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51 lines
1.2 KiB
51 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef PARTICLES_LOCALSPACE_H |
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#define PARTICLES_LOCALSPACE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "particles_simple.h" |
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#define FLE_VIEWMODEL 0x00000001 |
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class CLocalSpaceEmitter : public CSimpleEmitter |
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{ |
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public: |
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DECLARE_CLASS( CLocalSpaceEmitter, CParticleEffect ); |
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static CSmartPtr<CLocalSpaceEmitter> Create( const char *pDebugName, ClientEntityHandle_t hEntity, int nAttachment, int flags = 0 ); |
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virtual void RenderParticles( CParticleRenderIterator *pIterator ); |
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virtual void SimulateParticles( CParticleSimulateIterator *pIterator ); |
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virtual void SetupTransformMatrix( void ); |
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virtual void Update( float flTimeDelta ); |
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const matrix3x4_t& GetTransformMatrix() const; |
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protected: |
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CLocalSpaceEmitter( const char *pDebugName ); |
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ClientEntityHandle_t m_hEntity; |
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int m_nAttachment; |
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int m_fFlags; |
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private: |
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CLocalSpaceEmitter( const CLocalSpaceEmitter & ); // not defined, not accessible |
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// This is stored in the ParticleEffectBinding now. |
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//matrix3x4_t m_matTransform; |
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//FIXME: Bones here as well... |
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}; |
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#endif // PARTICLES_LOCALSPACE_H
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