = 0; idx[1] = 0; idx[2] = 1; |
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idx[3] = (maxval > 2) ? 2 : 1; |
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} |
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else |
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{ |
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idx[0] = i-1; idx[1] = i; |
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if (i >= maxval - 1) |
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{ |
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idx[2] = i; idx[3] = i; |
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} |
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else |
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{ |
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idx[2] = i+1; |
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if (i >= maxval - 2) |
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idx[3] = i+1; |
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else |
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idx[3]= i+2; |
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} |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Computes indices of the samples to read for this interpolation |
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//----------------------------------------------------------------------------- |
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void CSplinePatch::ComputeIndices( ) |
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{ |
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int s[4]; |
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int t[4]; |
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ComputeIndex( m_is, m_Width, s ); |
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ComputeIndex( m_it, m_Height, t ); |
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int base = t[0] * m_Width; |
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m_SampleIndices[0][0] = base + s[0]; |
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m_SampleIndices[1][0] = base + s[1]; |
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m_SampleIndices[2][0] = base + s[2]; |
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m_SampleIndices[3][0] = base + s[3]; |
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base = t[1] * m_Width; |
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m_SampleIndices[0][1] = base + s[0]; |
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m_SampleIndices[1][1] = base + s[1]; |
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m_SampleIndices[2][1] = base + s[2]; |
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m_SampleIndices[3][1] = base + s[3]; |
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base = t[2] * m_Width; |
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m_SampleIndices[0][2] = base + s[0]; |
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m_SampleIndices[1][2] = base + s[1]; |
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m_SampleIndices[2][2] = base + s[2]; |
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m_SampleIndices[3][2] = base + s[3]; |
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base = t[3] * m_Width; |
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m_SampleIndices[0][3] = base + s[0]; |
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m_SampleIndices[1][3] = base + s[1]; |
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m_SampleIndices[2][3] = base + s[2]; |
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m_SampleIndices[3][3] = base + s[3]; |
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} |
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//----------------------------------------------------------------------------- |
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// Call this before querying the patch for data at (s,t) |
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//----------------------------------------------------------------------------- |
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void CSplinePatch::SetupPatchQuery( float s, float t ) |
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{ |
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m_is = (int)s; |
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m_it = (int)t; |
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if( m_is >= m_Width ) |
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{ |
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m_is = m_Width - 1; |
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m_fs = 1.0f; |
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} |
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else |
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{ |
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m_fs = s - m_is; |
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} |
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if( m_it >= m_Height ) |
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{ |
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m_it = m_Height - 1; |
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m_ft = 1.0f; |
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} |
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else |
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{ |
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m_ft = t - m_it; |
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} |
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ComputeIndices( ); |
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// The patch equation is: |
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// px = S * M * Gx * M^T * T^T |
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// py = S * M * Gy * M^T * T^T |
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// pz = S * M * Gz * M^T * T^T |
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// where S = [s^3 s^2 s 1], T = [t^3 t^2 t 1] |
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// M is the patch type matrix, in my case I'm using a catmull-rom |
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// G is the array of control points. rows have constant t |
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// We're gonna cache off S * M and M^T * T^T... |
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Vector4D svec, tvec; |
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float fs2 = m_fs * m_fs; |
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svec[0] = fs2 * m_fs; svec[1] = fs2; svec[2] = m_fs; svec[3] = 1.0f; |
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float ft2 = m_ft * m_ft; |
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tvec[0] = ft2 * m_ft; tvec[1] = ft2; tvec[2] = m_ft; tvec[3] = 1.0f; |
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// This sets up the catmull rom matrix based on the blend factor!! |
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// we can go from linear to curvy! |
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s_CatmullRom.Init( -0.5 * m_LinearFactor, 1.5 * m_LinearFactor, -1.5 * m_LinearFactor, 0.5 * m_LinearFactor, |
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m_LinearFactor, -2.5 * m_LinearFactor, 2 * m_LinearFactor, -0.5 * m_LinearFactor, |
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-0.5 * m_LinearFactor, -1 + m_LinearFactor, 1 - 0.5 * m_LinearFactor, 0, |
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0, 1, 0, 0 ); |
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Vector4DMultiplyTranspose( s_CatmullRom, svec, m_SVec ); |
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Vector4DMultiplyTranspose( s_CatmullRom, tvec, m_TVec ); |
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} |
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//----------------------------------------------------------------------------- |
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// Gets the point and normal at (i,j) specified above |
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//----------------------------------------------------------------------------- |
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void CSplinePatch::GetPointAndNormal( Vector& position, Vector& normal ) const |
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{ |
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// The patch equation is: |
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// px = S * M * Gx * M^T * T^T |
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// py = S * M * Gy * M^T * T^T |
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// pz = S * M * Gz * M^T * T^T |
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// where S = [s^3 s^2 s 1], T = [t^3 t^2 t 1] |
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// M is the patch type matrix, in my case I'm using a catmull-rom |
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// G is the array of control points. rows have constant t |
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VMatrix controlPointsX, controlPointsY, controlPointsZ; |
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for (int i = 0; i < 4; ++i) |
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{ |
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for (int j = 0; j < 4; ++j) |
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{ |
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int idx = m_SampleIndices[i][j]; |
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controlPointsX[i][j] = m_ppPositions[ idx ]->x; |
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controlPointsY[i][j] = m_ppPositions[ idx ]->y; |
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controlPointsZ[i][j] = m_ppPositions[ idx ]->z; |
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} |
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} |
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Vector4D tmp; |
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Vector4DMultiply( controlPointsX, m_TVec, tmp ); |
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position[0] = DotProduct4D( tmp, m_SVec ); |
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Vector4DMultiply( controlPointsY, m_TVec, tmp ); |
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position[1] = DotProduct4D( tmp, m_SVec ); |
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Vector4DMultiply( controlPointsZ, m_TVec, tmp ); |
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position[2] = DotProduct4D( tmp, m_SVec ); |
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// Normal computation |
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float fs2 = m_fs * m_fs; |
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float ft2 = m_ft * m_ft; |
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Vector4D dsvec( 3.0f * fs2, 2.0f * m_fs, 1.0f, 0.0f ); |
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Vector4D dtvec( 3.0f * ft2, 2.0f * m_ft, 1.0f, 0.0f ); |
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Vector4DMultiplyTranspose( s_CatmullRom, dsvec, dsvec ); |
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Vector4DMultiplyTranspose( s_CatmullRom, dtvec, dtvec ); |
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Vector ds, dt; |
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Vector4DMultiply( controlPointsX, m_TVec, tmp ); |
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ds[0] = DotProduct4D( tmp, dsvec ); |
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Vector4DMultiply( controlPointsY, m_TVec, tmp ); |
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ds[1] = DotProduct4D( tmp, dsvec ); |
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Vector4DMultiply( controlPointsZ, m_TVec, tmp ); |
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ds[2] = DotProduct4D( tmp, dsvec ); |
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Vector4DMultiply( controlPointsX, dtvec, tmp ); |
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dt[0] = DotProduct4D( tmp, m_SVec ); |
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Vector4DMultiply( controlPointsY, dtvec, tmp ); |
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dt[1] = DotProduct4D( tmp, m_SVec ); |
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Vector4DMultiply( controlPointsZ, dtvec, tmp ); |
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dt[2] = DotProduct4D( tmp, m_SVec ); |
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CrossProduct( ds, dt, normal ); |
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VectorNormalize( normal ); |
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} |
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//----------------------------------------------------------------------------- |
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// Gets at other channels |
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//----------------------------------------------------------------------------- |
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float CSplinePatch::GetChannel( int channel ) const |
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{ |
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// The patch equation is: |
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// px = S * M * Gx * M^T * T^T |
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// py = S * M * Gy * M^T * T^T |
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// pz = S * M * Gz * M^T * T^T |
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// where S = [s^3 s^2 s 1], T = [t^3 t^2 t 1] |
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// M is the patch type matrix, in my case I'm using a catmull-rom |
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// G is the array of control points. rows have constant t |
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assert( m_pChannel[channel] ); |
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VMatrix controlPoints; |
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for (int i = 0; i < 4; ++i) |
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{ |
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for (int j = 0; j < 4; ++j) |
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{ |
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controlPoints[i][j] = m_pChannel[channel][ m_SampleIndices[i][j] ]; |
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} |
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} |
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Vector4D tmp; |
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Vector4DMultiply( controlPoints, m_TVec, tmp ); |
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return DotProduct4D( tmp, m_SVec ); |
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}
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