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257 lines
7.2 KiB
257 lines
7.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hud.h" |
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#include "hud_suitpower.h" |
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#include "hud_macros.h" |
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#include "c_basehlplayer.h" |
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#include "iclientmode.h" |
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#include <vgui_controls/AnimationController.h> |
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#include <vgui/ISurface.h> |
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#include <vgui/ILocalize.h> |
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using namespace vgui; |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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DECLARE_HUDELEMENT( CHudSuitPower ); |
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#define SUITPOWER_INIT -1 |
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//----------------------------------------------------------------------------- |
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// Purpose: Constructor |
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//----------------------------------------------------------------------------- |
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CHudSuitPower::CHudSuitPower( const char *pElementName ) : CHudElement( pElementName ), BaseClass( NULL, "HudSuitPower" ) |
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{ |
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vgui::Panel *pParent = g_pClientMode->GetViewport(); |
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SetParent( pParent ); |
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SetHiddenBits( HIDEHUD_HEALTH | HIDEHUD_PLAYERDEAD | HIDEHUD_NEEDSUIT ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudSuitPower::Init( void ) |
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{ |
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m_flSuitPower = SUITPOWER_INIT; |
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m_nSuitPowerLow = -1; |
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m_iActiveSuitDevices = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudSuitPower::Reset( void ) |
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{ |
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Init(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Save CPU cycles by letting the HUD system early cull |
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// costly traversal. Called per frame, return true if thinking and |
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// painting need to occur. |
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//----------------------------------------------------------------------------- |
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bool CHudSuitPower::ShouldDraw() |
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{ |
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bool bNeedsDraw = false; |
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C_BaseHLPlayer *pPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer(); |
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if ( !pPlayer ) |
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return false; |
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// needs draw if suit power changed or animation in progress |
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bNeedsDraw = ( ( pPlayer->m_HL2Local.m_flSuitPower != m_flSuitPower ) || ( m_AuxPowerColor[3] > 0 ) ); |
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return ( bNeedsDraw && CHudElement::ShouldDraw() ); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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void CHudSuitPower::OnThink( void ) |
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{ |
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float flCurrentPower = 0; |
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C_BaseHLPlayer *pPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer(); |
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if ( !pPlayer ) |
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return; |
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flCurrentPower = pPlayer->m_HL2Local.m_flSuitPower; |
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// Only update if we've changed suit power |
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if ( flCurrentPower == m_flSuitPower ) |
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return; |
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if ( flCurrentPower >= 100.0f && m_flSuitPower < 100.0f ) |
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{ |
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// we've reached max power |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerMax"); |
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} |
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else if ( flCurrentPower < 100.0f && (m_flSuitPower >= 100.0f || m_flSuitPower == SUITPOWER_INIT) ) |
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{ |
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// we've lost power |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerNotMax"); |
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} |
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bool flashlightActive = pPlayer->IsFlashlightActive(); |
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bool sprintActive = pPlayer->IsSprinting(); |
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bool breatherActive = pPlayer->IsBreatherActive(); |
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int activeDevices = (int)flashlightActive + (int)sprintActive + (int)breatherActive; |
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if (activeDevices != m_iActiveSuitDevices) |
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{ |
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m_iActiveSuitDevices = activeDevices; |
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switch ( m_iActiveSuitDevices ) |
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{ |
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default: |
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case 3: |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerThreeItemsActive"); |
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break; |
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case 2: |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerTwoItemsActive"); |
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break; |
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case 1: |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerOneItemActive"); |
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break; |
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case 0: |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerNoItemsActive"); |
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break; |
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} |
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} |
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m_flSuitPower = flCurrentPower; |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: draws the power bar |
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//----------------------------------------------------------------------------- |
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void CHudSuitPower::Paint() |
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{ |
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C_BaseHLPlayer *pPlayer = (C_BaseHLPlayer *)C_BasePlayer::GetLocalPlayer(); |
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if ( !pPlayer ) |
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return; |
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// get bar chunks |
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int chunkCount = m_flBarWidth / (m_flBarChunkWidth + m_flBarChunkGap); |
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int enabledChunks = (int)((float)chunkCount * (m_flSuitPower * 1.0f/100.0f) + 0.5f ); |
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// see if we've changed power state |
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int lowPower = 0; |
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if (enabledChunks <= (chunkCount / 4)) |
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{ |
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lowPower = 1; |
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} |
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if (m_nSuitPowerLow != lowPower) |
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{ |
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if (m_iActiveSuitDevices || m_flSuitPower < 100.0f) |
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{ |
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if (lowPower) |
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{ |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerDecreasedBelow25"); |
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} |
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else |
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{ |
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g_pClientMode->GetViewportAnimationController()->StartAnimationSequence("SuitAuxPowerIncreasedAbove25"); |
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} |
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m_nSuitPowerLow = lowPower; |
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} |
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} |
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// draw the suit power bar |
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surface()->DrawSetColor( m_AuxPowerColor ); |
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int xpos = m_flBarInsetX, ypos = m_flBarInsetY; |
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for (int i = 0; i < enabledChunks; i++) |
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{ |
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surface()->DrawFilledRect( xpos, ypos, xpos + m_flBarChunkWidth, ypos + m_flBarHeight ); |
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xpos += (m_flBarChunkWidth + m_flBarChunkGap); |
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} |
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// draw the exhausted portion of the bar. |
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surface()->DrawSetColor( Color( m_AuxPowerColor[0], m_AuxPowerColor[1], m_AuxPowerColor[2], m_iAuxPowerDisabledAlpha ) ); |
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for (int i = enabledChunks; i < chunkCount; i++) |
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{ |
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surface()->DrawFilledRect( xpos, ypos, xpos + m_flBarChunkWidth, ypos + m_flBarHeight ); |
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xpos += (m_flBarChunkWidth + m_flBarChunkGap); |
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} |
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// draw our name |
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surface()->DrawSetTextFont(m_hTextFont); |
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surface()->DrawSetTextColor(m_AuxPowerColor); |
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surface()->DrawSetTextPos(text_xpos, text_ypos); |
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wchar_t *tempString = g_pVGuiLocalize->Find("#Valve_Hud_AUX_POWER"); |
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if (tempString) |
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{ |
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surface()->DrawPrintText(tempString, wcslen(tempString)); |
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} |
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else |
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{ |
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surface()->DrawPrintText(L"AUX POWER", wcslen(L"AUX POWER")); |
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} |
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if ( m_iActiveSuitDevices ) |
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{ |
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// draw the additional text |
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int ypos = text2_ypos; |
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if (pPlayer->IsBreatherActive()) |
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{ |
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tempString = g_pVGuiLocalize->Find("#Valve_Hud_OXYGEN"); |
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surface()->DrawSetTextPos(text2_xpos, ypos); |
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if (tempString) |
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{ |
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surface()->DrawPrintText(tempString, wcslen(tempString)); |
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} |
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else |
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{ |
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surface()->DrawPrintText(L"OXYGEN", wcslen(L"OXYGEN")); |
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} |
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ypos += text2_gap; |
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} |
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if (pPlayer->IsFlashlightActive()) |
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{ |
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tempString = g_pVGuiLocalize->Find("#Valve_Hud_FLASHLIGHT"); |
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surface()->DrawSetTextPos(text2_xpos, ypos); |
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if (tempString) |
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{ |
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surface()->DrawPrintText(tempString, wcslen(tempString)); |
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} |
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else |
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{ |
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surface()->DrawPrintText(L"FLASHLIGHT", wcslen(L"FLASHLIGHT")); |
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} |
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ypos += text2_gap; |
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} |
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if (pPlayer->IsSprinting()) |
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{ |
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tempString = g_pVGuiLocalize->Find("#Valve_Hud_SPRINT"); |
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surface()->DrawSetTextPos(text2_xpos, ypos); |
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if (tempString) |
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{ |
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surface()->DrawPrintText(tempString, wcslen(tempString)); |
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} |
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else |
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{ |
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surface()->DrawPrintText(L"SPRINT", wcslen(L"SPRINT")); |
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} |
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ypos += text2_gap; |
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} |
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} |
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} |
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