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194 lines
5.9 KiB
194 lines
5.9 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "c_vguiscreen.h" |
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#include <vgui/IVGui.h> |
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#include <vgui_controls/Controls.h> |
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#include <vgui_controls/Label.h> |
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#include "clientmode_hlnormal.h" |
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#include "tier1/utllinkedlist.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Amount of time before breen teleports away |
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//----------------------------------------------------------------------------- |
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class C_InfoTeleporterCountdown : public C_BaseEntity |
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{ |
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public: |
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DECLARE_CLASS( C_InfoTeleporterCountdown, C_BaseEntity ); |
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DECLARE_CLIENTCLASS(); |
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public: |
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C_InfoTeleporterCountdown(); |
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~C_InfoTeleporterCountdown(); |
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virtual bool ShouldDraw() { return false; } |
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private: |
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bool m_bCountdownStarted; |
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bool m_bDisabled; |
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float m_flStartTime; |
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float m_flTimeRemaining; |
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friend class CTeleportCountdownScreen; |
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}; |
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//----------------------------------------------------------------------------- |
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// Global list of teleporters |
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//----------------------------------------------------------------------------- |
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CUtlFixedLinkedList<C_InfoTeleporterCountdown *> g_InfoTeleporterCountdownList; |
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//----------------------------------------------------------------------------- |
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// Networking |
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//----------------------------------------------------------------------------- |
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IMPLEMENT_CLIENTCLASS_DT( C_InfoTeleporterCountdown, DT_InfoTeleporterCountdown, CInfoTeleporterCountdown ) |
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RecvPropInt( RECVINFO( m_bCountdownStarted ) ), |
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RecvPropInt( RECVINFO( m_bDisabled ) ), |
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RecvPropTime( RECVINFO( m_flStartTime ) ), |
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RecvPropFloat( RECVINFO( m_flTimeRemaining ) ), |
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END_RECV_TABLE() |
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//----------------------------------------------------------------------------- |
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// Constructor, destructor |
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//----------------------------------------------------------------------------- |
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C_InfoTeleporterCountdown::C_InfoTeleporterCountdown() |
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{ |
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g_InfoTeleporterCountdownList.AddToTail( this ); |
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} |
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C_InfoTeleporterCountdown::~C_InfoTeleporterCountdown() |
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{ |
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g_InfoTeleporterCountdownList.FindAndRemove( this ); |
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} |
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//----------------------------------------------------------------------------- |
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// |
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// In-game vgui panel which shows the teleporter countdown |
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// |
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//----------------------------------------------------------------------------- |
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class CTeleportCountdownScreen : public CVGuiScreenPanel |
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{ |
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DECLARE_CLASS( CTeleportCountdownScreen, CVGuiScreenPanel ); |
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public: |
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CTeleportCountdownScreen( vgui::Panel *parent, const char *panelName ); |
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virtual bool Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData ); |
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virtual void OnTick(); |
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private: |
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vgui::Label *m_pTimeRemainingTitleLabel; |
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vgui::Label *m_pTimeRemainingLabel; |
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vgui::Label *m_pMalfunctionLabel; |
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}; |
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//----------------------------------------------------------------------------- |
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// Standard VGUI panel for objects |
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//----------------------------------------------------------------------------- |
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DECLARE_VGUI_SCREEN_FACTORY( CTeleportCountdownScreen, "teleport_countdown_screen" ); |
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//----------------------------------------------------------------------------- |
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// Constructor: |
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//----------------------------------------------------------------------------- |
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CTeleportCountdownScreen::CTeleportCountdownScreen( vgui::Panel *parent, const char *panelName ) |
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: BaseClass( parent, panelName, g_hVGuiCombineScheme ) |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Initialization |
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//----------------------------------------------------------------------------- |
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bool CTeleportCountdownScreen::Init( KeyValues* pKeyValues, VGuiScreenInitData_t* pInitData ) |
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{ |
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// Load all of the controls in |
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if ( !BaseClass::Init(pKeyValues, pInitData) ) |
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return false; |
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// Make sure we get ticked... |
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vgui::ivgui()->AddTickSignal( GetVPanel() ); |
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// Grab ahold of certain well-known controls |
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// NOTE: it is valid for these controls to not exist! |
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m_pTimeRemainingTitleLabel = dynamic_cast<vgui::Label*>(FindChildByName( "TimeRemainingTitle" )); |
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m_pTimeRemainingLabel = dynamic_cast<vgui::Label*>(FindChildByName( "TimeRemaining" )); |
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m_pMalfunctionLabel = dynamic_cast<vgui::Label*>( FindChildByName( "MalfunctionLabel" ) ); |
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return true; |
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} |
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//----------------------------------------------------------------------------- |
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// Frame-based update |
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//----------------------------------------------------------------------------- |
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void CTeleportCountdownScreen::OnTick() |
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{ |
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BaseClass::OnTick(); |
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// Find the active info teleporter countdown |
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C_InfoTeleporterCountdown *pActiveCountdown = NULL; |
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for ( int i = g_InfoTeleporterCountdownList.Head(); i != g_InfoTeleporterCountdownList.InvalidIndex(); |
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i = g_InfoTeleporterCountdownList.Next(i) ) |
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{ |
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if ( g_InfoTeleporterCountdownList[i]->m_bCountdownStarted ) |
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{ |
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pActiveCountdown = g_InfoTeleporterCountdownList[i]; |
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break; |
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} |
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} |
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if ( !GetEntity() || !pActiveCountdown ) |
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{ |
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m_pTimeRemainingTitleLabel->SetVisible( false ); |
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m_pTimeRemainingLabel->SetVisible( false ); |
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m_pMalfunctionLabel->SetVisible( false ); |
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return; |
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} |
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// Make the appropriate labels visible |
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bool bMalfunction = pActiveCountdown->m_bDisabled; |
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m_pTimeRemainingTitleLabel->SetVisible( !bMalfunction ); |
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m_pTimeRemainingLabel->SetVisible( !bMalfunction ); |
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// This will make it flash |
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m_pMalfunctionLabel->SetVisible( bMalfunction && (((int)(gpGlobals->curtime) & 0x1) == 0x1) ); |
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// Update the time remaining |
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if ( !bMalfunction ) |
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{ |
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char buf[32]; |
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if (m_pTimeRemainingLabel) |
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{ |
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float dt = gpGlobals->curtime - pActiveCountdown->m_flStartTime; |
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if ( dt < 0.0f ) |
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{ |
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dt = 0.0f; |
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} |
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int nTimeRemaining = (int)(pActiveCountdown->m_flTimeRemaining - dt + 0.5f); |
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if ( nTimeRemaining < 0 ) |
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{ |
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nTimeRemaining = 0; |
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} |
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Q_snprintf( buf, sizeof( buf ), "%d", nTimeRemaining ); |
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m_pTimeRemainingLabel->SetText( buf ); |
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} |
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} |
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} |
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