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1263 lines
44 KiB
1263 lines
44 KiB
//----------------------------------------------------------------------------- |
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// CLIENT_BASE.VPC |
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// |
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// Project Script |
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//----------------------------------------------------------------------------- |
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|
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$Macro OUTBINNAME "client" |
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$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin" |
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$Macro DEVKITBINDIR "$GAMENAME\bin" [$X360] |
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// It's important to include $GAMENAME in the generated_proto directory |
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// to avoid race conditions when multiple games are in one solution. |
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$Macro GENERATED_PROTO_DIR "$SRCDIR\game\client\generated_proto_$GAMENAME" |
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|
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$MacroRequired "GAMENAME" |
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|
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" |
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$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc" |
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$Include "$SRCDIR\vpc_scripts\source_replay.vpc" [$TF] |
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$Include "$SRCDIR\game\protobuf_include.vpc" |
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|
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$Configuration "Debug" |
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{ |
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$General |
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{ |
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$OutputDirectory ".\Debug_$GAMENAME" [$WINDOWS] |
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$IntermediateDirectory ".\Debug_$GAMENAME" [$WINDOWS] |
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|
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$OutputDirectory ".\Debug_$GAMENAME_360" [$X360] |
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$IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360] |
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} |
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} |
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|
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$Configuration "Release" |
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{ |
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$General |
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{ |
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// Windows generator doesn't sandbox these directories per configuration but others do :-/ |
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$OutputDirectory ".\Release_$GAMENAME" [$WINDOWS] |
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$IntermediateDirectory ".\Release_$GAMENAME" [$WINDOWS] |
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|
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$OutputDirectory ".\Release_$GAMENAME_360" [$X360] |
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$IntermediateDirectory ".\Release_$GAMENAME_360" [$X360] |
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} |
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} |
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|
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$Configuration |
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{ |
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$General |
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{ |
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$OutputDirectory ".\$GAMENAME" |
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$IntermediateDirectory ".\$GAMENAME" |
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} |
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|
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$Compiler |
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{ |
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$AdditionalIncludeDirectories ".\;$BASE;$SRCDIR\vgui2\include;$SRCDIR\vgui2\controls;$SRCDIR\game\shared;.\game_controls;$SRCDIR\thirdparty\sixensesdk\include" |
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$PreprocessorDefinitions "$BASE;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" |
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$PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WIN32] |
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$PreprocessorDefinitions "$BASE;USE_WEBM_FOR_REPLAY;" [$LINUXALL] |
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$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" |
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$Create/UsePCHThroughFile "cbase.h" |
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$PrecompiledHeaderFile "$(IntDir)/client.pch" |
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} |
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|
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$Linker |
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{ |
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$SystemLibraries "iconv" [$OSXALL] |
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$SystemFrameworks "Carbon" [$OSXALL] |
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$SystemLibraries "rt" [$LINUXALL] |
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$IgnoreImportLibrary "TRUE" |
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$AdditionalDependencies "$BASE winmm.lib" [$WIN32] |
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$AdditionalDependencies "$BASE wsock32.lib Ws2_32.lib" [$BUILD_REPLAY&&$WIN32] |
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} |
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} |
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|
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$Project |
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{ |
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$Folder "Replay" |
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{ |
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$File "replay/replaycamera.cpp" |
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$File "replay/replaycamera.h" |
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$File "replay/cdll_replay.cpp" |
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$File "replay/cdll_replay.h" |
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|
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$File "replay/gamedefs.h" [$BUILD_REPLAY] |
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$File "replay/gamedefs.cpp" [$BUILD_REPLAY] |
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$File "replay/replay_ragdoll.cpp" [$BUILD_REPLAY] |
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$File "replay/replay_ragdoll.h" [$BUILD_REPLAY] |
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$File "replay/replay_screenshot.cpp" [$BUILD_REPLAY] |
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$File "replay/replay_screenshot.h" [$BUILD_REPLAY] |
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$File "replay/replayperformanceplaybackhandler.h" [$BUILD_REPLAY] |
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$File "replay/replayperformanceplaybackhandler.cpp" [$BUILD_REPLAY] |
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$File "replay/replayrenderer.cpp" [$BUILD_REPLAY] |
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$File "replay/replayrenderer.h" [$BUILD_REPLAY] |
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$File "replay/replayvideo.cpp" [$BUILD_REPLAY] |
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$File "replay/replayvideo.h" [$BUILD_REPLAY] |
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|
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$File "replay/genericclassbased_replay.cpp" [$BUILD_REPLAY] |
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$File "replay/genericclassbased_replay.h" [$BUILD_REPLAY] |
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|
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$File "$SRCDIR\game\shared\replay_gamestats_shared.cpp" [$BUILD_REPLAY] |
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$File "$SRCDIR\game\shared\replay_gamestats_shared.h" [$BUILD_REPLAY] |
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|
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$File "$SRCDIR\game\client\youtubeapi.h" [$BUILD_REPLAY] |
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$File "$SRCDIR\game\client\youtubeapi.cpp" [$BUILD_REPLAY] |
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{ |
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$Configuration |
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{ |
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$Compiler |
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{ |
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers" |
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} |
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} |
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} |
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|
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$Folder "UI" [$BUILD_REPLAY] |
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{ |
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$File "replay\vgui\replaybrowserbasepage.cpp" |
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$File "replay\vgui\replaybrowserbasepage.h" |
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$File "replay\vgui\replaybrowserbasepanel.cpp" |
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$File "replay\vgui\replaybrowserbasepanel.h" |
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$File "replay\vgui\replayconfirmquitdlg.cpp" |
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$File "replay\vgui\replayconfirmquitdlg.h" |
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$File "replay\vgui\replaybrowserdetailspanel.cpp" |
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$File "replay\vgui\replaybrowserdetailspanel.h" |
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$File "replay\vgui\replaybrowseritemmanager.cpp" |
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$File "replay\vgui\replaybrowseritemmanager.h" |
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$File "replay\vgui\replaybrowserlistitempanel.cpp" |
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$File "replay\vgui\replaybrowserlistitempanel.h" |
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$File "replay\vgui\replaybrowserlistpanel.cpp" |
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$File "replay\vgui\replaybrowserlistpanel.h" |
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$File "replay\vgui\replaybrowsermainpanel.cpp" |
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$File "replay\vgui\replaybrowsermainpanel.h" |
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$File "replay\vgui\replaybrowsermovieplayerpanel.cpp" |
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$File "replay\vgui\replaybrowsermovieplayerpanel.h" |
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$File "replay\vgui\replaybrowserpreviewpanel.cpp" |
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$File "replay\vgui\replaybrowserpreviewpanel.h" |
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$File "replay\vgui\replaybrowserrenderdialog.cpp" |
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$File "replay\vgui\replaybrowserrenderdialog.h" |
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$File "replay\vgui\replayinputpanel.cpp" |
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$File "replay\vgui\replayinputpanel.h" |
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$File "replay\vgui\replaymessagepanel.cpp" |
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$File "replay\vgui\replaymessagepanel.h" |
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$File "replay\vgui\replayperformanceeditor.cpp" |
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$File "replay\vgui\replayperformanceeditor.h" |
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$File "replay\vgui\replayperformancesavedlg.cpp" |
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$File "replay\vgui\replayperformancesavedlg.h" |
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$File "replay\vgui\replayrenderoverlay.cpp" |
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$File "replay\vgui\replayrenderoverlay.h" |
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$File "replay\vgui\replayreminderpanel.cpp" |
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$File "replay\vgui\replayreminderpanel.h" |
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$File "replay\replayyoutubeapi.cpp" |
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$File "replay\replayyoutubeapi.h" |
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$File "replay\replayyoutubeapi_key.cpp" [!$SOURCESDK] |
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$File "replay\replayyoutubeapi_key_sdk.cpp" [$SOURCESDK] |
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|
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$File "game_controls\slideshowpanel.cpp" |
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$File "game_controls\slideshowpanel.h" |
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|
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$File "$SRCDIR\common\movieobjects\timeutils.cpp" |
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{ |
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$Configuration |
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{ |
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$Compiler |
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{ |
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$Create/UsePrecompiledHeader "Not Using Precompiled Headers" |
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} |
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} |
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} |
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$File "$SRCDIR\public\movieobjects\timeutils.h" |
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} |
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} |
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|
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$Folder "Source Files" |
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{ |
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$File "hl2\C_Func_Monitor.cpp" |
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$File "geiger.cpp" |
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$File "history_resource.cpp" |
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$File "hud_weapon.cpp" |
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$File "train.cpp" |
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$File "$SRCDIR\game\shared\weapon_parse_default.cpp" |
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$File "$SRCDIR\game\shared\achievement_saverestore.cpp" |
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$File "$SRCDIR\game\shared\achievement_saverestore.h" |
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$File "$SRCDIR\game\shared\achievementmgr.cpp" |
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$File "$SRCDIR\game\shared\achievementmgr.h" |
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$File "$SRCDIR\game\shared\achievements_and_stats_interface.h" |
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$File "$SRCDIR\game\shared\achievements_hlx.cpp" |
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$File "achievement_notification_panel.cpp" |
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$File "achievement_notification_panel.h" |
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$File "$SRCDIR\game\shared\activitylist.cpp" |
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$File "alphamaterialproxy.cpp" |
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$File "$SRCDIR\game\shared\ammodef.cpp" |
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$File "animatedentitytextureproxy.cpp" |
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$File "animatedoffsettextureproxy.cpp" |
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$File "animatedtextureproxy.cpp" |
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$File "AnimateSpecificTextureProxy.cpp" |
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$File "$SRCDIR\game\shared\animation.cpp" |
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$File "$SRCDIR\game\shared\base_playeranimstate.cpp" |
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$File "$SRCDIR\game\shared\baseachievement.cpp" |
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$File "$SRCDIR\game\shared\baseachievement.h" |
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$File "baseanimatedtextureproxy.cpp" |
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$File "baseclientrendertargets.cpp" |
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$File "$SRCDIR\game\shared\basecombatcharacter_shared.cpp" |
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$File "$SRCDIR\game\shared\basecombatweapon_shared.cpp" |
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$File "$SRCDIR\game\shared\baseentity_shared.cpp" |
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$File "$SRCDIR\game\shared\basegrenade_shared.cpp" |
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$File "$SRCDIR\game\shared\baseparticleentity.cpp" |
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$File "$SRCDIR\game\shared\baseplayer_shared.cpp" |
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$File "$SRCDIR\game\shared\baseprojectile.cpp" |
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$File "$SRCDIR\game\shared\baseprojectile.h" |
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$File "$SRCDIR\game\shared\baseviewmodel_shared.cpp" |
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$File "beamdraw.cpp" |
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$File "$SRCDIR\game\shared\beam_shared.cpp" |
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$File "$SRCDIR\public\bone_accessor.cpp" |
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$File "bone_merge_cache.cpp" |
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$File "c_ai_basehumanoid.cpp" |
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$File "c_ai_basenpc.cpp" |
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$File "c_baseanimating.cpp" |
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$File "c_baseanimatingoverlay.cpp" |
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$File "c_basecombatcharacter.cpp" |
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$File "c_basecombatweapon.cpp" |
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$File "c_basedoor.cpp" |
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$File "c_baseentity.cpp" |
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$File "c_baseflex.cpp" |
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$File "c_baseplayer.cpp" |
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$File "c_baseviewmodel.cpp" |
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$File "c_breakableprop.cpp" |
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$File "c_colorcorrection.cpp" |
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$File "c_colorcorrectionvolume.cpp" |
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$File "c_dynamiclight.cpp" |
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$File "c_entitydissolve.cpp" |
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$File "c_entityparticletrail.cpp" |
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$File "c_env_fog_controller.cpp" |
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$File "c_env_particlescript.cpp" |
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$File "c_env_projectedtexture.cpp" |
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$File "c_env_screenoverlay.cpp" |
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$File "c_env_tonemap_controller.cpp" |
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$File "c_fire_smoke.cpp" |
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$File "c_fish.cpp" |
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$File "c_func_areaportalwindow.cpp" |
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$File "c_func_breakablesurf.cpp" |
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$File "c_func_conveyor.cpp" |
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$File "c_func_dust.cpp" |
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$File "c_func_lod.cpp" |
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$File "c_func_occluder.cpp" |
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$File "c_func_reflective_glass.cpp" |
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$File "c_func_rotating.cpp" |
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$File "c_func_smokevolume.cpp" |
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$File "c_func_tracktrain.cpp" |
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$File "c_gib.cpp" |
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$File "c_hairball.cpp" |
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$File "c_info_overlay_accessor.cpp" |
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$File "c_lightglow.cpp" |
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$File "C_MaterialModifyControl.cpp" |
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$File "c_particle_system.cpp" |
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$File "c_physbox.cpp" |
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$File "c_physicsprop.cpp" |
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$File "c_physmagnet.cpp" |
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$File "c_pixel_visibility.cpp" |
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$File "c_plasma.cpp" |
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$File "c_playerresource.cpp" |
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$File "c_point_camera.cpp" |
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$File "c_point_commentary_node.cpp" |
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$File "c_props.cpp" |
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$File "c_props.h" |
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$File "c_ragdoll_manager.cpp" |
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$File "c_rope.cpp" |
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$File "c_rumble.cpp" |
|
$File "c_sceneentity.cpp" |
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$File "c_shadowcontrol.cpp" |
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$File "c_slideshow_display.cpp" |
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$File "c_slideshow_display.h" |
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$File "c_soundscape.cpp" |
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$File "c_spotlight_end.cpp" |
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$File "c_sprite.cpp" |
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$File "c_sprite_perfmonitor.cpp" |
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$File "c_sun.cpp" |
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$File "c_team.cpp" |
|
$File "c_tesla.cpp" |
|
$File "c_test_proxytoggle.cpp" |
|
$File "c_user_message_register.cpp" |
|
$File "c_vehicle_choreo_generic.cpp" |
|
$File "c_vehicle_jeep.cpp" |
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$File "c_vguiscreen.cpp" |
|
$File "hl2\c_waterbullet.cpp" |
|
$File "hl2\hud_autoaim.cpp" |
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$File "C_WaterLODControl.cpp" |
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$File "c_world.cpp" |
|
$File "$SRCDIR\game\shared\cam_thirdperson.cpp" |
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$File "$SRCDIR\game\shared\cam_thirdperson.h" |
|
$File "camomaterialproxy.cpp" |
|
$File "cdll_client_int.cpp" |
|
$File "cdll_bounded_cvars.cpp" |
|
$File "cdll_bounded_cvars.h" |
|
$File "cdll_util.cpp" |
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$File "cl_mat_stub.cpp" |
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$File "classmap.cpp" |
|
$File "client_factorylist.cpp" |
|
$File "client_thinklist.cpp" |
|
$File "client_virtualreality.cpp" |
|
$File "client_virtualreality.h" |
|
$File "clienteffectprecachesystem.cpp" |
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$File "cliententitylist.cpp" |
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$File "clientleafsystem.cpp" |
|
$File "clientmode_shared.cpp" |
|
$File "clientshadowmgr.cpp" |
|
$File "clientsideeffects.cpp" |
|
$File "clientsideeffects_test.cpp" |
|
$File "clientsteamcontext.cpp" |
|
$File "clientsteamcontext.h" |
|
$File "colorcorrectionmgr.cpp" |
|
$File "commentary_modelviewer.cpp" |
|
$File "commentary_modelviewer.h" |
|
$File "$SRCDIR\game\shared\collisionproperty.cpp" |
|
$File "$SRCDIR\game\shared\death_pose.cpp" |
|
$File "$SRCDIR\game\shared\debugoverlay_shared.cpp" |
|
$File "$SRCDIR\game\shared\decals.cpp" |
|
$File "detailobjectsystem.cpp" |
|
$File "dummyproxy.cpp" |
|
$File "$SRCDIR\game\shared\effect_dispatch_data.cpp" |
|
$File "EffectsClient.cpp" |
|
$File "$SRCDIR\game\shared\ehandle.cpp" |
|
$File "$SRCDIR\game\shared\entitylist_base.cpp" |
|
$File "entityoriginmaterialproxy.cpp" |
|
$File "$SRCDIR\game\shared\EntityParticleTrail_Shared.cpp" |
|
$File "$SRCDIR\game\shared\env_detail_controller.cpp" |
|
$File "$SRCDIR\game\shared\env_wind_shared.cpp" |
|
$File "$SRCDIR\game\shared\eventlist.cpp" |
|
$File "flashlighteffect.cpp" |
|
$File "$SRCDIR\game\shared\func_ladder.cpp" |
|
$File "functionproxy.cpp" |
|
$File "fx_blood.cpp" |
|
$File "fx_cube.cpp" |
|
$File "fx_explosion.cpp" |
|
$File "fx_fleck.cpp" |
|
$File "fx_impact.cpp" |
|
$File "fx_interpvalue.cpp" |
|
$File "fx_quad.cpp" |
|
$File "fx_shelleject.cpp" |
|
$File "fx_staticline.cpp" |
|
$File "fx_tracer.cpp" |
|
$File "fx_trail.cpp" |
|
$File "fx_water.cpp" |
|
$File "$SRCDIR\game\shared\gamemovement.cpp" |
|
$File "$SRCDIR\game\shared\gamerules.cpp" |
|
$File "$SRCDIR\game\shared\gamerules_register.cpp" |
|
$File "$SRCDIR\game\shared\GameStats.cpp" |
|
$File "$SRCDIR\game\shared\gamestringpool.cpp" |
|
$File "gametrace_client.cpp" |
|
$File "$SRCDIR\game\shared\gamevars_shared.cpp" |
|
$File "glow_outline_effect.cpp" |
|
$File "glow_overlay.cpp" |
|
$File "$SRCDIR\game\shared\hintmessage.cpp" |
|
$File "$SRCDIR\game\shared\hintsystem.cpp" |
|
$File "hltvcamera.cpp" |
|
$File "hud.cpp" |
|
$File "hud_animationinfo.cpp" |
|
$File "hud_basechat.cpp" |
|
$File "hud_basetimer.cpp" |
|
$File "hud_bitmapnumericdisplay.cpp" |
|
$File "hud_closecaption.cpp" |
|
$File "hud_crosshair.cpp" |
|
$File "hud_element_helper.cpp" |
|
$File "hl2\hud_filmdemo.cpp" |
|
$File "hl2\hud_hdrdemo.cpp" |
|
$File "hud_hintdisplay.cpp" |
|
$File "hud_msg.cpp" |
|
$File "hud_numericdisplay.cpp" |
|
$File "hud_pdump.cpp" |
|
$File "hud_redraw.cpp" |
|
$File "hud_vehicle.cpp" |
|
$File "$SRCDIR\game\shared\igamesystem.cpp" |
|
$File "in_camera.cpp" |
|
$File "in_joystick.cpp" |
|
$File "in_main.cpp" |
|
$File "in_steamcontroller.cpp" |
|
$File "initializer.cpp" |
|
$File "interpolatedvar.cpp" |
|
$File "IsNPCProxy.cpp" |
|
$File "lampbeamproxy.cpp" |
|
$File "lamphaloproxy.cpp" |
|
$File "$SRCDIR\game\shared\mapentities_shared.cpp" |
|
$File "mathproxy.cpp" |
|
$File "matrixproxy.cpp" |
|
$File "menu.cpp" |
|
$File "message.cpp" |
|
$File "movehelper_client.cpp" |
|
$File "$SRCDIR\game\shared\movevars_shared.cpp" |
|
$File "$SRCDIR\game\shared\multiplay_gamerules.cpp" |
|
$File "$SRCDIR\game\shared\obstacle_pushaway.cpp" |
|
$File "panelmetaclassmgr.cpp" |
|
$File "particle_collision.cpp" |
|
$File "particle_litsmokeemitter.cpp" |
|
$File "$SRCDIR\game\shared\particle_parse.cpp" |
|
$File "$SRCDIR\game\shared\particle_parse.h" |
|
$File "$SRCDIR\game\shared\particle_property.cpp" |
|
$File "$SRCDIR\game\shared\particle_property.h" |
|
$File "particle_proxies.cpp" |
|
$File "particle_simple3d.cpp" |
|
$File "particlemgr.cpp" |
|
$File "particles_attractor.cpp" |
|
$File "particles_ez.cpp" |
|
$File "particles_localspace.cpp" |
|
$File "particles_new.cpp" |
|
$File "particles_simple.cpp" |
|
$File "$SRCDIR\game\shared\particlesystemquery.cpp" |
|
$File "perfvisualbenchmark.cpp" |
|
$File "physics.cpp" |
|
$File "physics_main_client.cpp" |
|
$File "$SRCDIR\game\shared\physics_main_shared.cpp" |
|
$File "$SRCDIR\game\shared\physics_saverestore.cpp" |
|
$File "$SRCDIR\game\shared\physics_shared.cpp" |
|
$File "physpropclientside.cpp" |
|
$File "playerandobjectenumerator.cpp" |
|
$File "playerspawncache.cpp" |
|
$File "$SRCDIR\game\shared\point_bonusmaps_accessor.cpp" |
|
$File "$SRCDIR\game\shared\point_bonusmaps_accessor.h" |
|
$File "$SRCDIR\game\shared\point_posecontroller.cpp" |
|
$File "$SRCDIR\game\shared\precache_register.cpp" |
|
$File "$SRCDIR\game\shared\predictableid.cpp" |
|
$File "prediction.cpp" |
|
$File "$SRCDIR\game\shared\predictioncopy.cpp" |
|
$File "$SRCDIR\game\shared\props_shared.cpp" |
|
$File "proxyentity.cpp" |
|
$File "ProxyHealth.cpp" |
|
$File "proxyplayer.cpp" |
|
$File "proxypupil.cpp" |
|
$File "ragdoll.cpp" |
|
$File "$SRCDIR\game\shared\ragdoll_shared.cpp" |
|
$File "recvproxy.cpp" |
|
$File "basepresence.cpp" [$WIN32||$POSIX] |
|
$File "basepresence_xbox.cpp" [$X360] |
|
$File "$SRCDIR\game\shared\rope_helpers.cpp" |
|
$File "$SRCDIR\game\shared\saverestore.cpp" |
|
$File "$SRCDIR\game\shared\sceneentity_shared.cpp" |
|
$File "ScreenSpaceEffects.cpp" |
|
$File "$SRCDIR\game\shared\sequence_Transitioner.cpp" |
|
$File "simple_keys.cpp" |
|
$File "$SRCDIR\game\shared\simtimer.cpp" |
|
$File "$SRCDIR\game\shared\singleplay_gamerules.cpp" |
|
$File "$SRCDIR\game\shared\SoundEmitterSystem.cpp" |
|
$File "$SRCDIR\game\shared\soundenvelope.cpp" |
|
$File "$SRCDIR\public\SoundParametersInternal.cpp" |
|
$File "splinepatch.cpp" |
|
$File "$SRCDIR\game\shared\Sprite.cpp" |
|
$File "spritemodel.cpp" |
|
$File "$SRCDIR\game\shared\SpriteTrail.cpp" |
|
$File "$SRCDIR\game\shared\studio_shared.cpp" |
|
$File "studio_stats.cpp" |
|
$File "studio_stats.h" |
|
$File "$SRCDIR\game\shared\takedamageinfo.cpp" |
|
$File "$SRCDIR\game\shared\teamplay_gamerules.cpp" |
|
$File "$SRCDIR\game\shared\teamplayroundbased_gamerules.cpp" |
|
$File "$SRCDIR\game\shared\test_ehandle.cpp" |
|
$File "text_message.cpp" |
|
$File "texturescrollmaterialproxy.cpp" |
|
$File "timematerialproxy.cpp" |
|
$File "toggletextureproxy.cpp" |
|
$File "$SRCDIR\game\shared\usercmd.cpp" |
|
$File "$SRCDIR\game\shared\usermessages.cpp" |
|
$File "$SRCDIR\game\shared\util_shared.cpp" |
|
$File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp" |
|
$File "vgui_avatarimage.cpp" |
|
$File "vgui_avatarimage.h" |
|
$File "vgui_basepanel.cpp" |
|
$File "vgui_bitmapbutton.cpp" |
|
$File "vgui_bitmapimage.cpp" |
|
$File "vgui_bitmappanel.cpp" |
|
$File "vgui_schemevisualizer.cpp" |
|
$File "vgui_centerstringpanel.cpp" |
|
$File "vgui_consolepanel.cpp" |
|
$File "vgui_debugoverlaypanel.cpp" |
|
$File "vgui_fpspanel.cpp" |
|
$File "vgui_game_viewport.cpp" |
|
$File "vgui_grid.cpp" |
|
$File "vgui_int.cpp" |
|
$File "vgui_loadingdiscpanel.cpp" |
|
$File "vgui_messagechars.cpp" |
|
$File "vgui_netgraphpanel.cpp" |
|
$File "vgui_slideshow_display_screen.cpp" |
|
$File "view.cpp" |
|
$File "view_beams.cpp" |
|
$File "view_effects.cpp" |
|
$File "view_scene.cpp" |
|
$File "viewangleanim.cpp" |
|
$File "ViewConeImage.cpp" |
|
$File "viewdebug.cpp" |
|
$File "viewdebug.h" |
|
$File "viewpostprocess.cpp" |
|
$File "viewpostprocess.h" |
|
$File "viewrender.cpp" |
|
$File "$SRCDIR\game\shared\voice_banmgr.cpp" |
|
$File "$SRCDIR\game\shared\voice_status.cpp" |
|
$File "warp_overlay.cpp" |
|
$File "WaterLODMaterialProxy.cpp" |
|
$File "$SRCDIR\game\shared\weapon_parse.cpp" |
|
$File "weapon_selection.cpp" |
|
$File "weapons_resource.cpp" |
|
$File "WorldDimsProxy.cpp" |
|
$File "vgui_video.cpp" |
|
$File "vgui_video_player.cpp" |
|
$File "$SRCDIR\game\shared\mp_shareddefs.cpp" |
|
$File "$SRCDIR\game\client\c_vote_controller.h" |
|
$File "$SRCDIR\game\client\c_vote_controller.cpp" |
|
//Haptics |
|
$File "$SRCDIR\public\haptics\haptic_msgs.cpp" [!$X360] |
|
$File "$SRCDIR\public\haptics\haptic_utils.cpp" [$WIN32&&!$X360] |
|
|
|
$Folder "Sixense" |
|
{ |
|
$File "sixense\in_sixense.cpp" |
|
$File "sixense\in_sixense.h" |
|
$File "sixense\in_sixense_gesture_bindings.cpp" |
|
$File "sixense\in_sixense_gesture_bindings.h" |
|
$File "$SRCDIR\game\shared\sixense\sixense_convars.cpp" |
|
$File "$SRCDIR\game\shared\sixense\sixense_convars_extern.h" |
|
} |
|
|
|
// Files not using precompiled header cbase.h |
|
|
|
$File "$SRCDIR\public\bone_setup.cpp" \ |
|
"$SRCDIR\public\posedebugger.cpp" \ |
|
"$SRCDIR\public\client_class.cpp" \ |
|
"$SRCDIR\common\compiledcaptionswap.cpp" \ |
|
"$SRCDIR\public\collisionutils.cpp" \ |
|
"$SRCDIR\public\crtmemdebug.cpp" \ |
|
"$SRCDIR\public\dt_recv.cpp" \ |
|
"$SRCDIR\public\dt_utlvector_common.cpp" \ |
|
"$SRCDIR\public\dt_utlvector_recv.cpp" \ |
|
"$SRCDIR\public\filesystem_helpers.cpp" \ |
|
"$SRCDIR\public\interpolatortypes.cpp" \ |
|
"$SRCDIR\game\shared\interval.cpp" \ |
|
"$SRCDIR\common\language.cpp" \ |
|
"$SRCDIR\public\networkvar.cpp" \ |
|
"$SRCDIR\common\randoverride.cpp" \ |
|
"$SRCDIR\common\steamid.cpp" \ |
|
"$SRCDIR\public\rope_physics.cpp" \ |
|
"$SRCDIR\public\scratchpad3d.cpp" \ |
|
"$SRCDIR\public\ScratchPadUtils.cpp" \ |
|
"$SRCDIR\public\sentence.cpp" \ |
|
"$SRCDIR\game\shared\sheetsimulator.cpp" \ |
|
"$SRCDIR\public\simple_physics.cpp" \ |
|
"$SRCDIR\public\stringregistry.cpp" \ |
|
"$SRCDIR\public\studio.cpp" \ |
|
"$SRCDIR\public\vallocator.cpp" \ |
|
"$SRCDIR\public\vgui_controls\vgui_controls.cpp" \ |
|
"$SRCDIR\public\jigglebones.cpp" \ |
|
"hud_lcd.cpp" \ |
|
"in_mouse.cpp" \ |
|
"mumble.cpp" \ |
|
"$SRCDIR\public\renamed_recvtable_compat.cpp" \ |
|
"rendertexture.cpp" |
|
{ |
|
$Configuration |
|
{ |
|
$Compiler |
|
{ |
|
$Create/UsePrecompiledHeader "Not Using Precompiled Headers" |
|
} |
|
} |
|
} |
|
|
|
$Folder "Precompiled Header" |
|
{ |
|
$File "stdafx.cpp" |
|
{ |
|
$Configuration |
|
{ |
|
$Compiler |
|
{ |
|
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" |
|
} |
|
} |
|
} |
|
} |
|
|
|
$Folder "Temporary Entities" |
|
{ |
|
$File "c_basetempentity.cpp" |
|
$File "c_effects.cpp" |
|
$File "c_impact_effects.cpp" |
|
$File "c_movie_explosion.cpp" |
|
$File "c_particle_fire.cpp" |
|
$File "c_particle_smokegrenade.cpp" |
|
$File "c_prop_vehicle.cpp" |
|
$File "c_recipientfilter.cpp" |
|
$File "c_smoke_trail.cpp" |
|
$File "c_smokestack.cpp" |
|
$File "c_steamjet.cpp" |
|
$File "c_stickybolt.cpp" |
|
$File "c_te.cpp" |
|
$File "c_te_armorricochet.cpp" |
|
$File "c_te_basebeam.cpp" |
|
$File "c_te_beamentpoint.cpp" |
|
$File "c_te_beaments.cpp" |
|
$File "c_te_beamfollow.cpp" |
|
$File "c_te_beamlaser.cpp" |
|
$File "c_te_beampoints.cpp" |
|
$File "c_te_beamring.cpp" |
|
$File "c_te_beamringpoint.cpp" |
|
$File "c_te_beamspline.cpp" |
|
$File "c_te_bloodsprite.cpp" |
|
$File "c_te_bloodstream.cpp" |
|
$File "c_te_breakmodel.cpp" |
|
$File "c_te_bspdecal.cpp" |
|
$File "c_te_bubbles.cpp" |
|
$File "c_te_bubbletrail.cpp" |
|
$File "c_te_clientprojectile.cpp" |
|
$File "c_te_decal.cpp" |
|
$File "c_te_dynamiclight.cpp" |
|
$File "c_te_effect_dispatch.cpp" |
|
$File "c_te_energysplash.cpp" |
|
$File "c_te_explosion.cpp" |
|
$File "c_te_fizz.cpp" |
|
$File "c_te_footprint.cpp" |
|
$File "c_te_glassshatter.cpp" |
|
$File "c_te_glowsprite.cpp" |
|
$File "c_te_impact.cpp" |
|
$File "c_te_killplayerattachments.cpp" |
|
$File "c_te_largefunnel.cpp" |
|
$File "c_te_legacytempents.cpp" |
|
$File "c_te_muzzleflash.cpp" |
|
$File "c_te_particlesystem.cpp" |
|
$File "c_te_physicsprop.cpp" |
|
$File "c_te_playerdecal.cpp" |
|
$File "c_te_projecteddecal.cpp" |
|
$File "c_te_showline.cpp" |
|
$File "c_te_smoke.cpp" |
|
$File "c_te_sparks.cpp" |
|
$File "c_te_sprite.cpp" |
|
$File "c_te_spritespray.cpp" |
|
$File "c_te_worlddecal.cpp" |
|
$File "c_testtraceline.cpp" |
|
$File "c_tracer.cpp" |
|
$File "fx.cpp" |
|
$File "fx_discreetline.cpp" |
|
$File "fx_envelope.cpp" |
|
$File "fx_line.cpp" |
|
$File "fx_sparks.cpp" |
|
$File "particlesphererenderer.cpp" |
|
$File "smoke_fog_overlay.cpp" |
|
} |
|
|
|
$Folder "game_controls" |
|
{ |
|
$File "game_controls\baseviewport.cpp" |
|
$File "game_controls\basemodelpanel.cpp" |
|
$File "game_controls\basemodelpanel.h" |
|
$File "game_controls\basemodel_panel.cpp" |
|
$File "game_controls\basemodel_panel.h" |
|
$File "game_controls\ClientScoreBoardDialog.cpp" |
|
$File "game_controls\commandmenu.cpp" |
|
$File "game_controls\intromenu.cpp" |
|
$File "game_controls\MapOverview.cpp" |
|
$File "game_controls\NavProgress.cpp" |
|
$File "game_controls\SpectatorGUI.cpp" |
|
$File "game_controls\teammenu.cpp" |
|
$File "game_controls\vguitextwindow.cpp" |
|
$File "game_controls\IconPanel.cpp" |
|
} |
|
|
|
} |
|
|
|
$Folder "MP3" [$WIN32||$POSIX] |
|
{ |
|
$File "mp3player.cpp" |
|
$File "mp3player.h" |
|
} |
|
|
|
$Folder "Tool Framework" |
|
{ |
|
$File "$SRCDIR\public\tools\bonelist.cpp" |
|
$File "$SRCDIR\public\tools\bonelist.h" |
|
$File "entity_client_tools.cpp" |
|
$File "toolframework_client.cpp" |
|
$File "toolframework_client.h" |
|
} |
|
|
|
$Folder "Header Files" |
|
{ |
|
$File "animationlayer.h" |
|
$File "baseanimatedtextureproxy.h" |
|
$File "baseclientrendertargets.h" |
|
$File "beamdraw.h" |
|
$File "bone_merge_cache.h" |
|
$File "c_ai_basenpc.h" |
|
$File "c_baseanimating.h" |
|
$File "c_baseanimatingoverlay.h" |
|
$File "c_basecombatcharacter.h" |
|
$File "c_basecombatweapon.h" |
|
$File "c_basedoor.h" |
|
$File "c_baseentity.h" |
|
$File "c_baseflex.h" |
|
$File "c_baseplayer.h" |
|
$File "c_basetempentity.h" |
|
$File "c_baseviewmodel.h" |
|
$File "c_breakableprop.h" |
|
$File "c_effects.h" |
|
$File "c_entitydissolve.h" |
|
$File "c_env_fog_controller.h" |
|
$File "c_fire_smoke.h" |
|
$File "c_func_dust.h" |
|
$File "c_func_reflective_glass.h" |
|
$File "c_gib.h" |
|
$File "c_impact_effects.h" |
|
$File "c_physbox.h" |
|
$File "c_physicsprop.h" |
|
$File "c_pixel_visibility.h" |
|
$File "c_playerlocaldata.h" |
|
$File "c_playerresource.h" |
|
$File "c_point_camera.h" |
|
$File "c_prop_vehicle.h" |
|
$File "c_recipientfilter.h" |
|
$File "c_rope.h" |
|
$File "c_rumble.h" |
|
$File "c_sceneentity.h" |
|
$File "c_smoke_trail.h" |
|
$File "c_soundscape.h" |
|
$File "c_sprite.h" |
|
$File "c_sun.h" |
|
$File "c_te_basebeam.h" |
|
$File "c_te_effect_dispatch.h" |
|
$File "c_te_legacytempents.h" |
|
$File "c_te_particlesystem.h" |
|
$File "c_team.h" |
|
$File "c_tesla.h" |
|
$File "c_tracer.h" |
|
$File "c_vehicle_jeep.h" |
|
$File "c_user_message_register.h" |
|
$File "c_vguiscreen.h" |
|
$File "c_weapon__stubs.h" |
|
$File "c_world.h" |
|
$File "cbase.h" |
|
$File "cdll_client_int.h" |
|
$File "cdll_util.h" |
|
$File "cl_animevent.h" |
|
$File "cl_mat_stub.h" |
|
$File "client_factorylist.h" |
|
$File "client_thinklist.h" |
|
$File "clienteffectprecachesystem.h" |
|
$File "cliententitylist.h" |
|
$File "clientleafsystem.h" |
|
$File "clientmode.h" |
|
$File "clientmode_shared.h" |
|
$File "clientsideeffects.h" |
|
$File "colorcorrectionmgr.h" |
|
$File "detailobjectsystem.h" |
|
$File "enginesprite.h" |
|
$File "flashlighteffect.h" |
|
$File "fontabc.h" |
|
$File "functionproxy.h" |
|
$File "fx.h" |
|
$File "fx_blood.h" |
|
$File "fx_discreetline.h" |
|
$File "fx_envelope.h" |
|
$File "fx_explosion.h" |
|
$File "fx_fleck.h" |
|
$File "fx_impact.h" |
|
$File "fx_interpvalue.h" |
|
$File "fx_line.h" |
|
$File "fx_quad.h" |
|
$File "fx_sparks.h" |
|
$File "fx_staticline.h" |
|
$File "fx_trail.h" |
|
$File "fx_water.h" |
|
$File "$SRCDIR\game\shared\GameEventListener.h" |
|
$File "glow_outline_effect.h" |
|
$File "glow_overlay.h" |
|
$File "$SRCDIR\game\shared\hintmessage.h" |
|
$File "$SRCDIR\game\shared\hintsystem.h" |
|
$File "history_resource.h" |
|
$File "hltvcamera.h" |
|
$File "hud.h" |
|
$File "hud_basechat.h" |
|
$File "hud_basetimer.h" |
|
$File "hud_bitmapnumericdisplay.h" |
|
$File "hud_chat.h" |
|
$File "hud_closecaption.h" |
|
$File "hud_crosshair.h" |
|
$File "hud_element_helper.h" |
|
$File "hud_lcd.h" |
|
$File "hud_macros.h" |
|
$File "hud_numericdisplay.h" |
|
$File "hud_pdump.h" |
|
$File "basepresence.h" |
|
$File "hud_vehicle.h" |
|
$File "hudelement.h" |
|
$File "hudtexturehandle.h" |
|
$File "iclassmap.h" |
|
$File "icliententityinternal.h" |
|
$File "iclientmode.h" |
|
$File "iclientshadowmgr.h" |
|
$File "iclientvehicle.h" |
|
$File "iconsole.h" |
|
$File "idebugoverlaypanel.h" |
|
$File "ifpspanel.h" |
|
$File "$SRCDIR\game\shared\econ\ihasowner.h" |
|
$File "ihudlcd.h" |
|
$File "ipresence.h" |
|
$File "iinput.h" |
|
$File "iloadingdisc.h" |
|
$File "imessagechars.h" |
|
$File "in_main.h" |
|
$File "inetgraphpanel.h" |
|
$File "initializer.h" |
|
$File "input.h" |
|
$File "interpolatedvar.h" |
|
$File "iprofiling.h" |
|
$File "itextmessage.h" |
|
$File "ivieweffects.h" |
|
$File "iviewrender.h" |
|
$File "iviewrender_beams.h" |
|
$File "ivmodemanager.h" |
|
$File "kbutton.h" |
|
$File "$SRCDIR\common\language.h" |
|
$File "lerp_functions.h" |
|
$File "menu.h" |
|
$File "movehelper_client.h" |
|
$File "mumble.h" |
|
$File "networkstringtable_clientdll.h" |
|
$File "panelmetaclassmgr.h" |
|
$File "particle_collision.h" |
|
$File "particle_iterators.h" |
|
$File "particle_litsmokeemitter.h" |
|
$File "particle_prototype.h" |
|
$File "particle_simple3d.h" |
|
$File "particle_util.h" |
|
$File "particledraw.h" |
|
$File "particlemgr.h" |
|
$File "particles_attractor.h" |
|
$File "particles_ez.h" |
|
$File "particles_localspace.h" |
|
$File "particles_new.h" |
|
$File "particles_simple.h" |
|
$File "particlesphererenderer.h" |
|
$File "perfvisualbenchmark.h" |
|
$File "physics.h" |
|
$File "physpropclientside.h" |
|
$File "playerandobjectenumerator.h" |
|
$File "playerenumerator.h" |
|
$File "playerspawncache.h" |
|
$File "prediction.h" |
|
$File "prediction_private.h" |
|
$File "proxyentity.h" |
|
$File "ragdoll.h" |
|
$File "ragdollexplosionenumerator.h" |
|
$File "recvproxy.h" |
|
$File "rendertexture.h" |
|
$File "ScreenSpaceEffects.h" |
|
$File "simple_keys.h" |
|
$File "smoke_fog_overlay.h" |
|
$File "splinepatch.h" |
|
$File "$SRCDIR\public\steam\steam_api.h" |
|
$File "TeamBitmapImage.h" |
|
$File "tempent.h" |
|
$File "text_message.h" |
|
$File "timedevent.h" |
|
$File "toggletextureproxy.h" |
|
$File "vgui_basepanel.h" |
|
$File "vgui_bitmapbutton.h" |
|
$File "vgui_bitmapimage.h" |
|
$File "vgui_bitmappanel.h" |
|
$File "vgui_schemevisualizer.h" |
|
$File "vgui_entityimagepanel.h" |
|
$File "vgui_entitypanel.h" |
|
$File "vgui_grid.h" |
|
$File "vgui_helpers.h" |
|
$File "vgui_imagehealthpanel.h" |
|
$File "vgui_int.h" |
|
$File "vguicenterprint.h" |
|
$File "view.h" |
|
$File "view_scene.h" |
|
$File "viewangleanim.h" |
|
$File "ViewConeImage.h" |
|
$File "viewrender.h" |
|
$File "weapon_selection.h" |
|
$File "weapons_resource.h" |
|
$File "vgui_video.h" |
|
$File "vgui_video_player.h" |
|
} |
|
|
|
$Folder "Public Header Files" |
|
{ |
|
$File "$SRCDIR\public\mathlib\amd3dx.h" |
|
$File "$SRCDIR\public\vgui_controls\AnimationController.h" |
|
$File "$SRCDIR\public\basehandle.h" |
|
$File "$SRCDIR\public\tier0\basetypes.h" |
|
$File "$SRCDIR\public\tier1\bitbuf.h" |
|
$File "$SRCDIR\public\bitvec.h" |
|
$File "$SRCDIR\public\bone_accessor.h" |
|
$File "$SRCDIR\public\bone_setup.h" |
|
$File "$SRCDIR\public\bspfile.h" |
|
$File "$SRCDIR\public\bspflags.h" |
|
$File "$SRCDIR\public\bsptreedata.h" |
|
$File "$SRCDIR\public\mathlib\bumpvects.h" |
|
$File "$SRCDIR\public\vgui_controls\Button.h" |
|
$File "$SRCDIR\public\cdll_int.h" |
|
$File "$SRCDIR\public\tier1\characterset.h" |
|
$File "$SRCDIR\public\tier1\checksum_md5.h" |
|
$File "$SRCDIR\public\client_class.h" |
|
$File "$SRCDIR\public\client_render_handle.h" |
|
$File "$SRCDIR\public\client_textmessage.h" |
|
$File "$SRCDIR\public\clientstats.h" |
|
$File "$SRCDIR\public\cmodel.h" |
|
$File "$SRCDIR\public\vphysics\collision_set.h" |
|
$File "$SRCDIR\public\collisionutils.h" |
|
$File "$SRCDIR\public\Color.h" |
|
$File "$SRCDIR\public\vgui_controls\ComboBox.h" |
|
$File "$SRCDIR\public\tier0\commonmacros.h" |
|
$File "$SRCDIR\public\mathlib\compressed_light_cube.h" |
|
$File "$SRCDIR\public\mathlib\compressed_vector.h" |
|
$File "$SRCDIR\public\con_nprint.h" |
|
$File "$SRCDIR\public\const.h" |
|
$File "$SRCDIR\public\vphysics\constraints.h" |
|
$File "$SRCDIR\public\vgui_controls\Controls.h" |
|
$File "$SRCDIR\public\tier1\convar.h" |
|
$File "$SRCDIR\public\coordsize.h" |
|
$File "$SRCDIR\public\crtmemdebug.h" |
|
$File "$SRCDIR\public\vgui\Cursor.h" |
|
$File "$SRCDIR\public\vgui\Dar.h" |
|
$File "$SRCDIR\public\datamap.h" |
|
$File "$SRCDIR\public\tier0\dbg.h" |
|
$File "$SRCDIR\public\dlight.h" |
|
$File "$SRCDIR\public\dt_common.h" |
|
$File "$SRCDIR\public\dt_recv.h" |
|
$File "$SRCDIR\public\dt_send.h" |
|
$File "$SRCDIR\public\dt_utlvector_common.h" |
|
$File "$SRCDIR\public\dt_utlvector_recv.h" |
|
$File "$SRCDIR\public\edict.h" |
|
$File "$SRCDIR\public\vgui_controls\EditablePanel.h" |
|
$File "$SRCDIR\public\tier0\fasttimer.h" |
|
$File "$SRCDIR\public\filesystem.h" |
|
$File "$SRCDIR\public\filesystem_helpers.h" |
|
$File "$SRCDIR\public\tier1\fmtstr.h" |
|
$File "$SRCDIR\public\vgui_controls\FocusNavGroup.h" |
|
$File "$SRCDIR\public\vphysics\friction.h" |
|
$File "$SRCDIR\public\gamebspfile.h" |
|
$File "$SRCDIR\public\gametrace.h" |
|
$File "$SRCDIR\public\globalvars_base.h" |
|
$File "$SRCDIR\public\vgui_controls\HTML.h" |
|
$File "$SRCDIR\public\iachievementmgr.h" |
|
$File "$SRCDIR\public\appframework\IAppSystem.h" |
|
$File "$SRCDIR\public\icliententity.h" |
|
$File "$SRCDIR\public\icliententitylist.h" |
|
$File "$SRCDIR\public\engine\IClientLeafSystem.h" |
|
$File "$SRCDIR\public\iclientnetworkable.h" |
|
$File "$SRCDIR\public\vgui\IClientPanel.h" |
|
$File "$SRCDIR\public\iclientrenderable.h" |
|
$File "$SRCDIR\public\game\client\iclientrendertargets.h" |
|
$File "$SRCDIR\public\iclientthinkable.h" |
|
$File "$SRCDIR\public\iclientunknown.h" |
|
$File "$SRCDIR\public\engine\ICollideable.h" |
|
$File "$SRCDIR\public\tier0\icommandline.h" |
|
$File "$SRCDIR\public\icvar.h" |
|
$File "$SRCDIR\public\iefx.h" |
|
$File "$SRCDIR\public\engine\IEngineSound.h" |
|
$File "$SRCDIR\public\engine\IEngineTrace.h" |
|
$File "$SRCDIR\public\ienginevgui.h" |
|
$File "$SRCDIR\public\igameevents.h" |
|
$File "$SRCDIR\public\igameresources.h" |
|
$File "$SRCDIR\public\IGameUIFuncs.h" |
|
$File "$SRCDIR\public\ihandleentity.h" |
|
$File "$SRCDIR\public\vgui\IHTML.h" |
|
$File "$SRCDIR\public\vgui\IImage.h" |
|
$File "$SRCDIR\public\vgui\IInput.h" |
|
$File "$SRCDIR\public\vgui\IInputInternal.h" |
|
$File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h" |
|
$File "$SRCDIR\public\vgui\ILocalize.h" |
|
$File "$SRCDIR\public\vgui_controls\Image.h" |
|
$File "$SRCDIR\public\vgui_controls\ImageList.h" |
|
$File "$SRCDIR\public\vgui_controls\ImagePanel.h" |
|
$File "$SRCDIR\public\imapoverview.h" |
|
$File "$SRCDIR\public\materialsystem\imaterial.h" |
|
$File "$SRCDIR\public\materialsystem\imaterialproxy.h" |
|
$File "$SRCDIR\public\materialsystem\imaterialsystem.h" |
|
$File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h" |
|
$File "$SRCDIR\public\materialsystem\imaterialsystemstub.h" |
|
$File "$SRCDIR\public\materialsystem\imaterialvar.h" |
|
$File "$SRCDIR\public\VGuiMatSurface\IMatSystemSurface.h" |
|
$File "$SRCDIR\public\materialsystem\imesh.h" |
|
$File "$SRCDIR\public\inetchannelinfo.h" |
|
$File "$SRCDIR\public\tier1\interface.h" |
|
$File "$SRCDIR\public\interpolatortypes.h" |
|
$File "$SRCDIR\public\vgui\IPanel.h" |
|
$File "$SRCDIR\public\iprediction.h" |
|
$File "$SRCDIR\public\irecipientfilter.h" |
|
$File "$SRCDIR\public\isaverestore.h" |
|
$File "$SRCDIR\public\vgui\IScheme.h" |
|
$File "$SRCDIR\public\iscratchpad3d.h" |
|
$File "$SRCDIR\public\iserverentity.h" |
|
$File "$SRCDIR\public\iservernetworkable.h" |
|
$File "$SRCDIR\public\iserverunknown.h" |
|
$File "$SRCDIR\public\engine\ishadowmgr.h" |
|
$File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h" |
|
$File "$SRCDIR\public\ispatialpartition.h" |
|
$File "$SRCDIR\public\engine\IStaticPropMgr.h" |
|
$File "$SRCDIR\public\istudiorender.h" |
|
$File "$SRCDIR\public\vgui\ISurface.h" |
|
$File "$SRCDIR\public\vgui\ISystem.h" |
|
$File "$SRCDIR\public\materialsystem\itexture.h" |
|
$File "$SRCDIR\public\engine\ivdebugoverlay.h" |
|
$File "$SRCDIR\public\vgui\IVGui.h" |
|
$File "$SRCDIR\public\ivguicenterprint.h" |
|
$File "$SRCDIR\public\game\client\iviewport.h" |
|
$File "$SRCDIR\public\engine\ivmodelinfo.h" |
|
$File "$SRCDIR\public\engine\ivmodelrender.h" |
|
$File "$SRCDIR\public\ivrenderview.h" |
|
$File "$SRCDIR\public\jigglebones.h" |
|
$File "$SRCDIR\public\vgui\KeyCode.h" |
|
$File "$SRCDIR\public\tier1\KeyValues.h" |
|
$File "$SRCDIR\public\tier0\l2cache.h" |
|
$File "$SRCDIR\public\vgui_controls\Label.h" |
|
$File "$SRCDIR\public\vgui_controls\ListPanel.h" |
|
$File "$SRCDIR\public\mathlib\mathlib.h" |
|
$File "$SRCDIR\public\tier0\mem.h" |
|
$File "$SRCDIR\public\tier0\memalloc.h" |
|
$File "$SRCDIR\public\tier0\memdbgoff.h" |
|
$File "$SRCDIR\public\tier0\memdbgon.h" |
|
$File "$SRCDIR\public\tier1\mempool.h" |
|
$File "$SRCDIR\public\vgui_controls\Menu.h" |
|
$File "$SRCDIR\public\vgui_controls\MenuItem.h" |
|
$File "$SRCDIR\public\vgui_controls\MessageMap.h" |
|
$File "$SRCDIR\public\model_types.h" |
|
$File "$SRCDIR\public\vgui\MouseCode.h" |
|
$File "$SRCDIR\public\mouthinfo.h" |
|
$File "$SRCDIR\public\networkstringtabledefs.h" |
|
$File "$SRCDIR\public\networkvar.h" |
|
$File "$SRCDIR\public\vphysics\object_hash.h" |
|
$File "$SRCDIR\public\overlaytext.h" |
|
$File "$SRCDIR\public\vgui_controls\Panel.h" |
|
$File "$SRCDIR\public\vgui_controls\PanelAnimationVar.h" |
|
$File "$SRCDIR\public\vgui_controls\PanelListPanel.h" |
|
$File "$SRCDIR\public\vgui_controls\PHandle.h" |
|
$File "$SRCDIR\public\pixelwriter.h" |
|
$File "$SRCDIR\public\tier0\platform.h" |
|
$File "$SRCDIR\public\PlayerState.h" |
|
$File "$SRCDIR\public\tier1\processor_detect.h" |
|
$File "$SRCDIR\public\tier0\protected_things.h" |
|
$File "$SRCDIR\public\mathlib\polyhedron.h" |
|
$File "$SRCDIR\public\r_efx.h" |
|
$File "$SRCDIR\public\vstdlib\random.h" |
|
$File "$SRCDIR\public\tier1\rangecheckedvar.h" |
|
$File "$SRCDIR\public\renamed_recvtable_compat.h" |
|
$File "$SRCDIR\public\vgui_controls\RichText.h" |
|
$File "$SRCDIR\public\rope_physics.h" |
|
$File "$SRCDIR\public\rope_shared.h" |
|
$File "$SRCDIR\public\saverestoretypes.h" |
|
$File "$SRCDIR\public\scratchpad3d.h" |
|
$File "$SRCDIR\public\ScratchPadUtils.h" |
|
$File "$SRCDIR\public\vgui_controls\ScrollBar.h" |
|
$File "$SRCDIR\public\vgui_controls\SectionedListPanel.h" |
|
$File "$SRCDIR\public\sentence.h" |
|
$File "$SRCDIR\public\server_class.h" |
|
$File "$SRCDIR\public\shake.h" |
|
$File "$SRCDIR\public\shattersurfacetypes.h" |
|
$File "$SRCDIR\public\simple_physics.h" |
|
$File "$SRCDIR\public\tier1\smartptr.h" |
|
$File "$SRCDIR\public\soundchars.h" |
|
$File "$SRCDIR\public\soundflags.h" |
|
$File "$SRCDIR\public\soundinfo.h" |
|
$File "$SRCDIR\public\string_t.h" |
|
$File "$SRCDIR\public\tier1\stringpool.h" |
|
$File "$SRCDIR\public\stringregistry.h" |
|
$File "$SRCDIR\public\tier1\strtools.h" |
|
$File "$SRCDIR\public\studio.h" |
|
$File "$SRCDIR\public\surfinfo.h" |
|
$File "$SRCDIR\public\vgui_controls\TextEntry.h" |
|
$File "$SRCDIR\public\vgui_controls\TextImage.h" |
|
$File "$SRCDIR\public\texture_group_names.h" |
|
$File "$SRCDIR\public\vgui_controls\TreeView.h" |
|
$File "$SRCDIR\public\tier1\utlbidirectionalset.h" |
|
$File "$SRCDIR\public\tier1\utlbuffer.h" |
|
$File "$SRCDIR\public\tier1\utldict.h" |
|
$File "$SRCDIR\public\tier1\utlfixedmemory.h" |
|
$File "$SRCDIR\public\tier1\utlhash.h" |
|
$File "$SRCDIR\public\tier1\utllinkedlist.h" |
|
$File "$SRCDIR\public\tier1\utlmap.h" |
|
$File "$SRCDIR\public\tier1\utlmemory.h" |
|
$File "$SRCDIR\public\tier1\utlmultilist.h" |
|
$File "$SRCDIR\public\tier1\utlpriorityqueue.h" |
|
$File "$SRCDIR\public\tier1\utlqueue.h" |
|
$File "$SRCDIR\public\tier1\utlrbtree.h" |
|
$File "$SRCDIR\public\tier1\utlstack.h" |
|
$File "$SRCDIR\public\tier1\utlsymbol.h" |
|
$File "$SRCDIR\public\tier1\utlvector.h" |
|
$File "$SRCDIR\public\vallocator.h" |
|
$File "$SRCDIR\public\vcollide.h" |
|
$File "$SRCDIR\public\vcollide_parse.h" |
|
$File "$SRCDIR\public\mathlib\vector.h" |
|
$File "$SRCDIR\public\mathlib\vector2d.h" |
|
$File "$SRCDIR\public\mathlib\vector4d.h" |
|
$File "$SRCDIR\public\vgui\VGUI.h" |
|
$File "$SRCDIR\public\view_shared.h" |
|
$File "$SRCDIR\public\mathlib\vmatrix.h" |
|
$File "$SRCDIR\public\vphysics_interface.h" |
|
$File "$SRCDIR\public\mathlib\vplane.h" |
|
$File "$SRCDIR\public\tier0\vprof.h" |
|
$File "$SRCDIR\public\vstdlib\vstdlib.h" |
|
$File "$SRCDIR\public\vtf\vtf.h" |
|
$File "$SRCDIR\public\vgui_controls\WizardPanel.h" |
|
$File "$SRCDIR\public\vgui_controls\WizardSubPanel.h" |
|
$File "$SRCDIR\public\worldsize.h" |
|
$File "$SRCDIR\public\zip_uncompressed.h" |
|
//Haptics |
|
$File "$SRCDIR\public\haptics\ihaptics.h" [$WIN32] |
|
$File "$SRCDIR\public\haptics\haptic_utils.h" [$WIN32] |
|
} |
|
|
|
$Folder "Game Shared Header Files" |
|
{ |
|
$File "$SRCDIR\game\shared\activitylist.h" |
|
$File "$SRCDIR\game\shared\ai_activity.h" |
|
$File "$SRCDIR\game\shared\ai_debug_shared.h" |
|
$File "$SRCDIR\game\shared\ammodef.h" |
|
$File "$SRCDIR\game\shared\animation.h" |
|
$File "$SRCDIR\game\shared\apparent_velocity_helper.h" |
|
$File "$SRCDIR\game\shared\base_playeranimstate.h" |
|
$File "$SRCDIR\game\shared\baseentity_shared.h" |
|
$File "$SRCDIR\game\shared\basegrenade_shared.h" |
|
$File "$SRCDIR\game\shared\hl2\basehlcombatweapon_shared.h" |
|
$File "$SRCDIR\game\shared\baseparticleentity.h" |
|
$File "$SRCDIR\game\shared\baseplayer_shared.h" |
|
$File "$SRCDIR\game\shared\baseviewmodel_shared.h" |
|
$File "$SRCDIR\game\shared\beam_flags.h" |
|
$File "$SRCDIR\game\shared\beam_shared.h" |
|
$File "$SRCDIR\game\shared\choreoactor.h" |
|
$File "$SRCDIR\game\shared\choreochannel.h" |
|
$File "$SRCDIR\game\shared\choreoevent.h" |
|
$File "$SRCDIR\game\shared\choreoscene.h" |
|
$File "$SRCDIR\game\shared\collisionproperty.h" |
|
$File "$SRCDIR\game\shared\death_pose.h" |
|
$File "$SRCDIR\game\shared\decals.h" |
|
$File "$SRCDIR\game\shared\effect_color_tables.h" |
|
$File "$SRCDIR\game\shared\effect_dispatch_data.h" |
|
$File "$SRCDIR\game\shared\ehandle.h" |
|
$File "$SRCDIR\game\shared\entitydatainstantiator.h" |
|
$File "$SRCDIR\game\shared\entitylist_base.h" |
|
$File "$SRCDIR\game\shared\entityparticletrail_shared.h" |
|
$File "$SRCDIR\game\shared\env_detail_controller.h" |
|
$File "$SRCDIR\game\shared\env_wind_shared.h" |
|
$File "$SRCDIR\game\shared\eventlist.h" |
|
$File "$SRCDIR\game\shared\func_dust_shared.h" |
|
$File "$SRCDIR\game\shared\func_ladder.h" |
|
$File "$SRCDIR\game\shared\gameeventdefs.h" |
|
$File "$SRCDIR\game\shared\gamemovement.h" |
|
$File "$SRCDIR\game\shared\gamerules.h" |
|
$File "$SRCDIR\game\shared\gamerules_register.h" |
|
$File "$SRCDIR\game\shared\gamestats.h" |
|
$File "$SRCDIR\game\shared\gamestringpool.h" |
|
$File "$SRCDIR\game\shared\gamevars_shared.h" |
|
$File "$SRCDIR\game\shared\groundlink.h" |
|
$File "$SRCDIR\game\shared\hl2\hl2_player_shared.h" |
|
$File "$SRCDIR\game\shared\hl2\hl_movedata.h" |
|
$File "$SRCDIR\game\shared\ichoreoeventcallback.h" |
|
$File "$SRCDIR\game\shared\IEffects.h" |
|
$File "$SRCDIR\game\shared\igamemovement.h" |
|
$File "$SRCDIR\game\shared\igamesystem.h" |
|
$File "$SRCDIR\game\shared\imovehelper.h" |
|
$File "$SRCDIR\game\shared\in_buttons.h" |
|
$File "$SRCDIR\game\shared\interval.h" |
|
$File "$SRCDIR\game\shared\iplayeranimstate.h" |
|
$File "$SRCDIR\game\shared\ipredictionsystem.h" |
|
$File "$SRCDIR\game\shared\itempents.h" |
|
$File "$SRCDIR\game\shared\IVehicle.h" |
|
$File "$SRCDIR\game\shared\mapdata_shared.h" |
|
$File "$SRCDIR\game\shared\mapentities_shared.h" |
|
$File "$SRCDIR\game\shared\movevars_shared.h" |
|
$File "$SRCDIR\game\shared\multiplay_gamerules.h" |
|
$File "$SRCDIR\game\shared\npcevent.h" |
|
$File "$SRCDIR\game\shared\obstacle_pushaway.h" |
|
$File "$SRCDIR\game\shared\physics_saverestore.h" |
|
$File "$SRCDIR\game\shared\physics_shared.h" |
|
$File "$SRCDIR\game\shared\playernet_vars.h" |
|
$File "$SRCDIR\game\shared\point_posecontroller.h" |
|
$File "$SRCDIR\game\shared\positionwatcher.h" |
|
$File "$SRCDIR\game\shared\precache_register.h" |
|
$File "$SRCDIR\game\shared\precipitation_shared.h" |
|
$File "$SRCDIR\game\shared\predictable_entity.h" |
|
$File "$SRCDIR\game\shared\predictableid.h" |
|
$File "$SRCDIR\game\shared\predictioncopy.h" |
|
$File "$SRCDIR\game\shared\ragdoll_shared.h" |
|
$File "$SRCDIR\game\shared\rope_helpers.h" |
|
$File "$SRCDIR\game\shared\saverestore.h" |
|
$File "$SRCDIR\game\shared\saverestore_bitstring.h" |
|
$File "$SRCDIR\game\shared\saverestore_utlclass.h" |
|
$File "$SRCDIR\game\shared\saverestore_utlsymbol.h" |
|
$File "$SRCDIR\game\shared\saverestore_utlvector.h" |
|
$File "$SRCDIR\game\shared\sceneentity_shared.h" |
|
$File "$SRCDIR\game\shared\scriptevent.h" |
|
$File "$SRCDIR\game\shared\sequence_Transitioner.h" |
|
$File "$SRCDIR\game\shared\shared_classnames.h" |
|
$File "$SRCDIR\game\shared\shareddefs.h" |
|
$File "$SRCDIR\game\shared\sharedInterface.h" |
|
$File "$SRCDIR\game\shared\sheetsimulator.h" |
|
$File "$SRCDIR\game\shared\shot_manipulator.h" |
|
$File "$SRCDIR\game\shared\simtimer.h" |
|
$File "$SRCDIR\game\shared\singleplay_gamerules.h" |
|
$File "$SRCDIR\game\shared\smoke_fog_overlay_shared.h" |
|
$File "$SRCDIR\game\shared\solidsetdefaults.h" |
|
$File "$SRCDIR\game\shared\soundenvelope.h" |
|
$File "$SRCDIR\game\shared\Sprite.h" |
|
$File "$SRCDIR\game\shared\SpriteTrail.h" |
|
$File "$SRCDIR\game\shared\sun_shared.h" |
|
$File "$SRCDIR\game\shared\takedamageinfo.h" |
|
$File "$SRCDIR\game\shared\teamplay_gamerules.h" |
|
$File "$SRCDIR\game\shared\teamplayroundbased_gamerules.h" |
|
$File "$SRCDIR\game\shared\tempentity.h" |
|
$File "$SRCDIR\game\shared\touchlink.h" |
|
$File "$SRCDIR\game\shared\usercmd.h" |
|
$File "$SRCDIR\game\shared\usermessages.h" |
|
$File "$SRCDIR\game\shared\util_shared.h" |
|
$File "$SRCDIR\game\shared\vehicle_choreo_generic_shared.h" |
|
$File "$SRCDIR\game\shared\vehicle_viewblend_shared.h" |
|
$File "$SRCDIR\game\shared\vgui_defaultinputsignal.h" |
|
$File "$SRCDIR\game\shared\viewport_panel_names.h" |
|
$File "$SRCDIR\game\shared\voice_banmgr.h" |
|
$File "$SRCDIR\game\shared\voice_common.h" |
|
$File "$SRCDIR\game\shared\voice_gamemgr.h" |
|
$File "$SRCDIR\game\shared\voice_status.h" |
|
$File "$SRCDIR\game\shared\vphysics_sound.h" |
|
$File "$SRCDIR\game\shared\weapon_parse.h" |
|
$File "$SRCDIR\game\shared\weapon_proficiency.h" |
|
$File "$SRCDIR\game\shared\weapon_ifmsteadycam.h" |
|
$File "$SRCDIR\game\shared\mp_shareddefs.h" |
|
} |
|
|
|
$Folder "game_controls Header Files" |
|
{ |
|
$File "game_controls\baseviewport.h" |
|
$File "game_controls\clientscoreboarddialog.h" |
|
$File "game_controls\commandmenu.h" |
|
$File "game_controls\imagemouseoverbutton.h" |
|
$File "game_controls\intromenu.h" |
|
$File "game_controls\mapoverview.h" |
|
$File "game_controls\mouseoverhtmlbutton.h" |
|
$File "game_controls\mouseoverpanelbutton.h" |
|
$File "game_controls\spectatorgui.h" |
|
$File "game_controls\teammenu.h" |
|
$File "game_controls\vguitextwindow.h" |
|
$File "game_controls\IconPanel.h" |
|
} |
|
|
|
$Folder "Link Libraries" |
|
{ |
|
$Lib bitmap |
|
$Lib choreoobjects |
|
$Lib dmxloader |
|
$Lib mathlib |
|
$Lib matsys_controls |
|
$Lib particles |
|
$Lib tier1 |
|
$Lib tier2 |
|
$Lib tier3 |
|
$Lib vgui_controls |
|
$Lib vtf |
|
$ImpLib steam_api |
|
|
|
$Lib "libz" [$WIN32] |
|
|
|
$Libexternal libz [$LINUXALL] |
|
} |
|
|
|
}
|
|
|