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46 lines
1.1 KiB
46 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "clientsideeffects.h" |
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#if !defined( FXSTATICLINE_H ) |
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#define FXSTATICLINE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "mathlib/vector.h" |
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class IMaterial; |
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#define FXSTATICLINE_FLIP_HORIZONTAL 0x00000001 //Swaps the TC's so the texture is flipped horizontally |
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#define FXSTATICLINE_FLIP_VERTICAL 0x00000002 //Swaps the TC's so the texture is flipped vertically |
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class CFXStaticLine : public CClientSideEffect |
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{ |
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public: |
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CFXStaticLine( const char *name, const Vector& start, const Vector& end, float scale, float life, const char *shader, unsigned int flags ); |
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~CFXStaticLine( void ); |
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virtual void Draw( double frametime ); |
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virtual bool IsActive( void ); |
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virtual void Destroy( void ); |
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virtual void Update( double frametime ); |
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protected: |
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IMaterial *m_pMaterial; |
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Vector m_vecStart, m_vecEnd; |
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unsigned int m_uiFlags; |
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float m_fLife; |
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float m_fScale; |
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}; |
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#endif
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