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52 lines
1.6 KiB
52 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "cbase.h" |
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#include "c_hl2_playerlocaldata.h" |
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#include "dt_recv.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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BEGIN_RECV_TABLE_NOBASE( C_HL2PlayerLocalData, DT_HL2Local ) |
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RecvPropFloat( RECVINFO(m_flSuitPower) ), |
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RecvPropInt( RECVINFO(m_bZooming) ), |
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RecvPropInt( RECVINFO(m_bitsActiveDevices) ), |
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RecvPropInt( RECVINFO(m_iSquadMemberCount) ), |
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RecvPropInt( RECVINFO(m_iSquadMedicCount) ), |
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RecvPropBool( RECVINFO(m_fSquadInFollowMode) ), |
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RecvPropBool( RECVINFO(m_bWeaponLowered) ), |
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RecvPropEHandle( RECVINFO(m_hAutoAimTarget) ), |
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RecvPropVector( RECVINFO(m_vecAutoAimPoint) ), |
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RecvPropEHandle( RECVINFO(m_hLadder) ), |
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RecvPropBool( RECVINFO(m_bDisplayReticle) ), |
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RecvPropBool( RECVINFO(m_bStickyAutoAim) ), |
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RecvPropBool( RECVINFO(m_bAutoAimTarget) ), |
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#ifdef HL2_EPISODIC |
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RecvPropFloat( RECVINFO(m_flFlashBattery) ), |
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RecvPropVector( RECVINFO(m_vecLocatorOrigin) ), |
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#endif |
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END_RECV_TABLE() |
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BEGIN_PREDICTION_DATA_NO_BASE( C_HL2PlayerLocalData ) |
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DEFINE_PRED_FIELD( m_hLadder, FIELD_EHANDLE, FTYPEDESC_INSENDTABLE ), |
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END_PREDICTION_DATA() |
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C_HL2PlayerLocalData::C_HL2PlayerLocalData() |
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{ |
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m_flSuitPower = 0.0; |
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m_bZooming = false; |
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m_iSquadMemberCount = 0; |
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m_iSquadMedicCount = 0; |
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m_fSquadInFollowMode = false; |
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m_bWeaponLowered = false; |
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m_hLadder = NULL; |
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#ifdef HL2_EPISODIC |
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m_flFlashBattery = 0.0f; |
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m_vecLocatorOrigin = vec3_origin; |
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#endif |
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} |
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